Final Fantasy VII - Guide and Walkthrough - PC - By Absolute Steve (2022)

 If you like this guide, be sure to hit the RECOMMEND BUTTON at the top. --^ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ . ...... ..:ivc:..i:..,i ..... ..i;;:. .,,i;i . .i. .:v;i. tIUnYi .,iv17i. :77v.. BbMU;. ..,.i:,iYcY;..SAv, ::SWz, .i;i;..i.ii.. .ici .7@MQn: ..i;ci. . .,. YMM$1:. ..i;;,.. ,EMA: ....,:,,,i;i. .bMEi ..........:;;iv, ,XQWc. ......,i::. . .:;C#Bt. ..... .t@Q ,t80E7. ...... .:ci itE8nc. ...,i. ... ,SzZXi. .;: ,C. : . v9Yv7;. .;: SU. .: iz; ;MMt .X2i..:i @n. .,YY. 7MM7 #Mo..;i_____._ ,, cB0. n_MM@_____ _M1. __ __ _ _ :| ___(_)_ __ , __ _| |$| ___|_ _ _ __ | |_ __ _ ___ _ _ \ \ / /| || | .| |_. | | '_ \ / _` | |W| |_ / _` | '_ \| __/ _` / __| | | | \ \ / / | || | | _| | | | | | (_| | | | _| (_| | | | | || (_| \__ \ |_| | \ ' / | || | |_| |_|_| |_|\__,_|_| |_| \__,_|_| |_|\__\__,_|___/\__, |© \_/ |_||_|========================================================|___/=================== .. i#. vMv. .cU ... .; .@n. The Ultimate Strategy Guide .b6;C, ci. :: .MU. by Absolute Steve .,:;;;;;;7c:nX , 2MX @b. .... .... iM: ZM2. i: S nM. $#;. .Yz. 7MM. X$S. .vIUQMMi , i6S:. ..iUA. .SBz: inZZXi UAtQ@9: .iCUU1tC7zQ@@@0zc. .,:i:. ___ _ ___ ___ ___ ___ ___ _ __ | __/_\ / __| __| _ )/ _ \ / _ \| |/ / | _/ _ \ (__| _|| _ \ (_) | (_) | ' < |_/_/ \_\___|___|___/\___/ \___/|_|\_\ facebook.com/absolutesteve ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ___ _ _ _____ ___ ___ ___ _ _ ___ _____ ___ ___ _ _ |_ _| \| |_ _| _ \/ _ \| \| | | |/ __|_ _|_ _/ _ \| \| | | || .` | | | | / (_) | |) | |_| | (__ | | | | (_) | .` | |___|_|\_| |_| |_|_\\___/|___/ \___/ \___| |_| |___\___/|_|\_| ______________________________________________________________For over a decade, Final Fantasy VII has been a _____________________highly appreciated game, and it has been nominee for oO © Absolute Steve Oo"best game ever" countless times. This strategy guide || Version: Ultimate ||allows you to relive this classic in its full glory, Oo faq@shillatime.org oOor, to put it in different words: "You've played FF VII ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯before, but you've never BEATEN it ... yet!"Final Fantasy VII has always been one of my favorite games ever, and this guideremains a pet project. It's amazing how many deep themes the story explores andhow many subtle references are hidden away in the game. One can also point tothe many 'beauty' imperfections the game has, which have led to an unprecedentedamount of research on the game by fans all over the world. These imperfectionshave - paradoxically - made the game more interesting for many of us. The factthat official guides and sources lacked enormous amounts of information alloweda large pile of secrets to stack up, which of course has been harvested over theyears and is now presented to you in this guide. It furthermore appears to bethe case that the older one grows, the more one is able to appreciate the game'sunparalleled humor, incredible soundtrack, numerous secrets, and the melancholicnostalgia of the days when games were primarily about gameplay, radical jokesand philosophical or literary narrative.This guide is a recollection of a vast amount of information that has beenunearthed from Final Fantasy VII over the years, and as of yet, the sourceseemingly hasn't dried up. It also contains unique, self-researched informationand a walkthrough with notes on when (un)official sidequests become available,along with notes on how to boost your party to perfection in an optional'Perfect Game' challenge.There are still moments when I wish to make a beautiful printed guide (or at thevery least, a definite guide in PDF format) out of this document, but it wouldrequire a team of people, or at the very least a very skilled designer willingto take on this task pro deo. Do let yourself be heard if you're out there.So far, interestingly enough, several people have sent me an email over theyears, showing initial interest. But apparently such interest is but a temporaryspark, as they're never again heard from after follow-up email correspondence.Rests me to wish you a lot of pleasure with Final Fantasy VII. I can only hopethat this guide does justice to the depth of the game.Steve ___ ___ _ _ _ _____ ___ ___ _ _ ___ | \ / _ \| \| | /_\_ _|_ _/ _ \| \| / __| | |) | (_) | .` |/ _ \| | | | (_) | .` \__ \ |___/ \___/|_|\_/_/ \_\_| |___\___/|_|\_|___/ ______________________________________________ [AND TERMS OF USE IN A SENSE] • If you found this guide helpful, feel free to consider one of these options to donate: • 1. Paypal donation at: faq@shillatime.org ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • 2. Make a purchase at Amazon.com by searching for your item through my referral search box (this grants me 4% profit with no additional costs for you), found at: http://www.shillatime.org/amazon.html ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Thank you very much for your consideration! _____ _ ___ _ ___ ___ ___ ___ ___ _ _ _____ ___ _ _ _____ ___|_ _/_\ | _ ) | | __| / _ \| __| / __/ _ \| \| |_ _| __| \| |_ _/ __| | |/ _ \| _ \ |__| _| | (_) | _| | (_| (_) | .` | | | | _|| .` | | | \__ \ |_/_/ \_\___/____|___| \___/|_| \___\___/|_|\_| |_| |___|_|\_| |_| |___/_________________________________________________________________________[TOC] Use Ctrl+F to find what you're looking for, and copy/paste the brackets {}.I) Walkthrough: {WAL}===================== {0} Default Controls and general tips {1} The Reactor #1 raid {2} Sector 7: At the hideout {3} The second raid: Reactor #5 {4} Aeris the flower girl {5} Cross dressing at Wall Market {6} Sewers, Train Graveyard, and Pillar Assault {7} Back in the slums {8} Raiding Shinra HQ! {9} Flashback at Kalm Town {10} Chocobo Ranch, the Marshes, and the Mythril Mines {11} Junon {12} To sunny places! {13} Mount Corel {14} The Gold Saucer and Corel Prison {15} Optional: Fun with the Buggy {16} Gongaga Village {17} Cosmo Canyon & Cave of the Gi {18} Nibelheim & Shinra Mansion {19} Mount Nibel {20} Rocket Town {21} Optional things with the Tiny Bronco {OPT-2} Wutai {OPT-3} The Wutai Pagoda {22} The Keystone and the Date {23} The Temple of the Ancients {24} Bone Village, The Sleeping Forest & City of the Ancients {25} Coral Valley Cave & Icicle Inn {26} The Great Glacier {27} Gaea's Cliffs {28} Whirlwind Maze {29} Escape from Junon {30} Flying High: Optional things with the Highwind {31} Mideel {32} The Huge Materia: Corel and Fort Condor {33} Cloud at Mideel + More optional things {34} The Underwater Reactor {35} The Gelnika and other optional things {36} A Space Odyssey 1997 {37} The Key to the Ancients + Diamond Weapon {38} Stopping Midgar's Cannon! {39} The Northern Crater {40} Doing the last optional things {41} The Final Fights of this FantasyII) Characters and Storyline [Contains SPOILERS!] {C}===================================================== {C1} Playable Characters {C1.1} Cloud Strife {C1.2} Barret Wallace {C1.3} Tifa Lockheart {C1.4} Aeris Gainsborough {C1.5} RedXIII (Nanaki) {C1.6} Cait Sith {C1.7} Cid Highwind {C1.8} Yuffie Kisaragi {C1.9} Vincent ValentineIII) Minigames: {M}=================== {M1} Gold Saucer {M1.1} Wonder Square {M1.2} Speed Square {M1.3} Battle Square {M1.4} Chocobo Square {M1.5} Round, Event, Ghost, Station Square, & GP Dude {M1.6} The Gold Saucer Date Scene & Date Mechanics {M2} Chocobo Breeding {M2.1} Quick Guide to breed a Gold Chocobo {M2.2} Chocobo Breeding Mechanics {M3} Fort Condor {M4} Bone Village {M5} Storyline Minigames {M5.1} Gym Squats in Wall Market {M5.2} Mayor Domino's Password {M5.3} G-Bike {M5.4} Tifa's Piano {M5.5} CPR on Priscilla {M5.6} Jumping with Mr. Dolphin {M5.7} Parading {M5.8} The Send-off for Rufus {M5.9} Snowboarding at Icicle Valley {M5.10} Submarine battleIV) Optional Quests & Areas: {OPT}=================================== {OPT-1} Getting Yuffie {OPT-2} Wutai (see Walkthrough) {OPT-3} The Wutai Pagoda (see Walkthrough) {OPT-4} Wutai Da-chao Fire Cave {OPT-5} Getting Vincent/Shinra Mansion {OPT-6} Ancient Forest {OPT-7} Minor optional quests {OPT-7.1} Lucrecia's Cave {OPT-7.2} The backroom {OPT-7.3} Treasure at Rocket Town {OPT-7.4} Chocobo Sage {OPT-7.5} Cactus Island {OPT-7.6} Villa Costa Del Sol {OPT-7.7} The Sunken Gelnika (see Walkthrough) {OPT-7.8} Revisiting Midgar Slums {OPT-7.9} Cave with Sleeping Man {OPT-7.10} The Weapon Seller {OPT-7.11} The Turtle's Paradise Flyers {OPT-7.12} Hidden Scene in Shinra Mansion {OPT-7.13} Creating Master Materia from Huge Materia {OPT-7.14} The Old beat-up key in Mideel {OPT-7.15} The Kalm Traveller {OPT-7.16} The 4 Secret Materia CavesV) The optional WEAPONs: {WEA}================================= {WEA-1} Ultimate Weapon {WEA-2} Emerald Weapon {WEA-3} Ruby WeaponVI) Ultimate Weapons & (Ultimate) L4 Limit Break Manuals: {ULT}================================================================= {ULT-1} Ultimate Weapon & L4 Limit Break List {ULT-2} Ultimate Weapons at Max PowerVII) General Useful Information: {INF}======================================= {INF-1.1} Character Stats Information {INF-1.2} Character's Min/Max Natural Stats {INF-2} Battle Types & Front/Backrow {INF-3} Gaining Experience {INF-4} Elemental Information {INF-5} Status Effects {INF-6} Limit Breaks {INF-7} Useful Wins, Steals & Morphs {INF-8} Shopping List {INF-9} OverflowVIII) Lists: Equipment, Materia & Spells: {LIS}================================================ {LIS-1} Items {LIS-2} Key Items {LIS-3} Weapons {LIS-4} Armor {LIS-5} Accessories {LIS-6} Materia & Spells/Commands {LIS-6.1} Magic Green Materia & Magic Spells {LIS-6.2} Summon Red Materia & Summon Spells {LIS-6.3} Support Blue Materia {LIS-6.4} Independent Purple Materia {LIS-6.5} Command Yellow Materia {LIS-6.6} Enemy Skills {LIS-7} Materia Combinations {LIS-8} ReflectionIX) The Perfection Challenge {PER}================================== {PER-1} Introduction {PER-2} Stat Maxing {PER-3} Item Maxing {PER-4} Un-mastered Materia Maxing {PER-5} 100% Treasure {PER-6} Lost Forever Items and things to watch {PER-7} Max Natural HP/MPX) Enemy Encyclopedia {ENC}============================== {ENC-1} Explanations {ENC-2} Enemy Encyclopedia {ENC-3} World Map Encounters {ENC-4} Chocobo Encounters {ENC-5} Field Map EncountersXI) Appendix:================ {AP-1} Music Guide: FFVII's Official Soundtrack {AP-2} One-Winged Angel Lyrics & Translation {AP-3} Memory Card Slot Pictures {AP-4} Tricks {AP-5} 'Best of' {AP-5.1} The Best Team {AP-5.2} The Best Armor and Accessory {AP-6} Interesting facts: Did you know that..? {AP-7} PC Re-release (2012)XII) Wanted List===================XIII) Version History=======================XIV) Credits===============XV) Copyright================= __ ___ _ _ _______ _ _ ___ ___ _ _ ___ _ _ \ \ / /_\ | | | |/ /_ _| || | _ \/ _ \| | | |/ __| || | \ \/\/ / _ \| |__| ' < | | | __ | / (_) | |_| | (_ | __ | \_/\_/_/ \_\____|_|\_\ |_| |_||_|_|_\\___/ \___/ \___|_||_| ________________________________________________________{WAL}Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| {0} Default Controls and general tips ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOThis section contains the controls of the game, including some menu controlsthat are much less widely known but rather useful. It also contains useful tipswhich could save you a lot of time. Keep in mind that you can always go to theBeginners Hall in the game (located in the Sector 7 Slums and upper Junon) formore basic and in-depth information regarding the game.Field Controls (In towns, etc):-------------------------------D-pad = Moving aroundX = (Hold + D-pad) to runSquare = NothingO = 'Ok button', talking, grabbing treasureTriangle = Open menuL1 = (Hold + D-pad) to move diagonallyR1 = (Hold + D-pad) to move diagonallyL2/R2 = NothingStart = NothingSelect = Displays exits (red), ladders (green) and a cursor above CloudL1+R1+L2+R2+Start+Select = Soft ResetBattle Controls:----------------D-pad = Moving in the menuX = Cancel buttonSquare = (Hold to) hide menu (to see HP/MP stats)O = Select commandTriangle = Switch to other available character (no turn loss)L1+R1 = (Hold to) escape from battleL1 = Scroll through menu quicklyR1 = Scroll through menu quicklyL2 = Toggles display of available 'Targets'R2 = NothingStart = PauseSelect = Displays extra bar with additional help info (including enemy names)Useful Menu Controls:---------------------Triangle = Unequip Materia/AccessoryL1/R1 = Swap between characters in submenu'so In Materia Menu: Move cursor to Arrange and select Arrange for arranging Materia by sort/color, Exchange allows moving materia from/to any charactero You can select weapon or armor to swap all the materia in that piece of equipment to another character's weapon or armor.o In Status Menu: Press O multiple times for Elemental/Status Ailments infoo In PHS Menu: Press O on character twice to view additional infoo In Config Menu: Many options available, ATB at Wait is useful for starters, that will allow you to scroll through menus without being attacked. Memory will put the cursor where you left it the previous time in battle.WARNING: CHANGING THE CONTROLS FROM THE DEFAULT IN CUSTOM CONTROLS WILL CAUSE PROBLEMS WITH FOR EXAMPLE: CHOCOBO BREEDING, CLIMBING SOME LADDERS (MOST NOTABLY THE ONE IN BONE VILLAGE), AND SEVERAL MINIGAMES, SUCH AS THE PARADING MINIGAME!General Tips:-------------o Save often and keep multiple files. You can never have enough save files.o Keep a stock of Potions, Hi-Potions, X-Potions and Phoenix Downs.o Organize your inventory. Organizing by 'Type' will group all similar items together, allowing for faster and effective usage during battle.o Explore and talk to everyone multiple times; You'll often get a piece of interesting information out of them, or better yet, a great item.o Double growth equipment can be a better choice than a stronger piece of equipment, as your Materia will gain better magic at a much faster rate.o Long range characters (Barret, Yuffie and Vincent) should be placed in the back row with the 'Order' option in your menu, as they'll take less damage this way. There are only a few weapons for long range characters that are not long ranged.o Many enemies have their own unique weakness. Humans can often be poisoned and mechanical enemies are weak against lightning. Airborne creatures are almost always weak against wind, but avoid any earth-based attacks.o Focus on a single enemy until it dies. This is a better method than to damage all enemies just a little. Remember they'll all attack back at some point.o Once you can get Hypers, it may be useful to give them to your characters which gives them the status 'Fury'. Under this status, your Limit Break will fill up TWICE as fast (the limit bar will be red). The only downside is that your characters will miss more often, but this is still a great way to learn new limit breaks!o Alternatively, you can put your characters in Sadness by giving them Tranquilizers. This will halve the speed of the limit bar (colors it blue), but the plus side is that your characters take ~30% less damage!Take note of:-------------o Equipment will more than often increase stats without giving the player any indications that it does so. Many weapons don't just increase Strength but greatly boost your Magic as well. Some armor also boosts stats.o Equipment comes with Single and Linked slots. Linked slots are only useful if you pair one Support Materia with another Materia, such as Elemental - Fire, or Ice - All.o Weapons and armor can have different growth rates. If a piece of equipment has a Normal Growth rate, the Materia attached will gain AP at a regular rate. If the piece of equipment has Double or even Triple Growth, then the Materia in that weapon grow two to three times as fast.o On the flipside, some weapons or armor have no Growth at all. This is obvious when the piece of equipment has no slots, but it is more difficult to notice if it *does* have slots. The game still notes No Growth by 'NOTHING', but you can also take a close look at the equipment's slots. If it has a darker hole in the middle then the equipment has no Growth. If it has a lighter hole in the center then it'll have Normal, Double or Triple growth.<Perfect Game Notes: Highly Optional>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~You will occasionally see these notes sprinkled through the walkthrough, andyou'll no doubt will wonder why someone would go through all that trouble forlittle to no reward at all.These notes are intended for those who are attempting to maximize their savegame by getting the maximum amount of every item, the best possible stats forevery character, getting all treasure - in other words, they completely tear thegame apart during their playthrough. It's a tough challenge and only recommendedif you've played through the game several times already.Obviously these notes are highly optional and not required during a regularplaythrough. You'll find that the walkthrough is perfectly crafted to findeverything else without needing the information in these Perfect Game Notes.Please decide beforehand if you want to do your perfect game *with* or *without*using tricks such as the W-Item trick, the Extended W-Item trick, or therepeating boss trick. You can find more information about these tricks in section {AP-4}.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {1} The Reactor #1 raid || CHECKLISTOo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO|| Treasure:| Potion (x2), Phoenix Down, Potion, Restore Materia, |||| | Assault Gun (Boss Reward), Potion. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOAfter the epic introduction you can control our spikey-haired main character.Before anything, search the body of the first knocked-down guard twice to findtwo Potions.Note: You can actually grab these two Potions from either guard, or two from one of the guards. It doesn't matter, since two is all you'll get.We're assuming you know the controls, which can also be found in the instructionmanual. First-timers would do well to press the select button, which placescursors all over the screen. These tell you which way to go, and where you are.Cloud, our main character, gets a big scary finger hanging over his spikey hairand exits are marked with red triangles. Climbable objects such as ladders areindicated by green arrows. If you are a first-timer, I suggest you read section{0} that covers the controls and some basic hints.Run down the station tracks and two guards initiate a fight. Your regularattack will easily do them in, so don't waste your MP on these .. MP's. Talk toyour teammates in the next screen and you'll get to rename Cloud (if you feellike it) and Barret. Keep in mind that you'll never be able to change a character's name after selecting it, so choose wisely or simply stick with thedefault names.After the dialog, head north to follow your team members. You'll likely run intorandom encounters at this point, so swipe them off your back as you head intothe reactor. Once inside the reactor, talk to Barret who joins your ranks.Tip: Head into the Menu and select 'Order'. You'll want to select Barret twice, which will put him in the back row. Since Barret has a gun-arm, he'll be to hit enemies for the same damage, while only receiving half the damage from physical attacks.Speak with Biggs and Jessie, who'll gladly open the doors for you. A PhoenixDown can be looted from a box in the southern room, after which you'll have totalk to Jessie once more to open the elevator doors.Press the button and exit the elevator again after the dialog between Barret andCloud. Follow Jessie downstairs and go through the door. Walk to Jessie for aquick tutorial on how to climb ladders (which are marked with green triangles,if you used the SELECT button before). The blue potion lying around is.. well,it's a Potion. Climb down the second ladder, walk over some pipes, and make yourway to a final ladder.It is recommended to save your game at the Save Point, which looks like arotating quotation mark. Generally, Save Points appear before bosses or othermoments when 'something' is going to happen. Head down to the next screen, grabthe green marble (now formally known as a Restore Materia) and fiddle with thevalve. Looks like it's time for your first boss fight..------------------------------------------------------------------------------.|Name: Guard Scorpion (Level: 12) |Weakness: Lightning ||HP: 800 |Nullifies: Poison, Gravity ||Exp: 100 |-----------------------------------||AP: 10 |Status Effects Weaknesses: ||Gil: 100 |Slow, Stop ||Drops: Assault Gun(100%) '-----------------------------------||Attacks: Search Scope [1 Enemy, Selects target for next attack] || Rifle [1 Enemy, Phys Atk, 41 Base Damage] || Scorpion's Tail [1 Enemy, Phys Atk, 71.75 Base Damage] || Tail Laser [All Enemies, Phys Atk, 123 Base Damage] ||------------------------------------------------------------------------------||Strategy: Guard Scorpion is a mechanical enemy, making it very vulnerable ||--------- against lightning-based attacked. Therefore, have Cloud use Bolt ||continuously throughout the battle, while Barret keeps firing regularly by ||using physical attacks. || ||The Guard Scorpion follows a set pattern. It will first use its Search Scope ||'attack', which is nothing more than a scan for its next target. After this it||will attack regularly, perform another Search Scope, attack regularly again, ||and then raise its tail. It will wait two turns (during which it will counter ||with a powerful Tail Laser attack if attacked), after which it lowers its tail||again. The pattern now repeats. Don't attack the boss when it has its tail ||raised; simply wait for the boss to lower it. || ||Unleash your Limit Breaks when they come up and keep pounding the boss with ||Bolt and physical attacks until it breaks down. || ||Trivia: Depending on who's alive when Guard Scorpion raises its tail, the || in-battle dialogue changes. It remains unclear to the player how to || adequately respond in each scenario. |'------------------------------------------------------------------------------'After the battle you'll have 10 minutes to escape from the Reactor 'cause it'sgoing to blow! Go into the menu and equip Barret with the Assault Gun, which isbetter than his initial Gatling Gun.Note: The timer does NOT stop when the menu is brought up. The only time it'llstop is when you pause the game during a battle.Backtrack your way to the screen where you left Jessie. She's sitting in acrouched position on the lower part of the screen. Walk over and free her footthat got stuck between the metal bars. Simply return to the elevator after this,ride it up, talk to Jessie and Biggs to open the doors and get the hell out ofthe Reactor #01!Midgar Sector 1:----------------Make your way up the stairs after the scenes. You'll come across the flower girlthat we saw in the intro. You can give different responses, and they will affecta certain scene later in the game. If you wish to follow a guide that deals withthe different outcomes, check out section {M1.6}.Don't let the electricity freak you out in the next screen. Do something moreproductive instead by picking up the Potion near the exit below, then continuedown south.Shinra Guards will attack you, but you're given a choice: Fight or Run. Be quickwith deciding, or the game will pick the option that you left the cursor on whenthe guards reach you.After the dialog, follow Jessie and jump over the crates. In the train cabin,talk to Jessie once again and she'll show you how the trains operate in Midgar.Have a chat with Barret afterwards.When you depart, walk up to Barret for a rather quick debriefing. After this,you're finally given a first bit-sized snack of freedom in the game. You cantalk to the train man and you can - which is even more interesting - exit thescreen on the right to fight monsters in the train graveyard.<Perfect Game Note 1:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~NOTE: Again I feel I must mention - for those who skip all introductory paragraphs - that these Perfect Game Notes do NOT have to be done in order to complete the game. This guide can be followed perfectly to ensure that you don't miss anything, without having to do the instructions in these perfect game notes. They are only for perfectionists, and they are implemented in the walkthrough to ease them in this tough challenge. Please don't feel distracted by these notes if you're not interested in this challenge and simply use the guide regularly. As for the actual note:Head to the train graveyard to the right so you can save up money to buy 99 IronBangles. This can take a very long time, however there *is* a way to slightlyspeed it up. Mono Drives (the small floating robots) sometimes drop an Ether.You can sell this for a whopping of 750 gil! Just pray they drop it, becauseit's a rather rare drop. It's not recommended to sell any other items you ownbecause they aren't as profitable. You need to save 15840 gil to buy 99 IronBangles.. but you'll also get 1500 gil from Barret, and you can also find anEther as a treasure. You may also want to set the Battle Speed to the maximum inthe menu. This will cut off a few more minutes per hour. Still, expect this totake a while.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~When you feel like you've had enough fun in the Train Graveyard, follow the restof your team to the hideout. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {2} Sector 7: At the hideout || CHECKLISTOo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO|| Treasure:| 1500 Gil, All Materia, Ether. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOIn the next screen, head left like everyone else to proceed with the story.Otherwise, take a moment and talk to the guy in the upper left corner of thearea to take a look at The Pillar, a large structure that keeps the plate safelyabove the slums. Sure is a good thing it's such a solid structure, right?The hideout is located in a bar called Seventh Heaven. Even through there areseveral houses it should be pretty clear which one the hideout is. Talk toBarret and head inside - we'll go over the other houses later.Inside the hideout you get to meet (and name) your childhood friend Tifa.Attempt to go outside after having a little chat with her and Marlene (Barret'sadopted daughter), and Barret will storm inside. Talk to Tifa, then head down.After a series of scenes you'll receive your salary from Barret: 1500 Gil!Cloud gets a good night of rest, waking up fresh to depart on a new mission. Goup and talk to Tifa and Barret. You can choose to take a Materia Tutorial (byhaving Cloud explain this to Barret). If you're not familiar with the Materiasystem we suggest you follow this tutorial.Exit the Seventh Heaven and go inside the building on the lower right. There's aweapon shop here that sells Iron Bangles - a better piece of equipment than theBronze Bangle. Buy 3 of them and equip them on all your party members. The shopdoesn't offer much of interest other than the Iron Bangles; You already have anAssault Gun for Barret and the Grenade is a fairly weak battle item that causesmild damage.Should you need an Inn (if you've been training at the train graveyard), talk tothe kid and offer him the minimum of 10 Gil. He'll then allow you to use hisroom all the way upstairs for power-naps.When you head up to the second floor, enter a room known as 'The Beginner'sHall'. This place can teach you a lot of basic information on the game, and ifyou aren't familiar with the subjects it might do you good to glance over them.Talk to the dog for general information and to the man to get a list of thingsyou can choose from. Pick up the blue All Materia on the right, as well as theEther in the chest that drops down. You can also talk to the guys on the cratesto learn everything related to battles.The third floor only houses the boy's room (Inn), so pay a visit to the buildingon the lower left instead, which is the local Item/Materia store. You don't havethe Fire Materia yet, so it would make an excellent addition to your arsenal.The other Materia are copies of those you already own, so it's best not to spendany gil on them right now. As for items, an extra Phoenix Down never killedanyone and it doesn't hurt to buy two Antidotes either. If you're got any Ethersleft we suggest you sell the majority of your stock as they sell for a whoppingof 750 Gil. Needless to say, this is a lot of money at this stage of the game.We suggest you pair the Lightning Materia with newly acquired All Materia inCloud's equipment, and give Tifa and Barret your remaining Materia. You've nowexplored all places of interest except the house to the north. This is the homeof a fellow named Johnny, who used to be a childhood friend of Tifa and Cloud.When you're ready, hop on the train to initiate the next bombing mission! Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {3} The second raid: Reactor #5 || CHECKLISTOo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO|| Treasure:| Phoenix Down, Hi-Potion, Ether, Potion, Tent, Ether, |||| | Titan Bangle (Boss Reward). ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOOnce inside the train, talk to Tifa. What the...! The alarm goes off! You'reonly given 15 seconds to rush to the next cabin, but you still might want totalk to the guy sitting on the right in the back during the alarm. He'll giveyou a Phoenix Down out of appreciation. When you make it to the second cabin,another timer starts counting down. If you manage to speak with the man on thelower left you'll be rewarded with a Hi-potion if you tell him 'Yeah'. The thirdcabin has a nasty surprise for you: As you rush through it, a pickpocket willsteal an item from you (usually a Potion or Phoenix Down). Quickly run back andspeak with him, telling him 'That's Right' - the bottom option - to get thestolen item back. Head for the exit and leave the train in the last cabin.Note: If the team gets caught by failing to make it to the next cabin within the time limit, nothing serious happens. You'll find that it's a much longer walk through the winding tunnels until you reach the reactor.You are now in a winding tunnel. The reactor is located to the north, but it'spossible to go down five screens (when you didn't get caught) to find a guardeddoor where you can battle Special Combatants that endlessly spawn. It's not anexcellent training spot, and if you feel the need, training is best done throughrandom encounters in the winding tunnel.'Hey you! Slow Down!': The Grashstrike enemy (The green bug-like creatures thatoften use an attack called Silk - which slows the affected character) willsometimes drop an interesting item called Spider Web. This item casts Slow onall enemies, which is interesting to know because Slow works on many bosses. Ifyou feel like it, try and get a few of these as you won't be able to cast Slowfor a really long time. The chance this item is dropped is about 4.7% perGrashstrike. Since they tend to come in large groups, the chance per battle ishigher.When you reach the green laser beams, crawl through the ventilation shaft on theleft side of the tunnel. Barret is kind of big, so the shaft freaks him out.Keep in mind that it's not possible to ever head back to the tunnels once youcrawl down the shaft.Grab the Ether and climb down two ladders. In this enormous looking area,simply climb the long ladder nearby your left. Note that Wedge is on the lookoutin this area as well - say 'hi' if you like - he's located on the left of thelong ladder.Crawl through another shaft to get to an area with Jessie. Have a quick chat andgrab the slightly concealed Potion on the left. You can ignore the ladder to theright, which only leads back to the large area. The one on the left brings youto a catwalk with Biggs, a Tent and a Save Point. As you climb through the holeyou're finally inside Reactor #05.Things should look awfully familiar from this point onward. Head to the core ofthe reactor just like you did in the previous one, and plant the bomb. Backtrackto the elevator and ride it up. The chest in the next area holds an Ether (or inother words, 750 Gil). The device on the upper left opens the door, but allthree buttons must be pressed at the same time. Barret and Tifa will always pushthe buttons simultaneously, and you need to do the same. Timing is everything!It might be a good idea to make use of the Save Point after opening the door,because it's about time for another boss battle - this time with Boss Music!Guitars!.------------------------------------------------------------------------------.|Name: Air Buster (Level: 15) |Weakness: Lightning ||HP: 1200 |Halves: Fire ||Exp: 180 |Nullifies: Earth, Gravity ||AP: 16 |-----------------------------------||Gil: 150 |Status Effect Weaknesses: ||Drops: Titan Bangle(100%) |Slow, Stop || '-----------------------------------||Attacks: Big Bomber [1 Enemy, Phys Atk, 109.375 Base Damage] || Energy Ball [1 Enemy, Phys Atk, 65.625 Base Damage] || Rear Gun [1 Enemy, Phys Atk, 43.75 Base Damage] || Bodyblow [1 Enemy, Phys Atk, 87.5 Base Damage] ||------------------------------------------------------------------------------||Strategy: This is the only boss battle with a side attack formation. Cloud is ||on one side of Air Buster while Barret and Tifa are on the opposite side. This||formation gives you a big advantage over Air Buster, who takes 5x the regular ||damage when attacked in the back. Time your Limit Breaks well and they can do ||enormous amounts of damage. || ||Air Buster knows two executive programs, Program 1 & 2 Operation. In P1 it ||will have access to its Big Bomber attack, although it can only use this ||attack 4 times. In P2 it will switch to its less fearsome Energy Ball attack. || ||As you might be aware of, you can skip a character's turn with the Triangle ||button. Since Air Buster is a mechanical enemy, Bolt deals solid damage. Try ||to keep everyone's HP above 150 just in case the Big Bomber attack is used, ||which can easily deal over 100 damage. |'------------------------------------------------------------------------------'It looks like the team is in trouble! We'd best hope Cloud gets a soft landing.. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {4} Aeris the flower girl || CHECKLISTOo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO|| Treasure:| (5 gil - Don't pick it up!), Ether, Cover Materia, Potion, ||||----------| Phoenix Down. |||| Other: | Turtles Paradise Flyer No. 1. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOTalk to the flower girl and input her name - Aeris. Looks like Cloud fell rightthrough the church roof! The couple chats for a bit and Cloud agrees to beAeris' bodyguard in return for a date. At the same time, Reno from the Turkssteps inside the church with the intention to kidnap Aeris. Make a run for it!Note: Aeris is placed in the back row by default, which effectively halves all her physical attacks. You can place her in the front row and give her the newly acquired Titan Bangle you received from Air Buster's battle spoils to compensate the loss of defense slightly. You might also want to slap the Restore Materia in one of her slots, if you know what I mean.As you make your way upstairs, Aeris falls down and is chased by the ShinraSoldiers. Cloud can tell her to fight, run, or to hold on. This last optionallows you push one of the barrels upstairs to dispose of the Shinra soldiers.All you need to do is push the barrels in the right order: The leftmost first,the upper barrel second, and the rightmost barrel last. Don't wait too long withpushing a barrel or Aeris is forced into battle. With her and Cloud rejoined,exit the church by the hole through the roof.You'll find yourself in the Sector 5 Slums with a Save Point nearby. Be awareof the random encounters in this area, as there are enemies here called Vicewhich can steal your equipment. Make sure you kill these thugs as quickly aspossible. The road to Sector 6 (accessed through a hole in the wall on the veryleft) is blocked for now, so head up to visit the shopping center of the Sector5 Slums.The nearby tube contains a sick guy that really 'are sick fo sho', and he's gotthe number #2 tattooed on his arm. It's almost as if someone has been using thisguy to experiment on, wouldn't you think?The big house in the middle houses two shops: The Materia shop is located on theleft, but it doesn't sell anything new. The Item shop is on the right, whichdoesn't sell much worthwhile either. Should you need any Potions, PhoenixDowns, Antidotes or Tents, this is your haven.Then there's the door on the far right. Enter and head upstairs. Read the flyeron the wall, which is the 'Turtles Paradise Flyer No. 1'. These flyers are partof a sidequest that you can activate much later on in the game. Talk to thesnoring kid and check the locker. Open the hidden drawer, but do NOT take the 5Gil. If you don't take this now, you'll get a much better reward later.Lastly, the bus on the upper right part of the screen represents the localweapon store. If you can afford it, buy 3 Titan Bangles and exit the area on theright.Check the beautiful garden before entering Aeris' house in order to collect anEther and the Cover Materia. Feel free to make use of the Save Point as well.Tip: The Cover Materia will have the equipped character protect other members from physical attacks. It works best to equip the Cover Materia on someone placed in the back row (who takes half the damage of physical attacks). Therefore, long range characters such as Barret are ideally given the Cover Materia since they're usually in the back row.After meeting Elmyra, head upstairs to rest. Since Sector 6 is such a dangerousarea it is probably better to leave Aeris out of your problems and go byyourself, right? When Cloud wakes up, grab the Potion and Phoenix down near thebed and WALK near the ledge of the stairs to go down. If you only run for aninstant, Aeris will discover that you're awake and she won't let you leave. Oncedownstairs, exit the area and backtrack to the hole in the wall that used to beblocked....only to meet up with Aeris anyhow.Make your way through Sector 6 until you reach a playground. Cloud and Aerisspot Tifa on the back of a Chocobo cart and set out to search for her. The cartwas headed for Wall Market, so Tifa is likely to be around there .. somewhere. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {5} Crossdressing at Wall Market || CHECKLISTOo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO|| Treasure: | Ether, Phoenix Down, Hyper. ||||-----------| |||| Key Items:| (Cotton/Satin/Silk Dress), (Blonde Wig/Dyed Wig/Wig), |||| | (Disinfectant/Deodorant/Digestive), |||| | (Sexy Cologne/Flower Cologne/Cologne), |||| | (Diamond Tiara/Ruby Tiara/Glass Tiara), |||| | (Bikini Briefs/Lingerie), Pharmacy Coupon, Member's Card. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOWall Market is quite a big stressful town, so it's a good thing the reggae beatkeeps us at ease. Where could Tifa be at? Inquire at the Honey Bee Inn locatedon the lower right of the area to learn that Tifa is likely to be in a placecalled Don Corneo's mansion. It sounds like Tifa's been dragged into some sortof bordel business, which of course can never be good. At least, not for Tifaanyway!Head to the far north end of Wall Market and enter Don Corneo's mansion.Apparently the Don has a strict policy that only girls are allowed to enter.Aeris is about to rush in on her own before Cloud wisely stops her. She can't goin all by herself! So .. just how can Cloud enter the mansion alongside Aeris..?There's only one option .. Cloud has to dress up like a girl!Note: You can buy Mythril Armlets from the Weapon Store, which is a better piece of defense than what you currently have as equipment.Exit the mansion and head back to the first area of Wall Market. Enter the dressshop on the immediate left and talk to the person behind the counter. It appearsthat the owner of the dress shop can be found at the bar (up north). Inside thebar, talk to the guy sitting nearby the entrance. Depending on your choice,he'll make you a different kind of dress.Soft + Shimmers = Silk Dress (Best Dress)Soft + Shiny = Satin DressClean = Cotton DressNote: Don Corneo can choose Tifa, Aeris or Cloud as his bride for the night. Depending on how Cloud looks you can influence his decision. Initially, Tifa is always chosen as bride, but by getting better dress items it is possible to have Aeris or Cloud get picked by the Don.Looks like Cloud will also need a wig to mess up that spiky hair of his. Headback to the dress store to confirm this and head straight to the gym afterwards,which is located at the northern part of Wall Market.Speak with Big Bro and you'll roll into a squat challenge. The controls areexplained to you in game: Make sure you don't tap too fast nor too slow, andmake sure you only tap the next button when Cloud has stopped moving or he'llscratch his head, thus wasting precious time. Your opponent usually has 17squats, so try and beat that figure. Depending on how you do, you're rewardedwith a wig:Winning will get you: Blonde Wig. (Best Wig)A Tie will get you: Dyed Wig.Losing will get you: Wig.You'll actually have obtained all mandatory dress items at this point. However,do you really think the Don will find Cloud an attractive woman? There's mostcertainly room for improvement, don't you think?Either skip the next few paragraphs if you want to continue with the story, orfollow them anyway to witness a couple of hilarious scenes and obtain more KeyItems.<Perfect Game Note 2:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~It's not possible to get all Key Items in Wall Market. For a Perfect Game, itmakes sense to go for the best possible combination: Silk Dress, Blonde Wig,Sexy Cologne and Diamond Tiara. Also get the Member's Card and the BikiniBriefs (see mechanics for an explanation why it is technically the best). HaveCloud put on some make-up just to make him a picture perfect.Remember that the Phoenix Down (located in the room of the Don's Lackeys, whichis only accessed initially when Cloud is *not* chosen) can be gotten later onwhen you revisit Don Corneo's mansion.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~After getting the Wig it's time to get a cologne of some sorts. Head to the barand talk to the woman in the toilet. Looks like she could use some medicine.Head over to the restaurant (left of the Save Point) and order a meal; Eitherthe Korean B.B.Q. Plate, Sushi Plate, or Today's Special. They all cost 70 gil.Be sure to answer with "It was alright", or you won't get the Key Item 'PharmacyCoupon' that you'll want.Head over to the Item Shop. You can select Disinfectant, Deodorant, or Digestivehere for the Coupon. Choose Digestive and give it to the woman on the toilet inthe bar. Depending on what you gave her, she'll give you this in return:Digestive = Sexy Cologne (Best Cologne)Deodorant = Flower CologneDisinfectant = CologneHow do you think Cloud looks right now - pretty good for a she-male? We needsomething to top it off.. a Tiara! Head over to the Materia Shop, which is northfrom the Save Point. The owner is interested in what the vending machine at theInn has for sale. Agree to help him out and stay at the Inn near the southentrance (this costs 10 Gil). In the middle of the night, Cloud'll have theoption to buy something from the vending machine for either 50, 100 or 200 Gil.The more expensive the better. Head back to the Materia Shop owner and show himwhat you got.200 gil = Diamond Tiara (Best Tiara)100 gil = Ruby Tiara50 gil = Glass TiaraThat's more like it! But .. Cloud may look like a prom queen but he's stillmissing underwear and make up. Hmm, just how to fix that? Head all the way southand talk to the guy on the lower right. He'll give you his 'Member's Card' for
the Honeybee Inn, no questions asked. We might as well sneak in the Honeybee Innto see if Cloud can acquire some undies somehow.Inside the Honeybee Inn, talk to the girl and choose a room. The Lover's Room(upper right) and the Queen's Room (lower right) are both occupied, but you cantake a peek through the keyhole to view a scene. Move your view through thekeyhole slightly.. what the ... Okay, nevermind! Let's move on! The &$#% Room(Upper Left) will acquire you Lingerie, and the Group Room (Lower Left) lets youwalk away with Bikini Briefs. We're not about to spoil the adventures of Cloudand Mukki for you (or any weird scene whatsoever), so choose your pick, sit backand relax .. Enjoy the show.... I'm getting carried away now....After either room/scene, head to the upper room and have the left girl put somemake-up on Cloud (see below for the effects). He looks gorgeous now, doesn't he?The following mechanics summarize who is chosen:-------------------------------------------------------------------------------- Attraction Values: ------------------ .-----------.----------------------------------------------------------. |Type: |Key Items (and Attraction Value): | |===========|==================|====================|==================| |Dress: |Cotton Dress (+1)|Satin Dress (+3)|Silk Dress (+5)| |Wig: |Wig (+1)|Dyed Wig (+3)|Blond Wig (+5)| |Cologne: |Cologne (+1)|Flower Cologne (+3)|Sexy Cologne (+5)| |Tiara: |Glass Tiara (+1)|Ruby Tiara (+3)|Diamond Tiara (+5)| |Underwear*:|Lingerie (+0)|Mystery Panties*(+0)|Bikini Briefs (+0)| |Makeup**: |97/256 Chance (+1)|96/256 Chance (+3)|63/256 Chance (+5)| '-----------'------------------'--------------------'------------------' * Note: Underwear is glitched and therefore does not count towards the total Attraction Value. The Mystery Panties item was dummied out of the game for unknown reasons. Lingerie was supposed to give a +1 bonus, Mystery Panties a +3 bonus, and Bikini Briefs a +5 bonus, so Bikini Briefs can still be considered "best". **Note: The Attraction Bonus from Makeup is only given once, and the chances in the table above summarize which bonus is given. You can never check which bonus you have gotten, but you are given an indication by the sound the game plays when makeup is applied. A +1 bonus gives a single 'tink' sound effect. A +3 bonus gives a healing sound effect. A +5 bonus gives a wind sound effect (may be difficult to hear). Don Corneo's Choice: -------------------- .-----------------------.--------------------. |Total Attraction Value:|Don Corneo's Choice:| |=======================|====================| | 11 or less | Tifa | | 12 - 18 | Aeris | | 19 or more | Cloud | '-----------------------'--------------------'--------------------------------------------------------------------------------Make sure you stop by the dress shop to change Cloud's identity and head over tothe Don's mansion. Head upstairs and make your way down the basement on the leftwhere you'll find Tifa. Don't miss the Ether lying around in the basement.Now, depending on who's chosen, you'll either find yourself in a room with hornylackeys of the Don, or in Don's bedroom with a horny Corneo. We'd say both areequally disgusting. If you're with the lackeys, just talk to all of them andgrab the Phoenix Down. Cloud will reveal he's a guy and kick some lackey butt.Head through the middle door in the main hall and slip into Corneo's bedroom.In Don's bedroom, be sure to get the well hidden Hyper behind the bed. If Cloudgot chosen, you'll be able to get the Phoenix Down from the other room someother time. After the team gets the information they needed from the Don (byeffectively threatening his precious pair), Corneo plays his trump card and theteam falls down the sewers regardless of their answer.Trivia: 'Corneo' means 'horny' in Italian (or Spanish, or several other neolatin languages), and (depending on the context) can also mean horny in a literal way. In other words, it would then describe an abstract form, as if to say, "That Behemoth's Horn has a horny form, don't you think?". [Please do note that we're not talking about a horny Behemoth here, because that would make the meaning of its horn more ambiguous than is necessary, and would overcomplicate this explication. Only the sight would be enough to terrify me.] It's up to you to decide if Don Corneo is named for his hornyness or his .. "horny-ness". And then it's still an undecided matter whether he's a cuckold in a vulgar sense, or whether he - more specifically, a certain body part of his - actually has .. "horny-ness". Square Enix, could you elaborate!? Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {6} Sewers, Train Graveyard, and Pillar Assault || CHECKLISTOo*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=-*oO|| Treasure:| Potion, Phoenix Down(Boss Reward), Steal Materia, Hi-Potion, |||| | Hi-Potion, Echo Screen, Potion, Potion, Potion, Ether, |||| | Hi-Potion, Ether(Boss Reward). ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOGrab the Potion before talking to Aeris and Tifa and head into the menu to equipTifa with better equipment. Be sure to give one of your characters the FireMateria. Moments after both girls get up, Corneo's sewer pet Aps shows up withthe intention to return the team to the planet..------------------------------------------------------------------------------.|Name: Aps (Level: 18) |Weakness: Fire ||HP: 1800 |Nullifies: Gravity ||Exp: 240 |-----------------------------------||AP: 22 |Status Effect Weaknesses: ||Gil: 250 |Sleep, Poison, Slow, Stop, ||Drops: Phoenix Down(100%) |Paralysed, Darkness || '-----------------------------------||Attacks: Sewer Tsunami 1 [All Targets, Phys Atk, 77.5 Base Damage, Comes from || front, Aps will take between 180-192 damage himself]|| Sewer Tsunami 2 [All Targets, Phys Atk, 77.5 Base Damage, Comes from || back, Aps will take between 45-48 damage himself] || Lick [1 Enemy, Phys Atk, 15.5 Base Damage] || Tail Attack [1 Enemy, Phys Atk, 77.5 Base Damage] ||------------------------------------------------------------------------------||Strategy: Aps may look like a tough boss, but he actually has a fair amount of||weaknesses you can exploit. Aps is particularly vulnerable to Fire, so have ||one of your characters cast this at all times to maintain a steady rate of ||damage. Ice and Bolt are still likely to inflict more damage than regular ||physical attacks, making them decent alternatives. || ||Aps is weak against the Paralysed status. If Aeris happens to already have ||learned her Seal Evil Limit Break, don't hesitate to use this and gain a few ||free turns as Aps is sealed in a paralyzing state. Similarly, Cloud's Limit ||Break Cross-slash can also paralyse Aps. || ||Perhaps one of the weirdest bosses in the game, Aps actually damages himself ||with his most powerful attack Sewer Tsunami. This attack can come from either ||side, dealing front/back damage to Aps and the party. When the attack hits ||the party from the back it helps a great deal to use Aeris' Healing Wind Limit||Break when it becomes available. Using Cure and a few Potions is an ||alternative option. || ||Technically it's possible to poison Aps by throwing a Deadly Waste item at him||if you've gotten this earlier in the game (as a dropped item from a random ||battle in the Reactor #05), but you might as well save it for later. |'------------------------------------------------------------------------------'Trivia: Aps is presumably named (and/or mistranslated) after Abzu, one of the primeval gods in the Babylonian creation epic Enuma Elis, and was made of fresh water. He was the lover of Tiamat, an other primal deity that was made of salt water. Incidentally Tiamat is not officially in Final Fantasy VII, although Aps does have a buddy you'll meet much later in the game.After beating Aps, make your way through the sewers by climbing the ladders upand down, and make sure you grab and equip the yellow orb: The Steal Materia.The character with the highest Level has the best chance to steal items (eventhough this only makes a marginal difference at this point). Jump down the hole,head over to the other side and climb the ladder up to the train graveyard.<Perfect Game Note 3:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Depending on what type of perfect game you're doing, you might be here for awhile to steal 99 Ghost Hand's from Ghosts. If you're planning on doing theW-Item trick later in the game (which allows you to duplicate items), you'llonly need one copy.Note: It is still possible to get Ghost Hands in the Battle Square of the GoldSaucer, but ONLY before you get the airship. After that moment, the Ghosts willpermanently disappear from the Battle Square and Ghost Hands can no longer beacquired. Get some now and save yourself the stress!~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~The Train Graveyard houses many items, and we're not just talking about treasurethat you find in the field. The random encounters can turn out to be quiterewarding as well: You can steal Ethers from Deenglows (the flying, pink-winged,oversized dragonflies) and as you know by now, Ethers sell for 750 Gil a piece.You might want to stock up on Ethers and never kill a Deenglow before stealingfrom them.Then there's the Ghost enemy from which you can steal a Ghost Hand. This is anitem that drains MP out of your opponent and gives it to you. While it's notparticularly useful, it is a fairly rare item and you might as well steal a fewwhile you're here anyway.The last item of interest is the Graviball, which can be won from Deenglows. Itcasts Demi, a spell that deals 1/4th of an enemy's HP if they're not immune toGravity based spells. Make *sure* you get a few of these, as they can help a lotwith getting a very powerful skill early in the game.Note: You can only win an item from enemies if you didn't successfully steal from them. In this case, if you steal Ethers, you won't win a Graviball.There's a Save Point here, so that allows the usage of a Tent. Head inside thefirst train and walk out of it - check the barrel to find an Hi-Potion. Now headback and climb over the train by climbing the ladder. Grab another Hi-Potionand inspect the barrel on the upper left side of the screen to find an EchoScreen.Enter the train on the right and grab the Potion inside, after which you canexit the train on the lower right side. Climb the nearby ladder and make yourway to the next screen - grab one final Potion before exiting the area.Tip: In this area, keep your eyes out for a creature named Eligor. It appears alone and looks like a cybernetic centaur. It's definitely stronger than the regular enemies and you can steal the Striking Staff from it, a GREAT weapon for Aeris at this point of the game. This staff has at least 16 more attack power than the weapon she currently has equipped, so we suggest you take your time to steal this weapon from Eligor. This will usually take a hefty amount of attempts, but the reward is sweet. The chance of encountering Eligor is roughly 23.4% in this section of the train graveyard. It cannot be encountered in the southern section.Snatch the Potion on the left and loot the left-most barrel to find an Ether.Hop into the brownish train on the right to move the other train out of the way.Finish the job by also hopping in the upper train. You can now climb the ladderand grab the Hi-Potion. Walk over the train you moved and exit the place by theleft. When the team reaches the pillar, it doesn't take them long to realizesomething is horribly wrong. AVALANCHE is fighting Shinra in the pillar!Tifa asks Aeris to look after Marlene while she joins Cloud to help Barret.Feel free to use the Save Point and prepare for a fairly long climb with randomencounters along the way. When you reach Barret, access the menu to tweak insome last modifications before the next boss battle starts. Give Barret aMateria with which he can attack, such as Fire, and give him a Mythril Armlet ifyou have any spares left. Reno from the Turks makes his entry and isn't about tolet you fiddle with the explosives he just activated..------------------------------------------------------------------------------.|Name: Reno (Level: 17) |Halves: Lightning ||HP: 1000 |Nullifies: Gravity ||Exp: 290 |-----------------------------------||AP: 22 |Status Effect Weaknesses: ||Gil: 500 |Sleep, Poison, Stop, Slow, ||Drops: Ether(100%) |Darkness ||Steal: --- '-----------------------------------||Attacks: Short Staff [1 Enemy, Phys Atk, 61.25 Base Damage] || Pyramid [1 Enemy, Causes 100% Imprisoned] || Electro-mag Rod [1 Enemy, Phys Atk, 73.5 Base Damage, || Can inflict Paralysed] ||------------------------------------------------------------------------------||Strategy: Reno doesn't have much HP, but he knows an attack called Pyramid ||which favors him in battle. This unique attack imprisons a character in a ||pyramid, during which this character cannot act. The only remedy is to hit the||imprisoned character with a physical attack to destroy the pyramid. || ||Besides his Pyramid attack, Reno uses his Short Staff and Electro-mag Rod ||attacks on the team. Both are weak attacks and pose little threat if you keep ||your HP above 150. Pummel Reno with Fire, Ice and physical attacks until he ||bails - a wise decision, considering the pillar is about the explode! |'------------------------------------------------------------------------------'Trivia: During the end of the FMV, President Shinra is listening to an existing piece of classical music. It's "The Creation" from Franz Joseph Haydn.The team barely manages to escape Sector 7 with sheer luck, and eventually theteam finds themselves back in Sector 6. Tifa manages to calm Barret down bytelling him that Marlene is probably safe. Best to double check at Aeris' place! Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {7} Back in the slums || CHECKLISTOo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO|| Treasure:| Sense Materia, Turbo Ether, (Ether). ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOCloud quickly departs, but Barret and Tifa join him shortly after. Head back tothe playground and pick up the yellow Sense Materia. This allows you to check onenemy statistics in battle - something this guide will help you with as well.Backtrack to Aeris' House by making your way through the slums of Sector 6. Whenyou get to Sector 5, attempt to steal a Speed Drink from the Vice enemies. Thisitem puts a character in Haste status - it's a fairly decent addition to havethis early on.Remember the house with the sleeping kid in which you checked the drawers for5 Gil? In this rightmost house the kid will offer you a Turbo Ether if youdidn't steal his 5 Gil earlier. Not too shabby!When you arrive at Aeris' house the team finds that Marlene is safe and soundwith Elmyra. Unfortunately, Aeris was captured by Shinra. There's no other waybut to infiltrate the Shinra Building and free Aeris. Head upstairs and talk toBarret to progress the game. Should you have the need to rest, use the bed onthe left before departing for Wall Market.Not much has changed at Wall Market besides a few minor things. You can nolonger access the Honeybee Inn after causing all that commotion, but you'll findthat the Materia Shop has re-opened.Go to the weapon shop and talk to the guy on the left. Looks like he found andfixed three Batteries which he is selling for 100 Gil a piece. You need theseto progress, so go ahead and make the purchase.If you hadn't gotten the Phoenix Down in the lackey room at Corneo's Mansion, doso now. You can also squeeze some information out of Kotch who is tied up in thebasement. Lastly, if you had forgotten the Hyper behind Corneo's bed, go get itnow.When you're done exploring, head outside and go right of the mansion to climba rope that fell down after Sector 7 was destroyed. The team can use this toreach upper Midgar and reach the Shinra Building. Climb all the way up until youget to a socket in which you need to fit the first battery. The battery doesn'tlast very long, but the propeller now functions as a bridge, allowing you tocontinue. The second socket powers a barricade that creates another bridge.Before you swing over to the other side with the swinging bar, climb up to findan optional battery socket. Using the battery reveals an Ether, but you mightwant to read the note below.<Perfect Game Note 4:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~The last battery is a unique item whereas the Ether is a replaceable item withlittle value later in the game. Your choice reflects a dilemma of some sortswith on the one hand a perfect game that features 'getting all treasure' and onthe other hand 'making your inventory as complete as possible'.Arguably one can reason that you *could've* gotten the Ether but instead chosethe battery because of its uniqueness. This means you can choose to ignore theEther and instead keep the rare battery.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~One of the last obstacles is a swinging bar - time your jump well to cling onto swing over the gap. Climb all the way to the top and the team reaches theShinra Building. Time for a battle pose! Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {8} Raiding Shinra HQ! || CHECKLISTOo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO|| Treasure: | Elixir, [Elemental Materia, or Elixir, or Ether, or Potion], |||| | Star Pendant, Four Slots, All Materia, Phoenix Down, Ether, |||| | Poison Materia, Enemy Skill Materia, Potion (x4), |||| | Talisman(Boss Reward), Protect Vest(Boss Reward), |||| | Guard Source(Boss Reward), Star Pendant(Boss Reward). ||||-----------| |||| Other: | Turtle's Paradise Flyer No. 2. ||||-----------| |||| Key Items:| Keycard 60, Keycard 62, A Coupon, B Coupon, C Coupon, |||| | Keycard 65, Keycard 66, Midgar Parts (x5), Keycard 68. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOBarret is in for some action, but Tifa prefers a more sneaky route. You're giventhe choice of entering through the front entrance or by sneaking around the backand take the stairs. If you take the stairs, walk around the building and skipahead to the paragraph of the 59th floor.Note: If you take the stairs you'll get no random encounters along the way, and the fifth set of stairs features an Elixir. If you thought you could just grab this treasure by going in through the front entrance, and backtrack to the stairs then you'll still have to travel through five screens of stairs - there's no quick way of obtaining it.As you bust in, dispatch the group of Grenade Combatants and head to the back ofthe first floor. Here, check the news bulletin in the right corner and read theTurtle's Paradise Flyer No. 2. This is the rarest of the flyers, and you onlyget two chances in the entire game to read it, this being the first. The secondfloor features a shop and two closed treasure chests (which can only be openedduring a later visit), so you might as well hop on the elevator.The elevator has its own unique battle mechanics .-------.-----------------.and you always start out on floor 6. When Cloud |Chance:|## Floors Higher:|presses one of the buttons, the elevator will advance|=======|=================|between 7 - 15 floors randomly. The chances for this | 12.5% | 7 |are laid out in the table on the right. | 12.5% | 8 | | 12.5% | 9 |You'll usually have to fight through around 4-5 | 12.5% | 10 |battles. Which enemies you get to fight is linked to | 12.5% | 11 |the floor you land on (see the table below for | 12.5% | 12 |details on this). On the floors 29, 38, 47 and 56 | 12.5% | 13 |you'll always run into a Shinra employee named Hito. | 6.25% | 14 |(His name isn't actually shown in-game, but it just | 6.25% | 15 |happens to be his official name). '-------'-----------------'.--.--------------------. .--.--------------------. .--.--------------------.|F:|Encounter/Event: | |F:|Encounter/Event: | |F:|Encounter/Event: ||==|====================| |==|====================| |==|====================||13|2x Grenade Combatant| |28|1x Mighty Grunt | |46|2x Sword Dance ||14|3x Grenade Combatant| |29|Meeting with Hito | |47|Meeting with Hito ||15|1x Mighty Grunt | |30|1x Hammer Blaster | |48|1x Moth Slasher ||16|2x Mighty Grunt | |31|1x Sword Dance | |49|1x Sword Dance ||17|2x Grenade Combatant| |32|2x Sword Dance | |50|1x Hammer Blaster ||18|3x Grenade Combatant| |33|1x Moth Slasher | |51|1x Sword Dance ||19|1x Mighty Grunt | |34|1x Hammer Blaster | |52|1x Moth Slasher ||20|2x Mighty Grunt | |35|1x Sword Dance | |53|1x Hammer Blaster ||21|3x Grenade Combatant| |36|2x Sword Dance | |54|2x Sword Dance ||22|2x Mighty Grunt | |37|1x Moth Slasher | |55|2x Sword Dance ||23|2x Grenade Combatant| |38|Meeting with Hito | |56|Meeting with Hito ||24|2x Mighty Grunt | |39|1x Hammer Blaster | |57|1x Hammer Blaster ||25|1x Mighty Grunt | |40|2x Sword Dance | |58|1x Moth Slasher ||26|2x Grenade Combatant| |41|1x Moth Slasher | |59|Final Stop ||27|3x Grenade Combatant| |42|1x Sword Dance | '--'--------------------''--'--------------------' '--'--------------------'When you reach the 59th floor, approach the Shinra guards and dispatch the threeMighty Grunts. Cloud will pick up the Keycard 60, which grants access all theway up to floor 60. It is now possible to use this elevator whenever you like.The 60th floor is basically a security center. Head into the room on the leftand prepare to cross the room to reach the stairwell on the right. To do so,Cloud must hide behind the golden statues and make a run to the next wheneverthe guards look away. Move Barret and Tifa with the circle button when Cloudreaches the middle, and after he makes it to the stairs. Be warned that thesecond part is slightly trickier because the guards run instead of walk. If youget caught you'll have to try again.Note: If your timing is particularly poor and you fail five times, the game will let you pass. The team has probably wiped out all guards on the security floor at that point.On the 61st floor, talk to one of the guys walking around the lower part of thescreen and answer with "....." and guess what? You'll get the Keycard 62, noquestions asked! There's nothing else to do on this floor other than talking tothe rest of the NPC's.Head up to the 62nd floor. This is the library and also the floor where'Mayor' Domino has an office. He's in the room on the left, so pay him a visit.Looks like the mayor loathes Shinra as much as the team does, so he offers themhis keycard if they guess the password correctly. He'll even throw in an extraprize if you get it right on the first try.Now.. Guessing the password to get the keycard isn't difficult, but getting thebest prize (a unique Elemental Materia), that's a little harder. Getting thisMateria is also crucial to optionally acquiring a powerful spell later on.There are various ways to guess the correct password, and Domino's assistantHart hands out hints for a price. You can pay him 500, 1000, 2000, 5000, andeven 15000 gil for hints, but we urge you not to do this as we've assembled thethree best methods for guessing the password. Method 1 is the longest method,but if you like puzzles then it's arguably the most fun. Methods 2 and 3 aretricks to guess the password instantly.Method 1-------- Lower Left: Urban Dev. Research LibraryThere are 4 different sections in .-------------------------------------------.the library. The lower left is the |Midgar City map: Sectors 5-8 |'Urban Dev. Research Library'. In |Reactor Construction Chart |this section, the following files |Problems with Plate construction in Midgar |are the ones that this section |New plans for Urban Planning |normally has to have: |An illustrated guide to City Planning | |Midgar City Map: Sectors 0-4 | '-------------------------------------------' Lower Right: Scientific Research LibraryThe lower right section is the .-----------------------------------------------.'Scientific Research Library', |Final evolutionary stages in land dwelling life|and the following files are |Report on high Mako levels in living beings |the ones that the section |The Ancients in History |should normally have: |Mako energy and the rise in life forms | |File on Dr. Gast, Biologist | |Data on experimental animals living near Midgar| '-----------------------------------------------' Upper Left: Peace Preservation/Weapon Dev. Research LibraryThe upper left section is the .-----------------------------------------.'Peace Preservation/Weapon Dev. |Materia production and its military uses |Research Library' and the |Heidegger's Shinra peace keeping law |following files are the ones |Breakdown of SOLDIER members by class |that the section should normally |Plan for new land weapons |have: |Economic report: anti-Shinra activities | |Ranks and extended use of Mako weaponry | '-----------------------------------------' Upper Right: Space Dev. Research LibraryLast, the upper right section is .---------------------------------------------.the 'Space Dev. Research Library'|Modern history of Midgar space program vol. 1|and the following files are the |Modern history of Midgar space program vol. 2|ones that the section should |Diminishing Mako energy and Planet movements |normally have: |Results of the failed space mission "YA-79" | |Economic report: Space Dev Program | |Shinra rocket space travel | '---------------------------------------------'You'll notice that there is one file in each section that doesn't belong there.Use the tables to figure out the correct placements of files. When a filedoesn't belong in a certain section, check the number in front of it. Thisnumber indicates which letter of the file is used in the password. For example,with the file 'Shinra rocket space travel' with the number 15, the letter A isused in the password. Spaces don't count, only letters and characters do. Checkall four the sections, and you'll get four letters. These letters should formone of the words the Mayor lets you pick out of: BEST, KING, ORBS, BOMB, MAKO,HOJO. The answer is *never* ORBS or HOJO.Method 2--------This method makes your life a lot easier. Walk to the upper right room, alsoknown as the 'Space Dev. Research Library', which has a blue floor and greenshelves. Check the file on the LEFT of the MIDDLE shelf and consult the tablebelow for the password. .------------------------------------------.------------------. |If the file is this: |Then password is: | |------------------------------------------|------------------| |2 Economic report: Space Dev Program | BEST | |1 Results of failed space mission "YA-79" | KING | |1 Breakdown of SOLDIER members by class | BOMB | |10 New plans for urban planning | MAKO | '------------------------------------------'------------------'Method 3--------An alternative trick to solve the puzzle is (once you've entered the 62ndfloor) to head down to the bottom floor with the elevator, go outside and saveyour game. Head back up to the 62nd floor and try all passwords until you getthe right one. Memorize the password, load up your save game and voila! Thepassword stays the same if you use this method. .------------------------------------------------. |Your reward varies on how good you do: | |================================================| |Get it right on your 1st try: Elemental Materia| |Get it right on your 2nd try: Elixir | |Get it right on your 3rd try: Ether | |Get it right on your 4th try: Potion | |Get it right on your 5th+ try: Nothing | '------------------------------------------------'With the Keycard 65, head up to the 63rd floor. This is an optional floor, butyou can collect three treasures if you take the time to solve a puzzle. Walk tothe computer in the lower right room to grant you access to open up three doorsin total on this floor.To get all items you must open up the right combination of doors. Walk all theway up around the right and go left. The door that blocks the hall to the leftis the first one you should open up. Continue left, ignoring the first doorbelow, but open the *second* door below. Grab the 'A Coupon' from the room tothe left and enter the air duct. Crawl to the end on the top of the screen, andgrab the 'B Coupon' from the room you land in. Now just walk out the room, turnleft, open the door and grab the 'C Coupon' from the room. Crawl back in the airduct and exit by the right.<Perfect Game Note 5:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Don't exchange the Coupons for the items. While the items can be acquiredthrough other means later in the game, the Coupons are one of a kind and will belost forever to you. While you could regard this as another dilemma, similar towhen you had to choose between the Battery and the Ether, the same principleapplies here. Are you going for a complete inventory, or do you want to grab allthe treasure in the game (which no one will ever be able to check).~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~The computer can change the coupons you found for the following items:A Coupon = Star PendantB Coupon = Four SlotsC Coupon = 'All' MateriaThe Four Slots has - well, it's got 4 slots but has a poor defense rating so weadvise not to use it. The Star Pendant is your first accessory and it protectsagainst Poison. You might as well equip it on Cloud.The 64th floor is a recreational area with a fitness room, relaxation room andeverything along those lines. There's a vending machine in the upper left cornerof the fitness room which sells a 'Shinra Gym Special Drink' for 250 gil. Pay upand choose to bang on the machine. An employee will stop Cloud's bashing, butyou can revisit this area later to claim a reward. Search the locker room tofind a Phoenix Down, an Ether and someone's Ultimate Weapon - but since Clouddoesn't see any use in holding on to a megaphone, it can't be obtained at thispoint.The 65th floor has random encounters again, although the encounter rate isfairly low. The idea of the puzzle is to complete the scale model of Midgar withthe Midgar Parts scattered over the area in boxes. The lower chest in the upperleft room holds the first parts. Place them in the model counterclockwise,starting with the bottom right. Where you place the parts matters for whichchest opens. If you place them like this, the chests will open in the order thisguide describes. Every time that you place the parts in the model, another chestopens up.- The second Midgar Parts are found in the lower chest in the lower left room.- The third Midgar Parts are in the remaining chest in the upper left room.- The fourth Midgar Parts are in the remaining chest in the lower left room.- The last Midgar Parts are in the upper right room. After placing the parts, the chest near the stairs opens up and you can take the Keycard 66 from it.The 66th floor is the conference floor where Shinra plans their evil schemes.Could it be a coincidence that this is based at the 66th floor (a rather evilnumber, we think)? Go to the restroom on the upper left of the screen and enterone of the toilets. After flushing like a gentleman, climb inside the shaft toeavesdrop on the conference. When the meeting is over, follow Professor Hojo tothe next floor.Tip: The 67th floor has random encounters, and you can get yourself some good equipment by stealing from Moth Slashers (the robotic enemy on a spinning wheel), and SOLDIER:3rd. The Moth Slashers hold a Carbon Bangle, a great armor with 27 defense and 3 slots (two of which are paired slots), while you can steal a Hardedge from any SOLDIER:3rd - a great weapon for Cloud which is twice as good as the Buster Sword. You may find the encounter rate fairly low once again, but it's definitely worth the effort.When you're all done stealing, visit the laboratory on the left to view a scene.Grab the Poison Materia from the chest, prepare your characters for an upcomingbattle and use the Save Point. Cloud could make good use of the Star Pendantwhile Barret is best set up with the Poison - Elemental combination placed inhis armor on *linked slots*. This will protect them from poison attacks. It alsohelps to give Cloud the Fire - All, and Barret the Ice - All combination.When you're all set, ride the lift up to the 68th floor and rescue Aeris fromthe dreadful Hojo and his test samples! If you set Barret up for the fight, sendTifa to look after Aeris..------------------------------------------------------------------------------.|Name: Sample: H0512 (Level: 19) |Halves: Lightning ||HP: 1000 |Nullifies: Gravity ||MP: 120 |Absorb: Poison ||Exp: 300 |-----------------------------------||AP: 30 |Status Effect Weaknesses: ||Gil: 250 |Sleep, Stop, Slow, Darkness, ||Drops: Talisman(100%) |Paralysed ||Steal: --- '-----------------------------------||Attacks: Keyclaw [1 Enemy, Phys Atk, 63 Base Damage] || Shady Breath [All Enemies, Cost=4MP, Can inflict Poison] || Reanimagic [All Allies, Mag Atk, Cost=40MP, || Revives all dead OPT-Samples] ||------------------------------------------------------------------------------||Strategy: This boss has the advantage of often being in the back row because ||of his little OPT-samples. Only Barret deals full damage with physical attacks||when attacking the boss, so magic should be your primary offensive arsenal. || ||Never use Poison in this battle since H0512 absorbs it - instead use Fire and ||Ice to damage the boss and it's henchmen. Cloud's Limit Break Cross-slash can ||paralyse H0512 for a few turns, while Barret and Red XIII deal solid damage ||with their initial Limit Breaks. || ||If Barret already has his Mindblow Limit Break, this can deplete the boss' MP ||instantly, restricting it to only it's Keyclaw attack. Alternatively, the boss||can only revive its henchmen up to a maximum of three times before it runs ||out of MP. Keep your HP high at all times and take good care of your poisoned ||characters. The boss has only 1000 HP, so a few powerful Limit Breaks should ||easily do it in. If you kill the main boss, the henchmen die along. If you do ||dispatch them separately, you're rewarded with additional Tranquilizers as ||battle spoils. |'------------------------------------------------------------------------------'After the battle, form a party and grab the Enemy Skill Materia from the samplecage. Head up the small steps and get the two Potions. Out of fear, the employeeis quick to offer his Keycard 68 to you. Head to the right and snatch two morePotions along the way. Now head downstairs until you reach the 66th floor'selevator. Rude and Tseng (from the Turks) catch you off guard and the team istaken in captivity.After meeting President Shinra, the team is locked up in the prison cells on the67th floor. Talk to Tifa, then approach the door and think of your other teammembers.Tip: If you want to date Tifa, talk to her many times and keep answering with "Leave it to me.". Otherwise, if you'd rather date someone else, instead pick the other option "Kinda hard."What's this? After getting some sleep, the cell door of Cloud's room has beenleft wide open, and the guard in the hallway has been killed. What's going on?After assembling a party, follow Red XIII into the lift and from here on, followthe trail of blood up to the 70th floor.That's one big sword sticking out of the president's back, if you know what Imean. This can only mean one thing: Sephiroth is still alive! The president'sson Rufus is quick to arrive and replace his old man, so you'd better headoutside and pay your respects.The team splits up and Cloud stays behind to deal with Rufus. You can now chooseto remove Cloud and Tifa's Materia - do this. You'll want to give Aeris theLightning Materia and Red XIII at least one other magic materia. Head towardsthe elevator and a double boss battle starts..------------------------------------------------------------------------------.|Name: Hundred Gunner (Level: 18) |Note: Long-range enemy ||HP: 1600 |Weakness: Lightning ||MP: 0 |Halves: Gravity ||Exp: --- |-----------------------------------||AP: --- |Status Effect Weaknesses: ||Gil: --- |Slow ||Drops: --- | ||Steal: --- '-----------------------------------||Attacks: Aux Artillery [1 Enemy, Phys Atk, 110 Base Damage] || Hidden Artillery [1 Enemy, Phys Atk, 137.5 Base Damage] || Main Artillery [All Enemies, Phys Atk, 123.75 Base Damage] || Wave Artillery [All Enemies, Phys Atk, 185.625 Base Damage] ||------------------------------------------------------------------------------||Name: Heli Gunner (Level: 19) |Note: Long-range enemy ||HP: 1000 |Weakness: Lightning, Wind ||MP: 0 |Nullifies: Earth ||Exp: 250 |-----------------------------------||AP: 25 |Status Effect Weaknesses: ||Gil: 200 |Slow ||Drops: Mythril Armlet(100%) | ||Steal: --- '-----------------------------------||Attacks: AB Cannon [1 Enemy, Phys Atk, 119 Base Damage, Can inflict Sleep] || C Cannon [1 Enemy, Phys Atk, 119 Base Damage, Can inflict Poison] || Firing Line [All Enemies, Phys Atk, 141.3125 Base Damage, || Can inflict Poison, Sleep] || Spinning Bodyblow [1 Enemy, Phys Atk, 148.75 Base Damage] || Flying Drill [1 Enemy, Phy Atk, 178.5 Base Damage] ||------------------------------------------------------------------------------||Strategy: This is the hardest boss fight so far since you'll be facing two ||opponents in this battle, one after the other. The battle starts with Hundred ||Gunner destroying the elevator glass. || ||Hundred Gunner has access to a few powerful attacks which can all inflict over||100 damage, of which two that hit the entire party. Aeris' Healing Wind can ||effectively counter these stronger attacks when things get rough. || ||Barret is the only character capable of using physical attacks in this fight, ||so have Red XIII and Aeris focus on delivering magical blows to the enemy. ||When Hundred Gunner breaks down it is immediately replaced by Heli Gunner. || ||This machine uses physical attacks which can inflict Poison and Sleep, but ||that's the only big difference between Heli and Hundred Gunner. Keep pounding ||Heli Gunner with Bolt and Limit Breaks to defeat it quickly; It's only got ||1000 HP. |'------------------------------------------------------------------------------'The game flashes back to Cloud, who's about to battle Rufus, the new presidentof Shinra Inc. Remove the materia of the others and give Cloud the PoisonMateria. The rest of his setup doesn't matter much..------------------------------------------------------------------------------.|Name: Rufus (Level: 21) |Nullifies: Gravity ||HP: 500 |-----------------------------------||MP: 0 |Status Effect Weaknesses: ||Exp: 240 |Sleep, Poison, Slow, Paralysed ||AP: 35 | ||Gil: 400 | ||Drops: Protect Vest(100%) | ||Steal: --- '-----------------------------------||Attacks: Shotgun [1 Enemy, Phys Atk, 57 Base Damage] ||------------------------------------------------------------------------------||Name: Dark Nation (Level: 15) |Status Effect Weaknesses: ||HP: 140 |Only Immune to Confusion ||MP: 80 | ||Exp: 70 | ||AP: 7 | ||Gil: 250 | ||Drops: Guard Source(100%) | ||Steal: --- '-----------------------------------||Attacks: Bite [1 Enemy, Phys Atk, 63 Base Damage] || Barrier [1 Ally, Mag Atk, Cost=16MP, Inflicts 100% Barrier] || MBarrier [1 Ally, Mag Atk, Cost=24MP, Inflicts 100% MBarrier] || Bolt [1 Enemy, Mag Atk, Cost=4MP, 90 Base Damage] ||------------------------------------------------------------------------------||Strategy: Focus on Rufus' pet dog Dark Nation first, as it will otherwise cast||protective magic on Rufus (namely Barrier and MBarrier). A Limit Break will ||dispatch the beast right away, but Bio is a good start. || ||With Dark Nation out of the way, the battle becomes a breeze. Poison Rufus and||pummel him with physical attacks. Cloud's Cross-slash can even Paralyse Rufus,||but it'll hardly be necessary. Rufus bails in the heat of the battle by ||clinging on to the helicopter. |'------------------------------------------------------------------------------'After the battle with Rufus, head downstairs and save your game. When Cloudmeets up with Tifa, walk Aeris towards the entrance and the team will make theirescape.You'll be given the option to form and regroup your party first. Since the nextboss attacks you from the back, make sure that everyone except Barret is in theback row (this will be inversed in that boss battle). Give Cloud the LightningMateria and place an Elemental - Fire combo in his armor. Have one othercharacter equipped with a Restore - All setup. Lastly, be sure to equip theaccessories Protect Vest and Talisman since they increase defense.A mini game now commences. You can use square and circle to attack left andright respectively. Slash the persuading bikers who are mainly after the carwith your the team. The orange bikers are easy targets and you tend to wonderwhy Shinra ever hired them. The red bikers probably ponder this as well andthey are a much higher threat. They'll try to lure you away from the truck sothat other bikers can reach and damage the car. Be cautious when you spot a redbiker and try to defeat as many of them as you can. At the end of the track,another mechanical Shinra creation attacks your team by using its spinningmotor ball. Let's chop that ball off, shall we?.------------------------------------------------------------------------------.|Name: Motor Ball (Level: 19) |Weakness: Lightning ||HP: 2600 |Halves: Fire ||MP: 120 |Nullifies: Gravity, Poison ||Exp: 440 |-----------------------------------||AP: 45 |Status Effect Weaknesses: ||Gil: 350 |Slow ||Drops: Star Pendant(100%) | ||Steal: --- '-----------------------------------||Attacks: {Highway Back Attack} [All Enemies, Phys Atk, 70 Base Damage] |
| Deadly Wheel [1/All Enemies, Phys Atk, 70 Base Damage] || Twin Burner [1/All Enemies, Mag Atk, Cost=16MP, Fire Element, || 135 Base Damage] || Rolling Fire [All Enemies, Mag Atk, Cost=24MP, Fire Element, || 216 Base Damage] || Arm Attack [1 Enemy, Phys Atk, 87.5 Base Damage] ||------------------------------------------------------------------------------||Strategy: Motor Ball ambushes you and deals about 70 damage to the party. If ||you changed the rows of your party then there's no need to swap them manually,||otherwise you might want to consider this. || ||Keep your party's HP above 250 and attack the boss with Bolt and Ice; You'll ||want to avoid Fire-based spells since Motor Ball halves this element. The boss||likes to play with fire itself, so if you have someone with the elemental ||protection in their armor, this definitely cuts down on the damage. || ||While it's possible to slow the boss with a Spider Web item, or even speed up ||your characters with Speed Drinks, this shouldn't be necessary unless you're ||rather underleveled. |'------------------------------------------------------------------------------'The team leaves Midgar to chase Sephiroth. Make sure to place your characters inthe correct order again after the boss battle, and form a party. As you set footon the World Map, the game suddenly gets a whole lot less linear. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {9} Flashback at Kalm Town || CHECKLISTOo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO|| Treasure:| Megalixir, Ether, Ether, Peacemaker, Guard Source, Ether. ||||----------| |||| Other: | Orthopedic Underwear (no real item). ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOYou can save your game whenever you like when on the World Map, and you canthus use Tents anywhere as well.Tip: Before you head over to Kalm, which is located slightly northeast ofMidgar, take your time to find some Custom Sweepers in the dirt area. Thesemechanical enemies use an attack called 'Matra Magic', which you can acquire bylearning it on the Enemy Skill Materia. The character who is equipped with thisMateria needs to be hit by, *and* survive the attack. The battle must then bewon to permanently acquire that skill.You can also steal Atomic Scissors from Custom Sweepers, a much better weaponfor Barret at this point. Note however that this is one of Barret's few *non*-long range weapons.The Prowlers in this area can steal your items in a similar fashion the Vicecould in the Sector 5 Slums. Be extremely careful around these thieves andalways prioritize dispatching them as the first of the bunch. In turn you cansteal Ethers from Prowlers and Kalm Fangs. As you know by now, Ethers sell for750 Gil a piece.A visit to Kalm is mandatory; If you attempt to rush onward you'll get stoppedby the time you get to the Mythril Mines. At Kalm, follow the team inside theInn and go upstairs, where a long flashback unfolds.Speak with Sephiroth, explore the town of Nibelheim and stop by Cloud's andTifa's houses (on the upper right of town). In Tifa's house, enter her roomupstairs .. and check the drawer to find Orthopedic Underwear. You know it'strue! Make sure you play on her piano as well and tell Tifa that you jammed onit.<Perfect Game Note 6:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~You must play the piano and say 'Yeah, I jammed on it'. Only by choosing thisoption can you get a unique Elemental Materia from the piano on Disc 2.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~When you're done exploring, head inside the Inn and talk with Sephirothupstairs. After getting some rest, go outside and proceed to explore MountNibel with Tifa as guide. As you follow the linear path of the caves, letSephiroth do the fighting; He'll dispatch entire groups of enemies in mereseconds. You'll reach the reactor eventually and more scenes follow.As the story continues, Cloud finds himself in the Shinra Mansion. Go upstairs,enter the right part of the mansion and speak with the Shinra soldier on guard.There's a secret entrance in this room which leads to the basement. After thescenes in the basement, Sephiroth goes badass and does horrible things to thetown and it's people. The flashback's conclusion unfolds in the reactor, but wasthat all there is to the story?Back in Kalm, head back upstairs when you're given the chance and inspect thecabinet left of the stairs five times to acquire the Megalixir. Downstairsyou're given the 'PHS', a mobile cellphone that adds the PHS option to yourmenu. This allows you to freely change your party on the World Map and any SavePoints.Trivia: In case you were wondering just what PHS stands for: It's Party Hensei System, and Hensei means editing. A funny thing about the abbreviation of PHS is that it also stands for Personal Handiphone System in Japan, or simply a cellphone!Head out of the Inn and explore the next house on the right. An Ether is hiddenbehind the door under the stairs, and there are no other treasures in thishouse. The house in the middle contains an Ether upstairs, which is found in thecabinet.Note: The locked treasure chest here cannot be opened. There have been valid rumors that it was part of a sidequest involving dummied-out Key Items 'Letter to a Daughter' and 'Letter to a Wife'. The reward for this quest was probably the Golem Materia.In the last house, climb the spiral stairs and grab the Peacemaker from thechest - this is a weapon for a future character. While taking a peek through thesmall window doesn't do anything, it's still neat to know of the possibility.Go downstairs and head up the other stairs. Check the cabinet left of the girlto find a Guard Source.Back at the town square, enter the single house on the right and check the doorbelow the stairs to find another Ether - it's like a drug to these townspeople!With the town explored, consider making a stop at one of the stores located onthe northern side of the village. The Item Shop on the left doesn't sell much ofinterest, but the Materia Store sells two Materia you don't have yet: Earth andHeal. While you could purchase a better glove for Tifa at the Weapon Store, youwill soon be able to steal an even more powerful glove for free.As you set foot on the world map and travel east, remember that the Matra Magicenemy skill can wipe out most groups of enemies early in the game. Make good useof it before the spell becomes obsolete! Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO || {10} Chocobo Ranch, the Marshes, and the Mythril Mines || CHECKLISTOo*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*oO|| Treasure: | Choco/Mog Materia, Chocobo Lure Materia, Long Range Materia, ||||------------| Ether, Tent, Mind Source, Elixir, Hi-Potion. |||| Fort Condor| |||| Treasure: | Magic Comb. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOYou'll soon reach *the* Chocobo Ranch, which is hard to miss in the vast easterngrasslands. As you first enter, speak with the Chocobo and 'Wark' hello. AllChocobos perform a little dance for you and spit out your very first summonMateria: Choco/Mog.Note: The Choco/Mog Materia is your first Summon Materia, and it's a fairly odd one as well because it is two attacks combined in one: There's the 'DeathBlow!!' attack which is very common; This is a non-elemental attack that has a chance of inflicting Stop on enemies. Secondly, and much rarer with only a rough chance of 5.86% of appearing is the 'Fat-Chocobo'. This non-elemental attack is slightly more powerful, but doesn't inflict any statuses.Tip: If you pair the Choco/Mog Materia with the Elemental Materia in someone's weapon, this will grant the Wind Element to all their physical attacks. Many enemies are vulnerable to Wind, and as such you'll deal twice as much damage to them with the character you equipped this combo on. Always keep an eye out for flying or airborne enemies as these are usually susceptible to Wind. As such, it's best to equip this combination on a character who uses Long Range weapons by default, as flying enemies could otherwise be out of reach for characters without the Long Range ability.Enter the house and talk to the man named Choco Bill. He can tell you just howdangerous the Marshes are (as we're about to find out) and informs you that hesaw a man in a black cape traveling right through it. The bedroom can be usedto rest at a medium price of 100 Gil.Inside the stables you'll find Choco Billy - now this guy knows almosteverything there is to know about catching and raising Chocobos. Since he's in agood mood, he'll sell you the Chocobo Lure for a mere 2000 Gil. It's a two-of-a-kind Materia, so take the offer and equip it on one of your characters.You've probably noted the Chocobo tracks on the world map, well, if you've gotthe Chocobo Lure Materia equipped you can actually encounter Chocobos in battle.Before you catch a Chocobo to travel over the Marshes, consider doing a fewoptional things first that can really boost your team's power.<Perfect Game Note 7:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~If you get the L4 Suicide skill now it will save you a lot of trouble later.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[Optional: Getting 3 extra Enemy Skills]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~If you don't want to follow these optional notes, skip ahead to catching aChocobo and crossing the Marshes with it, and proceed to the Mythril Mines.L4 Suicide:-----------This enemy skill can be gotten from the small mole-like critters named Mu. Theycan be fairly uncommon to encounter, and they don't use the attack all thatoften either, but it's still not *too* hard to get this skill. Make sure not allof your characters' levels are divisible by four (Level 12, 16, 20, etc.), orthe attack will cause critical damage [31/32 of HP] and 100% Mini to everyone.Chocobuckle:------------With the above skill in your possession it is possible to also acquire the skillChocobuckle, but this one is a lot harder to get. In order for a Chocobo to usethis skill, it needs to lose 31/32nd of its Max HP and the attack may not fullydeplete its HP. Furthermore, the Chocobo must've eaten either a Sylkis or MimettGreens to unlock the possibility of using the skill at all. So, just exactly howto deal with this?Buy at least one Mimett Greens from Choco Billy back at the stables and saveyour game. Get into a battle with a Chocobo and sense it to check if it's Level16. If not, try and get another battle with a Chocobo until it is. Then, use theMimett Green on it (which unlocks the possibility for the Chocobo to useChocobuckle), and quickly cast the L4 Suicide skill; The Chocobo will counterwith Chocobuckle.Beta:-----This last enemy skill can be gotten from no other than the Midgar Zolom, theoversized serpent roaming the Marshes. The beast has 4000 HP, its bites inflictseveral hundred damage and Beta usually inflicts well over a 1000 points ofdamage. How in the world are we going to learn that skill right now?It takes a little preparation in order to acquire Beta, and there are twodifferent possibilities. The first requires fighting several battles most likelywhile the second should always work.Strategy 1: Get Aeris into your party and give her an Enemy Skill Materia with----------- Matra Magic. You'll want to learn her 3-1 Limit Break, PlanetProtector, which puts your party into the peerless status for a short while.This is the same thing as invulnerability. In the Mythril Mines you'll oftencome across enemy groups of 4-5 in one battle. Have Aeris wipe them out withMatra Magic. After approximately 30 battles she should learn Planet Protector.Save your game before attempting anything! During the battle with the MidgarZolom, keep track of his HP and don't make it fall below 1500. Use Graviballs(or Poison) to severely chop its HP down. When it draws close to 1500 HP, usePlanet Protector with Aeris, and pummel the snake a little more. It will thencast Beta (which it casts when it drops below 1500 HP) and with the peerlessstatus you will survive. Cast Beta right back at it to end the battlevictoriously.Strategy 2: You MUST have the Elemental Materia in order to proceed with this----------- strategy. After un-equipping all materia and accessories, check inthe status screen which character has the highest HP and Spirit, and give thatcharacter the Talisman accessory and your best armor (which should be the CarbonBangle). Also place the Elemental-Fire combination in the linked slots of thatcharacter's ARMOR. Make sure you've given them the Enemy Skill Materia as well.Don't equip any other Materia on this character as it'll only lower their HP.One of your other characters will need the Poison Materia and Choco/Mog, andhand the Restore Materia to your last member. Carbon Bangles will help youincrease their defense, and all characters should be placed in the back row.Get into a random encounter and fill up all three character's Limit Break Bars.Give your characters Tranquilizers to place them under the Sadness status. Whilethis halves their Limit Break Bar Speed (which doesn't matter much as you justfilled these up), this status also reduces the damage taken from many attacks byapproximately 30.86%. Save your game after this preparation.In short:=========1. Fire-Elemental linked in the armor of the character with Enemy Skill.2. Talisman on character with Enemy Skill.3. Poison materia on a second character.4. All characters in back row.5. All characters in Sadness status.6. All characters Limit Break Bar full.During the fight, immediately throw any Graviballs at the Zolom. The first doesa whopping of 1000 damage, the second 750. Make sure you poison the snake afterthis and keep track of its HP. It's a good time to use your Limit Breaks whenthe poison sticks, and it'll cut down another good portion of life. When its HPdrops below 1500 it will counter with Beta (so when it drops under 1500 due topoison damage, it won't use Beta). Just make sure you don't attack the Zolomwith the character that comes equipped with the Enemy Skill Materia once thesnake drops near 2000 HP, or it might knock them out of battle.A surefire way to win the fight and learn Beta is to wait until the poisonedsnake has about 400 HP left (just wait your turns and let the poison do thetalking). When you attack it at this time it will use Beta and immediately diedue to double poison damage.This is a rather advanced strategy that may require several attempts. Be warned.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<End of Optional part>Crossing the Marshes can be done by three means. You can catch a Chocobo, youcan try to outrun the Zolom by foot, or you can battle the Zolom.Catching a Chocobo:-------------------Keep walking near the chocobo tracks with a Chocobo Lure Materia equipped andyou'll soon get in a battle with a Chocobo. Feed it one of the greens (CurielGreens work best for now as they keep the Chocobo occupied for 5 turns). Killthe remaining enemies and you'll have caught the Chocobo.Note: You can also get to the other side of the Marshes by just walking in, save your game and load your progress. Every time you start the game up the Zolom will spawn elsewhere instead of nearby, allowing you to take a few more steps. We suggest you keep a separate file in case things go horribly wrong, however.. It is also worthwhile to note that you can outrun the Zolom when it heads to the far western corner. Experiment a little with this.A frightening view awaits the team at the entrance of the Mythril Mines. One ofthe mighty Zoloms was ruthlessly shishkebabbed by Sephiroth! Such power cannotbe human..Mythril Mine:-------------The Mythril Mine is a rather small area consisting of only four screens. Headright and climb the vines on the left to reach a cliff with the Long RangeMateria. This is a very useful Materia as it grants the same ability that longrange weapons give: You can hit anything for full damage regardless of front orback row. It is best given to a character who does not have the long rangeability already (Barret does), so Cloud would be a candidate. Make sure to placehim in the back row to benefit from the effects.An Ether and Tent can be acquired from the stone steps. If you're interested inlearning another enemy skill, have one of the Ark Dragons hit the properlyequipped character with their Flame Thrower skill.Back in the initial mines, keep an eye out for enemies called Madouge (theyswing a ball above their head). You can steal a Grand Glove from them, which isby far the best weapon for Tifa at this time. Make your way through the cave andgrab the Mind Source from a chest on the lower right of the area.The team encounters the Turks at the exit of the mines. Elena - apparently anewcomer amongst the Turks - spoils the direction in which Sephiroth is headed.At least we know he's going to Junon now! Explore the northern cave to find anElixir and a Hi-Potion, then exit the area.Back on the World Map it is up to you whether you head straight for Junon or doan optional and well-rewarding side quest at Fort Condor.<Perfect Game Note 8/Fort Condor Note 1:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~From now on you can expect to see Fort Condor Battle Notes throughout the guideto ensure you won't miss any of them. Losing a battle means losing a treasureat the very last of battles due to the nature of the mechanics behind the prizesgiven out at Fort Condor.While it's possible to obtain an obscure Vagyrisk Claw by battling Cmd. GrandHorn during one of the first three battles at Fort Condor (which requires tolose a fight), this isn't recommended as you can obtain these items through another method. Losing a Fort Condor battle means you lose a prize.The prize for the first battle at Fort Condor is a Magic Comb.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Fort Condor is hard to miss; Just look for a huge condor on top of a bluereactor. Tell the guard that you're here to help, climb up and inquire about thesituation with the old man at the table. Agree to help them and you're free tomake use of their resources. The shops don't sell anything new, so instead visitthe battlefield overview on the upper left side of Fort Condor.Talk to the guy in command of the battlefield and he'll tell you how the minigame works. You also have the option to donate funds, but this isn't necessary.Tell him you're ready to start the battle.You can win any Fort Condor battle very easily and very quickly by placing justone unit (as low as possible on the screen) before starting the battle. As soonas the battle starts, move the battle speed up to the maximum by pressing R1 andplace a soldier below the other one. Try to place it as low as possible; There'sessentially a red laser line that will mark your territory as you attempt toplace units too low. Repeat this until you can practically place all your unitsnext to the enemies and secure the bottom area. When all enemies are defeatedbefore getting help of reinforcements, the battle will be won.The prize for this first battle is a Magic Comb, a weapon for Red XIII withDouble Materia growth. Any Materia placed in weapons with double growth willlevel up twice as fast since they get double the AP gained from battles.When you're done in Fort Condor, head back to the World Map and travel west.You can either proceed to Junon now or take the time to meet a potential partymember named Yuffie. She comes with the all-new Throw Materia as added bonus!Meeting Yuffie:---------------You can meet Yuffie in any forest on .--------------------------------------.the World Map, so this is the very first| Junon Area: 32/256 (= 12.5%)|opportunity to meet her. The forests | Gongaga Area: 64/256 (= 25.0%)|around Junon are also those with the | Nibel Area: 64/256 (= 25.0%)|lowest chance of meeting Yuffie (12.5%),| Rocket Town Area: 255/256 (= ~100%)|so it might take a while to run into | Woodlands Area: 128/256 (= 50.0%)|her. | Mideel Area: 128/256 (= 50.0%)| |Goblin/Round Island: 128/256 (= 50.0%)| '--------------------------------------'Tip: Before attempting to get Yuffie on your team, consult the date mechanics if you want to date her later!Defeat the Mystery Ninja and you'll get to an open .----------------------.field. Unless you want to solve this on your own (in |Correct Answers: |which case you should lay this guide aside now), make |----------------------|sure you *never* take your eyes off Yuffie. This means |"Not Interested" |you can *not* enter the menu or use the save point. To |"......petrified" |get her to join, give her the following answers: |"Wait a second!" | |"......That's right" |You'll get to name her as you leave. Note that if you |"......Let's hurry on"|fail and Yuffie bails on you, she'll steal a random '----------------------'amount of Gil from you as well!Yuffie comes equipped with the Throw Materia that allows you to throw weapons atenemies (and later on, you'll unlock the Coin command as well, which allows Gilto be thrown).Further note that Yuffie also uses long ranged weapons, giving her an advantageover other characters; Make sure to place her in the back row. If you decide touse her, take your time to steal a Boomerang from the Formula enemy (the purplebirds). This is a great weapon for Yuffie.Junon:------Now head west until you reach the coast. Junon might be tricky to see fromthis angle, but the with the size of the cannon attached to this city itshouldn't take *too* long to find either. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {11} Junon || CHECKLISTOo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO|| Treasure: | Shiva Materia, Power Wrist(Boss Reward), |||| | (Grenade or 6 Potions or 6 Ethers or 5000 gil), Enemy Skill |||| | Materia, Luck Source, Mind Source, 1/35 soldier, Guard Source,|||| | Power Source, Speed Source, 1/35 soldier, ||||------------| (Silver glasses or HP Plus Materia or Force Stealer). |||| Fort Condor| |||| Treasure: | Peace Ring, 3 Ethers. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOThere's not much to do in the harbor of Junon, and the weapon shop only sellsjunk. Before you head to the beach, be sure to equip your party well for anupcoming fight and give Cloud the Long Range Materia. It helps to also give himthe combo Elemental - Choco/Mog in his *weapon*. This adds wind damage to hissword, allowing to deal twice the damage to the upcoming boss.After meeting a girl named Priscilla on the beach, a big monster appears..------------------------------------------------------------------------------.|Name: Bottomswell (Level: 23) |Note: Long-range enemy ||HP: 2500 |Halves: Gravity ||MP: 100 |Weakness: Wind ||Exp: 550 |Halves: Gravity ||AP: 52 |Nullifies: Earth ||Gil: 1000 |-----------------------------------||Drops: Power Wrist(100%) |Status Effect Weaknesses: ||Steal: --- |Sleep, Poison, Slow, Darkness || '-----------------------------------||Attacks: {Bodyblow} [1 Enemy, Phys Atk, 255 Base Damage] || Big Wave [All Enemies, Phys Atk, Water Element, 191.25 Base Dmg.] || {Waterball} [1 Enemy, Mag Atk, Inflicts 100% Imprisoned] || Moonstrike [1 Enemy, Phys Atk, 127.5 Base Damage] || Tail Attack [1 Enemy, Phys Atk, 127.5 Base Damage] ||------------------------------------------------------------------------------||Strategy: Bottomswell can be a decent challenge if you come unprepared. Surely||you remember the Pyramid attack from Reno? Bottomswell has a similar attack ||that imprisons your character, except there are two differences here. First of||all, 'Waterpolo' (as these balls are called) will gradually drain the affected||character from their HP like a reversed Regen would do. Secondly, the orb is ||destroyed by magic, not physical attacks. There's actually a third minor ||difference as well: You'll have the select the actual Waterpolo orb and *not* ||the character. Only targeting the orb itself with magic will destroy it. || ||With that cleared up, the rest of the fight shouldn't be all that hard. If you||set one character up with the Elemental - Choco/Mog combo in their weapon, ||then they'll be able to hit for twice as much damage. Graviballs also deal ||decent damage when used at the start of the fight. Of course, if you want to ||completely slaughter Bottomswell, a few castings of Beta make short work of ||the creature. || ||Note: Bottomswell actually has three forms through it will dynamically cycle. || Since the forms are difficult to distinguish from each other, we make no|| further mention of them other than in the attack notes. |'------------------------------------------------------------------------------'With Bottomswell sunk to the bottom of the .. beach, the team still needs torevive Priscilla while they can. Red XIII would make an excellent candidate, butCloud is instead asked to perform the CPR. This minigame is extremely easy ifyou know what you're doing. Essentially, Cloud's lungs can fill op to 10'breaths' per inhale. Cloud will fail to perform CPR if you don't press Squareto exhale as the bar reaches the maximum. Priscilla requires 41 'breaths' tocome back to consciousness, so you can have Cloud breathe up to the 9th breathfor five times in order to revive Priscilla.Back in the village, talk to the woman in front of the house who offers the teama place to stay for the night. When Cloud awakens, a mysterious voice tells himto ask Tifa about Nibelheim five years ago. Follow Tifa outside.<Fort Condor Note 2:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~The second Fort Condor battle has an *extremely* short time span, and if youwish to do it you must do so right now. Don't go to Priscilla but head straightto Fort Condor with just Cloud as a party member. This makes random encountersa bit more difficult, so remember to save a few times. The prize for this FortCondor battle is a Peace Ring (unless, of course, you missed the first battle,in which case you receive the previous prize - a Magic Comb).~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~In Junon, head over to your party and go upstairs. Priscilla will come outsideand hand Cloud a pendant with the Shiva Materia as a gift for rescuing her.Head to the beach and talk to Priscilla, who'll give you a whistle to call Mr.Dolphin whenever you like.<Fort Condor Note 3:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Yes; Right after you get the whistle, just head back to Fort Condor once againand do the third battle. The time span for this battle is once again rathersmall. The prize for this battle is 'three Tincture, which are actually threeEthers. Tinctures are from FF VI ...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~When you get in the water, Barret takes the PHS from you. To get to the top,*don't move at all*. Simply blow the whistle twice and Mr. Dolphin jumps youright to the top.Cloud climbs up the airport and sees the Highwind for the first time. Make yourway to the barracks and you'll quickly be halted by an officer. Guess you'llhave no choice but to play along and follow the instructions to march in Rufus'welcoming parade. Follow your captain to an alley and the parading minigame willstart.Tip: It greatly helps if you set the message dialog speed to default.Many people have a hard time scoring over 50%, but it's actually very simple.When you gain control of Cloud, it's best to just run immediately downwards,straight through the line of soldiers and take the empty spot. Walk to the leftwhile staying in line. Don't press circle until after the first message/commandappears. After this, simply press the circle button at the end of each message("Now") to make the ratings shoot up.Note: You *must* have the controller settings set to default in order to successfully make this work.Here are the possible prizes:-----------------------------<29% = Grenade30%-39% = 6 Potions40%-49% = 6 Ethers50%+ = 5000 Gil<Perfect Game Note 9:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~If you're going for a perfect game, it's fair enough to include the best prizesyou can possibly get. In this case, go for the 5000 Gil.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~After the parade you're given another instruction for a send-off later on. Cloudis best at winning, so the victory stance becomes the finishing move. You're nowgiven some free time to explore Junon. There are various shops and treasure tobe found, so take your time for a thorough exploration.The first shop you'll come across is the Materia store, which sells two newtypes of the shiny orbs: Seal and Revive. If you've got the money to spare(which shouldn't be a problem if you've been selling Ethers) we suggest you buyone of each. Down the alley is a weapon shop that sells decent weapons, althoughyou probably already have all of the weapons if you've been following ourstealing notes, with the exception of Red's Diamond Pin. You can find Rude ofthe Turks chilling in the bar, and other than a casual item store which sellsHi-Potions, there are no other shops of interest on this side of Junon.The last door in this area leads to a housing area. Before you head up thestairs, check out the rather concealed soldier standing near the stairs. He'lllead you to the Beginner's Hall, and the ghosts of the people stayed behind incase you needed to know anything else about the game. In all seriousness, thisis a place to ask anything basic regarding the game. Make sure you grab theEnemy Skill Materia before leaving.Head upstairs and search the second floor for a 1/35th Soldier, Mind Source andLuck Source. For your information, the 1/35th Soldiers are nothing but acollector's item, and there is no reward whatsoever for getting 12, 35, 99, orwhatever other random amount of them - they're simply collectibles. Head up thethird floor and collect the Power Source and Guard Source. Now that you'veexplored this side of Junon, head down and follow the path to the other majorsector of Junon (and if you're quick, you'll see a group of people running tothe very end of this area.. Did some of them look .. familiar?).The first door in this area leads to another bar with the Turks. The second oneleads to an Inn, Materia shop and accessory shop on the 1st, 2nd and 3rd floorsrespectively. Only the accessory shop sells things of interest: Silver Glassesprotect against Darkness and Headband protects from Sleep. If you can spare themoney, buy one of each.<Perfect Game Note 10:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Be sure to get at least one Headband. It will make your life easier soon.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~The third door leads to several rooms. The first room houses a Speed Source andyou can find a 1/35 Soldier on the 2nd floor.There's one last weapon store in this area, but for the time being it doesn'tsell any new equipment due to a wrong order of the store owner (come back hereon Disc 2). Head for the far end and you'll get to the docking area of cargovessels.It is also here where the send-off for Rufus begins. The commander gives you theorders, and you follow them by correctly pressing the button (and staying inline with the other two soldiers). You get 10 points for every correct move,except turning. You must still face the same direction as the others in order toget points at all, however. Lastly, your victory pose nets you 30 points.Note: The captain's commands are completely random. You get the following prizes for these results:0-50 Points = Silver Glasses60-90 Points = HP Plus Materia100+ Points = Force StealerThe Force Stealer is a sword for Cloud with double growth and 3 slots. By theway, you can make Cloud move in mysterious ways when the send-off is over. He'lldo things like scratching his back with his gun, shrug, or touch his hip withhis hands and pose.<Perfect Game Note 11:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~For a perfect game, aim for the best prize available - the Force Stealer.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~It is up to you which of the two you prefer: A HP Plus Materia nets you an earlyHP bonus, but the Force Stealer is a good sword with double growth. In any case,quickly hop on the boat before it departs! Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {12} To sunny places! || CHECKLISTOo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO|| Treasure:| Ether, All Materia, Wind Slash, White Cape(Boss Reward), |||| | Ifrit Materia, Fire Ring, Motor Drive, Power Source. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOOn the cargo boat, grab the Ether from the chest to your nearby left. Thecharacter blocking the blue orb - an All Materia - is actually Yuffie whosuffers from heavy motion sickness. You can give her a tranquilizer, but shewon't move until later on. Go upstairs and talk with everyone, especially Tifa,who's standing on the lookout post. On the deck you can also get your HP/MPrestored (tell him you're tired), or sell you a few basic items.Talk to the sailor with .. Huh?! With a tail? That must be Red XIII! Head downand speak with Aeris, who's located on the upper left and dressed as a Shinrasoldier. When she asks where Barret is, head back up on the deck and head to thefront. That's where he is, our little big sailor boy! After the alarm sounds,head back to the previous screen and form a party. You'll randomly encounterShinra enemies in the cargo room now.<Perfect Game Note 12:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~This section requires a lot of time and is quite possibly one of the most timeconsuming things of the challenge. You must steal 99 Shinra Beta's from Marines,and yes, that takes a LOT of time. There are some things that speed it upthough: Use L4 Suicide on the Marines at the start of each battle and they'llbe inflicted with the Small status, only dealing 1 damage for the remainder ofthe battle. Needless to say, this saves you a lot of healing time.Equip a Headband on your stealing character (the one with the highest level),and Silver Glasses on the other(s). Headband will protect against Sleep so youcan keep stealing with that character, and Silver Glasses protect againstDarkness so you can dispatch the Marines of whom you've already stolen.The Shinra Beta is furthermore a decent piece of equipment which you may want toequip on your characters.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Make sure you grab the All Materia that Yuffie was blocking earlier on and headthrough the door on the left. First, climb up the ladder and walk over to theright to get the Wind Slash from the chest - a good weapon for Yuffie withdouble growth which we suggest to use. After properly equipping your team,approach the Shinra officer and watch Sephiroth appear..who leaves Jenova*BIRTHbehind for the team to play with..------------------------------------------------------------------------------.|Name: Jenova*BIRTH (Level: 23) |Nullifies: Gravity, Poison ||HP: 4000 |-----------------------------------||MP: 110 |Status Effect Weaknesses: ||Exp: 680 |Slow, Darkness ||AP: 64 | ||Gil: 800 | ||Drops: White Cape(100%) | ||Steal: --- '-----------------------------------||Attacks: Laser [1 Enemy, Phys Atk, 201 Base Damage] || Tail Laser [All Enemies, Phys Atk, 201 Base Damage] || W-Laser [1 Enemy, Phys Atk, 201 Base Damage] || Gas [1 Enemy, Phys Atk, 201 Base Damage] || Stop [1 Enemy, Mag Atk, Cost=34MP, Can inflict Stop] ||------------------------------------------------------------------------------||Strategy: Jenova BIRTH has no weaknesses to exploit, other than possibly Slow ||(with a Spider Web item). Use your Summons, Limits, and Enemy Skills whenever ||possible. Flame Thrower deals a fair amount of damage, as does Fire and Ice. ||Stay away from Poison spells and - if you're using Red XIII - take advantage ||of Red's Lunatic High Limit Break if he's learnt it; This puts everyone in ||Haste and greatly increases Red's evasion. || ||Jenova*BIRTH will use its Tail Laser rather often, sometimes even multiple ||times in a row. Be quick to counter with a few Hi-Potions or Cure, and Aeris' ||Healing Wind is always helpful in tricky scenarios. If you don't feel like ||losing, a few casts of Beta will mop the floor with Jenova*BIRTH. |'------------------------------------------------------------------------------'After the fight, immediately grab the Ifrit Materia and leave the boat.The Cargo Boat arrives at Costa del Sol and sun puts the team in the mood tocelebrate vacation - or at least a short break. Depending on who's in yourcurrent party, various little events happen all over Costa del Sol. These eventsare only available during your very first visit.If Aeris and Tifa are not in your party, they'll head of to tan on the beach.If Red XIII's not in your party you can kick the soccer ball at him at the townsquare! Barret can be found posing in his sailor suit in the bathroom of the Innand Yuffie will replace the Materia shop owner if she's not in your party. IfTifa is in your party and you visit Johnny's new home then you'll get an extrascene. Lastly, you can find Hojo at the beach - try to squeeze some info out ofhim.As for treasure, you can enter the villa connected to the bridge and visit thebasement to find a Fire Ring, Power Source and Motor Drive here. In case you'relooking for a residence, this villa is actually for sale since PresidentShinra's unfortunate demise. The bargain price? 300000 Gil!You can buy armor from a guy in the left corner of the Costal del Sol bar. ThePlatinum Bangle may seem to have a poor defense rating, but it's the first (andone of two) armor in the game with double Materia growth. We leave the choice ofpurchase up to you.After exploring the town, continue your journey on the World Map and head west/northwest. Go over the mountain trail and the bridge until you reach MountCorel. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {13} Mount Corel || CHECKLISTOo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO|| Treasure:| Wizard Staff, Star Pendant, W Machine Gun, Turbo Ether, |||| | Transform Materia, Phoenix Down(x10), Power Source, Mind Source,|||| | Tent, Ether. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOTip: In this entire area, Matra Magic can dispatch most large groups of enemies, making it an excellent place to learn new Limit Breaks.Follow the mountain trail and speak with the old man, who'll tell you he saw aman in a black cape passing through not too long ago. Continue over the trail,head past the Corel Reactor and make your way over the train tracks. Use theSave Point in the next screen and carefully proceed over the tracks. There are afew weak spots in the tracks, but if you want to grab some treasure, don't presscircle and let Cloud fall down. At this time - while falling down - hold theleft directional button and tap circle as fast as you can. If done correctly,Cloud will be able to acquire the Wizard Staff as he climbs back up.At the end of the upper tracks, grab the W Machine Gun from the chest and be onyour way. You'll find that you have two more opportunities to collect treasurefar below the tracks; The item on the right is a Star Pendant. The other twoitems in this area are a Turbo Ether and the Transform Materia. Follow the uppertracks first, and flip the switch in the cabin at the very end of the road tolower the bridge. If you walk past the cabin, you'll hear birds chirping fromabove; Climb the wall to reach a hidden Cockatolis nest. Cloud now faces theethical decision whether to take the treasure (10 Phoenix Downs) or not. If youdo take the treasure, you'll have to fight the mother Cockatolis. The littleones are not harmed whatsoever.Head back and cross the bridge. Follow the left tracks leading to the water andenter a hidden cave under the tracks, which is now the home of an unemployedminer. Grab the Tent, Mind Source and Power Source from around here. Tip: As you continue over the enormous bridge, try and steal a few Right Arms from Bombs. This is an *extremely powerful* battle item at this point of the game, and usually inflicts around 1500 damage to all enemies. Needless to say, these can definitely help you tackle a few optional challenges along the road. After your stealing adventures, finally enter the destroyed town of North Corel.Looks like Barret has a history with this town; A man punches him right in theface while he does nothing to prevent it. What's going on?The shops in North Corel sell little of interest, although you may want topurchase a Force Stealer for Cloud at the weapon store if you went with theHP Plus Materia during the Rufus sendoff back at Junon. There's no need topurchase any additional copies of Transform, as you'll get another copy soonenough.You can find a rather well hidden Ether in the home on the right: You need towait until the woman in that house walks to the right. Then, stand next to herand wait for her to pass you. You can now access the pot in the corner, whichholds the Ether. This is one of the most obscure treasures in FF7, and althoughother websites that have been grabbing information from this guide have sinceadded it, not many people knew about this treasure years ago.When you're ready, exit to the Ropeway by the lower left path of the area (witha sign pointing towards the Gold Saucer). Barret gives a brief overview of whathappened many years ago in North Corel, and the team heads off to the GoldSaucer afterwards.Note: Optionally, you can also head down the right path to visit a new part of the worldmap. The creatures here aren't particularly special, but there is one exception. There are Chocobo tracks on the east side of the desert surrounding the Gold Saucer (coming from Mount Corel, the Chocobo tracks are on your far left end of the desert). It's possible to encounter the Harpy enemy here, but only in a Chocobo battle, so you'll have to equip the Chocobo Lure Materia. It's a fairly powerful foe, so be sure you're fully healed, especially if you want to learn a new Enemy Skill: Aqualung. This hits the entire party for roughly 1000 points of damage, so again, be sure to prepare yourself for it. While it's also possible to get the skill later (from Harpies in the world map desert), now is the absolute earliest point in the game to get this quite powerful water-based skill. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {14} The Gold Saucer and Corel Prison || CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| Treasure:| Silver Armlet(Boss Reward), Ramuh Materia. ||||----------| |||| Other: | Turtle's Paradise Flyer No. 3. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOTrivia: The Ropeway changes direction in this one-time only cutscene. Its propellers are placed upwards when leaving/departing, but they're facing the other way in the longer scene. This is a small goof up.There are a few things you should know about the Gold Saucer. First of all, themajor currency of the Gold Saucer is GP (Gold Points). While you can use Gil toaccess some attractions, several places require GP to buy and/or access things.For example, in order to use the Save Point just outside the entrance, you mustpay up 5 GP in order to make use of it.Note: Later on in the game you can buy GP from a mysterious man who will randomly appear from behind the small house behind the Save Point. He will *never* show up before you get the airship, however, and even then he only appears with about a 1 out of 8 chance. We mention this just in case you were wondering why he wouldn't show up right now - it is because he can't.Talk to the lady near the entrance and choose between a one time pass (3000 gil)and a lifetime pass (30000 gil). Go with the first; You can get the lifetimepass later on. After Barret's departure, choose a party member to hang out withand have some fun! (You can also continue with the game, but don't be a partypooper and follow us instead!)There's nothing to do at the Event or Round Square at this time, so skip those.At the Ghost Square you can enter the Ghost Hotel and read Turtle's ParadiseFlyer No. 3 (only three more to go). You can also shop at the item shop, whichhas more items than any shop you've seen before.At the Chocobo Square you can bet on Chocobos in competing races. It's not veryworthwhile to spend a lot of money betting right now, as you can join in theChocobo race yourself later - for free.The most variety can be found at Wonder Square. Upon entering you'll meet CaitSith, a small little robotic cat riding a giant furry moogle. He initially comesequipped with the Manipulate Materia, which is a very useful addition to yourarsenal. He's eager to join the party, so it can't be helped.Go upstairs and you'll be at the heart of the actual Wonder Square. Many minigames can be attempted here, and each has its own mechanics or details. For moreinformation regarding each mini game, check the Gold Saucer section.If you're looking to make some big GP during your very first visit, there arelittle options. Complete Mog's House (feed Mog 5 Kupo Nuts and 3 Kupo Nutsrespectively) and talk to the man who was looking over your shoulder to receivea one-time only 30 GP. You also receive 10 GP for every time you finish the
G-bike and score over 10000 points (with a Speed Source thrown in as a one-timeonly prize). If you get adept at the Super Dunk mini game, this will be yourmajor GP income: You can get up to 300 GP per game! This is enough to purchasea lifetime Gold Ticket for the Gold Saucer. The lady sells this, along withseveral other pricey items. Don't ever buy the ??? item - this is a Carob Nutand there are much easier methods of acquiring one when you need it.Visit the Speed Square with at least 10 GP in the pocket and give it a shot.You'll shoot targets whilst riding in a fast rollercoaster - check the GoldSaucer section for all the details you'd possibly like.<Perfect Game Note 13:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~You don't have to do this right away, but make sure you get the Umbrella beforeyou get the airship (or simpler said, try to get it on Disc 1). You'll need toscore 5000+ points in order to win the Umbrella.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Set foot in the Battle Square to proceed with the story. The team finds allemployees shot, and a barely alive girl manages to brabble '..man with a gunarm..', this doesn't sound good! Dio - the owner of the Gold Saucer - finds theteam amongst the dead bodies and assumes they are guilty. Next thing you know ityou're in the Corel Prison, a place where no one gets in or out.Corel Prison:-------------There are random encounters in the Corel Prison; Be wary of Bandits - they stealitems from you like Vice and Prowlers did earlier in the game.If you want more information, inquire with Mr. Coates in the truck. You can usethe driver seat to rest. The house on the lower right is a bar and item store.Barret can be found in the house above it. After Barret clears the story up forthe team, form a party with Barret in it. If you're not planning on using CaitSith as a member, remove his Silver Armlet and Manipulate Materia and give themto Barret or Cloud. Make sure to give Barret a long range weapon and place himin the back row if he isn't already.The northern area of the prison has an empty tube with an empty chest and askeleton of a hound in it. The skeleton resembles an enemy called Test Zero,which could be encountered in this tube in the first Japanese Version, and wasoriginally used to test the game's battle system. Similarly, the programmersalso used this area with Pyramid enemies. Lastly, although this isn't actuallyvisible in-game, one of the programmers left behind a drawing of a red man.Unfortunately there is absolutely nothing to be done here other than visitingthe place for fun.When you reach the desert border, head immediately right to get to a junkyard.This is a good opportunity to encounter Death Claws and learn the enemy skillLaser. This is essentially a Demi 2 spell against a single enemy, with a cheaperMP cost (and earlier in the game too). It halves an enemy's HP unless they'reimmune to Gravity. If you don't learn this skill now, take note that the nextopportunity to learn it won't be until Disc 3. You can manipulate Death Claws tomake the learning process easier.Tip: You can learn Matra Magic on the 2nd Enemy Skill from Bullmotors here.Note: If you enter the desert itself you can still return south when you're in the first screen. If you proceed through several screens, reaching the Corel Prison by foot becomes extremely hard. Your best bet is to switch between screens until you run into a Chocobo Cart who offers you a ride to the Corel Prison. Visiting the desert can have some benefits, however. You can actually encounter two unique enemies in the desert - which is reason enough to at least give that a try. You'll know when you encounter a Land Worm - a creature that was obviously inspired by the film 'Tremors'. There's not much to these enormous beasts, but you *can* steal a Turbo Ether from it, which - although it doesn't sell well - is a fine item by itself. You can also encounter Cactuars, although the chance for encountering them is very low: 6.25%. If you *do* however encounter one, you should know that these little cactus enemies are extremely shy and will escape from battle rather quickly. They are furthermore immune to all elements and status effects, and they *furthermore* dodge 7/8th of all physical attacks! So, are you wondering how to beat these little suckers then? Well, your arsenal is far from complete so your options are limited. Attacking with Matra Magic or Choco/Mog *should* solve your problems, since they're both non-elemental magical attacks which won't be dodged. If you've escaped 200+ times by now (which we deem highly unlikely), then Chocobuckle will also instantly kill the creatures, who only have 200 HP. When you beat a Cactuar you'll be rewarded with a whopping of 10000 Gil. Trivia: Cactuars will never use their 1000 Needles attack, although they technically have it in their arsenal. Their twin brothers Cactuers (which you can encounter much later in the game) *do* use that attack.Make your way through the scrapyard and the team reaches Dyne, an old friend ofBarret. Looks like Dyne has completely lost it as he intends to destroy everysingle thing on the planet..------------------------------------------------------------------------------.|Name: Dyne (Level: 23) |Nullifies: Gravity ||HP: 1200 |-----------------------------------||MP: 20 |Status Effect Weaknesses: ||Exp: 600 |Sleep, Poison, Stop, Slow, ||AP: 55 |Paralyse, Darkness ||Gil: 750 | ||Drops: Silver Armlet(100%) | ||Steal: --- '-----------------------------------||Attacks: Needle Gun [1 Enemy, Phys Atk, 165 Base Damage] || S-Mine [1 Enemy, Phys Atk, 171.875 Base Damage] || Molotov Cocktail [1 Enemy, Phys Atk, 178.75 Base Damage] ||------------------------------------------------------------------------------||Strategy: You'll fight with Barret alone, so make sure to keep Barret's HP ||above 350 at all times to be safe. Start the fight by poisoning Dyne and ||pound away with magic and physical attacks. Limit Breaks inflict a solid ||amount of damage, and if you really want to destroy Dyne, a few castings of ||Beta can easily arrange this. |'------------------------------------------------------------------------------'Dyne can't stand living in this world anymore, and he'd rather join his wifeEleanor in the afterlife. There's nothing Barret can do about this. With thependant that Dyne leaves behind, set foot in Mr. Coates truck and you'll begiven the opportunity to participate in the Chocobo Races. If you manage to winthe race, the team will be free to leave the prison.After the battle and the scenes you'll be riding the elevator to the ChocoboRaces. Esther can explain how the race works and what the controls are, whichcould prove helpful if it's your first time ever to participate.Tip: You can regain your Chocobo's stamina by holding R1+R2 the whole race.Note: In the jockey room, *make sure you get the RAMUH MATERIA*. This is lyingin the right corner of the room. If you don't get it now, you'll never be ableto get it (which has consequences for Master Materia much later on as well).When the race starts, press and hold R1+R2, then press and hold square to makeyour Chocobo go faster. When you near the finish line, which is around the spacearea with stars, hold down circle for a final dash.If you win the race then that's great - you're free to go! If you lose you'llbe given another opportunity to win the race. In either case, once you've won,Dio will apologize in a written letter and gives you a buggy that can crossdeserts and shallow rivers. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {15} Optional: Fun with the Buggy || CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| Treasure: | Bolt Ring, Sprint Shoes. ||||------------| |||| Key Items: | Mythril. ||||------------| |||| Fort Condor| |||| Treasure: | Megalixir. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOQuick To-Do List:=================o Enemy Skill: Aqualungo Enemy Skill: Big Guardo Battle Square Prizeso Enemy Skill: White Windo [Fort Condor Battle #4]o Sleeping Man: Bolt Ringo Enemy Skills for 2nd Materiao Superb training areaEnemy Skill: Aqualung=====================First of all, drive around in the desert on the world map to encounter a Harpy.This creature can cast the Enemy Skill Aqualung, which is the first (and one ofthe few) water based attack(s) you can get. Indeed, only the summon Leviathan(gotten much later in the game) and the item Dragon Scales (which can also begotten only later in the game) are water based attacks available to the party.Aqualung inflicts a great deal of damage at this point of the game - around 1000HP to all targeted opponents - so make sure you're fully healed.Enemy Skill: Big Guard======================Drive south and cross the river. Head for one of the southern beaches and getinto an encounter with Beachplugs. To learn the skill Big Guard, manipulate oneof the Beachplugs and have them cast it on your party. Big Guard is by far oneof the best Enemy Skills as it casts Barrier, MBarrier and Haste on your entireparty.Tip: There's no one home at the stand-alone house in the area around here, but remember it for later.Battle Square Prizes====================Note: You might want to get the other Enemy Skills first before attempting the sometimes tricky Battle Square battles.If you head back to the Gold Saucer, do so by entering North Corel and go upwith the ropeway. With the Battle Square reopened it is now possible to winseveral awesome prizes including the Championship Belt, which is an expensiveyet powerful accessory that increases Strength and Vitality +30. Three of thosewould be nice..Before you fight in any of the battles, talk to the lady at the base of thestairs outside the Battle Square and she'll tell you that she only likesfighters that aren't all talk. If you speak with her again after beating all 8sequential battles during a round in the Battle Square, she'll give you theSprint Shoes accessory, which puts a character automatically in Haste.To win the battles, definitely get the White Wind enemy skill (see below), aswell as Beta, Aqualung and Big Guard. What's amazing about White Wind is that italso cures status ailments. A healthy supply of Ethers is essential, and you'llalso want to stock up on Smoke Bombs (stolen from Slaloms, see the 'superbtraining area' paragraph below) and Right Arms (stolen from Bombs on theenormous bridge at Mt. Corel. Right Arms deal massive damage to all enemies onthe screen, while Smoke Bombs allow you to escape the fight while still gettingthe BP for that fight (thus they are best used in the last round).It's important to note that only the 7th and 8th rounds really net you good BPrewards, so try to at least make it to those rounds. Good bonuses at that pointare 'All Materia Broken' (10000), 'Green Materia Broken' (9425), 'Weapon Broken'(8246), 'Item Command Sealed' (7201) and 'Purple Materia Broken' (6645).Enemy Skill: White Wind=======================Drive all the way north/northeast, past the Gold Saucer, and across theriver. Drive with the Buggy INTO Costa Del Sol, and head to the cargo boat.Speak with the sailor near the boat and offer him 100 Gil to sail back tothe eastern continent. This allows you to do several optional things there.Tip: When you reach Junon you can call a free heli-taxi by speaking with the sailor in the white uniform in the middle of the street. The taxi can take you to the next part of Junon or out of town. This saves you a few minutes compared to walking all the way to the World Map.Back on the World Map, keep your eyes open for a Zemzelett (a big white bird).When you encounter one, manipulate it and have it cast White Wind on you. Thisskill heals the entire party for as much as the caster's current HP. Forexample, if Cloud has 900 HP when he casts it, the spell will heal the party for900 HP. The spell furthermore removes many bad status effects.<Fort Condor Note 4:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Now is a good time to do the 4th battle. The reward is a Megalixir.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Sleeping Man: Mythril & Bolt Ring=================================There is also a cave behind a river to the west/northwest of the Mythril Mineswhich you might've noticed earlier. Now you can reach it by using the buggy tocross the shallow part of the river. In the cave is a sleeping man who will tellyou either how many times you've fought battles, how many times you haveescaped, or that large materia needs high level materia..What use is this to us? If the last two digits of the amount of battles you'refought in total are the same, the man will wake up and give you an item. If thenumbers are odd (11, 33, 55, 77, 99) you will get the Key Item 'Mythril', whichwill be useful later. If the last two numbers are even - with the notableexception of double zero, which leaves 22, 44, 66, 88) you'll get a Bolt Ring,which is an accessory that nullifies all Bolt attacks.You can only hold one Mythril at a time, but you can acquire a new piece ofMythril if you don't have one at the time. The Bolt Ring is only given once.Enemy Skills for 2nd Materia============================If you wish to get Flame Thrower, Beta, L4 Suicide and Chocobuckle for thesecond Enemy Skill Materia, backtrack through the Mythril Mines. Equip theperson who needs to learn Beta with the Fire Ring and you shouldn't have toomuch trouble with learning it. If you want to learn Matra Magic on your 2ndEnemy Skill you'll have to backtrack to the stony plains around Midgar.After getting these Enemy Skills you're mostly done with all optional things atthis time. Go back to Junon and drive into town with your Buggy. If you'relooking for a shortcut to quickly get to Costa del Sol, head to the beach andblow the whistle to call Mr. Dolphin. The game will now give you the option toautomatically board the cargo boat. This option stays available as long as youstill have the buggy, and becomes unavailable when you get the airship.Tip: If you're looking for a great training area, don't board the cargo boat just yet and read the next paragraph.Superb training area====================If you want to do some serious training, pay the Shinra Soldier 10 gil and ridethe elevator up. In upper Junon, make your way to the long gray alley at the endof the streets in which a group of soldiers are being drilled. You can turn thealarm on by flipping the switch at the red alarm light on the wall. When you'vedone so, tough enemies can be encountered in this alley which normally onlybecome available much later in the game. A quick overview of these enemies: Slalom: 1600 HP, 30 MP, 700 EXP, 70 AP, 1500 Gil, Steal: Smoke Bomb.Death Machine: 2500 HP, 150 MP 900 EXP, 80 AP, 1200 Gil, Steal: W Machine Gun.Tips: The Slalom halves Water, so instead of using Aqualung you might want to resort to castings of Beta. As for the Smoke Bomb you can steal from them, consider grabbing a few of these as they can help you win the Battle Square more easily (as they allow you to escape and keep your BP). Lastly, the W Machine Gun is a Double Materia Growth weapon for Barret which can be stolen from Death Machines.You can easily level your Materia here, especially in Double Growth weapons,plus the Exp and Gil are great as well. Just make sure you fully heal afterevery single battle and wipe out groups of Slalom quickly with several castingsof Beta. If you plan on levelling for a while, note that if you master an 'All'Materia in a Double Growth weapon, you can sell it for 1.4 MILLION Gil, whichtakes about 150 battles. Worth it? That's for you to decide. Whenever you'reready, head back to the western continent. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {16} Gongaga Village || CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| Treasure:| Fairy Tale(Boss Reward), X-Potion(Boss Reward), Titan Materia, |||| | X-Potion, White M-phone, Deathblow Materia. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOFrom the Gold Saucer, drive south over the river and - although this iscompletely optional - head for the destroyed town surrounded by forest. As soonas you enter you'll run into Reno and Rude of the Turks..------------------------------------------------------------------------------.|Name: Reno (Level: 22) |Nullifies: Gravity ||HP: 2000 |-----------------------------------||MP: 80 |Status Effect Weaknesses: ||Exp: 660 |Sleep, Poison, Stop, Slow, ||AP: 60 |Paralyse, Darkness ||Gil: 1500 | ||Drops: Fairy Tale(100%) | ||Steal: --- '-----------------------------------||Attacks: Short Staff [1 Enemy, Phys Atk, 73.75 Base Damage] || Turk Light [1 Enemy, 256.5 Base Damage] || Electropod [1 Enemy, Phys Atk, Lightning Element, 177 Base Damage] ||------------------------------------------------------------------------------||Name: Rude (Level: 23) |Nullifies: Gravity ||HP: 2000 |-----------------------------------||MP: 135 |Status Effect Weaknesses: ||Exp: 720 |Sleep, Poison, Stop, Slow, ||AP: 70 |Paralyse, Darkness ||Gil: 2000 | ||Drops: X-Potion(100%) | ||Steal: --- '-----------------------------------||Attacks: Shoulder Attack [1 Enemy, Phys Atk, 204 Base Damage] || Fire [1 Enemy, Mag Atk, Cost=4MP, 174 Base Damage] || Cure [1 Enemy, Mag Atk, Cost=5MP, 458 Base Healing] ||------------------------------------------------------------------------------||Strategy: Despite the fact you're facing two Turks at once, this fight isn't ||all that difficult. A good opening move would be the defensive Big Guard, ||followed by Poison to both Turks. Finish the fight with Summons and hard ||hitting Enemy Skills such as Aqualung or Beta and they'll retreat in no time. || ||You may want to defeat Reno and Rude quickly after each other. If either one ||of them is defeated while the other still has HP left, the remaining Turk will||escape one turn after their retreated/defeated comrade has left the battle. ||This causes them to leave no battle spoils. Therefore it's best to defeat both||of them at once. || ||Trivia: If Tifa's in your party you'll notice that Rude will attack her less ||often than he attacks other party members. In fact, he'll only attack Tifa if ||all other party members are KO'd, and even then there's a 1/3rd chance that he||won't attack Tifa during his turn. Rude has a little crush on her, you see.. |'------------------------------------------------------------------------------'After the fight, follow the path leading up. Proceed to the far end of thedestroyed reactor and Scarlet and Tseng suddenly enter the scene. Check the spotthat Scarlet inspected to reach out for the Titan Summon Materia. Not what youcall junky Materia, right?Backtrack to the jungle and head down the other path. Enter the town of Gongagaby going north. If Aeris and/or Tifa are in your party, an extra scene willoccur when you enter the house on the lower right. The other house on the rightis an item shop, while the house on the lower left is an accessory shop whichalso sells Materia. You don't have Mystify and Time yet, so you might want toconsider buying them. You can also climb the pole to visit the weapon store,which doesn't sell much good.The Inn is located on the upper left of town, and 80 Gil is the price to restup. Grab the X-Potion from the chest here, then explore the house on the upperright in which you can find the White M-Phone (for Cait Sith). When you returnto the jungle, exit the area by taking the left path. Make sure you grab theyellow Deathblow Materia on your way out.Deathblow deals a critical blow - and critical attacks deal twice the amount ofdamage - but only if the attack hits. The Deathblow command also reduces youraccuracy by 1/3rd, so only use it with weapons that have a high accuracy.Back on the World Map, drive southwest through the forests and cross the river.While crossing forests, take your time to learn the Frog Song Enemy Skill fromTouch Me's (frog enemies). This is a pretty decent skill that inflicts Sleep andFrog on your opponent at the expense of only 5 MP. It may prove useful soon.<Fort Condor Note 5:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Park the buggy far away from the town in the canyon (Cosmo Canyon). If youdon't do this then the buggy will break down and this means you cannot do thenext Fort Condor Battle shortly, which would be a shame.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Tip:----If you want to date Barret at a later date, consider putting him into your party*before* entering Cosmo Canyon.Drive to the large canyon, and enter Cosmo Canyon, home of Red XIII. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {17} Cosmo Canyon & Cave of the Gi || CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| Treasure: | Elixir, Added Effect Materia, Black M-phone, Ether, X-Potion, |||| | Fairy Ring, Turbo Ether, Gravity Materia, Seraph Comb(Story), |||| | Wizer Staff(Boss Reward). ||||------------| |||| Other: | Turtle's Paradise Flayer No. 4 & No. 5. ||||------------| |||| Fort Condor| |||| Treasure: | 5x Hi-Potion, 5x Hi-Potion. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOWhen you arrive in Cosmo Canyon, answer truthfully that you aren't familiararound this place. Nanaki - the *real* name of Red XIII - gives the green lightand the party is now allowed inside.Tip:----If you want to date Barret (and had him in your party when you entered CosmoCanyon), there's a trick to infinitely boost his affection value towards Cloud.Look for Barret in the room behind Tiger Lily's Weapon Shop and choose "Go on",followed by "Yeah, whatever...". You can now exit and re-enter the room torepeat this procedure. The first reply gives you +3 affection points whenchosen, and the second option doesn't do anything except aborting theconversation. Since it you can infinitely repeat this procedure, this allows youto greatly boost Barret's affection value.Explore the Inn first, which you can enter by the door on the right. Read theTurtle's Paradise Flyer No. 5 upstairs and look for an Elixir in the bedroomcorner to the lower left. Back outside, ignore the item shop accessible fromthe ladder and follow the steps on the left like Nanaki did.Inside, read the Turtle's Paradise Flyer No. 4 next to the weapon shop and feelfree to upgrade your main party's equipment. Make your way up to the next floorand look around the Materia shop that sells HP and MP Plus Materia. These candramatically increase your HP and MP, so they're definitely worth buying.Climb the ladder and head inside the observatory where you'll meet Bugenhagen,Nanaki's 129-year-old grandfather, who uses a green floating machine to getaround places. After the acquaintance, head down and go inside the kitchen tofind Cait Sith. You can talk to him (or any other party member) to form a team.When you've made your choice, go back to Bugenhagen and listen well to histeachings.It appears the Planet is in pain somehow. Return to the campfire outside andspeak to everyone, lastly to Red XIII. Form a party and follow Bugenhagen tothe hall with a large steel door.<Fort Condor Note 6:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Now's the time to do the 5th battle at Fort Condor. You can only travel back tothe eastern continent if you didn't let the buggy break down. Otherwise, thisbattle can never be fought. The prize for your long trip is 5 Hi-Potions, eventhough the game tells you the prize is five "Potion". This is a mis-translation.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Talk to Bugenhagen and climb down the ropes until you reach the cave of the Gi.The undead roam this cave, many of which cast Death-Sentence, an Enemy Skillthat brings a timer of 60 seconds above the inflicted target, dealing Death asit runs out. Try and learn it on your Enemy Skill Materia. While on the subjectof Enemy Skills, take note that Frog Song works wonders around here.Continue right until you get to an area with several smaller caves, which allhouse a weird looking rock. Breaking this open results in a battle, with theexception of the third cave you walk across - it's on your left side as you passby. Breaking that rock opens up a secret entrance that leads to the next part ofthe cave.In the next area, head left and carefully *walk* over the golden substance onthe floor. If you run over the golden goo, Cloud will slip and slam into thewall from which spikes are erected, inflicting actual damage to your HP. Headdown, backtrack to the previous screen and collect the Added Effect Materia fromthe upper path.This Materia works in a similar way the Elemental Materia works, except that youcan now pair status effects into your weapon or armor.Proceed north and head down the stairs to collect the Black M-phone in a chestto the south. Lastly, grab the Ether from a chest to the north before headinginside the next area.You'll get to an intersection with five tunnels. Things are much simpler thanthey seem: The middle tunnel is a dead end, and the two outermost tunnels areconnected. This leaves one tunnel on the left and right, with the one on theright being optional. It leads to a chest with an X-Potion (which will proveextremely useful soon), but you'll have to battle a tough creature calledStinger as you destroy its web.Fortunately there's an easy solution to Stingers. While their Sting Bomb attackdeals enormous amounts of damage, casting Frog Song on these semi-boss enemieswill render them completely harmless! Otherwise, Poison is a decent alternative.Follow the last path and explore the lower left of the screen: Walk through thecave and move Cloud to the right in order to reach a chest with a Fairy Ringinside. Head to the far north of this area and cross through the wall on yourleft to reach another chest with a Turbo Ether.Prepare yourself for a boss fight. Equip the Fire Ring on someone and place theFire-Elemental Materia combination in someone's *armor*. Approach the demon faceand it'll come to life..------------------------------------------------------------------------------.|Name: Gi Nattak (Level: 29) |Weakness: Holy, Restorative ||HP: 5500 |Nullifies: Earth, Gravity, Water ||MP: 200 |-----------------------------------||Exp: 1400 |Status Effect Weaknesses: ||AP: 150 |Slow, Darkness ||Gil: 3000 | ||Drops: Wizer Staff(100%) | ||Steal: --- '-----------------------------------||Attacks: Spear Attack [1 Enemy, Phys Atk, 566.5625 Base Damage] || Drain [1 Enemy, Mag Atk, Cost=1MP, 121.5 Base Damage/Healing] || Aspil [1 Enemy, Mag Atk, Cost=1MP, Absorbs MP, || 40.5 Base MP Damage/Healing] || DeBarrier [1 Enemy, Mag Atk, Cost=12MP, Cures Barrier, MBarrier, || Reflect, Shield] ||------------------------------------------------------------------------------||Name: Soul Fire (x2) (Level: 21) |Weakness: Holy, Wind ||HP: 1300 |Nullifies: Earth, Poison, ||MP: 220 |Gravity, Water ||Exp: 200 |Absorb: Fire ||AP: 10 |-----------------------------------||Gil: 100 |Status Effect Weaknesses: ||Drops: Phoenix Down |Stop, Slow, Darkness ||Steal: --- '-----------------------------------||Attacks: Take Over [Soul Fire will be inside a character, casting Fire2] || Fire2 [1 Enemy, Mag Atk, Cost=22MP, 277.5 Base Damage] ||------------------------------------------------------------------------------||Strategy: Gi Nattak is a powerful boss, but equipment that protects against ||Fire will make this fight a whole lot easier. The Soul Fires can move inside ||your characters, continuously dealing Fire damage while in this state. You do ||not lose control of your characters, however. || ||Since Gi Nattak is an undead enemy, this places you in an advantageous ||situation. Throwing an X-Potion at Gi Nattak will instantly kill the boss. ||Phoenix Downs can also instantly kill it, but only have a 1/4 chance to work. ||Healing items such as Hi-Potions inflict damage to the boss, as does the ||Enemy Skill White Wind (which also inflicts Slow and Darkness on the boss). ||With all these options you shouldn't have any problems with Gi Nattak. |'------------------------------------------------------------------------------'Grab the Gravity Materia after battle and exit to the north. Red XIII now learnsthe truth behind his father Seto. Enjoy the incredible scenes and continue yourjourney afterwards. You'll find that the buggy has been repaired if it brokedown earlier.Note: Red XIII receives the Seraph Comb after these events. This is a *very* powerful weapon with 68 Atk, making Red XIII a wise choice as a party member.<Fort Condor Note 7:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~After finishing the Cave of the Gi, return to Fort Condor to do another battle.Again the reward is 5 Hi-Potions, even though the game says five "Potion".~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Trivia: After the buggy has been fixed, repeatedly talk to the mechanic who fixed it and you'll get the option of giving him 1000 Gil. Doing so will prompt him to tell you the secret location of the Elixir you already found by use of this guide, but this is an other way of getting to know this. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {18} Nibelheim & Shinra Mansion || CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| Treasure: | Luck Source, Elixir, Turbo Ether, Platinum Fist, 1 Gil, |||| | Luck Source, Silver M-phone, Twin Viper, Enemy Launcher, |||| | Magic Source, Destruct Materia, Odin Materia, Cosmo Memory |||| | (Boss Reward). ||||-----------| |||| Key Items:| Key to the Basement. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO<Perfect Game Note 14:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Now is essentially your first chance to steal Vagyrisk Claws from Bagrisks.The Vagyrisk Claw is an elusive item, and Bagrisks themselves are fairly hardto find on their own as well.These green, serpent-like creatures are only found on dirt/rocky areas on theWorld Map in this area, but are not found in the dirt areas around the actualcanyon, thus excluding all places with an amber glow.Head west from Cosmo Canyon all the way until you reach a small area of dirtthat does qualify, and look around for Bagrisks. Stealing a Vagyrisk Claw froma Bagrisk isn't an easy task, however. As a matter of fact, your chances willnever be any higher than 4.23% chance of stealing a Vagyrisk Claw, and this iswith a Character at Lvl 11. You'll usually steal Softs from Bagrisks instead.Note that Level 77 is the very last level you can steal a Vagyrisk Claw fromBagrisks. Level 78 and higher will not allow it, and for those planning ahead,equipping the Steal Glove will nullify your chances no matter what your levels.Your goal is to steal 99 of them! Obviously, using the W-Item trick as describedwill help you achieve this more easily. In that case, stealing one Vagyrisk Clawis sufficient enough.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Cross the northern river and enter Nibelheim, Cloud and Tifa's hometown. Huh!?Wasn't this place burned down five years ago by Sephiroth? Something fishy isgoing on.. Let's do some exploring.Enter the first house on the left. The inn keeper is telling a story that israther inconsistent with the one Cloud told the team, so which one is true?Talk to the man in a black cape in the back and you'll receive a Luck Source.Head into the house next to the inn and speak with the black-caped figure nearthe fireplace to get an Elixir. Back outside, going clockwise, head insideCloud's house for a short scene. In Tifa's house, the black-caped figurein the back will give you a Turbo Ether. The one upstairs nets you a PlatinumFist. While you're here, play the piano and try to recall the tune from theflashback.Here's how it goes: X, Square, Triangle, R1+Triangle, R1+Square, X, Square,Triangle, R1+X, O, X, Square, X and press start to end.If you do this several times you'll randomly receive Tifa's secret savings of1 gil. The very last house has two black caped kids living upstairs, and one ofthem gives you a Luck Source.The Shinra Mansion (Optional) {OPT-5}:--------------------------------------Head inside the Shinra Mansion and give someone a Peace Ring to protect themagainst Confusion. Dorky Faces use an attack which causes Confusion, and theyaren't wary of using it often. As for the Jersey enemy, try and learn the greatEnemy Skill ???? from them. They will never use this attack after being attackedonce, so don't do anything during battle until you've learnt the skill.The ???? Enemy Skill is another oddball. It does damage based on how much damageyou incurred: Max HP - Current HP = Damage. In other words, if your Max HP is1000 and you only have 1 HP left, then ???? will inflict 999 damage. It isconsidered a physical attack, and it can be extremely powerful and helpful whenyou're about to get your ass handed to you.There are quite a few things for you to do in the Shinra Mansion. Let's startwith finding the regular treasure. From the main hall, head into the room on theright and grab the Silver M-phone in the next screen. Back at the main hall,enter through the northern door and collect the Twin Viper from a chest. Goupstairs and find an Enemy Launcher in a chest on the left section of themansion. The upper room contains a safe, but we'll get to that in a moment.Continue to explore the right section of the mansion and grab a Magic Sourcefrom the chest before heading to the basement by the secret entrance. Enter thelibrary in the basement where you'll meet Sephiroth once again. He's quick toleave the team behind, but also throws the Destruct Materia at you.You can either depart for Mount Nibel at this time, or you can do several highlyrewarding optional things. So, you want to know how to open up that safe in theleft section of the mansion? There are several hints scattered all over theplace which reveal the numbers of the safe. The small room next to the entrancehints at this.Hint 1 leads to the back of the lid, of the chest where you found the EnemyLauncher in, nearby the safe. It says: (1) 'Right 36'.Hint 2 leads to the floor near the piano. The piano is found in the area northfrom the main hall, in the room to the left. It says: (2) 'Left 10'.Hint 3 leads upstairs, to the right part. It tells you to take a specific amountof steps - instead, just look around the entrance of the room with the chestthat held the Magic Source and tap the circle button. You should find the nextclue around there. It reads: (3) 'Right 59'.Hint 4 is actually not a visible option, but you can select it, and it just saysthe number right away: (4) 'Right 97'.Now you have the combination of the safe:(1) Right 36, (2) Left 10, (3) Right 59, (4) Right 97.Now is a good time to save your game and heal up. When you're ready, go to thesafe and unlock it. You only have 20 seconds to do this, so you've got to befast. It is important to note that you CANNOT go past ANY of the numbers at anytime or your attempt will fail. It might take you a couple of tries, but whenyou get it right the safe opens and it's time for a boss fight.<Perfect Game Note 15:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~There's an important point to take note of here. Since Lost Number drops theunique and (normally) non-duplicatable 'Cosmo Memory', you'll want toduplicate it by means of a glitch that allows you to fight bosses twice. Inorder to do this you must skip a random battle by opening the menu the instantthe game wants to give you a random encounter on a field map. More informationcan be found in section {AP-4}, under the repeating boss glitch paragraph.In short, you'll want to save outside on the world map and enter the mansionby running as efficiently towards the boss (take the shortest route). Note whenyou run into an encounter, then reload your save game and run down the samepath. You'll notice that the encounter happens at the same spot (if all you didwas running in the most efficient way possible - no opening menus or anything).This allows you to skip that battle more easily and then proceed to Lost Number.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.------------------------------------------------------------------------------.|Name: Lost Number (Level: 35) |Nullifies: Gravity ||HP: 7000 |-----------------------------------||MP: 300 |Status Effect Weaknesses: ||Exp: 2000 |Poison, Stop, Slow, Paralysed, ||AP: 80 |Darkness ||Gil: 2000 | ||Drops: Cosmo Memory(100%) | ||Steal: --- '-----------------------------------||Attacks: 1st Form: || Punch [1 Enemy, Phys Atk, 341 Base Damage] || Bolt2 [1 Enemy, Mag Atk, Cost=22MP, Lightning, 525 Base Damage] || || Magical Form: || Tentacle [1 Enemy, Phys Atk, 852.5 Base Damage] || Aspil [1 Enemy, Mag Atk, Cost=1MP, 40.5 Base Damage/Healing] || Bolt [1 Enemy, Mag Atk, Lightning,, 270 Base Damage] || Bolt2 [1 Enemy, Mag Atk, Cost=22MP, Lightning, 675 Base Damage] || Quake [1 Enemy, Mag Atk, Cost=6MP, Earth, 371.25 Base Damage] || Quake2 [1 Enemy, Mag Atk, Cost=28MP, 810 Base Damage] || Bio [1 Enemy, Mag Atk, 337.5 Base Damage, Can inflict Poison] || Bio2 [1 Enemy, Mag Atk, 708.75 Base Damage, Can inflict Poison] || || Physical Form: || Punch [1 Enemy, Phys Atk, 905 Base Damage] || Lost Blow [1 Enemy, Phys Atk, 2828.125 Base Damage] ||------------------------------------------------------------------------------||Strategy: This is by FAR the strongest boss you've encountered so far, so ||you're in for a challenge. The most important event of the battle is Lost ||Number's transformation, which occurs when the demonic creature loses half ||of its HP (3500 HP). It will either change into its red magical counterpart ||(if the last attack you hit it with was magical), or change into its purple ||physical half (when your last attack was physical). || ||Both forms are tough, but the physical form is considerably tougher and can ||easily deal 2500 damage with its blows. It is highly recommended that you use ||magical attacks until the creature changes into its magical form, and then ||finish it off with physical attacks and Limit Breaks you'll have built up. || ||Immediately cast Big Guard and try to keep this up during the battle. It helps||to inflict several status effects on Lost Number, with which Cross-slash, ||Seal Evil and Choco-Mog can help you. While the creature is frozen it can ||not transform, so you might find that beneficial. As usual, Beta and Aqualung ||inflict solid amounts of damage, and White Wind allows you to heal your entire||party quickly. |'------------------------------------------------------------------------------'Lost Number drops Cosmo Memory, Red XIII's ultimate Level 4 Limit Break. Thiscan most likely not be learnt yet as all his other six Limit Breaks need to belearned first. The Odin Materia also pops out of the safe, together with the Keyto the Basement.Head down the basement and unlock the previously locked door. Open the coffinand have a chat with former Turk Vincent, who appears to have been slumberinginside this chamber for decades. Make sure you ask him who is he is and you'llget to name him. He will join you when you finally depart.Tip: Like Barret and Yuffie, Vincent is a long range character. To benefit from this ability, place Vincent in the back row. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {19} Mount Nibel || CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| Treasure:| Rune Blade, Plus Barrette, Powersoul, All Materia, Elixir, |||| | Elemental Materia, Sniper CR, Counter Attack Materia, |||| | Jem Ring(Boss Reward). ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOMount Nibel is a large complex of dangerous passageways through high, eeriemountains. The first path is rather straightforward and only the Rune Blade canbe picked up from the first small mountain at the intersection. When you'venearly reached the bridge, climb the mountain on your right and collect the PlusBarrette. These weapons both grant Double Materia Growth.Continue over the bridge until you get to a new area with five pipes. They areall numbered, the rightmost pipe is #1 and the leftmost pipe is #5. Beforesliding down any of the pipes, walk down regularly first and have Cloud lowerone of the ladders. This is crucial if you're planning to backtrack later.In either case, sliding down pipe #2 allows you to collect the Powersoul, andsliding down #4 leads to an 'All' Materia. Ignore the big blue scorpion for nowand exit the screen south. Jump off the ledge and enter the cave down below.If you encounter a Dragon in this area, take your time to steal a Gold Armletfrom it. With 46 Defense and 4 slots (2x2 linked) it is the best armor at thispoint in the game. Dragons also use the Flame Thrower Enemy Skill, in case youhadn't learnt it yet on all of your Enemy Skill Materia.Make your way to the end of the cave and grab the Elixir from the chest, whichcan be reached by backtracking through a cave on the left side of the area. Inthe next screen, simply collect the Elemental Materia and continue to the nextcave. Grab the Sniper CR from a chest here; This is an excellent weapon to pairwith the Deathblow Materia as it has a 255% accuracy by default. Continue tothe reactor and walk past it until you reach the boss area once again.Save your game and prepare for the upcoming boss battle. Equip one of yourcharacters with the Bolt Ring and protect the other two characters by equippingthe Lightning-Elemental and Ramuh-Elemental Materia combos in their armorsrespectively (you should have access to two Elemental Materia at this point).If you use Vincent, never use his Limit Break as it'll heal the Materia Keeper.Lastly, and this is fairly important, give your characters your two Enemy SkillMateria in order to learn the skill Trine..------------------------------------------------------------------------------.|Name: Materia Keeper (Level: 38) |Absorb: Fire ||HP: 8400 |Nullifies: Gravity ||MP: 300 |-----------------------------------||Exp: 3000 |Status Effect Weaknesses: ||AP: 200 |Poison, Stop, Slow, Paralysed, ||Gil: 2400 |Darkness ||Drops: Jem Ring(100%) | ||Steal: --- '-----------------------------------||Attacks: Keyclaw [1 Enemy, Phys Atk, 514 Base Damage] || Big Horn [1 Enemy, Phys Atk, 514 Base Damage] || Hell Combo [1 Enemy, Phys Atk, 889.5 Base Damage] || Trine [All Enemies, Mag Atk, Cost=20MP, Lightning Element, || 637.5 Base Damage]; || Cure2 [1 Ally, Mag Atk, 1070 Base Healing] ||------------------------------------------------------------------------------||Strategy: The Materia Keeper has a solid amount of HP and its Trine attack ||deals around 600 damage to unprotected members. Its other attacks generally ||inflict between 500 and 900 damage, so all the more reason to keep Big Guard ||up during the fight. || ||Poison the Materia Keeper at the start of the fight and attempt to Stop it ||temporarily with the Choco-Mog Summon. Use any paralyzing Limit Breaks if you ||have access to them and resort to hard hitting spells and attacks afterwards. |
| ||Aqualung always deals a decent amount of damage, but stay away from Fire-based||attacks, including Beta. The boss absorbs Fire, so those won't do you any ||good. Once you've learned Trine, using it against the boss isn't a bad idea. || ||When the Materia Keeper gets low on HP it will attempt to postpone its ||inevitable death by casting Cure 2 on itself. This is a sign that the boss ||will fall after a few more blows. If you ever get low on HP yourself, resort ||to either White Wind or Cure. |'------------------------------------------------------------------------------'Grab the Counter Materia it was keeping and exit Mount Nibel. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {20} Rocket Town || CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| Treasure: | Power Source, Yoshiyuki, Drill Arm, Edincoat (Boss Reward). ||||------------| |||| Fort Condor| |||| Treasure: | Superball. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOBack on the World Map, head west around the mountains and continue north untilyou reach Rocket Town.The first two houses are the weapon shop (left) and the inn (right). The Weaponstore also sells accessories and Gold Armlets. The house on the very left of thetown contains nothing in particular, and the house with the old man standing infront of it is the Item shop. Talk to the old man several times and look at therocket together to receive the Yoshiyuki, a sword for Cloud with only 2 slots.This powers up when party members are KO'd. If one character is KO'd it deals 2xdamage and if two characters are KO'd it deals 3x damage. You'll soon be able tomake good use out of this sword.The Item shop also sells the Barrier, Exit and Time Materia. We don't recommendbuying the Barrier Materia as you already have the Big Guard Enemy Skill. TheExit Materia can be useful as it allows you to escape battles more easily.Go back outside and enter the house to the far right. Check the back to find aPower Source inside a chest. Explore the remaining house on the upper right oftown and collect the Drill Arm from the chest. Enter the backyard and the teamfinds a perfectly working plane there. A woman named Shera spoils the fun andtells the team to speak with the captain if they intend to borrow it.<Fort Condor Note 8:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Before doing anything else, exit Rocket Town once you've checked out the TinyBronco in the backyard. It's a *long* trip back, but the reward is decent.You'll receive the 'Super Ball', which is actually the Superball, a weapon withhigh attack power and no slots for Yuffie.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~The captain (Cid) is busy in his rocket. After speaking with Cid, head back tohis house and you'll find that Shinra has arrived as well! Shera will call Cloudback inside as this might be the only chance to steal the Tiny Bronco. Palmeralready got his eyes on the Tiny Bronco, so you're in for a little fight..------------------------------------------------------------------------------.|Name: Palmer (Level: 38) |Nullifies: Gravity ||HP: 6000 |-----------------------------------||MP: 240 |Status Effect Weaknesses: ||Exp: 1800 |Poison, Stop, Slow, Paralysed, ||AP: 98 |Darkness ||Gil: 5000 | ||Drops: Edincoat(100%) | ||Steal: --- '-----------------------------------||Attacks: Mako Gun [1 Enemy, Mag Atk, Cost=22MP, || either Ice, Lightning, Fire Element, 472.5 Base Damage] ||------------------------------------------------------------------------------||Strategy: Palmer's a breeze compared to the last few bosses you've fought. ||He only attacks with his Mako Gun, which inflicts around 450 damage. Start off||with Big Guard and summon Choco-Mog to Stop Palmer. Paralyzing or poisoning ||him works equally well, but in the end it's just a matter of spanking Palmer ||with powerful attacks until he makes his unfortunate, unsuccessful escape. |'------------------------------------------------------------------------------'The Tiny Bronco suddenly takes off! After a very short flight it appears theplane can only be used as a boat in shallow water. Cid joins the party, whichcompletes your party (that is, if you've gotten Vincent and Yuffie).With the Tiny Bronco you can reach a lot more places on the World Map than youcould before. The next section goes over the possibilities.And as the saying goes: "Cid has a TINY Bronco, if you know what I mean..." Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {21} Optional things with the Tiny Bronco || CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO=-*=-*=-*=-*=-oO|| Treasure: | Kjata Materia, Mythril, Great Gospel. ||||------------| |||| Fort Condor| |||| Treasure: | 3x Turbo Ethers. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOWutai:------You'll initially be very close to the Wutai continent. If you want to do thissidequest right away, skip ahead to the Wutai section. The game prefers thatyou do some other things first, though.Bone Village & Kjata Materia:-----------------------------It's possible for you to go to Bone Village with the Tiny Bronco. You'll gethere quite soon actually, but you can get some useful items that you might wantsooner. Bone Village is located on the north continent. If you bring up thelarge map you shouldn't have a problem finding it. Sail all the way aroundeither the western or eastern continent to reach the beach where you can debark.In Bone Village, talk to the digging man near the entrance. He has some usefulinformation regarding where you'll want to go. The foreman sitting near thesmall building sells things. His best piece of equipment is arguably the RuneBangle, which is the best Double Growth armor in the game. While the DiamondBangles he sells are better in terms of defense, the choice is up to you.You can actually enter the sleeping forest already, even though you can'tactually cross it completely. In the screen with the top view, carefully lookfor a red orb appearing and vanishing along the sides of the forest. You'll haveto be quick and lucky to grab it: It's the Kjata Summon Materia.Note: The Kjata Summon is powerful, but it has a big disadvantage from its multi-elemental properties. It deals Fire, Ice and Lightning damage, so if an enemyabsorbs, nullifies or halves any of these, the spell will inflict much lessdamage than it should. Unfortunately the Materia doesn't grant any elementswhen paired with the Elemental Materia either, so you can't take early advantagefrom any Elemental protection either.The Weapon Dealer & Great Gospel:---------------------------------Back on the World Map, return to the Gold Saucer area and enter the single housenearby Gongaga. Travel by the river running through the western continent toreach it faster. The weapon dealer living here knows a great deal about theKeystone you're looking for, but he sold it to Dio, the owner of the GoldSaucer. The weapon dealer is also looking for a material called Mythril. If youalready have this in your possession you can skip the following paragraphs.Remember the sleeping man in the cave on the eastern continent? If not, we'llrefresh your memory: There is a cave beyond a river near the Mythril Mines onthe eastern continent that can currently only be reached by using the buggy tocross it. You can't access it with the Tiny Bronco. In this cave a sleeping mancan tell you either how many times you've fought battles, how many times youhave escaped, or that large Materia needs high level Materia..What use is this to us? If the last two digits of the number you have fought arethe same, the man will wake up and give you an item. If the numbers are odd(11,33,55,etc) you will get the Key Item 'Mythril', which the weapon dealerrequires. If the last two numbers are even (00,22,44,etc) you'll get a BoltRing, an accessory that nullifies all Lightning attacks.Get the Mythril and go back to the weapon seller's house. Give it to him andhe'll let you open up either the small box upstairs, or the large boxdownstairs. The large box holds a Gold Armlet, the small one contains GreatGospel, Aeris' final Limit Break. Needless to say you should go for the smallbox. Furthermore, now is the very best time to teach Aeris this Limit Break,which requires here to learn all other Limit Breaks as well. It grants thepeerless status to all party members for a short period of time, and Aeris isthe only character that can ever cast this status.Note that it is possible to infinitely reclaim a piece of Mythril from theSleeping Man, as long as you choose the small box containing Great Gospel. Southeastern Isles:-------------------You can also explore a new continent on the south east. It's an excellenttraining area, especially the beaches with Sea Worms from which you can stealDragon Scales, a powerful battle item. Speaking of which, it is an excellentidea to backtrack to the long bridge on Mount Corel and steal several Right Armsfrom Bombs here. This will come in handy soon.Omnislash:----------Now is the first time you can purchase Omnislash, Cloud's final Limit Break,from the Battle Square at the Gold Saucer. It costs a whopping of 51200 BP atthis time, so make sure you have plenty of GP before entering the arena. It isimportant to note that checking the Keystone in Dio's showroom will advance thestory automatically.<Fort Condor Note 9:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~This Fort Condor battle is available as soon as you get the Tiny Bronco. Thereward is three Turbo Ethers.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {OPT-2} Wutai || CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| Treasure:| Magic Shuriken, Hairpin, MP Absorb Materia, Swift Bolt, Elixir, |||| | Dragoon Lance, Peace Ring(Boss Reward), HP Absorb Materia, |||| | Power Source, Guard Source, Speed Source, Magic Source, ||||----------| Mind Source, Luck Source, Megalixir. |||| Other: | Turtle's Paradise Flyer No. 6, Turtle's Paradise Contest Sign. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oONote: The Wutai Sidequest can be done on Disc 1 & 2. After you parachute into----- Midgar on Disc 2, this quest becomes unavailable. The Wutai Pagoda quest can always be done, even on Disc 3.Tip: Before you attempt this optional quest, which you are likely going to do---- after you've just gotten the Tiny Bronco, make sure you got a decent supply of Hi-Potions, Ethers and Tents. You'll soon enough find out why.Tip: The game prefers that you head to the Temple of the Ancients first. We---- can deduct this from the fact that many "slotless" weapons - that is weapons without slots that have a high attack rating, a higher hit %, and a critical hit bonus - can only be found there (or bought on disc 2 in Junon, but that is irrelevant in this context). Furthermore, the Gigas Armlet you win from the final boss in the Temple of the Ancients also raises Strength with 30 points.Head over to the large stretched continent to the west and debark the TinyBronco at the southern part on the beach. Head for the large bridge and you'llbe interrupted by Yuffie.. After a short scene you'll be forced to fight anAttack Squad. They're not as easy as they should be.. not in the least placebecause.. your Materia is missing! Yuffie stole your materia and there's nogoing back.Note: Yuffie will not necessarily take all of your Materia as she can only hold so much herself - she'll take precious Materia over common ones in the following order (see table): .----------------.--------------.----------. |Master Summon |HP<->MP |Luck Plus | |Knights of Round|Morph |Magic Plus| |Master Command |Steal As Well |Speed Plus| |Master Magic |Added Cut |Enemy Lure| |Bahamut ZERO |Final Attack |All | |W-Summon |Manipulate |HP Plus | |W-Magic |Sneak Attack |MP Plus | |Mega-All |Added Effect |Cover | |Counter |Comet |Destruct | |Typhon |Elemental |Gravity | |Hades |Throw |Time | |Quadra Magic |Leviathan |Barrier | |Mime |HP Absorb |Exit | |Magic Counter |MP Absorb |Transform | |Ultima |Odin |Mystify | |Shield |MP Turbo |Seal | |Full Cure |Titan |Revive | |Neo Bahamut |Ramuh |Earth | |Phoenix |Deathblow |Poison | |Enemy Skill |Ifrit |Sense | |Double Cut |Gil Plus |Steal | |Slash-All |Counter Attack|Heal | |Exp Plus |Shiva |Restore | |Alexander |Long Range |Lightning | |Kjata |Pre-emptive |Ice | |Bahamut |Chocobo Lure |Fire | |W-Item |Choco/Mog |Underwater| |Contain |Enemy Away | | '----------------'--------------'----------'Note: Read the table from top to bottom, left to right. Start at Master Summon, followed by Knights of Round. The Contain Materia is followed by HP<->MP, and the Enemy Away Materia is followed by Luck Plus.Tip: Now that your Materia is gone you can change your equipment to balance---- things somewhat. Give Cloud the Yoshiyuki, which is very powerful when allies get KO'd (2x power for one KO, 3x power for two KO). Give Red XIII the Seraph Comb. For all other characters, give them the weapon with the highest attack rating. If you completed the Temple of the Ancients then give them the non-slots weapon, which are ideal for this part. These weapons not only have a high attack ranking, they also have a higher hit % and a critical hit bonus. The Gigas Armlet boosts Strength +30. If you have any Champion Belts, those also raise Strength (and Vitality) +30. Lastly, Power Wrists raise Strength +10.Cross the two bridges and enter the valley. You'll have to cross one lastbridge after which you can continue straight north until you reach Wutai.Wutai:------You'll spot Yuffie right away. Chase her over the two small bridges and read thesign on the building with the large pot next to it. This is the Turtle Paradiseflyer contest, and you should probably have read most of the flyers by now.Enter the pub and you'll run into the Turks.. who are on vacation and rather notspoil their holiday.Head northwest to enter a different part of town. The house on the right has abedroom in which you can sleep for free, and you can spot a secret entranceon the left of this room which leads to a chest with a Magic Shuriken. The areaon the right side of the house contains another secret entrance that leads toa chest with a Hairpin.Talk to the man in the nearby room several times, and it turns out to beYuffie's father! Don't bother chasing Yuffie - it's a dead end. Head back to thefirst part of town and enter the house next to the Save Point. Here, grab the MPAbsorb Materia from the chest, which is immediately stolen from you by Yuffie!Where could she be this time? Explore the house near the town entrance and talkto the people inside. Hmm, something's fishy here. Check the screen on the leftand chase Yuffie outside. Next, inspect the suspiciously wiggly pot at the pub.Looks like you've finally nailed her!Follow Yuffie back to her house and check the 6th flyer for the Turtle Paradisecontest. Flip either lever and you'll discover that Yuffie cannot be trustedunder any circumstances. Free your members and head for the area with the pagodaonce more.Here, check the large bell on the left and ring it to reveal a secret door.What's going on? As you exit the place, collect the Swift Bolt and Elixir fromthe chests. The Don is quick to escape, leaving the team behind to battle anAttack Squad. Back outside, inquire with Reno to get a clue where to go next.Travel to the Save Point and put Barret in your party. Go north to explore theDa-Chao statues. Follow Reno and Rude, head up at the intersection and walkaround the head of the statue to the next screen. Here, talk to Rude and enterthe cave to find the Dragoon Lance, a great weapon for Cid. Remember this cavefor later, and go back outside.You may want to build up your Limit Breaks, and it is highly recommended to setBarret's Limit Break at Level 1 and fill it up. Alternatively, if you alreadyhave Aeris' her 3-1 Limit Break Planet Protector, be sure to put her in yourparty to make good use of this Limit Break (which inflicts Peerless on allparty members, rendering them invulnerable for a short while).Tip: If you have Red XIII in your party, consider equipping him with the Hairpin and putting him in the back row (Hairpin is a long range weapon).When you're all ready, head south to find Corneo. He's not about to give up without a fight and summons his beloved pet Rapps..------------------------------------------------------------------------------.|Name: Rapps (Level: 39) | ||HP: 6000 |Status Effect Weaknesses: ||MP: 300 |Stop, Slow, Darkness ||Exp: 3200 | ||AP: 33 | ||Gil: 20000 | ||Drops: Peace Ring(100%) | ||Steal: --- '-----------------------------------||Attacks: Aero3 [1 Enemy, Mag Atk, Cost=50MP, 1762.5 Base Damage] || Wing Cut [1 Enemy, Phys Atk, 526 Base Damage] || Scorpion's Tail [1 Enemy, Phys Atk, Can inflict Poison, || 526 Base Damage] ||------------------------------------------------------------------------------||Strategy: Rapps is a tough boss with no real weakness. The main difficulty of ||this fight lies in the fact that you have no Materia. If you filled up ||Barret's Limit Break beforehand, immediately select Mindblow to deplete Rapps'||MP: This prevents it from casting its powerful Aero3 spell. That spell ||usually inflicts around 1700 points of damage, so it's important to move that ||out of the way. Alternatively, have Aeris use her Planet Protector Limit Break||- that is, if you have it - to render your party peerless for a short, but ||potentially crucial amount of time. || ||If Cloud has the Yoshiyuki equipped he'll deal solid damage, especially if any||other party members are KO'd. Right Arms or S-mines deal great damage, as do ||Dragon Scales or other battle items you might have in your inventory. || ||Keep your party alive and well with Hi-Potions and X-Potions, and damage Rapps||with Limit Breaks. If you don't have Mindblow - which puts you in a rough ||scenario to say the least - play extremely defensively. Immediately revive any||fallen allies and heal everyone with Hi-Potions. Rapps can only use Aero3 up ||to six times, since this spell costs him 50 MP per casting, and he only has ||300 MP in total. With Aero3 out of the way the boss isn't entirely defenseless||but at least less dangerous. |'------------------------------------------------------------------------------'Trivia: Rapps is the buddy of Aps, whom you defeated back in Midgar's sewers. Interestingly enough, Aps was named after Abzu, a primeval deity from Babylonian mythology, who was loved by an other deity called Tiamat. Inthat fashion it certainly would not be out of place to name Rapps by itsproper name, Tiamat.After beating Rapps, the Turks are quick to save the day and deal with Corneo.Since they agreed on a truce, the team is left alone for now.Yuffie will finally give you all your Materia back, although your setup will becompletely messed up. She'll also give you the MP Absorb Materia back.New Enemy Skills:-----------------Back on the World Map it's a good time to learn several useful Enemy Skills.Magic Hammer can be learned from Razor Weed, found on the green plains, and youcan learn Death Force from Adamantaimai, the turtles on the beach.Magic Hammer drains 100 MP from the target, giving it back to the caster at theexpense of only 3 MP, while Death Force grants immunity to sudden death spellsfor the remainder of a battle or until the character is KO'd. You can also stealAdaman Bangles from Adamantaimai, an armor with an extremely high defense ratingof 93, but with only two slots.Loose ends in Wutai:--------------------Head back to Wutai and enter the cat house next to Yuffie's. You'll now findthat the stairs are no longer blocked by one of many kittens and that you cangrab the HP Absorb Materia from a chest.Give the local weapon store a visit too. They're much more willing to sellweapons now, which might be slightly better than what you're currently using.Also stop by the Turtle Paradise Pub. If you've read all six Flyers throughoutthe world, AND the contest sign outside the pub, talk to the owner behind thecounter and he'll give you your reward: a Power Source, Guard Source, SpeedSource, Magic Source, Mind Source, Luck Source, and a Megalixir. Not bad at all! Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {OPT-3} The Wutai Pagoda || CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| Treasure:| X-Potion(Boss Reward), Turbo Ether(Boss Reward), |||| | Ice Ring(Boss Reward), Elixir(Boss Reward), |||| | All Creation(Boss Reward), Leviathan Materia. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oONote: The Wutai Pagoda quest can always be done, even on Disc 3. You obviously must have recruited Yuffie, however.Have Yuffie in your party and go to the Wutai Pagoda. Here she must faceseveral opponents in order to climb the Pagoda and attain the power of the WaterGod. In other words, it's time for a series of boss fights. Equip the Choco/Mog-Elemental Materia combo in Yuffie's weapon for the first fight..------------------------------------------------------------------------------.|Name: Gorki (Level: 30) |Nullifies: Earth, Gravity ||HP: 3000 |Weakness: Wind ||MP: 150 |-----------------------------------||Exp: 1500 |Status Effect Weaknesses: ||AP: 50 |Poison, Stop, Slow, Paralysed, ||Gil: 0 |Darkness ||Drops: X-Potion(100%) | ||Steal: --- '-----------------------------------||Attacks: Barrier [1 Ally, Mag Atk, Cost=16MP, Inflicts 100% Barrier] || Regen [1 Ally, Mag Atk, Cost=30MP, Inflicts 100% Regen] || Reflect [1 Enemy, Mag Atk, Cost=30MP, Inflicts 100% Reflect] || Demi2 [1 Enemy, Mag Atk, Cost=33MP, Gravity Element, || Damage=Target's HP/2] || Dive Kick [1 Enemy, Mag Atk, Damage = MaxHP/4] ||------------------------------------------------------------------------------||Strategy: Being the first guardian of the pagoda, Gorki is a fairly tough ||opponent to start with. Immediately cast Haste or Big Guard and start to ||deplete his HP with Magic Hammer, preventing him from casting protective magic||on himself. || ||His damaging attacks are fractions of your HP, and especially his Dive Kick is||an attack to watch out for. Quickly dispatch Gorki with physical attacks - ||especially if you placed the Choco-Mog-Elemental combination in your weapon as||the Wind element doubles your damage, or pummel him with Beta and Aqualung. |'------------------------------------------------------------------------------'And up to the second floor we go. Here you face Shake..------------------------------------------------------------------------------.|Name: Shake (Level: 32) |Nullifies: Gravity ||HP: 4000 |-----------------------------------||MP: 180 |Status Effect Weaknesses: ||Exp: 2200 |Poison, Stop, Slow, Paralysed, ||AP: 50 |Darkness ||Gil: 0 | ||Drops: Turbo Ether(100%) | ||Steal: --- '-----------------------------------||Attacks: Beak [1 Enemy, Phys Atk, 284 Base Damage] || Rage Bomber [1 Enemy, Phys Atk, 710 Base Damage, Can inflict Fury, || Used as Counter Attack] ||------------------------------------------------------------------------------||Strategy: This is an easy fight. Start with Big Guard as usual, then pummel ||Shake with powerful magic while keeping your HP up. Rage Bomber is an annoying||counter attack after which you'll want to heal. |'------------------------------------------------------------------------------'You'll face Checkov on the third floor - don't forget to heal up and equipYuffie with the Jem Ring, which prevents Paralyse..------------------------------------------------------------------------------.|Name: Checkov (Level: 34) |Nullifies: Gravity ||HP: 5000 |-----------------------------------||MP: 210 |Status Effect Weaknesses: ||Exp: 1500 |Poison, Stop, Slow, Paralysed, ||AP: 50 |Darkness ||Gil: 0 | ||Drops: Ice Ring(100%) | ||Steal: --- '-----------------------------------||Attacks: Absorb [1 Enemy, Phys Atk, 296 Base Damage] || Stare Down [1 Enemy, Mag Atk, Cost=5MP, Causes 100% Paralysed] ||------------------------------------------------------------------------------||Strategy: The Jem Ring takes care of Stare Down, so all you need to do is ||deplete Checkov's HP. Big Guard allows you to finish this battle faster, and ||inflicting Poison on him speeds things up even more. |'------------------------------------------------------------------------------'The fourth floor is home of Staniv, who is probably surprised to see someonemaking it this far..------------------------------------------------------------------------------.|Name: Staniv (Level: 36) |Nullifies: Gravity ||HP: 6000 |-----------------------------------||MP: 240 |Status Effect Weaknesses: ||Exp: 3600 |Poison, Stop, Slow, Paralysed, ||AP: 50 |Darkness ||Gil: 0 | ||Drops: Elixir(100%) | ||Steal: --- '-----------------------------------||Attacks: Ironball [1 Enemy, Phys Atk, 385 Base Damage] || Iron Attack [1 Enemy, Phys Atk, 770 Base Damage, || Used as Counter Attack] || War Cry [1 Enemy, Mag Atk, Cost=4MP, Causes 100% Sadness] ||------------------------------------------------------------------------------||Strategy: Staniv is a weak boss to say the least. Open with Big Guard and ||finish him off while keeping an eye on your HP. |'------------------------------------------------------------------------------'The last boss is Godo, Yuffie's father. He'll start the battle right away, soread the note below first and come prepared.<Perfect Game Note 16:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~You might want to wait with beating Godo until you've got all 4 Enemy SkillMateria. That way, you can learn the skill Trine on the remaining ones thatdon't have it yet. Without Godo, the maximum amount of Enemy Skill Materia youcan complete is three, and the fourth can never obtain Trine from any otherenemy. The reason for this is because you can't learn Enemy Skills from enemiesin the Gold Saucer Battle Square.There's another important point to take note of here. Since Godo drops theunique and (normally) non-duplicatable 'All Creation', you'll want toduplicate it by means of a glitch that allows you to fight bosses twice. Inorder to do this you must skip a random battle by opening the menu the instantthe game wants to give you a random encounter on a field map. More informationcan be found in section {AP-4}, under the repeating boss glitch paragraph.In fact, you'll have to get 99 All Creations this way by winning the firstbattle and losing the second. Yuffie needs to learn the limit break while you'recollecting All Creations, otherwise you'll end up missing one copy (meaningyou will only have 98 instead of 99). Incidentally (and ironically), this alsomeans Yuffie can destroy Godo with her ultimate Limit Break that he himselfgives her!~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.------------------------------------------------------------------------------.|Name: Godo (Level: 41) |Normal: Gravity ||HP: 10000 |-----------------------------------||MP: 1000 |Status Effect Weaknesses: ||Exp: 5000 |Poison, Stop, Slow, Darkness ||AP: 60 | ||Gil: 40000 | ||Drops: All Creation(100%) | ||Steal: --- '-----------------------------------||Attacks: Beast Sword [1 Enemy, Phys Atk, 337 Base Damage] || Drain [1 Enemy, Mag Atk, 193.5 Base Damage] || Cure2 [1 Ally/Enemy, Mag Atk, Cost=24MP, 1286 Base Healing, || Used as Counter Attack when under 40% of Max HP, || Used on Yuffie when she us under 20% of Max HP] || Trine [All Enemies, Mag Atk, Cost=20MP, Lightning Element, || 1096.5 Base Damage] || Sleepel [1 Enemy, Mag Atk, Cost=8MP, Can inflict Sleep] || Mini [1 Enemy, Mag Atk, Cost=10MP, Can inflict Small] || Bio2 [1 Enemy, Mag Atk, Cost=36MP, Poison Element, || Can inflict Poison]; || Demi3; [1 Enemy, Mag Atk, Cost=48MP, Gravity Element, || Damage = HP * 3/4] ||------------------------------------------------------------------------------||Strategy: Godo has *one* major weakness, which is Gravity. A few castings of ||the Enemy Skill Laser, or alternatively Demi/Demi2 will considerably hurt him.||A few powerful spells along with Poison make this a rather easy fight, as long||as you keep Big Guard and your HP up. |'------------------------------------------------------------------------------'For beating Godo you receive All Creation, Yuffie's final Limit Break, and theLeviathan Materia. For now, that's all there is to do in Wutai. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {22} The Keystone and the Date || CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| Treasure: | Protect Vest, Choco Feather, Elixir. ||||------------| |||| Fort Condor| |||| Treasure: | 3x Turbo Ether. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOWhen you've done enough optional things for your liking, head for the GoldSaucer. Remember how to enter the Gold Saucer? Its entrance is located atNorth Corel's ropeway and there is no possible way to enter it by the desert.Head to the Battle Square and go inside Dio's Showroom on the right. Looks likeyou've found the Keystone. Just when Cloud is about the slip that little orbinto his pockets, Dio steps in the room and flexes his muscles. He'll let youhave the Keystone if you perform for him in the arena, leaving you with littleother options. It is possible to receive additional prizes for doing well,however, so do your very best.Tip: Your best bet for winning all 8 rounds is to place Cloud in the back row, give him a Counter Attack Materia, your best armor and weapon, his Limit Break filled up, an Enemy Skill Materia and a stock of healing items and powerful battle items such as Right Arm (steal from Bombs on the long bridge at North Corel), Dragon Scales (steal from Sea Worms on the south- western continent's beach), and Bird Wing (from Tonadu's on the beaches near Bone Village). Your best armor is likely an Adaman Bangle at this point in the game. With this setup it'll still be tricky, but you've at least maximized your chances.No matter how abysmal your performance was, Dio gives Cloud the Keystone. Ifyou managed to win all eight battles, he'll throw in a Protect Vest and a ChocoFeather as added bonus.With the Keystone in hand, attempt to exit the Gold Saucer. It looks like theropeway has a defect and the team has no choice but to stay the night.During the night, Cloud is visited by either Aeris, Tifa, Yuffie or Barret.You had the chance of affecting the outcome: The date mechanics have their ownsection in case you're interested in them. [Check section {M1.6}]Tip: The date consists out of a play at Event Square (unless you're with Barret, then this is skipped altogether) and a scene in the ropeway of the Round Square. It's extremely fun to mess up during the play, but we recommend saving beforehand and trying different outcomes.After the date you'll spot a rather suspicious Cait Sith. Hey.. What's that he'sholding!? Quickly chase Cait through the Battle Square, Speed Square, WonderSquare and lastly Chocobo Square. There's nothing to be done after this stab inthe back, but at least you now know who the spy was.. Make sure to check thecabinet in Cloud's room to find an Elixir, then form a party with Cloud, Aerisand someone else and set foot to the Temple of the Ancients.<Fort Condor Note 10:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Now that you've gotten the Keystone, a new battle is unlocked at Fort Condor.The prize is once again three Turbo Ethers.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {23} The Temple of the Ancients || CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| Treasure: | Trident, Mind Source, Silver Rifle, Turbo Ether, Rocket Punch,|||| | Luck Plus Materia, Morph Materia, Nail Bat, Princess Guard, |||| | Ribbon, Trumpet Shell, Megalixir, Bahamut Materia, Work Glove,|||| | Dragon Armlet(Boss Reward), Gigas Armlet(Boss Reward). |||| Fort Condor| |||| Treasure: | 5x X-Potion. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOThe Temple of the Ancients is located on the continent south of Junon, andessentially looks like a pyramid surrounded by forest. The team finds aninjured but not deadly-wounded Tseng inside the temple, who hands Cloud theKeystone. Take note that once you enter the temple there's no way out until thestory progresses.You'll find yourself in a large labyrinth which looks like a hassle. Fortunatelyit's much easier than it looks on first impression.Walk past the first flight of stairs as they lead nowhere. Continue and takethe stairs and vines down. Proceed right, underneath the large stairs andcollect a Trident from the chest. From here, ignore the stairs on the upperpart of the screen and travel right.Climb the large vines and try entering the doorway; apparently it's sealed.You'll want to follow the mysterious character, so walk the stairs and climbmore long vines while grabbing the Mind Source along the way. Enter the doorwaythe character also went through. It appears that he's an ancient, has some itemsfor sale, can heal your injuries and even save the game for you. The chest onthe right contains a Silver Rifle.Back outside, climb the vines back down and underneath the doorway to grab aTurbo Ether. Descend the large stairs and follow the path until you can climbthe small vines down. The chest there holds a Rocket Punch. Follow the path andclimb the vines up. From here, walk underneath the hallway in front of cloud,continue right - down the stairs - and climb the large vines to reach the LuckPlus Materia (given to you as 'Lucky Plus'). Head back and follow the path theother ancient took.You'll now be in a room with large, U-shaped boulders rolling down the walkway.It requires precise timing in order to position Cloud in such a matter he cancrouch to safety under the hollow part of the boulders. When you reach the otherend of the walkway the endless wave of boulders will stop. Backtrack to thepurple fluid and make sure you collect the Morph Materia - this is missable.The Clock Room:---------------In the clock room up ahead, the way to maneuver over to the other chambers isby moving the hands of the clock; do so manually. If the hand of the secondscrosses your way you'll fall down, allowing you to collect the Nail Bat from achest. It also triggers an enemy encounter, however. When you exit that roomyou'll find yourself at the previously sealed door, meaning you have tobacktrack to the clock room again.There are many treasures scattered between the rooms. The following list sums upwhat you can expect to find in each one of them:I = Enemy Encounter (Toxic Frog x2, Jemnezmy)II = Dead EndIII = Enemy Encounter (8 Eye x2)IIII = Princess GuardV = RibbonVI = Puzzle with doorwaysVII = Trumpet ShellVIII = MegalixirIX = Dead EndX = Rolling Boulder RoomXI = Dead EndXII = Temple ExitTo proceed with the game, enter room VI. Equip someone with the Ribbon accessory(which grants immunity to nearly every status effect, with a notable exceptionof sudden death). Here, a small puzzle awaits you.(1)(4)..--------------------------(2)(7)|(3)(9)|(4)(2)|(5)(6)|..--------------------------(6)(3)|(7)(8)|(8)(5)|(9)(1)|----------------------------There are nine doorways in this screen and they've been numbered 1-9 on the map.The left number of a door represents the door's number, while the other numberrepresents which doorway it leads to. For example, going through door five (theupper right door) will lead you to door six. Furthermore, you can jump down alevel right below doors 1 and 2. Check which door the person took and take thatone to catch him. You can find a Work Glove in the chest on the lower left ofthe screen.After unlocking the door some scenes unfold and a boss fight commences..------------------------------------------------------------------------------.|Name: Red Dragon (Level: 39) |Nullifies: Gravity ||HP: 6800 |Absorb: Fire ||MP: 300 |-----------------------------------||Exp: 3500 |Status Effect Weaknesses: ||AP: 200 |Poison, Slow, Paralysed, ||Gil: 1000 |Darkness ||Drops: Dragon Armlet(100%) | ||Steal: --- | ||Morph: --- '-----------------------------------||Attacks: Dragon Fang [1 Enemy, Phys Atk, 1387.5 Base Damage] || Tail Attack [1 Enemy, Phys Atk, 693.75 Base Damage] || Red Dragon Breath [1 Enemy, Mag Atk, 930 Base Damage] ||------------------------------------------------------------------------------||Strategy: The fight with Red Dragon isn't too tough. Start the fight by ||casting Big Guard on your team, while a decent second move would be to poison ||or paralyse the dragon. Unleash powerful attacks such as Aqualung, but stay ||away from fire-based spells such as Beta and Kjata. |'------------------------------------------------------------------------------'Give Cloud the Dragon Armlet and pick up the Bahamut Materia that the RedDragon appears to have transformed into. Go to the right of the inner sanctumand inspect the miniature temple. Some scenes unfold and the party must leavethe area. The ancient can heal any remaining wounds you incurred during thebattle with Red Dragon.Before proceeding, take your time to equip your party appropriately. Give one ofyour characters the Bahamut Materia, someone else the Throw Materia, and if youaren't very high levelled it could be wise to build up Limit Breaks. Head backto the clock room and head straight into room XII as it's the only accessibleroom.<Perfect Game Note 17:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Before you go into room XII, give Aeris an weapon and armor that are not unique.That means no Princess Guard, Umbrella, etcetera. You can equip Materia and anaccessory on her just fine, however. You already know why this is needed.Note: It is possible to unequip Aeris' weapon and armor after defeating the upcoming boss, but it's safer to do so now, since the time span for unequipping is very small - in fact, it's at some point during the scene when Cloud and Aeris are down in the hole. Some players may want to have Aeris' ultimate/best equipment on her when fighting Demon's Gate, which is reason enough to mention this is possible to combine with a Perfect Game.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~At the exit, Cloud and company find that the doors are being blocked by a meanlooking creature called Demons Gate.Tip: It helps considerably to place your characters in the back row, which will halve the damage you take from Demons Gate. Give the Long Range Materia to the character that you intend to use physical attacks with, and stick to magic spells, throw, or items with the others. Alternatively, or perhaps additionally, you could also put your characters into the Sadness state by feeding them Tranquilizers. This also greatly reduces the amount of damage incurred..------------------------------------------------------------------------------.|Name: Demons Gate (Level: 45) |Halves: Earth ||HP: 10000 |Nullifies: Gravity, Poison ||MP: 240 |-----------------------------------||Exp: 3800 |Status Effect Weaknesses: ||AP: 400 |Slow, Darkness ||Gil: 4000 | ||Drops: Gigas Armlet(100%) | ||Steal: --- | ||Morph: --- '-----------------------------------||Attacks: Falling Rocks [1 Enemy, Phys Atk, 1762.5 Base Damage || Cave-in [All Enemies, Phys Atk, 1410 Base Damage] || Petrif-Eye [1 Enemy, Mag Atk, Cost=12MP, Causes 100% Slow-numb] || Demon Rush [All Enemies, Phys Atk, 2215 Base Damage] ||------------------------------------------------------------------------------||Strategy: Demons Gate is arguably the toughest boss you've fought thus far, ||and one of the toughest bosses of the game. The creature attacks quickly and ||its attacks cause a lot of damage. Therefore, counter this by casting Big ||Guard at the start of the battle to put everyone in haste and to build up your||defense. If your barriers run out, don't hesitate to perform another casting ||of Big Guard. || ||Demons Gate has very high defenses, so most of your attacks do little damage. ||Notable exceptions are the piercing Bahamut summon (which you can cast only ||once right now), battle items such as S-mine and Right Arm, or the Throw ||command. By throwing non-unique weapons at Demons Gate you can quickly inflict||thousands of points of damage. You'll probably want to safekeep your unique ||weapons, no matter how powerful. || ||Stay healthy by occasionally casting the White Wind Enemy Skill. Besides ||being a great healing spell, it also cures any characters inflicted by the ||Petrif-Eye attack. || ||Should all else fail, Limit Breaks such as Meteorain really mop the floor with||Demons Gate. That is, if you already have access to such Limit Breaks.. |'------------------------------------------------------------------------------'Note: During the scene when Cloud and Aeris are at the bottom of the pit, there is a very small time span during which you have one final chance to unequip Aeris' weapon and armor.
A series of scenes occur and you'll eventually wake up in Gongaga. Exit the townand find the Tiny Bronco parked on the beach south of Gongaga.<Fort Condor Note 11:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~After the Temple of the Ancients it's time to do yet another Fort Condor Battle.While the game says you don't get anything (and shows a tiny blank text box),you receive 5 X-Potions for winning this 10th battle.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO CHECK || {24} Bone Village, The Sleeping Forest & City of the Ancients || LISTOo*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*oO|| Treasure: | Kjata Materia (unless already acquired), Water Ring, |||| | Magic Source, Aurora Armlet, Guard Source, Elixir, ||||-------------| Enemy Skill Materia, Comet Materia, Wizard Bracelet (Boss). |||| Key Items: | Lunar Harp. |||| ------------| |||| Bone Village| (At this time): Lunar Harp, Mop, Buntline, Megalixir, |||| Treasure | Elixir(infinite), Turbo Ether(infinite), Ether(infinite), ||||-------------| Potion(infinite). |||| Fort Condor | |||| Treasure: | 5x X-Potion, 5x X-Potion. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOHead to Bone Village, located on the northern continent. You may have been herebefore, but now is the first time you can actually dig for items. This mini gameis covered more in-depth in the subsections of this guide and for now itsuffices to say that you're looking for the Lunar Harp to awaken the slumberingSleeping Forest.Talk to the man sitting in the doorway, as he's the one in charge of thediggers. The basic principles of digging are easy. Several fixed spots containtreasure, but you don't know where those spots are located just yet. In order tofind out where those spots are you can place a maximum of 5 diggers by walkingaround the area and pressing the square button to place a digger.Ignite the bombs afterwards and the diggers will face the direction where oneof the treasure spots lies. The point where their line of view crosses is thespot you'll want to dig at.Since the Lunar Harp is located on the upper level, slightly right of the smokecoming from the lower building, you can simply skip the entire process ofplacing diggers around the area to find the spot. Dig at that spot and you'llfind the Lunar Harp in the chest near the entrance next morning.Tip: You can get several other treasure from Bone Village including the Mop,Buntline, Megalixir. You can also get infinite Elixirs, Turbo Ethers, Ethersand Potions. On Disc 2, other unique items will become available as well.Tip: To stock up on Elixirs, just talk to the foreman and skip placing diggersand igniting bombs so you can mark the spot. Now, do you see the aircraft? Itsnose lies on the ground. Position Cloud so his head touches the top of theaircraft's nose. This is the place to dig for Elixirs. Mark it and check thechest afterwards. You have about a 1 out of 7 times chance to find an Elixir inthe chest, but you can repeat it as often as you'd like.The Sleeping Forest:--------------------After collecting the Lunar Harp, enter the Sleeping Forest. The harp isautomatically used to awaken the forest and you can now travel further. If youhaven't gotten the red Kjata summon Materia yet, do so now. The red orb willappear and disappear on the sides of the screen with the top view, so quicklyrun over to catch it.<Fort Condor Note 12:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Right after you awaken the Sleeping Forest with the Lunar Harp, this battlebecomes available. While the game tells misinforms you once more with a blanktext screen, you receive 5 X-Potions for winning this battle.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Continue north and head under the tree trunk to collect a Water Ring from thechest. Proceed through the trunk to reach the other side and exit to theworld map.Note: You can encounter Boundfats in the area with the tree trunk, creaturesfrom which you can win, steal, or morph into Dazers. This is an item thatinflicts the Paralyse status and it's one of a kind, so you might want tocollect some.The Forgotten Capital:----------------------At the world map, enter the Forgotten Capital, also known as the City of theAncients. Take a left at the intersection and search the house for a chest witha Magic Source and a Save Point. Explore the rest of the area until you reacha large circular chamber. Go downstairs to find a chest with an Aurora Armlet.This is a particularly fine armor at this point of the game and absorbs IceElemental attacks.Go back to the entrance and explore the eastern sections of the city. The firsthouse contains a Guard Source, while the second holds an Elixir in a chest anda well hidden Enemy Skill Materia behind the upper bed. Get some rest to proceedwith the story.<Fort Condor Note 13:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~This battle is available right after the nap. It's still possible to exit thecity, but it's a long way to backtrack. The game gives yet another blank screen,but you receive 5 X-Potions once again for your victory.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~From the intersection, go north and enter the building. Collect the CometMateria at the very top, then head down the shiny blue stairs in the middle ofthe room. Descend the large crystal stairs and use the opportunity to save yourgame. It's recommended to equip someone with the Water Ring accessory for anupcoming boss battle.Proceed over the stone steps, walk to Aeris and witness a historical scene ofgaming history. A boss battle immediately initiates after the scenes..------------------------------------------------------------------------------.|Name: Jenova*LIFE (Level: 50) |Weakness: Earth ||HP: 10000 |Nullifies: Gravity ||MP: 300 |Absorb: Water ||Exp: 4000 |-----------------------------------||AP: 350 |Status Effect Weaknesses: ||Gil: 1500 |Slow, Paralysed, Darkness ||Drops: Wizard Bracelet(100%) | ||Steal: --- | ||Morph: --- '-----------------------------------||Attacks: Blue Light [1 Enemy, Mag Atk, Cost=8MP, Water Element, 472.5 Base ||Damage]; Blue Flame [1 Enemy, Mag Atk, Cost=12MP, Water Element, 540 Base ||Damage]; Aqualung [All Enemies, Mag Atk, Cost=34MP, Water Element, 1755 Base||Damage]; Reflect [1 Ally, Mag Atk, Cost=30MP, Causes 100% Reflect]; ||------------------------------------------------------------------------------||Strategy: If you took our advise earlier and equipped someone with the Water ||Ring then this battle has essentially been won already as Jenova*LIFE only ||attacks with Water Elemental attacks. || ||You can learn Aqualung on your new Enemy Skill if someone has it equipped. ||Other than this you have no reason to stretch this battle, so pummel Jenova ||with Bahamut, Odin, Kjata and Beta. Stay away from Aqualung as it'll only ||heal her. || ||In case you hadn't equipped the Water Ring, an alternative strategy would be ||to cast Magic Hammer on Jenova*LIFE three times to fully deplete her MP, ||rendering her completely vulnerable. Just make sure you don't cast Magic ||Hammer if she's under the protection of the Reflect spell. If that's the case,||DeSpell this first. |'------------------------------------------------------------------------------'Several scenes take place and the team sets out to follow Sephiroth to theNorthern Crater. This is also the end of Disc 1. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {25} Coral Valley Cave & Icicle Inn || CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| Treasure: | Viper Halberd, Bolt Armlet, HypnoCrown, Megalixir, Magic Plus |||| | Materia, Power Source, Hero Drink, Vaccine, X-Potion, ||||------------| Turbo Ether. |||| Key Items: | Glacier Map, Snowboard. ||||------------| |||| Fort Condor| |||| Treasure: | 3x Elixir. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO<Fort Condor Note 14:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~This battle is best done right now, since the further you travel and continuewith the story, the harder it gets to return to Fort Condor. The reward for thisbattle are three Elixirs.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<Perfect Game Note 18:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Before you continue it is important to collect the following items, which willall be gone once you proceed with the story up to where you get the airship:o Umbrella (Speed Square Gold Saucer): You can only can get one of these, which is won when you score 5000+ points. See the Speed Square section for tips.o 99 Mythril Clips (bought in Junon)o 99 Four Slots (bought in Costa Del Sol-bar)o 99 Shotguns (bought in Rocket Town)This'll cost you 514800 Gil in total, quite a hefty sum of money. Travel to thebeaches of Mideel, the southeast continent and start mastering your 'All'Materia's - place them in double growth equipment. One 'All' Materia sells for1.4 million Gil, leaving you with plenty enough money to live a financiallyhealthy life.Another noteworthy mention is that the Buggy and Tiny Bronco will vanish fromthe map after you get the Airship. The reason for this is that the game can onlystore two vehicles on the world map, and the Buggy and Tiny Bronco become nearlyobsolete after acquiring the Airship (and still later on, the Submarine).There is, however, one area that only the Buggy can travel to: The Corel Prison(Desert Area). There are two unique enemies here, the Land Worm and the Cactuar.While neither creature is particularly thrilling, this is your last chance tofight either of them.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Coral Valley:-------------In the Coral Valley, walk around the shell by going left, around it and collectthe Viper Halberd from a chest. Continue up the steps and Cloud automaticallyhops from one to another. Make your way to the top of the shell and enter thecave on the left.There are a few more treasures in this area. First of all, climb up the secondcrack. Climb up further to collect the Bolt Armlet from a chest. Head down, goright, climb down the other crack and grab the HypnoCrown from another chest.This unique accessory increases your chances of manipulating an enemy given it'spossible to manipulate the enemy in the first place.Climb up to grab the Megalixir in the chest on the upper right. Head left fromhere to ascend yet another crack. Climb down the ladder on the left to reach theMagic Plus Materia. Climb the ladder and exit the screen on the right to reachthe end of the caves. Collect the Power Source from the last chest and exit tothe world map.On the snowy world map, travel west and curve north around the mountains to reach the isolated Icicle Inn.Icicle Inn:-----------The house on the nearby left is the local weapon shop and sells very decentweapons. The house on the very right with the snowman contains the Key Item'Glacier Map', a Hero Drink and a Vaccine.Head for the Inn - also located on the right side of town - and go upstairs.An X-Potion is lying in the left corner, barely visible through the window-pane.The house on the upper left of town holds some interesting background story onProfessor Gast and Ifalna, Aeris' mother. Check the apparatus to watch thevideos, co-starring Hojo. Look for a Turbo Ether downstairs.Back outside, talk to the man on the north side of town and Elena of the Turksshows up. Dodge her GRAND PUNCH and head to the house in the middle of town.Have a word with the kid and he'll lend you his Snowboard. The fact you'll neverbring it back to him doesn't matter.Now that you're all set, head north and talk to the man again. He's got theknow-how of snowboarding, so have a listen if you're a first timer. During thesnowboarding course you'll come across two intersections. Depending on whichones you take you'll end up at a specific area in the Great Glacier. See belowfor the exact locations. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {26} The Great Glacier || CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| Treasure:| Mind Source, Potion, Safety Bit, Elixir, Added Cut Materia, |||| | All Materia, Alexander Materia. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| Picture Map: http://www.shillatime.org/finalfantasy7/greatglacier.html ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOASCII-MAP: .-------------------------------. (Cabin) & (Gaea's Cliff) |Legend: | (when you pass out) |-------------------------------| _||__ |v means you can only go that | |Snow-| |direction, and if you go the | (11)----|(12) |---------- |other direction from (10) | / | |Field| \ |you'll end up on the path | / | '-----' (13)-(13a) |with the Added Cut Materia, | / `. |________ | |this is in the second screen | / \ \ v |going upper-right from (10). | (6+6a)----(7)--------\ (8)^ v |-------------------------------| | (9) | . v |6a is the cave holding an | | (4+) / \ | ^ / |Elixir which you can get | | | / --(10) |infinite of by walking away | (2)------(3)-----(4) / |when it says 'found Elixir'. | | | \ / |-------------------------------| | | | / |4a is an ice-jumping puzzle. | '-------(1)--------(5)--(5+)--(5++) |4b is a cave with Safety Bit. | | | |-------------------------------| world map world map |5+/5++ lead to the world map. | |-------------------------------|Snowboarding intersections lead here: |13a is where the Alexander |Left+Right = Area (1) |Materia can be found, BUT you |Left+Left = Area (3) |must go to area 8 first to |Right+Right = Area (5) |touch the hot spring. |Right+Left = Area (9) '-------------------------------'The Great Glacier isn't too hard to navigate with a map in your hands. Firstthere are a few things you need to know about the Great Glacier.Passing Out:------------- You can't run around the Great Glacier forever. The cold temperature onlyallows the team to run for a certain period of time, and after '544 steps',Cloud will pass out and wake up at Mr. Holzoff's Cabin at the base of Gaea'sCliff. The counter is incremented by 1 unit every time you take a step, althougha step is hard to measure.- 544 steps equals approximately 145 seconds of movement in the NTSC Americanversion of the game. For the PAL version it equals approximately 174 seconds.- When you enter the Great Glacier from the world map or from the snowboardingminigame it is reset to 0. The counter is also reset if you enter any field inthe Great Glacier with a value higher than 544 (and thus allowing you to passout again after being rescued by Mr. Holzoff).--------------------------------------------------------------------------------- Glitch: You cannot pass out in the 'Base of Gaea's Cliff' field just outsideMr. Holzoff's house. This allows you to increase the counter past 32767, causingit to overflow. When this happens, the counter goes into a negative figure andthe game no longer recognizes the counter as being higher than 544. This resultsin an immunity to passing out in the Great Glacier.- It takes very long to make the counter overflow and there's no real way totell whether you've overflowed it already other than by extensive field testing.However, if you're set on completing this tedious task, remember you can alwayssave your game at Mr. Holzoff's house. You can't set foot in the Great Glacieruntil you think you've reached overflow.- For the NTSC version of the game you'll have to run around for approximately145.5 minutes (not seconds!), while you'll need to run around for about 174.6minutes in the PAL version. It doesn't hurt to add 10 minutes to these amountsso that you know for certain you've overflowed the timer.--------------------------------------------------------------------------------<Perfect Game Note 19:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~If you're attempting a perfect game you'll need to take note of the following.2 copies of Un-mastered Alexander Materia (keep the 'source' available):------------------------------------------------------------------------It's possible to duplicate the unique Alexander Materia by performing a veryspecific series of steps, causing Cloud to collapse the very moment you pickup the materia. This allows you to keep the Alexander Materia in the field soyou can pick it up again. It works because the game first hands you an item, butonly removes it from the field after you confirm the text box telling you thatyouve received it. Collapsing at the same time never closes that text box, thusnever removing the item/materia from the field, allowing the duplication trick. The trick to duplicating this materia goes as follows (it is vital you do exactly what the instructions tell you to - the path Cloud walks is of importance indeed. You must only input the directional buttons mentioned; if the instructions tell you to run right, you must only hold X and the right directional button, for example. The same applies to all instructions. And yes, it matters whether or not Cloud runs or walks): Preliminaries: 1. Find Snow's Cave and defeat her, but do NOT pick up the Alexander Materia she drops. 2. It helps to equip several (mastered) Enemy Away Materia to reduce/prevent enemies from attacking you while performing the below trick. Field Instructions: ------------------- 1. Walk around in the Great Glacier long enough to make Cloud pass out. 2. Directly exit the cabin via the shortest route and immediately go back inside (all by running). 3. Run RIGHT (indeed only the *right* directional button) and save at the Save Point. Reset the game afterward and load up your savegame. 4. Back in the cabin after loading, run LEFT. (Yes, Cloud will in fact run up on the screen until he stops; this is normal.) When Cloud stops, run DOWN. Cloud will exit the cabin. 5. Outside, run while holding both R1 + DOWN. 6. In the large snowfield (where the wind changes the direction of the screen) it doesn't matter how you run exactly, as long as you exit via the far (initial) right side of the screen so you end up at the right side of the Great Glacier for our purpose. 7. When you reach the first snowy path, *WALK* (not run) RIGHT. On the second icy path, again *WALK* RIGHT. Again, on the third rocky path, *WALK* RIGHT. 8. In the next field, *WALK* RIGHT (yes, just the directional right button) until Cloud stops. At this point, *WALK* by using L1 + RIGHT simultaneously to enter the cave. 9. Inside, *WALK* DOWN until Cloud stops. At this point, *WALK* by pressing L1 + DOWN until Cloud stops again (indeed, at the cave's right corner.) From here, simply *WALK* UP all the way until Cloud stops again. 10. At this point you'll have to *WALK* DOWN until Cloud stops, then *WALK* UP until Cloud stops, and repeat this for a total of ten times. Cloud should now be standing against the wall, not facing the screen. 11. Now for the final step: *WALK* DOWN and when Cloud stops, keep holding the DOWN button pressed. Then, while holding that down, add at the exact same time L1 + CIRCLE. This simultaneously moves Cloud AND picks up the Alexander Materia. You now have a copy of it while the source remains intact. (Do NOT press circle a second time; you MUST keep the text box available that says you've received the Materia.) [Why do I have to keep the 'source' available - that is, keep the Alexander Materia in the field? The answer is fairly simple. You'll want to collect at least two copies of un-mastered Alexander materia to show that you have the knowledge (and skill) to pull this trick off, and to show that in theory you could repeat it to fill your inventory with as many copies as you'd like. Since there are multiple uniquely duplicatable materia, there is no fixed amount of materia you should dupe. However, someone could always argue that you do indeed need to have a certain specific amount of unmastered copies. Because of this, it's wise to simply dupe the materia twice and leaving the source, that is the Alexander Materia in the field, right where it is. That way, you can always decide later to dupe more since the source is readily available to you.]2 copies of Un-mastered Added Cut Materia (keep the 'source' available):------------------------------------------------------------------------ Preliminaries: 1. It helps to equip several (mastered) Enemy Away Materia to reduce/prevent enemies from attacking you while performing the below trick. Field Instructions: ------------------- 1. Walk around in the Great Glacier long enough to make Cloud pass out. 2. Directly exit the cabin via the shortest route and immediately go back inside (all by running). 3. Run RIGHT (indeed only the *right* directional button) and save at the Save Point. Reset the game afterward and load up your savegame. 4. Back in the cabin, run UP so Cloud enters the other room. 5. In this room, run out by holding L1 + LEFT. 6. In the cabin's first room, run outside by holding L1 + LEFT again. 7. Outside the cabin, exit the screen by *WALKING*, by holding L1 + LEFT. 8. In the large snowfield (where the wind changes the direction of the screen) it doesn't matter how you run exactly, as long as you exit via the far (initial) right side of the screen so you end up at the right side of the Great Glacier for our purpose. 9. When you reach the first snowy path, *WALK* RIGHT. On the second icy path, again *WALK* RIGHT. Again, on the third rocky path, *WALK* RIGHT. 10. In the next screen (which is outside Snow's Cave) *WALK* by holding R1 + RIGHT until Cloud exits the screen. 11. At the next two southwest/northeast slopes, *WALK* by holding R1 + DOWN. 12. At the four-way intersection, *WALK* UP. 13. You're now at the southeast/northwest slope. *WALK* LEFT. 14. You've now reached the slope with Added Cut. Run by holding L1 + UP. When Cloud stops, run by holding L1 + DOWN to exit the screen. 15. At the previous slope, run by holding L1 + UP to enter the Added Cut slope again. 16. At the Added Cut slope, run by holding L1 + UP. 17. Now that you're near the Added Cut Materia, simultaneously press LEFT + CIRCLE to pick it up while keeping the source available. (Do NOT press circle a second time; you MUST keep the text box available that says you've received the Materia.)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Great Glacier Points of Interest:---------------------------------The map has several areas of interested marked by a number. When you movebetween areas of interest you'll find that you're walking up, down, right andleft, which doesn't always make sense. Just see these paths as connecting roadsbetween the areas of interest.What follows next is a brief description of each area of interest.(1) Entrance of the Great Glacier. There's a sign that reads 'Ice Gate' here.(2) There's a single tree and a bridge here.(3) There are many pine trees in this screen, and you can find a Mind Sourcesomewhere in the upper middle area.(4) Part of a frozen lake on which you can find a single Potion. The bottom halfof the screen shows several pine trees and solid ground.(4+) If you head northwest from screen (4) you'll get to a little puzzle. Thesolution can be found below. In the cave on the other side you can find aSafety Bit.Note: The number 1 means you need to jump in that direction first, followedlater by number 2. To the Cave: Back out again: ------------ --------------- End Start o--o o o o o o--o o o | 1 | | o--o2-o o o o o--o--o o | | o o o o o o o o--o o 2 | o--o--o o o o o o--o o | 1 | | o--o o o o o o o--o o Start End(5) This icy canyon holds many exits to other areas, including a cave thatleads back to the world map. The cave areas are marked by (5+) and (5++).(6) This icy area is viewed from an eagles-eye perspective and contains a cavein the middle. Inside this cave you can find an Elixir.Tip: You can get infinite Elixirs upon reaching this cave. When you press circleONCE to pick up the Elixir, the game says 'Received Elixir!'. Do NOT presscircle again and simply walk out of the cave - the game actually allows you todo this. When you enter the cave again, the Elixir can be grabbed over and overagain, allowing for an early infinite stock of Elixirs!(7) A tree trunk serves as a bridge here.(8) This is where the hot springs are located. Move near the water and touchthe hot springs in order to do a side quest soon.(9) This screen only contains a lone pine tree.(10) This intersection leads to four different areas in total, but the upperright path has a special property: It will take you back and forth to screen 8,*but* if you go south from screen 13 you'll end up at this intersection as well.It's not possible to travel to screen 13 from here, but we'll get to that soon.Furthermore, the path on the upper left leads to area 8 as well, while the lowerleft path leads to area 9. In order to find the Added Cut Materia, travel theupper right path to area 8 and check the second pathway thoroughly. You'll findthe Materia in an alcove on your right-hand wall.(11) This mountain trail contains a cleverly hidden Moai Face in the upper leftmountain. The left trail leads back to area 6, while northern trail leads to theSnowfield (Area 12).(12) This is the Snowfield. The wind changes direction occasionally, so youhave to place landmarks while walking to maintain a steady direction. In themiddle of the field is a cave which contains an 'All' Materia inside. If youtravel to the east of the Snowfield you'll reach the elusive area 13.(13) This area can only be accessed from the Snowfield by heading east fromthere. The cave here is inhabited by a witch named Snow. Initially not veryunfriendly, but talk to her after touching the hot springs and she'll get mad,initiating a boss fight. She's just as weak as any other Snow enemy, but youreceive the Alexander Summon Materia for your victory.Tip: It's not a bad idea to steal the Circlet accessory from Snow (or any otherSnow enemy for that matter). This accessory increases your Magic and Spirit by+30 each!After fully exploring the Great Glacier, make your way north of the Snowfieldto reach the base of Gaea's Cliff and Mr. Holzoff's house. You'll be brought toMr. Holzoff's house automatically whenever you pass out. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {27} Gaea's Cliffs || CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| Treasure:| Ribbon, Javelin, Fire Armlet, 'Last Elixir'(= Megalixir), |||| | Speed Source, Elixir, Enhance Sword, Dragon Fang(Boss Reward). ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOAfter resting and saving at Mr. Holzoff's house, prepare yourself to ascend thecliff. You'll need to keep Cloud's body temperature between 26 and 38 degrees.If it falls below 26 degrees, Cloud will pass out and is brought back to Mr.Holzoff's house again.Climb the cliff and follow the linear path of cracks until you reach a largecave.Note: The Gaea's Cliff is a one-time-only area. You cannot return after certain events have taken place. It is wise to learn the Trine enemy skill from creatures called Stilva (which looks like a red, smaller version of the Materia Keeper). Also take your time to learn the Magic Breath Enemy Skill from Stilva. Protect yourself against this attack by equipping gear that keeps you safe from Fire, Ice or Lightning attacks.<Perfect Game Note 20:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~You need to morph Stilva or Evilhead into an Holy Torch. Depending on whetheryou're planning to use the W-Item trick later on, you might need to get 99.It is also possible to morph a Stilva in the Battle Square later on, but thatwill require much more time in case you're planning to collect 99 legitimately.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~In the icy cave, head north to the next area. Go left here, then south to reachthe upper walkway of the previous area. Head over the ice bridge and keeprunning to the right - you'll walk straight through a secret entrance in thewall to your right. This leads to a very secretly placed chest with a secondRibbon accessory.Go north and grab the Javelin from the chest on the right, then proceed throughthe doorway on the left. In the next screen, walk through the tunnel to reach aboulder. Kick it and it'll remove an obstacle below. Backtrack to the unlockedarea and head through the previously blocked tunnel. Follow the linear path toexit and climb another cliff.This time there are several dead ends you'll want to avoid climbing. Go straightup at the first intersection, the second time go right. The remainder of thiscliff is straightforward.Tip: You can encounter Malboros at any outside are of Gaea's Cliff. Thesecreatures usually attack with their Frozen Beam, but they also sporadically usetheir Bad Breath Enemy Skill, which casts several bad status effects on alltargets. It's a handy skill that you might want to pick up, but be sure to giveRibbons to two of your members for protection against the bad statuses.The next cave contains a save point. The doorway to the north can't be reachedyet, so take a right, follow the outside path and you'll reach a ledge withseveral icicles hanging from the ceiling. Every time you pass one it'll initiatea fight. Win it - a single casting of Beta does wonders - and the icicle dropsdown. Grab the Fire Armlet from the chest on the right first and collect the'Last Elixir' from the chest on the very left after defeating all icicles. Exitand re-enter the screen to get the option for jumping down, which is a littlefaster than backtracking.Return to the large hall with the save point and you'll notice that the fallenicicles have bridged the gap between the exit and the hall. Collect the Elixirfrom a chest in the lower right corner of the room, and a Speed Source from thenow accessible chest in the upper left corner.The mountain trail contains a chest with the Enhance Sword. At the end of thepath you've reached another climbable cliff. Whenever given the option at anintersection, choose to climb up and you'll reach the next cave quickly enough.This area contains a Save Point and a pool that heals the party upon touchingit, making this an excellent place to level up. A noteworthy encounter here areBlue Dragons, fierce creatures which drop a Dragon Armlet. Before proceedingdown the next hall, equip one person with the Aurora Armlet and Fire Ring, another member with a Fire Armlet, and the remaining character with a DragonArmlet and either an Ice Ring or Fire Ring. Protection against Earth andLightning doesn't hurt either; an Elemental - Lightning/Earth combination insomeone's armor may be beneficial in the upcoming boss battle.At the end of the next hall, the party encounters a two headed hydra-like,dual-polar dragon called Schizo. Yipes!.------------------------------------------------------------------------------.|Name: Schizo Left (Level: 43) |Absorb: Ice ||HP: 18000 |-----------------------------------||MP: 350 |Status Effect Weaknesses: ||Exp: 2200 |Darkness ||AP: 120 | ||Gil: 1500 | ||Drops: Dragon Fang(100%) | ||Steal: --- | ||Morph: --- '-----------------------------------||Attacks: Left Breath [1 Enemy, Mag Atk, Cost=10MP, Ice Element, || 1089.375 Base Damage] || Double Breath [1 Enemy, Mag Atk, Cost=10MP, Fire/Ice Element, || 1711.875 Base Damage] || Tremor [All Enemies, Mag Atk, Cost=8MP, Earth Element, || 778.125 Base Damage, Counter Attack every 6th hit] || Final Attack Breath [All Enemies, Mag Atk, Lightning Element, || 1400.625 Base Damage] ||------------------------------------------------------------------------------||Name: Schizo Right (Level: 43) |Absorb: Fire ||HP: 18000 |-----------------------------------||MP: 350 |Status Effect Weaknesses: ||Exp: 2200 |Darkness ||AP: 120 | ||Gil: 1500 | ||Drops: --- | ||Steal: Protect Ring | ||Morph: --- '-----------------------------------||Attacks: Right Breath [1 Enemy, Mag Atk, Cost=10MP, Fire Element, 1089.375 || Base Damage] || Double Breath [1 Enemy, Mag Atk, Cost=10MP, Fire/Ice Element, || 1711.875 Base Damage] || Tremor [All Enemies, Mag Atk, Cost=8MP, Earth Element, || 747 Base Damage, Used as Counter Attack every 5th hit] || Final Attack Breath [All Enemies, Mag Atk, Lightning Element, || 1400.625 Base Damage;] ||------------------------------------------------------------------------------||Strategy: Before doing anything else, make sure you steal the rare Protect ||Ring from Schizo (Right), which is a great accessory. Immediately follow up ||with a casting of Big Guard afterwards. || ||If you've come prepared with protection against Fire, Ice and perhaps Earth ||and Lightning then Schizo won't be too tough. Pummel the dragon with powerful ||summons such as Alexander, Bahamut and Odin. Other powerful spells include ||Aqualung and Comet, although you'll want to refrain from casting Beta; one of ||the heads absorbs fire. || ||When one of the heads dies it'll perform a Final Attack Breath which inflicts ||over 1000 damage to all party members. It's worthwhile to keep Big Guard ||alive throughout the entire battle to prevent unnecessary casualties. || ||An alternative strategy is to drain both heads from their MP completely. This ||only takes four castings per head after which they'll be completely harmless, ||their Final Attack aside. || ||You may find it useful to flip the help bar on during this battle by pressing ||Select. Whenever you select one of Schizo's heads, the help bar automatically ||tells you which target the left or right head is. |'------------------------------------------------------------------------------'Either head back to the Save Point to heal up and save, or continue up aheadand travel to the outskirts of the Northern Crater, the Whirlwind Maze. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {28} Whirlwind Maze || CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| Treasure:| Neo Bahamut Materia, Hi-Potion, Ether, Kaiser Knuckle, |||| | Reflect Ring(Boss Reward), MP Turbo Materia, Poison Ring. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO<Perfect Game Note 21:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~In order to obtain 99 Gigas Armlets you'll need to steal them from the purplegiants called Gigas, which can be encountered during your descent.You furthermore need to win an Earth Mallet from Gigas (and even an insane 99when you don't want to do the W-Item trick). Remember that you can't win an itemif you've already successfully stolen from an enemy.If you're doing a no escape game as well, you'll have to cope with Grenades onhere as well. The Protect Ring gives you some protection against their powerfulself destruct, while placing everyone in the back row and having them defendalso helps a great deal.Note: If you're also following the Max Natural HP/MP challenge, things might getrough around here and you may want to resort to the 'Extended W-Item' trick,with which you can duplicate any armor (and weapons) that can be stolen fromyou. Alternatively you can keep two characters dead to refrain them from gettingexperience.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~In case you're just looking for a decent armor, remember that Gigas Armletincreases your Strength by +30 points! The downside of the armor is that it haszero Materia growth.Tifa joins in the next screen if she isn't already in your party. Simplycontinue, collect the Neo Bahamut Materia in the next screen and head past theSave Point to initiate a scene.The next area has a dangerous whirlwind sweeping through the path, occasionallyblocking the way. The cloaked clones can be inspected to receive a Hi-Potionand Ether. To cross the whirlwind, quickly make a run for it when the wind isstill for a moment. If Cloud gets swept back you'll have to fight a Wind Wingenemy.Note: The enemies around this area are mostly unique and never fought elsewhere.You might want to take your time and fight each of them. Dragon Riders andKillbins can be morphed into Mind Sources.Collect a Kaiser Knuckle from the chest as you continue down the trail. The nextwhirlwind has an additional green wave running through the regular barrier thatmust also be avoided. Before proceeding to the last area, equip your party withgear that protects against Fire. After a short scene, a boss battle starts..------------------------------------------------------------------------------.|Name: Jenova*DEATH (Level: 55) |Nullifies: Gravity ||HP: 25000 |-----------------------------------||MP: 800 |Status Effect Weaknesses: ||Exp: 5000 |Slow, Paralysed, Darkness ||AP: 400 | ||Gil: 5000 | ||Drops: Reflect Ring(100%) | ||Steal: --- | ||Morph: --- '-----------------------------------||Attacks: Red Light [1 Enemy, Mag Atk, Cost=8MP, Fire, 843.75 Base Damage] || Tropic Wind [1 Enemy, Mag Atk, Cost=12MP, Fire, 750 Base Damage] || Silence [1 Enemy, Mag Atk, Cost=24MP, Can inflict Silence] ||------------------------------------------------------------------------------||Strategy: While Jenova*LIFE could only damage your party through Water-based ||attacks, Jenova*DEATH solely relies on Fire-based attacks. If you took our ||advice and came prepared with gear that protects against Fire, Jenova*DEATH ||can't lay a finger on you, should she have had any in the first place. || ||Her Silence attack is no more than a slight annoyance. Pummel Jenova with ||powerful enemy skills and summons to end the battle quickly. Alternatively ||you can drain her MP entirely with Magic Hammer, but it's hardly necessary. |'------------------------------------------------------------------------------'After the battle, choose either Red XIII or Barret for safekeeping the BlackMateria and speak with Tifa to continue. Don't forget to collect the MP TurboMateria and grab the Poison Ring from the chest when you exit north.The last whirlwind has yet another obstacle as you have to avoid the timedlightning bolts zapping down the path at a fixed rate. When you reach thewhirlwind's epicenter, a large amount of scenes take place as the team finallyencounters the real Sephiroth. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {29} Escape from Junon || CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| Treasure:| --- ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOAfter the long series of scenes you awaken as Tifa, somewhere in a prison cellin Junon. Talk to Barret, then follow the escort - there's nothing else you cando except use the Save Point you come across. After some scenes in the pressroom, fight off the Attack Squad and check the gas chamber's door to initiateanother scene.Team up with Cait Sith and exit the press room. Turn right, go outside and talkto the reporter, who appears to be no one other than Yuffie. Make your way tothe elevator - try walking during the animation as you can't get into randomencounters at that time - and head for the Highwind.Back at the gas chamber, Tifa is struggling for her life. There's no need toworry about doing the following instructions within a time limit: Tifa can holdher breath indefinitely. First you need to collect the key which the ShinraGuard dropped, then you need to untie yourself with it. Either combination aslisted below works:1) X, X, Triangle, X + Triangle, Triangle + Circle, Circle.2) X, X, Triangle, X + Triangle, Square + Triangle, Square.When you're out, press the button near the orange led in the corner to stop thegas. While the door is locked shut, Sapphire Weapon is about to lend you a hand.Simply make your escape off the canon - there is no way the soldiers can evercatch up to you - and bitch slap Scarlet. I could be mean and tell you that,in order for a "perfect game", you're not allowed to ever let Scarlet hit Tifa,but I'll save you from that horror. In any case, the airship shows up just intime for Tifa to make her escape.Head in the cockpit and speak to Red XIII, Barret, Cid and the trainee pilotrespectively. After that, go to the Operation Room and speak with the crewmember to form a party, heal, or save your game. Now you're free to speak withthe pilot and take off! Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO CHECK- || {30} Flying High: Optional things with the Highwind || LISTOo*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*oO|| Treasure:| Elemental Materia, Fullcure Materia, Elixir, Magic Source, |||| | Fourth Bracelet, Guard Source, Enemy Skill Materia, |||| | Quadra Magic Materia, Chocobo Lure Materia. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOHighwind Controls:------------------Circle = Regular movementCross = Land (only on grass)Triangle = Go to cockpitSquare [hold] = Strafe movementD-Pad = MovementL1 = Left turnR1 = Right turnStart = MapSelect = MapWith the Highwind in your possession you've suddenly gained access to a wholelot of new terrain on the world map. The Highwind can only land on grass areashowever, and won't land on rocky terrain, desert, or forest.<Fort Condor Note 15:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~The last optional battle of Fort Condor can now be fought. The man will tellyou that you've missed five battles, but that's due to sleepyhead Tifa who wasin coma for seven days. There is no way to actually ever do those five battles.The prize for this last optional battle is again 3 Elixirs.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Optional Exploration:---------------------While not required, you can collect several new treasures all over the world,most of which are very worthwhile.Revisiting Old Places:----------------------o Many shops have new supplies of wares, such as the shops of Fort Condor, Junon, Rocket Town and Costa Del Sol (man in the bar). If you've gotten 300000 gil from mastering an 'All' Materia you can also easily buy the villa and turn it into 'Villa Cloud'. The only benefit is that you can now rest here for free, but it's rather neat to have a villa next to the beach!o If you visit Nibelheim and play Tifa's Piano (while you're in charge of Tifa) you'll receive an Elemental Materia. You only get this if you chose that you 'jammed on it' in the Kalm Flashback.o The Item Shop in Cosmo Canyon - located on the far right of the campfire - contains a few items you can collect now, as the backroom is now accessible. You can find the Fullcure Materia here, along with an Elixir and Magic Source.o Rocket Town also has some new treasures. Collect the Fourth Bracelet from a chest in the weapon store, then go inside the Item Shop (with the old man outside) and look for a Guard Source in the backroom.Chocobo Sage & 4th Enemy Skill Materia:
---------------------------------------o Fly over to the northern continent and check the isolated house just northwest of the Corral Valley Cave. Inside you'll find a demented old man who was once known as the Chocobo Sage. Talk to his green(!) Chocobo and it'll spit out the fourth and final Enemy Skill Materia. The Chocobo Sage also sells a few rare nuts and greens. Tip: In order for the Chocobo Sage to remember more things regarding Chocobo Breeding, simply fight between 3 to 6 battles and he'll remember more.<Perfect Game Note 22:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~With the fourth Enemy Skill Materia in hand, you can now complete the WutaiPagoda with Yuffie if you hadn't done so already. Before fighting Godo, equipYuffie with *ALL* Enemy Skill Materia that haven't learnt Trine yet, and *DONOT* equip her with any Enemy Skill Materia that already know the skill. Savebeforehand and double check after the fight if everything went well.Note: You can only defeat Godo after you've obtained 99 All Creations (with Yuffie also having learnt this Limit Break) via the repeating boss fight trick.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Cactus Island & Tetra Elemental:--------------------------------o Fly straight south from Cosmo Canyon and search for a small island, mostly covered by desert. This is Cactus Island. In the desert area you can encounter Cactuers, little cacti enemies that morph into Tetra Elementals. This is a good accessory that absorbs Fire, Ice, Earth and Lightning. Cactuers pack a punch with their 100 Needles attack that always does 1000 damage, while their normal 'Mystery Kick' does around 750 damage. They are also very hard to hit and you only have a 1/8th chance you can hit them normally with physical attacks. Fortunately, there are a few ways to morph them easily. The Cactuers are level 40, so if you cast the Enemy Skill L4 Suicide on them they'll instantly be down to critically low HP. You've got two options at this point. You can either manipulate them, making them an easy target for morphing, or you can paralyse them using the item Dazers (gotten from Boundfat enemies in the Corral Valley, just north of the Sleeping Forest). If you get three Tetra Elementals you always have enough for your entire active party.Goblin Island:--------------o Fly to the other side of the world map, to the islands northeast of the eastern continent. The forests are inhabited by Goblins from which you can learn the Goblin Punch Enemy Skill, a physical attack with no MP cost. It does a lot of damage if your opponent's level is equal to your own. Take your time to steal a Zeio Nut or two from them too, which will come in handy during Chocobo Breeding.Early Quadra Magic Materia:---------------------------o Fly the Highwind to the east of the Chocobo Ranch and look for a cave. This stretched continent lies adjacent to a cliff with grass area. It is actually possible to land the Highwind on the cliff and debark on the dirt area, allowing access to the cave that contains the Quadra Magic Materia. To do so, fly and land the Highwind near the cliff in such a matter that when land you are facing south. Steer the Highwind with Square and the D-Pad to make the landing easier. During the landing, hold the up/left buttons along with L1 - if all goes well you'll now be standing on the dirt area.Here's a video that shows how it's done (on Youtube). All credits go out to theoriginal poster of the video. Go here: http://youtube.com/watch?v=vhDDj_b1hekSecond Chocobo Lure Materia:----------------------------o Collect a free Chocobo Lure Materia by walking to the right of the fence at the entrance. You'll also want to buy one Mimett Greens. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {31} Mideel || CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| Treasure:| Contain Materia, Curse Ring, Elixir. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOMideel is found on the continent south of Fort Condor. It's a quiet little townbut it does hold a few secrets. Check out the shops and speak with the crazycostumer: Apparently she's stocking up on supplies before Meteor hits. Of moreinterest is her white baby chocobo. Give it your Mimett Greens it so eagerlydesires and tickle the birdie behind its ears to receive the Contain Materia.<Perfect Game Note 23:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Make sure to talk to the crazy woman in every shop. This is crucial for laterwhen she'll have the items the shops used to sell. You definitely want to beable to buy from her, or you may not be able to get 99 of some items. Having hershop available is required for a Perfect Game either way.Also make sure you collect the Curse Ring, which is detailed below.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Inside the weapon shop, inspect the door in the back to find that it can't beopened. You have to inspect it nonetheless before you can continue with thismini quest. Back outside, go over the wooden bridge to the left. The accessoryshop here doesn't sell much of interest, but you can find an item nearby theman. When you hear a screechy sound, inspect the floor to find the 'Beat-UpUseless Old Key'. Return to the weapon shop and try to open the door. Tell thetruth to the owner and he'll hand you the Curse Ring.The Curse Ring is an excellent accessory which increases your stats like this:Str +35, Mag +25, Dex +15, Vit +15, Spirit + 15, Luck + 10. However, at thestart of a battle you'll automatically be put in Death Sentence, killing theequipped character within 60 seconds. You can easily counter this by casting'Death Force' on the character.Go back downstairs and talk to the dog to proceed with the game. ApparentlyCloud has been swept through the lifestream all the way to Mideel. After severalscenes, take Cid to the Operation Room and form a party.Immediately go back inside Mideel and explore the house with two men nearby.Inside you can grab an Elixir from the bed. It doesn't really matter what yousay, and both responses are funny. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {32} The Huge Materia: Corel and Fort Condor || CHECKLISTOo*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*oO|| Treasure: | Ultima Materia, Catastophe, Phoenix Materia, |||| | Imperial Guard(Boss Reward). ||||-----------| |||| Key Items:| Huge Materia #1, Huge Materia #2. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oONorth Corel:------------Head over to North Corel and walk all the way back to the Reactor. Defeat theAttack Squad and pursue the train by alternating between the levers using theUp + Triangle buttons. When you've caught up, the team automatically jumps overto the other train.Each wagon is defended by a fixed enemy encounter:Wagon 1: Gas Ducter-------------------Finish it with a powerful attack such as Trine or Magic Breath.Wagon 2: Gas Ducter x2----------------------Finish them with a powerful attack such as Trine or Magic Breath.Wagon 3: Wolfmeister--------------------Wolfmeister is a unique enemy and has 10000 HP. The quickest method of beatingthis giant is to use Laser a few times (alternatively Demi), then use Aqualungas he's weak against Water.Wagon 4: Eagle Gun------------------Eagle Gun is another unique enemy with 17000 HP. First of all, steal the uniqueWarrior Bangle from Eagle Gun, then quickly finish it off with Laser and MagicBreath.Wagon 5: Attack Squad---------------------Quickly defeat the remaining soldier.After making it to the front, stopping the train is all there's left to do.Press the following combinations of buttons: Up + Triangle, Down + X, Down + X.When you arrive at North Corel, depending on how well you performed thefollowing happens:1. If you stopped the train: You receive the Huge Materia and the Ultima Materia for free.2. If you made it on the other train, but failed to stop it then you won't receive the Huge Materia and you must pay 50000 gil if you want the Ultima Materia.3. If you didn't even make it on the other train, the Huge Materia and Ultima Materia are both lost to you. Ultimate fail, literally!After resting at the Inn, head outside and go into the building on the left.Speak to the woman with the green hat and she'll hand you Barret's final LimitBreak, Catastrophe.Fort Condor:------------Enter Fort Condor and talk to the man in charge of the battles. This will be thevery last battle you'll fight here, but there's a better strategy for thisparticular fight.By allowing the enemy to reach the shack you can fight a weak boss named CMD.Grand Horn. He drops an Imperial Guard, a good and rare armor. <Perfect Game Note 24:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~It is possible (and required for a Perfect Game) to get two unique copies ofunmastered Phoenix Materia:Do *NOT* go outside to pick up the Phoenix Materia. Instead, leave it alone andhead straight down (you can still speak with the old man at the table to get theHuge Materia).On Disc 3, head to Bone Village and search at spot 2 (upper level, to the rightof the ladder) to find the Phoenix Materia (after you've dug up the Buntlinehere first). After digging it up, head back to Fort Condor to get the secondunique unmastered copy of Phoenix.Here is a map with the exact spot (2) to dig at in Bone Village (Disc 3 only): http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/57001~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~By defeating CMD. Grand Horn you'll also save the day, allowing you to receivethe Huge Materia by talking to the old man at the table in the main area.Note: If you happen to lose the boss battle it won't be game over. Instead you're NEVER allowed access to Fort Condor ever again. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {33} Cloud at Mideel + More optional things || CHECKLISTOo*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*oO|| Treasure: | Premium Heart, Sneak Glove, Final Heaven. ||||-----------| |||| Key Items:| Key to Sector 5. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOReturn to Mideel to check on Cloud and Tifa. After talking to Tifa in theclinic, all hell breaks loose: Ultimate Weapon is attacking!.------------------------------------------------------------------------------.|Name: Ultimate Weapon (Level: 61) |Nullifies: Gravity ||HP: 100000 |-----------------------------------||MP: 400 |Status Effect Weaknesses: ||Exp: 0 |Slow, Darkness ||AP: 0 | ||Gil: 0 | ||Drops: --- | ||Steal: Curse Ring | ||Morph: --- '-----------------------------------||Attacks: Quake2 [All Enemies, Mag Atk, Cost=28MP, Earth, 2079 Base Damage]|| Claw [1 Enemy, Phys Atk, 2100 Base Damage] || Ultima Beam [All Enemies, Mag Atk, Cost=40MP, Hidden Element, || 2079 Base Damage]; ||------------------------------------------------------------------------------||Strategy: Start the battle by stealing the rare Curse Ring. There are only two||of these in the game, and this is the second. Quickly follow up with Big Guard||and then stay alive through the battle. || ||Ultimate Weapon can't be defeated and will flee after several turns. You can ||deplete some of his HP to save you the trouble later, but winning the fight ||takes priority. || ||If you want to defend yourself from Ultima Beam, you could put an Elemental ||Materia, paired with ANY Materia that has no element (like independent ||materia) in your armor. |'------------------------------------------------------------------------------'After the battle, many scenes take place. You'll eventually find yourself incontrol of Tifa as she helps Cloud to remember the memories he has lost orconverted into other thoughts. First visit Nibelheim, then go to the well onthe left. The next piece of story unfolds at Tifa's room on the right, whilethe conclusion can be found at Nibelheim. After succeeding in finding Cloud'sreal identity, the team is re-united again.With Mideel destroyed, the shops won't have much left for sale. The crazycostumer however, who can now be found on the left side of the town, has allgoods for sale that the shops used to sell.Optional Things:----------------Key to Sector 5---------------There are a few more optional things you can do at this point. Head back toBone Village and order a search. Skip the process of placing diggers, then walkto the upper level and stand near the ledge, in the middle between the smokeand the campfire to mark the correct spot. The next morning, collect the KeyItem 'Key to Sector 5' from the chest.With this key in hand you can revisit Midgar. As you approach the gate itappears the man here has lost his key. Tough luck! If you go inside the churchyou can see Aeris' ghost, but there's nothing else to do around there.Revisit Wall Market and enter the store that says 'Item'. Inside, try and usethe machine to receive the Premium Heart. It is worthwhile to place both Tifaand Cid in your party when you attempt this to view a hilarious extra scene.Pay a visit to the weapon store up north and talk to the man who sold you thebatteries aeons ago. The sucker offers you a new bargain for the not-so-lowprice of 129000 gil. Your reward for spitting out this money? The unique SneakGlove, and accessory that greatly increases your chances when stealing.Final Heaven------------Head to Nibelheim with Tifa in your party and go to Tifa's piano. Play the tunelike before: X, [], Triangle, R1+Triangle, R1+[], X, [], Triangle, R1+X, O, X,[], X, and press start to end. You'll receive Tifa's final Limit Break,Final Heaven.Gold Saucer-----------The Gold Saucer has finally re-opened again, meaning you can participate in theChocobo Races and breed Chocobos more easily. An in-depth guide is available atthe Chocobo Breeding sections.Four caves on the world map are only accessible by Chocobos (with the exceptionof the Quadra Magic Materia cave - see before). The other caves contain Mime,HP<->MP, and the famous Knights of Round Materia. Also see section {OPT-7.16}. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {34} The Underwater Reactor || CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| Treasure: | Battle Trumpet, Scimitar. ||||-----------| |||| Key Items:| Leviathan Scales. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOThere's another Huge Materia stashed away at the Underwater Reactor at Junon.Enter Junon Harbor and pay the soldier at the elevator the grand amount of 10gil. Make your way to the main streets and Cloud mentions the cannon is missing.Walk all the way out of the streets until you reach a grey corridor. Ride theelevator down and defeat the two Submarine Crew inside. As you exit, two moresoldiers assault you. Continue down the halls since you can't get past the dogat this time, until you reach the Underwater Reactor. Ride the fancy elevatordeep down the reactor and proceed through several more halls until you reachseveral Underwater MP's. You can steal a Shinra Alpha armor from the soldiersin beige uniform, a half decent piece of armor. At the docks you'll encounterReno, who has an unpleasant surprise for you in store..------------------------------------------------------------------------------.|Name: Carry Armor (Level: 45) |Weakness: Lightning ||HP: 24000 [10000 for each arm] |Nullifies: Gravity, Poison ||MP: 200 [100 for each arm] |-----------------------------------||Exp: 2800 [1400, 1500 for the arms] |Status Effect Weaknesses: ||AP: 240 [95, 90 for the arms] |--- ||Gil: 4000 [--- for the arms] | ||Drops: God's Hand | ||Steal: --- | ||Morph: --- '-----------------------------------||Attacks: Lapis Laser [All Enemies, Mag Atk, Cost=10MP, 1875 Base Damage] || Damage Attack [1 Enemy, Mag Atk, 562.5 Base Damage, || 100% Counter Attack]; || Arm Grab [100% Imprisons Character] || Arm Punch [1 Enemy, Phys Atk, 624 Base Damage] ||------------------------------------------------------------------------------||Strategy: Carry Armor is one of the tougher bosses in the game, not in the ||least place since the machine can grab two characters with its arms, ||imprisoning them and rendering them useless while in that state. Its Lapis ||Laser attack deals a grand total of up to 1875 damage to all who remains. || ||There's an easy solution: Cast Magic Hammer twice on Carry Armor and it will ||no longer be able to use Lapis Laser. In case you don't want to be cheap, ||survive this battle with a casting of Big Guard and pound Carry Armor with ||Magic Breath, Bolt3 and your best summons while maintaining a healthy amount ||of HP through the usage of White Wind. |'------------------------------------------------------------------------------'Carry Armor drops the God's Hand, a good weapon for Tifa. Collect the BattleTrumpet from the chest on the left and approach the second submarine in theback. Before boarding, first collect the Scimitar and the Leviathan Scales fromthe chests on your right. These are missable, so be sure to immediately collectthem. The Scimitar is one of the two weapons that has triple Materia growth,making it unique.Enter the submarine, defeating several marines while passing through. When youget to the bridge you bump into your buddies from the parade - we suggest youtake them hostage as the battle doesn't grant any rewards besides regular battlespoils.Check the manual and start the submarine mini game. The most important thingsyou need to know is that the square button fires torpedoes, triangle increasesyour moving speed and cross slows the submarine down. You already start behindthe red submarine that you must wreck, so quickly align yourself behind it,allow the game to automatically lock on and unload several torpedoes until itsinks - this only takes a few salvos. In case you lose track of the red sub,several other yellow submarines will need to be dealt with. Try pressing R1 fora quick overview in order to locate the red sub once again.After the mini game you'll have gained a new vehicle, the gray Shinra Submarine!Note: In case you lose the minigame (by not destroying the red submarine within ten minutes), head back to Junon and go through the door that was previously blocked by the dog - losing the minigame is the only way to remove the dog and allow access in this elusive area. Here you'll find that the red submarine has returned, and while the Huge Materia has already been shipped, you can now seize the red submarine and make it your own. You will never be able to collect all Huge Materia this way, however.Head back to Junon and ride the elevator. Check the airport to find that you'vejust missed your flight. Better catch up quickly! Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO ||{35} The Gelnika and other optional things|| CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| Treasure:| Heaven's Cloud, Megalixir, Escort Guard, Double Cut Materia, |||| | Conformer, Megalixir, Spirit Lance, Hades Materia, Outsider, |||| | Highwind, Death Penalty, Chaos, Oritsuru, Steal as Well Materia.||||----------| ||||Key Items:| Key to the Ancients, Huge Materia #3. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oONow that the submarine is in your possession, the deep blue sea can be explored.There are a few things to be explored down there, so let's have a look.WARNING: The big green creature roaming the sea is Emerald WEAPON, one of theoptional powerhouse bosses in the game. We highly suggest leaving it alone, asramming it with the submarine is likely to mean game over if you're notextremely well prepared.The Red Wrecked Submarine-------------------------Submerge at Junon and start exploring the southwest depths of the ocean untilyou locate the downed red submarine. This nets you the third Huge Materia.The Sunken Gelnika {OPT-7.7}----------------------------Get in the sub but don't submerge just yet. First sail to the south of Costadel Sol until you're nearby the Gold Saucer. Submerge here and look around fora sunken airplane.Note: There is a 1/8th chance that Emerald WEAPON is lurking in front of the Gelnika. If this is the case, emerge and submerge (if necessary multiple times) to move Emerald to a different location. Since Emerald can also lurk in front of the Gelnika as you exit the sunken airplane, always save your game before exiting the area.Note: The Gelnika is home to some of the most powerful creatures in the game, so be extremely careful as you search the area.The first hallway has no encounters, a chest with Heaven's Cloud and a SavePoint that is best used right now. Explore the upper room first and walk acrossthe bridge on the left to grab the Megalixir from the chest on the right. Walkback and head right to collect an Escort Guard from another chest. Proceeddownstairs and closely check the upper right corner to find the concealed DoubleCut Materia. Lastly, check the upper left corner for a completely hidden chestcontaining the Conformer, Yuffie's Ultimate Weapon.Tip: The Conformer deals damage according to the enemy's level. Because of this feature, the morph command is not reduced to 1/8th of the regular damage. In other words, Yuffie can use the morph command at full strength, which is something that will come in handy especially in the Gelnika as you'll soon find.From the main hall with the save point, exit to the hall on the left where youencounter Reno and Rude, who aren't about to let you have any of the treasurestashed in the cargo room. Equipment that prevents confusion (such as Ribbons)can be of use in the boss battle..------------------------------------------------------------------------------.|Name: Turks:Reno (Level: 42) |Nullifies: Gravity ||HP: 15000 |-----------------------------------||MP: 230 |Status Effect Weaknesses: ||Exp: 5000 |Poison, Slow, Stop, Paralysed, ||AP: 300 |Darkness ||Gil: 4000 | ||Drops: --- | ||Steal: Tough Ring | ||Morph: --- '-----------------------------------||Attacks: Short Staff [1 Enemy, Phys Atk, 780 Base Damage] || Neo Turk Light [1 Enemy, Mag Atk, Causes 100% Confusion] || Electropod 2 [1 Enemy, Phys Atk, Lightning Element, 2652 Base Damage]||------------------------------------------------------------------------------||Name: Turks:Rude (Level: 49) |Nullifies: Gravity ||HP: 20000 |-----------------------------------||MP: 280 |Status Effect Weaknesses: ||Exp: 5500 |Poison, Slow, Stop, Paralysed, ||AP: 360 |Darkness ||Gil: 5000 | ||Drops: Elixir(100%) | ||Steal: Ziedrich | ||Morph: --- '-----------------------------------||Attacks: Shoulder Attack [1 Enemy, Phys Atk, 2346 Base Damage] || Bolt2 [1 Enemy, Mag Atk, Cost=22MP, Lightning, 930 Base Damage] || Fire2 [1 Enemy, Mag Atk; Cost=22MP, Fire, 930 Base Damage] || Ice2 [1 Enemy, Mag Atk, Cost=22MP, Ice Element, 930 Base Damage] || Cure2 [1 Ally, Mag Atk, Cost=24MP, 1514 Base Healing] ||------------------------------------------------------------------------------||Strategy: Before doing anything else, steal the Tough Ring from Reno, and the ||Ziedrich from Rude. These items are extremely rare and powerful, so they're ||well worth stealing. || ||After snatching those items, put up Big Guard and start to pummel Reno and ||Rude with powerful attacks. If you use Yuffie she'll be able to sort out ||excellent damage with her Conformer, especially if paired with the Double Cut ||Materia. Otherwise, simply pound away with powerful summons, enemy skills or ||physical attacks. Poisoning and paralyzing them can help, but hard-hitting ||attacks will still end the fight faster. || ||Interestingly, Rude will still not attack Tifa. He'll only attack her if she's||the last party member standing and even then he'll attack her only 2 out of 3 ||times. Rude will never use attack magic on Tifa. Sucks to be in love, Rude! ||Now kick his butt, Tifa! |'------------------------------------------------------------------------------'Enter the cargo room after the fight to collect the last few treasures. Find aMegalixir in the first chest, then walk all the way to the end of the upperwalkway and loot the chest on the very right for the Spirit Lance.Downstairs lies the Hades Summon Materia nearby the wrecked helicopter. Searchthe lower area of the screen to find chests with the Outsider and Highwind,Cid's final Limit Break.As far as treasure goes, that's all there is to the Gelnika. However, thecreatures that roam this place can all be morphed into stat-boosting sourcesand you can get all six different sources from here, allowing you to boost allyour character's stats to the maximum value of 255.The hallway where you fought the Turks contains the Bad Rap and Poodler enemies,which morph in Luck and Speed Sources. The Cargo Room contains Unknown 1, 2, 3and Serpents, which morph into the other types of sources. If you start morphingwe suggest to use Yuffie with her Conformer, the ideal morphing combination.More information on stat maxing is available in the stat maxing section of thisguide.Lucrecia's Cave (Death Penalty & Chaos)---------------------------------------Emerge with the sub and sail slightly north of Costa Del Sol until you reach adesert with a river nearby. Submerge, and head through the tunnel. Emerge at theend of the tunnel and enter the secret cave behind the waterfall with Vincent inyour party to view a scene.Return to Lucrecia's Cave after fighting 10 battles and come back here withVincent once again to receive the Death Penalty and Chaos, Vincent's UltimateWeapon and Limit Break respectively. You can't fight battles just outside thelake, so you'll have to do that elsewhere.Key to the Ancients-------------------This part is not actually optional, but you can postpone it until later in thegame. Submerge with the submarine once again for better navigation and sail overto nearby Bone Village. Submerge and look around for another tunnel in which youcan find the Key Item the 'Key to the Ancients'. If you check your world mapit is clearly visible that the location of this key is located directly underthe Forgotten Capital, indeed the City of the Ancients.The Da-chao Fire Cavern-----------------------Head back to Junon and hop back in the Highwind. Fly over to Wutai and gostraight to the Da-chao statues. Remember the cave with the intense flames?With the Leviathan Scales you collected earlier at the submarine docks you cannow pass these fierce flames, allowing you to reach the Oritsuru - a good weaponfor Yuffie - and the Steal as Well Materia from the back of the flames. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {36} A Space Odyssey 1997 || CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| Treasure: | Venus Gospel. ||||-----------| |||| Key Items:| Huge Materia #4. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOHead over to Rocket Town now. If you didn't get the Fourth Bracelet from theWeapon Shop, and the Guard Source from the Item shop earlier, do so now. Head tothe Rocket, and Cid will join your party on your way if he isn't already in it.Beat the several attack squads and climb up. Here you'll face Rude again..------------------------------------------------------------------------------.|Name: Turks:Rude (Level: 42) |Nullifies: Gravity ||HP: 9000 |-----------------------------------||MP: 240 |Status Effect Weaknesses: ||Exp: 3400 |Poison, Slow, Stop, Paralysed, ||AP: 80 |Darkness ||Gil: 3000 | ||Drops: Hi-Potion(100%) | ||Steal: Ziedrich | ||Morph: --- '-----------------------------------||Attacks: Bolt2 [1 Enemy, Mag Atk, Cost=22MP, Lightning, 540 Dmg] || Cure2 [1 Ally, Mag Atk, Cost=24MP, 1202 Base Healing] || MBarrier [1 Ally, Mag Atk, Cost=24MP, Causes 100% MBarrier] || Shoulder Attack [1 Enemy, Phys Atk, 882 Base Damage] || Grand Spark [1 Enemy, Mag Atk, 648 Base Damage] ||------------------------------------------------------------------------------||Strategy: The Attack Squad will only be literally standing in your way, so ||dispatch them first. Stealing Rude's Ziedrich is a very smart next move, ||considering it's a rare and powerful armor. To win this battle, follow with ||a casting of Big Guard and pummel Rude with your most powerful attacks to ||quickly deplete his HP. |'------------------------------------------------------------------------------'Inside the rocket you'll be forced to battle one last grunt before entering thecontrol room. A few scenes are initiated which will probably have you wonderinghow Palmer survived the truck incident. After the scenes, head right and climbup to find the last Huge Materia sealed away. To release the lock, simplypress O, Square, X, X. Return to the cockpit, then make your way to the escapepods down below to trigger more scenes.When you're back in control, return to Rocket Town and talk three times to theold man who always used to admire his rocket. He'll go ahead and give you theVenus Gospel, Cid's Ultimate Weapon. This weapon's strength is based on howfull Cid's MP is - the more filled his MP is, the stronger the weapon. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {37} The Key to the Ancients + Diamond Weapon|| CHECKLISTOo*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*oO|| Treasure: | Bahamut Zero Materia. ||||-----------| |||| Key Items:| Key to the Ancient (if not gotten already). ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOIn order to proceed with the story you'll need the key item Key to the Ancients.You might've already gotten this during your exploring in the submarine. Incase you hadn't, consult the World Map at the end of this book to find itsexact underwater location, essentially directly underneath the ForgottenCapital. [World map only available in printed edition.]If you've successfully collected all Huge Materia you'll soon be able to getextra Materia from them. If you happened to fail one or more missions you areawarded Huge Materia according to the mechanics below.Fail Nothing: You will have 4: Yellow, Green, Red, Blue.Fail 1 Mission: You will have 3: Yellow, Green, Red.Fail 2 Missions: You will have 2: Yellow, Green.Fail 3 Missions: You will have 1: Yellow.Fail 4 Missions: You will have 0.Return to Bugenhagen at Cosmo Canyon and he'll safekeep the Huge Materia foryou. Inspect the Blue Huge Materia, and if you've acquired the Bahamut andNeo Bahamut Summons it will grant you the Bahamut ZERO Materia.Note: If you failed any of the prerequisites to obtain the Bahamut ZERO Materia you'll still be able to dig it up at Bone Village.Hop back into the Highwind and land it right next to the Forgotten Capital.Head left at the intersection and head back to the circular room. Walk to thecenter to initiate more scenes and as you try to leave the area the team isconfronted with an abrupt crisis: Diamond Weapon has emerged from the sea andis headed straight for Midgar!Back on the world map, wait for Diamond WEAPON to walk ashore. Bumping theHighwind into Diamond WEAPON only angers Cid, so trigger the boss battle byrunning towards the beast.Tip: This battle rewards you with a LOT of Experience and AP, so it's a good idea to equip double growth equipment and avoid non-growth equipment such as Ultimate Weapons and certain armor such as the Warrior Bangle and the Gigas Armlet..------------------------------------------------------------------------------.|Name: Diamond Weapon (Level: 49) |Weakness: Lightning ||HP: 30000 |Halves: Fire ||MP: 30000 |Nullifies: Gravity ||Exp: 35000 |-----------------------------------||AP: 3500 |Status Effect Weaknesses: ||Gil: 25000 |Slow, Darkness ||Drops: --- | ||Steal: Rising Sun | ||Morph: --- '-----------------------------------||Attacks: Diamond Fire [1 Enemy, Mag Atk, Fire Element, 891 Base Damage] || Foot Stamp [1 Enemy, Mag Atk, 1188 Base Damage] || Diamond Flash [All Enemies, Mag Atk, Damage = HP * 7/8, || Causes 100% Silence, Only used after Countdown]; ||------------------------------------------------------------------------------||Strategy: Diamond WEAPON is invulnerable to physical attacks at the start of ||the battle, and this only changes when it counts down to perform its Diamond ||Flash attack. This attack can't kill you since it inflicts 7/8th damage of ||your HP, although it does inflict Silence unless you're protected. || ||Start the battle off by stealing the Rising Sun from Diamond, a unique weapon ||for Yuffie. Get your defense rolling with Big Guard and start pounding the ||creature with Summons, Comet and Magic Breath, among your other favorite ||attacks. Bolt3 is an especially effective spell due to Diamond's weakness to ||lightning-based spells. Fire-based spells will be halved; keep that in mind. ||It's possible to slow Diamond WEAPON, although a series of powerful castings ||should end this battle soon enough. |'------------------------------------------------------------------------------'After several more scenes, the story requires you to fly over the NorthernCrater first, followed by flying over Midgar to continue.Ultimate WEAPON will spawn at the crater nearby Junon after you've dealt withDiamond WEAPON. While it's possible to defeat it on Disc 2, destroying it onDisc 3 is easier as the creature tends to rest at both the Northern Crater andMidgar, sometimes forcing you to continue with the story. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {38} Stopping Midgar's Cannon! || CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| Treasure:| Elixir, Megalixir, Aegis Armlet, Elixir, Starlight Phone, |||| | Max Ray, Power Source, Guard Source, Mind Source, Magic Source, |||| | W-Item Materia, Behemoth Horn, Pile Bunker, Master Fist, |||| | Grow Lance, Mind Source, Speed Source, HP Shout, Elixir, |||| | Mystile, Missing Score. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOOnce you're all set, fly the Highwind over Midgar to parachute down. Duringthis scene you can actually make Cloud roll over in all directions, just forfun. On solid ground, proceed to the next screen and head down the ladder.Explore the upper right of the area first in order to reach a chest with anElixir on the left side of the intersection, and a chest with a Megalixir onthe right side. From your starting position, walk down the long stairs andclimb down the ladder to the next screen.Make sure to go left first and climb the ridiculously long ladder to reach achest with the rare Aegis Armlet. Take the right path only after collecting allpreviously mentioned items (as the floor breaks, forcing you to continue). Headleft, go up the ladder and follow the path until you have to walk through atube. In the next screen, collect an Elixir from the chest to the right and theStarlight Phone from the chest on the left.Before heading upstairs, climb down and enter the tube. This will lead you toa ladder with the Max Ray on top. Climb the previously mentioned stairs, saveyour game and crawl through the tube to reach the next area.Tip: Equip your party members with Ribbons to grant immunity to Confusion.Note: In this area it's possible to avoid the upcoming boss battle with the Turks altogether. Walk up to the pillar to the right of Cloud as he climbs out the ventilation shaft. The ground around this pillar is slightly raised compared to the rest of the tunnel. Carefully walk around the pillar by going counter clockwise, and stay on the raised area. This avoids the 'encounter trigger line' which was programmed lower.The team meets the Turks one last time, but if you completed the Wutai sidequestin which Yuffie stole your Materia, you'll be given the option to fight or not.It is highly advisable to fight this battle, or you'll miss out on a chance tosteal three very rare and valuable pieces of equipment..------------------------------------------------------------------------------.|Name: Turks:Reno (Level: 50) |Nullifies: Gravity ||HP: 25000 |Absorbs: Lightning ||MP: 200 |-----------------------------------||Exp: 4500 |Status Effect Weaknesses: ||AP: 450 |Poison, Slow, Darkness ||Gil: 3000 | ||Drops: Elixir | ||Steal: Tough Ring | ||Morph: --- '-----------------------------------||Attacks: Short Staff [1 Enemy, Phys Atk, 905 Base Damage] || Turk Light [1 Enemy, Mag Atk, 697.5 Base Damage] || Electropod [1 Enemy, Phys Atk, Lightning Element, 2172 Base Damage] ||------------------------------------------------------------------------------||Name: Turks:Rude (Level: 51) |Nullifies: Gravity ||HP: 28000 |Absorbs: Fire ||MP: 250 |-----------------------------------||Exp: 5500 |Status Effect Weaknesses: ||AP: 600 |Poison, Slow, Darkness ||Gil: 5000 | ||Drops: Elixir | ||Steal: Ziedrich | ||Morph: --- '-----------------------------------||Attacks: Shoulder Attack [1 Enemy, Phys Atk, 2955 Base Damage] || Grand Spark [1 Enemy, Mag Atk, 1206 Base Damage] ||------------------------------------------------------------------------------||Name: Turks:Elena (Level: 53) |Nullifies: Gravity ||HP: 30000 |Absorbs: Ice ||MP: 100 |-----------------------------------||Exp: 6400 |Status Effect Weaknesses: ||AP: 800 |Poison, Slow, Darkness ||Gil: 7000 | ||Drops: --- | ||Steal: Minerva Band | ||Morph: --- '-----------------------------------||Attacks: Kick [1 Enemy, Phys Atk, 1427.5 Base Damage] || Bewildered [1 Enemy, Mag Atk, Can cause Confusion] || Throw1 [1 Enemy, Phys Atk, 1142 Base Damage] || Throw2 [1 Enemy, Phys Atk, 856.5 Base Damage] ||------------------------------------------------------------------------------||Strategy: Start off by stealing the Tough Ring, Ziedrich and Minerva Band from||Reno, Rude and Elena respectively. Follow up with your favorite defensive ||enemy skill Big Guard and end the battle by casting several powerful summons, ||or by simply pounding away with powerful physical attacks if some of your ||characters already have their Ultimate Weapons. || ||You'll want to stay away from Lighting, Ice and Fire attacks to avoid healing ||any one of the Turks. Keep in mind that the others will flee as soon as you ||deplete the HP of any single Turk. To claim all battle spoils in the form of ||a decent amount of Experience and AP, try wiping them out all at once with a ||summon such as Bahamut ZERO. |'------------------------------------------------------------------------------'After the battle you can actually choose which way you go. The story requiresyou to head up, but going down the tunnels nets you several very useful items.Keep your eyes out for chests holding a Power Source, Guard Source, Mind Sourceand Magic Source. The W-Item Materia can be found at the very far lower end ofthe tunnels.Tip: The W-Item Materia allows you to duplicate any item that can be used in battle, and with an advanced technique even items that cannot be used in battle. To duplicate an item that can be used in battle, follow these instructions: Suppose you have 1 Megalixir that you want to duplicate. Fight a battle and have someone equipped with the W-Item Materia. Select the W-Item command, select the Megalixir and use it. Then move your cursor to any other item you can use and press Circle. After this, press X to cancel. You'll now have two Megalixirs. Press Circle, X, Circle, X and repeat to duplicate the Megalixir to a maximum of 99. You only need one copy of an item to be able to duplicate it.<Perfect Game Note 25:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Make sure you steal 99 Graviballs from Shadow Makers in the tunnels. Of course,with the W-Item Materia, life's a lot easier.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Backtrack to the tunnel where you fought the Turks. This screen has a ladderon the left side. From here, head north to reach an intersection. The optionalShinra Building is located to the right, but it's your very last chance torevisit it and collect many rare items.After going right at the intersection you'll reach another fork. The right pathleads to a dead end, so continue left to reach Shinra's HQ. If you take yourtime to walk the long stairs once again, your reward will be the unique andelusive Behemoth Horn for Red XIII. Whether you did or didn't pick up theElixir during your first visit doesn't matter. In fact, you can also collectthis if you hadn't before.Going through the main entrance, make sure you read the Turtle's Paradise FlyerNo.2 if you hadn't during you first visit. Walk the stairs up to the secondfloor and explore the item shop behind the green doors in the corner. With thelady absent you can now collect the Pile Bunker and Master first from these twochests.Ride the glass elevator at the first floor's entrance lobby to the 63rd floorand collect the Grow Lance from one of the rooms. The 64th floor is also wortha visit. Check out the vending machine in the upper left corner of the fitnessroom to receive a Mind Source and a Speed Source. Definitely collect the HPShout from the last row of the locker room, which is Cait Sith's UltimateWeapon. This is your only chance of collecting it.While you can further climb the stairs to reach the highest floors, you cannever fully access these seemingly unchanged floors. Backtrack to the tunnelintersection and follow the left path to continue with the story. Climb up andthe team is interrupted by the new toy of Scarlet and Heidegger; Proud Clod..------------------------------------------------------------------------------.|Name: Proud Clod (Level: 53) |Nullifies: Gravity ||HP: 60000 |-----------------------------------||MP: 320 | ||Exp: 7000 | ||AP: 1000 | ||Gil: 10000 |Status Effect Weaknesses: |
|Drops: Ragnarok |--- ||Steal: --- | ||Morph: --- '-----------------------------------||Attacks: Big Hand Clash [1 Enemy, Phys Atk, 774 Base Damage] || Wrist Laser [1 Enemy, Phys Atk, 774 Base Damage] || Knee Fire [1 Enemy, Phys Atk, 774 Base Damage] || Knee Blend [1 Enemy, Phys Atk, 774 Base Damage] || W Machine Gun [1 Enemy, Phys Atk, 1354.5 Base Damage] || Beam Cannon [All Enemies, Mag Atk, Cost=32MP, 1297.5 Base Damage] || Materia-jammer [1 Enemy, Mag Atk, Cost=16MP, Causes 100% Reflect] ||------------------------------------------------------------------------------||Name: Jamar Armor (Level: 62) |Nullifies: Gravity ||HP: 20000 |-----------------------------------||MP: 300 |Status Effect Weaknesses: ||Exp: 8000 |Darkness ||AP: 1500 | ||Gil: 10000 | ||Drops: --- | ||Steal: --- | ||Morph: --- '-----------------------------------||Attacks: --- ||------------------------------------------------------------------------------||Strategy: Proud Clod looks as intimidating as it is weak. The robot's attacks||don't cause much damage and only its Beam Cannon targets all party members. ||Destroying its Jamar Armor nets you extra battle spoils and it's advisable to ||so this. || ||In order to dispatch Proud Clod, get your defense going with Big Guard and ||pummel the machine with powerful physical attacks and high-end magic such as ||Comet and summons from the Bahamut family. Be careful with healing after ||Materia-jammer puts reflect on your entire party. Proud Clod isn't quite ||cut out to be a WEAPON slayer! |'------------------------------------------------------------------------------'The next screen contains an Elixir and the Mystile armor in chests. The Mystileis arguably the best armor in the game with the highest evasion stats of anyarmor, normally allowing you to dodge over half the attacks thrown at you.<Perfect Game Note 26:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Steal 99 of the 8inch Cannon item, from Grosspanzer. This enemy can be foundanywhere on this screen with the save point. Of course, the W-Item Trick cansave you a lot of time as one copy of the item will do fine.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<Perfect Game Note 27:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Feel free to save your game and place Barret in your party, if only for a shortwhile to collect his Ultimate Weapon, the Missing Score, which only shows upwhen you have him in your party. Go upstairs and find the chest on these stairsin the next screen. Either swap or keep Barret in your party after collectingit.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<Perfect Game Note 28:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~In this area, steal 99 Shinra Alpha's from SOLDIER:1st. You can increase thesteal rate slightly with the Sneak Glove if you have it. Cranking the battlespeed up to the max also shaves off some time.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~The stairs lead you to Hojo, who isn't about to give up without a fight. Equipyour characters with Ribbon(s) and (high-levelled) Counter Attack Materias..------------------------------------------------------------------------------.|Name: Hojo (Level: 50) |Nullifies: Gravity ||HP: 13000 |-----------------------------------||MP: 250 |Status Effect Weaknesses: ||Exp: 0 |Darkness ||AP: 0 | ||Gil: 0 | ||Drops: --- | ||Steal: --- | ||Morph: --- '-----------------------------------||Attacks: Capsule [Revives Bad Rap Sample & Poodler Sample] ||------------------------------------------------------------------------------||Name: Helletic Hojo (Level: 55) |Nullifies: Gravity ||HP: 26000 (Left Arm=24000/Right Arm=5000) |-----------------------------------||MP: 200 (Left Arm=400/Right Arm=300) |Status Effect Weaknesses: ||Exp: 0 |Darkness ||AP: 0 | ||Gil: 0 | ||Drops: --- | ||Steal: --- | ||Morph: --- '-----------------------------------||Attacks: Pile Banger [1 Enemy, Phys Atk, 1962.6 Base Damage, Only used when || Right Arm is alive] || Bio Gas [1 Enemy, Mag Atk, Cost=15MP, 690 Base Damage, || Causes 100% Poison] || Confu [1 Enemy, Mag Atk, Cost=18MP, Can inflict Confusion] || Sleepel [1 Enemy, Mag Atk, Cost=8MP, Can inflict Sleep] || Silence [1 Enemy, Mag Atk, Cost=24MP, Can inflict Silence] ||------------------------------------------------------------------------------||Name: Lifeform-Hojo N (Level: 58) |Nullifies: Gravity ||HP: 30000 |-----------------------------------||MP: 100 |Status Effect Weaknesses: ||Exp: 25000 |Stop, Darkness ||AP: 2500 | ||Gil: 6000 | ||Drops: Power Source | ||Steal: --- | ||Morph: --- '-----------------------------------||Attacks: Absorb [1 Enemy, Mag Atk, Cost=2MP, 555 Base Damage] || Silence [1 Enemy, Mag Atk, Cost=24MP, Can inflict Silence, || Used as 100% Counter Attack versus magic attacks] || Slow [1 Enemy, Mag Atk, Cost=20MP, Causes 100% Slow] || Combo [1 Enemy, 4 Phys Atk, 257.5 + 618 + 360.5 + 824 Base Damage, || Can inflict Poison, Darkness & Sleep] ||------------------------------------------------------------------------------||Strategy: The fight with Hojo consists of three phases. Equipping your ||characters with Ribbons will make the battles easier. || ||The first phase is easy, and Hojo will only use a capsule to spawn two sample ||creatures. Kill Hojo and his samples will go down with him. || ||The second form is tougher and has two separate arms you can target. The arms||will revive quickly after dispatching them, so it's best to focus on the main ||body. Attacks such as Magic Breath deal solid damage and are a nice change of||just physical attacks. || ||The third form is the most dangerous and attacks with a physical combo which ||hits four consecutive times and inflicts Poison, Darkness and Sleep. If you ||equip your characters with Counter Attack Materia you'll get a chance to ||counter each single attack from the combo. Magical attacks are countered by ||Hojo with a casting of Silence, although protective gear will help you avoid ||this nuisance. Hojo is vulnerable to Stop, although pounding away with hard ||hitting physical attacks and strong summons will soon fell him. |'------------------------------------------------------------------------------'Note: If Tifa's affection value is 50+, the dialogue between her and Cloud will be slightly different during her conversation with Cloud while sitting under the Highwind. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {39} The Northern Crater || CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| Treasure:| Save Crystal, Guard Source, Guard Source, Mind Source, |||| | Magic Source, Elixir, Power Source, HP Absorb Materia, |||| | Power Source, Mind Source, Megalixir, Hero Drink, Guard Source, |||| | Power Source, Remedy, Elixir, X-Potion, Turbo Ether, Vaccine, |||| | Magic Counter Materia, X-Potion, Turbo Ether, Mega All Materia, |||| | Speed Source, Mystile, Elixir, Tetra Elemental, Speed Source, |||| | Megalixir, Megalixir, Magic Source, Remedy, Shield Materia, |||| | Imperial Guard, Vaccine, Hero Drink, (Command) Counter Materia, |||| | W-Magic Materia, Luck Source. ||||----------| |||| | Best Combination Duplicates of Items: Mystile, Shield Materia, |||| | Vaccine, (Command) Counter Materia, Imperial Guard. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOIt's possible to exit the Northern Crater at any time, even after entering, andthere are various optional things left to do in the world. Refer to the nextsection to view your options.Climb down the ladder and walk down the rocky steps. Confirm to enter thecrater and Cloud will automatically venture down. A word of advice beforehand:There are several enemies in the crater which have instant-death attacks, andsince Ribbons do *not* protect against sudden death, equip at least one of yourcharacters with a Safety Bit.Tip: If you want to exit the crater, simply enter the first cave doorway and climb up. You can do this any time you like.Collect the Save Crystal from the first chest. This item allows you to createone Save Point anywhere in the Northern Crater. Since you can only do this*once*, think ahead before using it. We'll give you some advice later.Note: There's a known glitch where you don't obtain the Save Crystal. It's fairly uncommon, but we'll detail it in any case. It occurs if you open the chest of the Save Crystal while the animation of rocks falling down is still in motion. The text 'Received Save Crystal!' will still appear, but you can still move around. If you exit the crater through the cave doorway, the Save Crystal is not saved to your inventory. You can never obtain another Save Crystal afterwards.Walk down the spiral path and grab a Guard Source from the second chest. You canalso learn the Dragon Force enemy skill from Dark Dragons here. When you get tothe next screen, you can choose to go down by the left or right side. First headdown by the right side and collect a Guard Source from the chest. Jump down andhead back on the right to grab a Mind Source from the lonely chest. Now headback up via the left side, and collect the Magic Source from the first chest.Climb up some more to find an Elixir inside the next chest you pass by. Thechest on the upper left contains a Power Source, and if you walk to the rightfrom this ledge you can also grab the shiny HP Absorb Materia. To exit, proceedto the next screen through the bottom of this area.The next area looks like a maze, but it's fairly easy to navigate. Jump off thesmall ledge (which you can jump up to at any time you'd like). From here youcan go left or right.Go right first and Cloud will drop down. Collect a Mind Source from the chestto your left, then stand on the right end of the ledge - facing left - and jumpup. Walk to the other side and enter the cave to find a Megalixir. Exit thecave and walk a little to the left to drop down to a lower level, allowing youto collect a Hero Drink from the chest to the right.Enter the cave and collect the Guard Source inside another chest. The otherchest can be accessed by going through the tunnel, of which the entrance can befound slightly under the chest - it holds a Power Source. Exit the cave by thetop of the screen, walk right and drop down.This time drop down more and enter the cave. Proceed through the connectingpath, drop down some more and stay on the right side of the screen. When you'vereached the bottom, near the exit below, consider placing the Save Point here.It's approximately at the middle of the Northern Crater, so you can go anywherefrom here. Alternatively, place the Save Point at the bottom of the crater.Whatever you do, don't place it at the next intersection. People have reportedthat they weren't able to climb out of the crater anymore because of placingthe Save Point in that screen.Tip: You'll need to split up your party at this point, and depending on who you send which direction you can get duplicate copies of very rare items. Follow these instructions carefully:<Perfect Game Note 29:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Depending on what type of Perfect Game you're doing - with or without theextended W-Item trick - you'll need to send your party members down in differentmanners:o Perfect Game Without extended W-Item trick: =========================================== - This requires you to get a duplicate of the Mystile, Imperial Guard, the Shield Materia and the (Command) Counter Materia. The following instructions yield this result: Cloud: Left/Down Barret: Left/Up Tifa: Right Red XIII: Left/Up Cait Sith: Left/Down Yuffie: Left/Up Vincent: Left/Down Cid: Left/Up - Now take Cloud down through the lowest path on the screen.o Perfect Game WITH extended W-Item trick: ======================================== - This does NOT require you to get duplicates of the Mystile and Imperial Guard, since you can duplicate these with the extended W-Item trick. As such, you'll need duplicates of the Shield Materia, the (Command) Counter Materia, AND the Mega All Materia. There are specific instructions to do this, which differ from the above. - The reason why the instructions for this combination of treasure are different is because once you send Cloud down the right path (which we are required to do in this scenario), all party members who are sent down the left path have a 50/50 chance to give one of the two possible items they can give you. This means you could either try several times and get lucky, (the chance is 12.5%) or carefully follow the instructions below: - First of all, send Cloud right, and send Red XIII, Yuffie, and Vincent left. It doesn't matter which way you send any other party members. - Head down to the bottom of the crater (where the paths intersect). Don't meet up with the rest of the gang; instead, backtrack through the 2 o'clock exit and collect all items on both unexplored paths (including Mega-All, Shield, and Counter). - Head back to the Highwind after this. Save your game, and do a hard reset. Now load your game and head back to the crater. - This part is slightly more tricky. When you pass through the spiral descent field (the one where you found the Save Crystal) make sure you RUN with Cloud (don't walk), don't get stuck, don't stop to open chests, and don't take the longest route (in other words, don't hug the wall and get down ASAP). [All of this is necessary to get a specific "random" result.] - At the field where your party initially split, take the RIGHT path. - At the bottom of the crater (where the paths merge), do the following: Enter and instantly exit the 2 o'clock path SIX times. - That's it! You can now meet up with your teammates at the rendezvous. The items you receive should be: Barret: Remedy Tifa: Hero Drink Red XIII: Shield Materia Yuffie: Counter Materia Cait Sith: Remedy Vincent: Mega-All Materia Cid: Elixir~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Note: In the 2012 PC version, if you place the Save Crystal at the first screen after going down from the main intersection (where you'll reach the second intersection), the name of this room will change to 'Secret Cow Level'. If you save your game, this is also displayed on your save file. Exiting/re-entering the room will reset the name. Important: Don't use the Save Crystal just yet if you want to exploit it for certain Materia duplication.This guide assumes you're going down the Left-Down path first. You may (or maynot) have a weak party right now, so be extra careful. It can be wise to equipVincent and Cait Sith with the Ziedrich, if you never used them often. Thisarmor will cut down most damage in half, plus raises defense by a great deal. Tofurther boost defense you could also give them a Tough Ring.Head down the steps and collect a Remedy from the chest on the left. The nextchest contains an Elixir, and the third chest in this area contains an X-Potion.Inside the next screen, follow the path until you get to jump down twice.If you jump off from the left, just make sure to grab the items from the chests.The nearby one contains a Turbo Ether. Head right to collect a Vaccine on theway. Make sure you collect the Magic Counter Materia from the Mako stream tothe very left.Note: On the next screen, if you haven't used the Save Crystal yet, you can take advantage of a glitch that allows you to use the Save Crystal to create a Save Point, while still keeping the actual Save Crystal item.In the next screen, jump down to grab the X-Potion from the chest. Follow thefairly linear path down until you get to the second chest that holds a TurboEther. From here, continue left. Cloud will double jump over to the nextplatform, so in order to collect the Mega All Materia, tap Circle repeatedlyduring the jump. The chest on the left contains a Speed Source. Jump down andexit the screen. This next screen is the bottom of the Northern Crater. Do NOTgo anywhere except the way you just came from (if you care about duplicatingseveral treasures in the Crater - otherwise just finish the game).Backtrack all the way you came until you are at the screen where your partymembers split up. Go down the right path, which is the path you sent Tifa down.<Perfect Game Note 30:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~It's wise to equip one character (for example Cloud) with all 4 Enemy SkillMateria during this part. You could encounter a Dragon Zombie, which uses theEnemy Skill 'Pandora's Box' as a Final Attack. However, once it uses this FinalAttack, no other Dragon Zombies will ever perform this attack again due to acertain variable. If you have all Enemy Skill Materias on Cloud, all the Materiawill get the skill at once. After that you'll never have to worry about missingany enemy skill again as all others can still be gotten (unless you alreadymissed Trine from Godo).~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Walk down the spiral path and climb down at the end. Grab the Mystile armor fromthe chest, and the Elixir on the ground. Head down the last spiral to the nextscreen. The chest on the right contains a Tetra Elemental and the other cheston the left contains a Speed Source. The very left part of the screen containsa chest with a Megalixir, as does the last chest of this area.Exit the screen by the north and walk down the large skeleton. When you reachthe bottom of the crater, once again do *not* proceed to the center, butbacktrack through the path that you first took, in other words go through theexit closest by. When you've backtracked to the screen where the 'left path'splits up into an upper and lower path, choose the upper path.This swampy area is roaming with strange creatures, many of which grant a lotof AP when defeated, such as Magic Pots and Movers. Follow the lower pathto reach a chest containing a Magic Source, then proceed over the upper pathto make Cloud run through the water. Collect a Remedy from the other chest andexit the screen.Take the upper path first and collect the green Shield Materia. From this spot,walk more down to the left and Cloud will go through the water again, reachingthe chest with an Imperial Guard. Note that going south from this chest willlead to the right side of the area. The other chest on the upper left containsa Vaccine. Walk all the way right to collect a Hero Drink, then exit the area.The next room houses the Counter Materia in the middle. Note that this is notthe same as the 'Counter attack' Materia. This Counter Materia is a supportMateria which will counter with any paired command (yellow) materia. There'sone other Materia in this area, however, and it's slightly difficult to spot.Explore the very far north area and look around for a very tiny orb to collectthe W-Magic Materia.You're now back at the bottom of the crater, and you're free to do however youplease. Collect the Luck Source from the chest and meet up with your partymembers at the center. If you followed the instructions you should get thefollowing duplicate items from them:Tifa: 'Mythril' (This is actually a Mystile)Cid: Imperial GuardBarret: VaccineRed XIII: Shield MateriaYuffie: (Command) Counter Materia Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {40} Doing the last optional things || CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| Treasure:| Limited Moon, Omnislash, W-Summon, Ultimate Weapon, |||| | Final Attack Materia, Ribbon. ||||----------| |||| | (Other treasures are listed under their own sections) ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOThere are plenty of optional things to do, so here's a small list of optionalthings you can do, provided you haven't done some of them already.o You can breed and race chocobos. Many rare items can be acquired by winning Chocobo Races and exploring the four Materia Caves on the world map. Refer to sections {M1.4} & {M2}.o You can get Red XIII's Ultimate Weapon Limited Moon from Bugenhagen. The backroom of the Item Shop is also explorable if you hadn't already looted it.o Ultimate WEAPON has spawned above the crater lake nearby Junon after you defeated Diamond WEAPON. After each battle it will always first spawn above lake Junon (but it'll immediately start moving, so quickly move there), after which you'll have to ram into it several times to force it to another fixed point where it can be fought.o The Ancient Forest can be visited (either after defeating Ultimate WEAPON or by breeding a mountain chocobo).o A hidden scene can be viewed by revisiting the library in the basement of the Shinra Building at Nibelheim.o The Special Battle at the Gold Saucer's Battle Square can be attempted after: 1. Collecting and learning Omnislash with Cloud. 2. Collecting Ultimate Weapon by defeating Ultimate WEAPON. 3. Collecting the W-Summon Materia from the prize list. If you win the special battle, which can only be fought with Cloud, you'll receive the Final Attack Materia. Winning the special battle 10 times nets you a Ribbon.o Emerald WEAPON can be fought against, although this battle requires thorough preparations. Ruby WEAPON spawns in the sands around the Gold Saucer after defeating Ultimate WEAPON and fighting one random battle after that. Beating these two creatures also allows you to complete the Kalm Traveller's Quest.o There are more things to do, but the above are most profound. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {41} The Final Fights of this Fantasy || CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| Treasure:| --- ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOIt helps to equip your main party members with Ribbons. If you don't have threeRibbons, morph a Master Tonberry into one, or if you want to go out of thecrater, morph a Ho-Chu at the special battle of the Gold Saucer's Battle Square,second battle.When you're absolutely sure you're ready to finish the game, speak with yourparty members and move out.You'll have to jump from stone to stone, often facing Dragon Zombie and Iron Manenemies. Both are far stronger than regular enemies and serve as semi-bosses,but the Dragon Zombie is an undead creature and can easily be disposed of withWhite Wind or healing items. Iron Man is weak against water, so Aqualung is aneffective attack to use against them. Big Guard will greatly help reduce damagefrom their powerful swipes. Iron Man morphs into an Escort Guard.--------------------------------------------------------------------------------The exact mechanics of encounters while jumping from platform to platform are asfollows:Every time you hop to a new platform, you have a 76/256 (29.69%) chance ofbeing attacked. If you are attacked, the enemy will be one of the following: 1x Allemagne: 26/256 (10.2%) chance 1x Iron Man: 128/256 (50.0%) chance 1x Dragon Zombie: 102/256 (39.8%) chanceThe first screen has 5 jumps and the second screen has 8 jumps.--------------------------------------------------------------------------------At the bottom center of the area, the team faces Jenova SYNTHESIS..------------------------------------------------------------------------------.|Name: Jenova*SYNTHESIS (Level 61) |Nullifies: Earth, Gravity ||HP: 60000 (10000 & 8000 for the Arms) |Absorbs: Poison ||MP: 600 |-----------------------------------||Exp: 60000 |Status Effect Weaknesses: ||AP: 500 |Darkness ||Gil: 0 | ||Drops: --- | ||Steal: --- | ||Morph: --- '-----------------------------------||Attacks: Absorb [1 Enemy, Mag Atk, 1357.5 Base Damage, Can inflict Sadness]; ||Repeating Slap [1 Enemy, Phys Atk, 2325 Base Damage, Can inflict Fury]; Bio2 ||[1/All Enemies, Mag Atk, Cost=36MP, Poison Element, 1425.375 Base Damage, Can ||inflict Poison]; Cure3 [1 Ally, Mag Atk, 3946 Base Healing]; Stop [1 Enemy, ||Mag Atk, Cost=34MP, Can inflict Stop]; Ultima [All Enemies, Mag Atk, ||Cost=130MP, 7126.875 Base Damage, Used only after countdown]; Right Hand ||Revived Revives Right Arm]; Left Hand Revived [Revives Left Arm] ||------------------------------------------------------------------------------||Strategy: This battle is surprisingly easy and Jenova's attacks are all ||fairly weak with the exception of Ultima, which requires her to countdown and ||wait five turns. || ||A casting of Knights of Round will obliterate Jenova, but also has a large ||effect on Sephiroth's HP in the upcoming battles. If Jenova manages to cast ||Ultima, no experience is rewarded. Attacking her with Double or 4x Cut is ||a very effective method, but powerful enemy skills and summons will do ||equally fine. |'------------------------------------------------------------------------------'The team floats down the very bottom of the crater, where Sephiroth resides.You're now given the option to re-equip your party members.It's advisable to give your main party the best equipment you have, even if theupcoming battle has you fighting with more than one party. If that's the case,simply ignore the other parties and continue to fight with your main party.The best armor and accessory are respectively the Mystile and Ribbon..------------------------------------------------------------------------------.|Name: Bizarro*Sephiroth (Level 61) |Nullifies: Gravity ||HP: See specifics |-----------------------------------||MP: 400 |Status Effect Weaknesses: ||Exp: 0 |Darkness ||AP: 0 | ||Gil: 0 | ||Drops: --- | ||Steal: --- | ||Morph: --- '-----------------------------------||Attacks: ||Sephiroth Shock [1 Enemy, Phys Atk, 2131.25]; ||Aurora Fence [All Enemies, Mag Atk, 1252 Healing, Removes all status effects];||Bolt3 [1 Enemy, Mag Atk, Cost=52MP, Lightning Element, 4920 Base Damage]; ||Quake3 [1 Enemy, Mag Atk, Cost=68MP, Earth Element, 5381.25 Base Damage]; ||Stigma [All Enemies, Mag Atk, 2152.5 Base Damage, Causes 100% Poison & Slow]; ||Heartless Angel [1 Enemy, Phys Atk, Damage = (Target's HP-1)]; ||Ice3 [1 Enemy, Mag Atk, Cost=52MP, Ice Element, 4920 Base Damage]; ||Fire3 [1 Enemy, Mag Atk, Fire Element, 4920 Base Damage]; ||Demi3 [1 Enemy, Mag Atk, Cost=48MP, Gravity Element, Damage = HP * 3/4]; ||Bizarro Enegy [1 Ally, Mag Atk, 6744 Base Healing] ||------------------------------------------------------------------------------||Bizarro Sephiroth's HP varies depending on various factors: || ||Main Body's Max HP = 40000 + 5000 * No. of Characters at L99 || + 60000 if Knights of Round was used on Jenova*SYNTHESIS ||Head's Max HP = 2000 + 250 * No. of Characters at L99 ||Core's Max HP = 10000 + 1250 * No. of Characters at L99 ||Right Mgc's Max HP = 4000 + 500 * No. of Characters at L99 ||Left Mgc's Max HP = 4000 + 500 * No. of Characters at L99 || ||Note: Aeris does not count while calculating the above. ||------------------------------------------------------------------------------||Various factors determine with how many parties you will face Bizarro ||Sephiroth. These are explained in detail below: || ||One Party: You'll fight with one party if ANY one of the below statements ||---------- is true. || ||1. Jenova Synthesis achieved 13 or more turns before starting the countdown || for Ultima. When Jenova couldn't do anything due to an arm being dead, || this still counts as a turn. The first turn when Jenova begins the || countdown does not count. || ||2. Lowest levelled party member is Level 34 or below. || ||3. The average party level is 53 or less. Aeris' level doesn't count, and if || you didn't get Yuffie or Vincent then their level is not included either. || The average party level is the sum of all your party members levels, || divided by the number of party members, rounded down. || ||Two Parties: Don't qualify for fighting with one party, and ANY one of the ||------------ below statements is true. || ||1. You are missing either Yuffie, Vincent, or both. || ||2. Your lowest levelled party member is between Level 35 and 44 inclusive. || ||3. Your average party level is between 54 and 67 inclusive. || ||Three Parties: Fail to qualify for fighting with one or two parties. ||-------------- See below for the requirements. || ||1. Have both Yuffie and Vincent recruited in your party. || ||2. Jenova Synthesis achieved 12 or less turns before counting down Ultima. || ||3. The lowest levelled character is Level 45 or higher. || ||4. The average party level is 68 or higher. ||------------------------------------------------------------------------------||Strategy: While there are various strategies possible, based on how many ||parties you use when fighting Sephiroth, the easiest is by far to simply use ||your main party and inflict as much damage as possible in a short period. || ||The idea is normally to destroy the Core (Bizarro*Sephiroth C), which heals ||the Main Body (A) every turn for about 6500. The Core is invulnerable until ||Right and Left Magic (D and E) have been destroyed. When you fight with two ||parties you'll need to destroy two sides of the core and when you fight with ||three parties you must destroy three parts of the core. To view the names of ||all different, press [SELECT] to bring up th help bar. || ||It's advisable to outdamage the Main Body and ignore the healing Core ||completely by using Knights of Round, Bahamut, Double or 4x Cut, Comet 2 and ||everything else that hits Sephiroth hard. Big Guard takes care of your ||defense, while effective castings of White Wind should keep your party's HP ||high. || ||The next fight starts immediately after this one. |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Name: Safer Sephiroth (Level 87) |Nullifies: Earth, Gravity ||HP: 80000 |-----------------------------------||MP: 680 (cannot be depleted) |Status Effect Weaknesses: ||Exp: 0 |Slow, Darkness ||AP: 0 | ||Gil: 0 | ||Drops: --- | ||Steal: --- | ||Morph: --- '-----------------------------------||Attacks: (Base Damages are for Safer Sephiroth at Maximum Power) || ||Wing Slash [1 Enemy, Phys Atk, 10389 Base Damage, Causes 100% Paralysed & ||Darkness]; Deen [All Enemies, Mag Atk, 2128.125 Base Damage]; Wall [1 Ally, ||Mag Atk, Cost=58MP, Causes 100% Barrier + MBarrier]; Pale Horse [1 Enemy, Mag ||Atk, 2979.375 Base Damage, Causes 100% Sadness, Frog, Small]; Shadow Flare [1 ||Enemy, Mag Atk, Cost=100MP, 10640.625 Base Damage]; DeSpell [1/All Enemies, ||Mag Atk, Cost=20MP, Despells]; Heartless Angel [1 Enemy, Phys Atk, Damage = ||(Target's HP-1)]; Break [1 Enemy, Mag Atk, Cost=86MP, Earth Element, 8512.5 ||Base Damage, Can inflict Petrify]; Super Nova [All Enemies, Mag Atk, ||Damage = Target's HP * 15/16, Can inflict Confusion, Silence, Slow] ||------------------------------------------------------------------------------|| +30,000 Max HP, 2 Att, 20 Def, 5 MAt, 16 MDf per character at L99 || +80,000 Max HP if you cast Knights of Round on Jenova*SYNTHESIS || || For each time you killed Bizarro Sephiroth's head, Safer Sephiroth's HP || will be 100 lower than his Max HP, for a maximum of 24900 lower. || || At maximum power, Safer*Sephiroth will have: || 400,000 Max HP, 246 Att, 260 Def, 140 MAt, 308 MDf || ||Note: Aeris does not count while calculating the above. ||------------------------------------------------------------------------------||Strategy: The fight against Safer Sephiroth counts as the final battle of ||Final Fantasy VII. This means you can give it all you've got, there is no ||reason to conserve that Megalixir you stored away for ages. Use everything ||available in your arsenal to win this battle. || ||Sephiroth always starts the battle with Wall. A De-spell will effectively ||counter this, and a casting of Big Guard on your party turns the tables. ||Casting Slow on Safer Sephiroth in the early going is a decent idea as well. ||If your characters have Ribbons equipped, Sephiroth's large amount of bad ||status effects will no longer negatively affect the battle. Otherwise, ||prepare to cast White Wind a large number of times to effectively heal and ||clean your party of negative statuses. || ||Sephiroth eventually casts his ultimate attack, Supernova, which cannot ||actually kill you since it deals 15/16th damage of your current HP. It ||normally inflicts confusion, silence and slow as well, although Ribbons ||counter this. A Megalixir is the perfect cure against Supernova. || ||To damage Sephiroth, use powerful summons and physical attacks, but keep in ||mind that when Sephiroth has ascended, characters without the long range ||ability won't be able to hit him. Coin also works wonders, especially since ||you can throw as much at him as you'd like. If you really want to mop the ||floor with Sephiroth, a few castings of Knights of Round will easily do him ||in. |'------------------------------------------------------------------------------'After destroying Safer Sephiroth, the game will confront Cloud with one finalbattle which cannot be lost. The only attack available to Sephiroth is anattack that inflicts 31/32nd damage of Cloud's HP (after which Cloud willautomatically counterattack with a physical attack).Enjoy the ending; or is it just the beginning?Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| II) Characters and Storyline [Contains SPOILERS!] {C} ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOIn this section, both the stories of the main characters in Final Fantasy 7,as well as their statistics and character data are listed. It isn't meant asa full story analysis and mostly goes into (some of) the origins of the maincharacters' names.As for the stats and the % that are in the tables, you may wonder how this wasderived from the game. Without going in the mechanics with too much specifics,it suffices to say that I took the min/max margins for the stats, calculated theaverage of the stat when looking at all 9 characters, and then checked how muchthe characters differed from that average.The indications (Low, High, Average) are different for HP/MP on the one hand,and stats (Strength, Vitality, etc) on the other hand. For example, +5% isconsidered Very High for HP/MP, but only +10% will qualify as Very High forstats. Keep in mind that the comparisons in this section only reflect naturalstat growth. The maxing out of your characters' statistics is something elseentirely.Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| {C1} Playable Characters ||Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO || {C1.1} Cloud Strife || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oOCharacter Data: Cloud's (Last) Name:--------------------------. --------------------Job: Mercenary | I always found that the main FF7 characters had a(ex-member of SOLDIER) | last name that suited their character, or majorAge: 21 | events they had gone through. 'Strife' just mayWeapon: Sword | refer to 'strife': Cloud is pretty much in conflictHeight: 173 cm (5'7") | with himself and his identity. The truth is some-Birthdate: August 19 | where in his mind, but first he must solve thisBirthplace: Nibelheim | conflict. Of course, "cloud" can point to Cloud'sBloodtype: AB | foggy past, something the word Niflheim also refers--------------------------' to (meaning "mist world" in Norwegian mythology, and clearly referring to Nibelheim in FF7).In-battle/Stat-wise: Summary:-----------------------------. --------HP: High (+3.1%) | Cloud is an extremely balanced character, and heMP: High (+3.5%) | is in fact outstanding on all aspects when itStrength: Very High (+13.5%)| comes down to stats. Since Cloud is almostVitality: High (+8.5%) | always in your party, this is a good thing. YouMagic: Very High (+10.1%)| can use him as a fighter or magic user both.Spirit: Above Avg (+4%) |Dexterity: Below Avg (-3.4%) | Cloud is best put in the front row, to ensureLuck: Average (+0%) | solid physical attack power. His defense along-----------------------------' with his HP is good enough to take a few blows.Storyline:----------Cloud Strife is the main character of Final Fantasy VII. Cloud was born inNibelheim, where he grew up with Tifa. He grew up rather isolated from the otherchildren in Nibelheim, including Tifa. Cloud felt himself better than them,although he longed for friendship. When Tifa and the other children tried toclimb Mt. Nibel, Cloud was the only one to come for her. He also makes thepromise to Tifa that he will come for her when he is strong and when he is thenumber one SOLDIER in Shinra, just like Sephiroth.Cloud never made it in SOLDIER. Instead, he became a normal Shinra guard. Animportant assignment is the one where he must investigate a problem at theNibelheim Mako Reactor. At first, the player of the game is told that it wasCloud who accompanied Sephiroth. Later in the game, Cloud's role appears to havebeen much less prominent, when is revealed that it was actually Zack andSephiroth who were the leading roles during the Nibelheim incident. Cloud wasone of the normal Shinra guards, so he did see everything that happened.Upon reaching the reactor, Sephiroth finds out about Hojo's failed experiments,which were about infusing SOLDIERS with Mako and Jenova Cells. Sephiroth goes ona rampage and burns Nibelheim, killing both Cloud and Tifa's parents. Tifa'sfather is killed in the reactor, after which Tifa gets wounded by Sephiroth. Bythen, Zack is also already wounded by Sephiroth, and it looks like all hope islost. But then Cloud comes for her, and in a fight with Sephiroth he somehowmanages to survive Sephiroth's stab, and he throws Sephiroth into bottoms of thereactor, essentially the Lifestream.After this, both wounded Cloud and Zack were brought to the Shinra Mansion, andProfessor Hojo from Shinra started horrible experiments on them, putting them inthe Mako tubes. Fortunately, Zack finds himself strong enough (after a longtime) to escape from the tube, and he frees Cloud. They set off to Midgar, onthe run for Shinra. Close to Midgar, Zack dies by an overwhelming power ofShinra grunts. Cloud is left for dead. Cloud manages to get himself to Midgar,grabbing Zack's Buster Sword. Tifa finds him, and the story of FFVII begins.It turns out that Cloud suffers from a mixture of amnesia and mind control.Because Cloud has had enormous amounts of Mako infused cells, along with JenovaCells, Sephiroth can control Cloud sometimes. The voices inside Cloud's head arein fact no one else than the real Cloud, who remembers how everything went inthe past. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {C1.2} Barret Wallace || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oOCharacter Data: Barret's Last Name:--------------------------------. -------------------Job: Leader of AVALANCHE | 'Wallace' always reminded me of the ScottishAge: 35 | leader of the resistance, William Wallace,Weapon: Gun-Arm | who opposed the British and fought for theHeight: 197 cm (6'4") | freedom of Scotland. In terms of FF7, theBirthdate: December 15 | only resemblance I see is the most obvious:Birthplace: Corel Village | Barret also leads a resistance group namedBloodtype: O | AVALANCHE, which opposes Shinra.--------------------------------' Interestingly, Barret's first name also seemsto have a deeper meaning. A barret is a type of heavy-metal skullcap used duringthe industrial revolution as protection for coal miners. It has even survivedtoday in several construction industries as special headgear for ironworkers.Stating the obvious, Barret is an ex-industrial coal miner from North Corel...In-battle/Stat-wise: Summary:--------------------------------. --------HP: Very High (+8.5%) | Barret is your common, everyday physicalMP: Very Low (-8.9%) | fighter: Slow, very strong at physicalStrength: Very High (+11.4%) | attacks, very high physical defense, and lowVitality: Very High (+15.5%) | magic stats.Magic: Very Low (-9.4%) |
Spirit: Low (-7.8%) | Many of Barret's weapons (all his guns) areDexterity: Very Low (-16.7%) | Long-Range. Make sure to put him in theLuck: Below Average (-7.8%)| backrow: He'll do full damage, and take half--------------------------------' the damage from physical attacks.Storyline:----------Barret grew up in the coal mining village Corel. Everything was at peace, untilone day Shinra company wanted to build a Mako reactor. Barret was one of thepeople negotiating about it, and he didn't see the cons of the project.. yet.His best friend Dyne on the other hand, was all against it. When the reactorwas built, anti-Shinra terrorists (also known as AVALANCHE) attacked thereactor. Shinra's countermeasure was to burn Corel to the ground, killing manyinnocents.Barret and Dyne saw the village burn from a distance, and on their return theywere attacked by Scarlet and Shinra troops. In the process, both Barret andDyne lost their arm. Dyne fell from a cliff and Barret thought he was dead.Barret later replaced his lost arm with a prosthetic gun arm. He also adoptedMarlene, the daughter of Dyne, who was still alive.Barret becomes the leader of the second incarnation of AVALANCHE, swearingrevenge on Shinra. During the game, Barret's character changes somewhat whenhe realizes that he doesn't get his family back with revenge. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {C1.3} Tifa Lockheart || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oOCharacter Data: Tifa's Last Name:--------------------------. -----------------Job: Bar Hostess | I always thought that 'Lockheart' was pointing(and AVALANCHE member) | subtle to the fact Tifa had been locking someAge: 20 | secrets about Cloud, deep away in her heart.Weapon: Glove | Secrets, such as she loves him, such as she doesn'tHeight: 167 cm (5'4") | tell anyone how the incident in Nibelheim reallyBirthdate: May 3 | went (although she is confused about it at first).Birthplace: Nibelheim |Bloodtype: B |--------------------------'In-battle/Stat-wise: Summary:------------------------------. --------HP: Below Avg (-2.1%) | Tifa at first sight seems a rather mediocreMP: Below Avg (-2.7) | character when it comes down to stats. She isStrength: High (+6.25%) | obviously a speedy powerhouse, while she doesVitality: Below Avg (-4.4%) | not fall into either the category of magicianMagic: Below Avg (-4.9%) | or fighter.Spirit: Average (+0%) |Dexterity: Very High (+11.4%) | Tifa is probably best put in the front row;Luck: Above Avg (+3.9%) | Seeing how Strength is her main talent, you------------------------------' wouldn't want to cut that power in half.Storyline:----------Tifa grew up in Nibelheim as Cloud's neighbor. Because of circumstances, theynever really got close. When Tifa's mom died when Tifa was 8 years old, Tifawent looking for her through Mount Nibel, believing her spirit passed though.Cloud was the only one who came for her, but it results in both of them fallingdown a bridge. Tifa went into a coma for week. Cloud got the blame for theaccident by Tifa's father, and their relationship remained distant.When Cloud was 14 he asked Tifa to come to the well one night, He told Tifaabout his plans of becoming a SOLDIER. Tifa was surprised and disappointed bothand she asked him to promise that he would come for her if she ever was introuble.After Cloud left, Tifa started to wonder about Cloud, even though they neverreally were close. She began reading newspapers looking for a story aboutCloud.When Tifa was 15, she was the guide for a group of Shinra SOLDIERs who weresent to inspect the reactor in Mount Nibelheim, where an incident had happened.This group consisted of Sephiroth, Zack, and two Shinra grunts. Tifa didn'tknow that Cloud was in fact one of these grunts. Cloud, in shame, did notreveal his identity to her.Sephiroth discovers several disturbing things about his past, and he burnsNibelheim to the ground. He also kills Tifa's father in the reactor. Tifa alsorushes to the reactor, but gets seriously injured by Sephiroth. Cloud thencomes to the rescue, laying her on a safer spot, after which he confrontsSephiroth. He gets stabbed, though with all his strength he slams him in thedepths of the reactor (the lifestream). Tifa is then rescued by her martialarts teacher Zangan, who brings her to Midgar where he leaves her with adoctor.In Midgar, Tifa recovers from her injury and sets up the bar '7th Heaven'. Shemeets Barret here, who she joins AVALANCHE with so she can get revenge onShinra.Shortly before the game begins, Tifa finds a rather sick and confused Cloud atthe train station. It's the first time she has seen him in 7 years, althoughCloud tells her it's only been 5 (Cloud remembers the whole Nibelheim incidentvaguely, while Tifa doesn't know he had been there). Tifa quickly found outthere were many things Cloud couldn't have known, so she offered him the jobat AVALANCHE just to get more time to figure out the mysteries behind Cloud,and also, of course, to look after him. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {C1.4} Aeris Gainsborough || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oOCharacter Data: Aeris' Last Name:----------------------------. -----------------Job: Flower Merchant | Gainsborough refers to the town in Lincolnshire,Age: 22 | which was the site of several historical battlesWeapon: Rod | in the last thousand years of England's history,Height: 163 cm (5'3") | and also held several seats of power. Mainly,Birthdate: February 7 | this reference may be in regards to the RiverBirthplace: Unknown | Trent. Occasionally, the Trent (so named for itsBloodtype: O | Anglo translation of the Scottish "flooding----------------------------' heavily") experienced a seasonal tidal bore.This, along with the flooding the River does perennially, was a major threat tothe land and lifestyles of those living on the River. According to legend, theDanish King Canute tried to reverse this tide at Gainsborough, in honor of hisfather's memory (whose governmental headquarters was at Gainsborough). So, Aeris could be seen as the attempt by the ancients to reverse the tide of Jenova's attempts to destroy the planet and its life... and also, the lifestreamthat gives her Holy materia power is often referred to as a river, or flowing aswater..In-battle/Stat-wise: Summary:------------------------------. --------HP: Low (-4.4%) | Aeris is a magic user, deep from the heart.MP: Very High (+14.2%) | Her MP and Magic stats are high, and her HP andStrength: Very Low (-14.2%) | physical strength and defense lack. She isVitality: Low (-6.8%) | somewhat slower than the rest. She is a greatMagic: Very High (+11.2%) | healer, and her Limit Breaks are all of aSpirit: High (+6.7%) | supporting kind.Dexterity: Very Low (-10.1%) |Luck: Above Avg (+3.9%) | Aeris is best put in the back-row. She should------------------------------' using magic, which hits for full damage.Storyline:----------Aeris is a flower girl in the Midgar Slums. She lives with her adoptive mother,Elmyra Gainsborough. Her real mother, Ifalna, was the last surviving Ancient ofthe planet. She left her daughter the White Materia, which Aeris doesn't knowhow to use for a long time. Her father is Professor Gast, who found Ifalna inIcicle Inn.Hojo had Professor Gast shot and Elmyra and Aeris taken to the Shinra HQ. Itwas seven years later they escaped, but they didn't get far. At the trainstation of sector 5, where Elmyra was waiting for her man to return from thewar with Wutai. Instead she found Aeris and her wounded mother.Five years before the start of the game, Aeris meets Zack and they fall in lovewith each other. It is unknown how long they've dated, but it was a quiteserious relationship.In Midgar, Aeris is often pursued by the Turks. One day, Cloud crashed down theroof of the church, and helps Aeris escape. This gets the two involved in theadventure you know as Final Fantasy 7. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {C1.5} Red XIII (Nanaki) || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oOCharacter Data: RedXIII's Name:--------------------------. ---------------Job: Beast | The name 'RedXIII' is actually only a codename thatAge: 48 (15 or 16) | was given to him by Professor Hojo. RedXIII's realWeapon: Head-dress | name is Nanaki, although the official FF7 nameHeight: 120 cm (3'9") | in-game stays RedXIII initially. There's no lastBirthdate: Unknown | name here, so there's also no theory here. And I'mBirthplace: Cosmo Canyon | sure you know how Hojo came to 'Red' and 'XIII'...Bloodtype: Unknown |--------------------------'In Hindi, Nanaki means "sister of Nanaka." We know that Red XIII is male, butthere is no real Japanese equivalent to the name. Given that, Nanaka means"Guru of Sikhs," which Red XIII may very well grow up to be as some sort ofshaman tribal leader. According to the Hindi beliefs of naming your children,Nanaka and Nanaki would both grow up to be people who yearn for association withnew people and actions, though the reality of these situations will be ratherbitter. The child would be quick-witted, desire change and travel, and enjoyany opportunity to be creative and independent in favor of conformation to system and routine. Sounds like the Nanaki we know?In-battle/Stat-wise: Summary:------------------------------. --------HP: High (+3.4%) | RedXIII is a very speedy, balanced character.MP: Average (-1%) | He's the fastest character, and all his otherStrength: Average (+0%) | stats are all around the average.Vitality: Above Avg (+3.8%) |Magic: Below Avg (-2.7%) | I suggest putting RedXIII in the front row, soSpirit: Average (+0%) | he can also deal good damage with physicalDexterity: Very High (+22.8%) | attacks.Luck: Below Avg (-3.9%) |------------------------------'Storyline:----------RedXIII is a powerful beast with the ability to speak. His real name is Nanaki,and RedXIII is just the name Hojo gave him. Hojo attempted to mate RedXIII withAeris, seeing how 'both are endangered species'.RedXIII is the oldest member of the party with his 48 years old, but he is onlyan adolescent because he ages very slowly. His species can become over 500years old, in fact RedXIII lives at least 548 years.. :)RedXIII believed that his father, Seto, was a coward when his tribe was at warwith the Gi Tribe. At Cosmo Canyon, RedXIII discovers that Seto didn't ran awaybut actually fought with his life to protect his family, until the spearsturned him to stone.Bugenhagen is an important figure in RedXIII's life. He even refers to him ashis grandfather. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {C1.6} Cait Sith || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oOCharacter Data: Cait Sith's Name:--------------------------. -----------------Job: Toysaurus | Cait Sith is a legend from the Scottish Highlands.Age: Unknown | Believed to be a mostly benevolent ghost, Cait SithWeapon: Megaphone | was an unusually large black cat with a huge whiteHeight: 100 cm (3'2") | spot upon his breast. Said to be a fairy prince,Birthdate: Unknown | Cait Sith was called upon to work various magics andBirthplace: Unknown | spells in the highlands, mostly in incantations thatBloodtype: N/A | regarded foretelling the future or in matters of--------------------------' love and luck. The name Cait Sith is also pronounced Kaht Shee (Scottish Gaelic) or Cahd See (Irish). Modern zoologysuggests that the fuel for these legends were the Kellas Cats: hybrids of domesticated English cats and Highland Wildcats, a breed going back as many asfifteen hundred years.In-battle/Stat-wise: Summary:------------------------------. --------HP: Average (-0.1%) | Cait Sith is actually an avid magic user. HisMP: Average (-1%) | physical stats lack somewhat, and his magicStrength: Average (+6.4%) | stats make up for that.Vitality: Low (-9.1%) |Magic: Above Avg (+2.8%) | Cait Sith is probably best put in the back row.Spirit: Above Avg (+4%) | He has rather low physical defense, so puttingDexterity: Very Low (-10.1%) | him there is an excellent countermeasure. IfLuck: Below Avg (-3.9%) | you use Cait Sith as a Magic user, then this------------------------------' doesn't even affect his power.Storyline:----------Cait Sith rides/sits on a large moogle. Cait Sith is actually 'only' a toy cat,which is under the control of Reeve, one of the top Shinra characters.Cait Sith joins the party in the Gold Saucer. He 'sacrifices' himself at theTemple of the Ancients, but a new version quickly shows up.He's basically the 'black sheep' of the party, seeing how he betrays the partyon several occasions. In the end he proves to be a useful and powerful ally. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {C1.7} Cid Highwind || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oOCharacter Data: Cid's Last Name:--------------------------. ----------------Job: Pilot | This is an easy one. Highwind refers not only toAge: 32 | the Airship (and that is likely the other wayWeapon: Spear | around), but to Cid's ambitions to someday fly toHeight: 178 cm (5'8") | the ends of the universe. To fly high, so to speak.Birthdate: February 22 | His final Limit Break is also called Highwind, dueBirthplace: Unknown | to the airship being involved.Bloodtype: B |--------------------------'In-battle/Stat-wise: Summary:----------------------------. --------HP: Average (+0%) | Cid belongs to the Dragoon class, sort of. NotMP: Low (-5.8%) | only his limit breaks suggest this, but his statsStrength: Above Avg (+1.7%)| seem to lean more to the physical side. Cid doesVitality: High (+9.7%) | have a high Spirit stat, so his defense is goodMagic: Low (-8.3%) | versus magic. Magic isn't Cid's strongest point,Spirit: High (+6.8%) | and he's a tad slower than the rest.Dexterity: Low (-5.1%) |Luck: Low (-7.8%) | Cid is best put in the front row to ensure solid----------------------------' physical damage.Storyline:----------Cid dreamt of flying to outer space since his childhood. He had an opportunitywhen the Shinra Space Program was initiated, however Cid had to cancel thelaunch because of Shera, who was repairing a malfunctioning tank. Cid alwaysheld this grudge against Shera, while Shera actually loves Cid very much. Shehas devoted her life to him, pretty much.Cid is the single most swearing character in FF7, even more so than Barret. Cidlooks and acts tough, smoking a cig after each battle. But is heart is in theright place. He has a passion for flying and he's also the captain of theHighwind. He also becomes the party leader for a while during Cloud's absence. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {C1.8} Yuffie Kisaragi || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oOCharacter Data: Yuffie's Last Name:-----------------------------------. -------------------Job: Materia Hunter, Ninja | 'Kisaragi' means 'to wear a lot of layersAge: 16 | of clothes' in Kanji. This might've Weapon: Knife, Boomerang, | had influence on her design. Origami (for throwing) |Height: 160 cm (5'2") |Birthdate: November 20 |Birthplace: Wutai |Bloodtype: A |-----------------------------------'In-battle/Stat-wise: Summary:-----------------------------. --------HP: Below Avg (-2.5%) | Yuffie is a very balanced character. She may beMP: Below Avg (-3.8%) | a bit below average on the main stats, but it'sStrength: Below Avg (-1.7%) | never a really low spike. She is on the otherVitality: Below Avg (-4.4%) | hand a very quick little ninja which makes upMagic: Below Avg (-1.6%) | for the rather average stats. She also seems toSpirit: Below Avg (+3.5%) | have good luck on her side. Remember, however,Dexterity: Very High (+21.3%)| that Luck only results in more critical hits andLuck: Very High (+11.8%)| better evasion; NOT better stealing.-----------------------------' Yuffie is a long-range character, put her in the back row.Storyline:----------Yuffie is a ninja, and a so called materia hunter. She can easily be describedas a thief. Her hometown is Wutai, which was at war with Shinra before thegame started. Her father Godo is the leader of Wutai.Yuffie can be encountered in forest on the world map. She can actually stealmoney from you if you do something wrong in the dialog.. but she can join you.Yuffie also suffers from motion sickness. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {C1.9} Vincent Valentine || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oOCharacter Data: Vincent's Last Name:-----------------------. --------------------Job: Unemployed | His last name clearly refers to a very importantAge: 27 | event in his life. Vincent's story in FF7 pretty muchWeapon: Gun | revolves his love for Lucrecia, which ended up withHeight: 184 cm | Vincent getting shot and experimented on by Hojo.Birthdate: October 13 |Birthplace: Unknown |Bloodtype: A |-----------------------'In-battle/Stat-wise: Summary:------------------------------. --------HP: Very Low (-5.2%) | Besides HP, MP, and Strength, Vincent is theMP: High (+4.6%) | same as Cait Sith. Vincent is a magic user,Strength: Very Low (-11%) | only second to Aeris.Vitality: Low (-9.1%) |Magic: Above Avg (+2.8%) | Vincent should always be in the backrow noSpirit: Above Avg (+4%) | matter your (good..) strategy. All his weaponsDexterity: Very Low (-10.1%) | are long-range, plus Vincent's a magic user.Luck: Below Avg (-3.9%) |------------------------------'Storyline:----------Vincent was a Turk, working for Shinra 30 years before the start of the game.He was assigned to the Jenova Project. During this time, it was that he fellin love with a scientist named Lucrecia.His love was not returned, and Lucrecia got into a relationship with Hojo.After she got pregnant (of Sephiroth), Hojo used their child to experiment on.Vincent wanted to put an end to this but got shot by Hojo, after which he wasexperimented on by, who else, Hojo. When Vincent awoke, he felt like he had topay for his sin, and he locked himself in a coffin.His body doesn't age. Therefore, Vincent's real age is in fact 57 during FF7.Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| III) Minigames: {M} ||Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO || {M1} Gold Saucer || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {M1.1} Wonder Square || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oOWonder Square is packed with mini games: There are *nine* of them crammed injust two screens. Remember that you can exchange GP for prizes at the lady inthe first screen. See the table for the prizes: GP prize exchange list: .----------------------.---------.-----------------------------. |Items: |GP Cost: |Notes: | |----------------------|---------|-----------------------------| |Potion | 1 | | |Ether | 20 | | |X-Potion | 80 | | |Turbo Ether | 100 | | |Gold Ticket | 300 | | |???? = Carob Nut | 500 | | |???? = Gil Up Materia | 1000 | Only 1 available (Disc 2/3) | |???? = EXP Up Materia | 2000 | Only 1 available (Disc 2/3) | '----------------------'---------'-----------------------------'The first screen contains three games: Arm Wrestler, Super Dunk and the WonderCatchers.-------------.Arm Wrestler | Cost: 100 gil-------------'There are 2 opponents you can choose from. The goal here is to tap circle asfast as possible to beat your opponent.Sumo Wrestler = Easy, Reward = 1 GPWrestler = Medium, Reward = 2 GP-------------.Super Dunk | Cost: 200 gil-------------'This basketball game requires you to throw the basketball in the basket bytiming Cloud's strength carefully. You build up strength by holding the circlebutton down and releasing it at the right time. The trick here is to hold circleabout a second - in other words until the exact moment that Cloud stops moving.This is best spotted as seeing the ball touch Cloud's spiky hair. Release thebutton at the very time and Cloud scores a point.The possibilities are as follows:-----------------------Miss (too little power)Hit (direct hit)Hit (goes against the board, then hits)Miss (too much power)For every score you get 1 GP. After every 10 throws you'll be asked if you wantto play Double Chance. If you hit during Double Chance you'll effectively doubleyour GP, but if you miss you walk away with only 1 GP. The game plays accordingto the following scheme:10 hits --> Double Chance (20GP) --> 10 hits --> Double Chance(60GP) --> 10 hits--> Double Chance (140GP) --> 10 hits --> Double Chance (300GP). The maximumamount of GP you can thus win is 300 GP. Super Dunk makes for an *excellent*method of racking up high amounts of GP early in the game (44 hits = 300 GP!).-----------------.Wonder Catcher | Cost: 100 gil-----------------'On the upper left of the first screen you can try your luck on a Wonder Catcher.There's only one catcher that isn't occupied (and which you can use), but youcan play from either the left or right side for 100 gil. The prizes you can winand the chances to win them are as follows: .------------------.----------------------. |Left Side Prizes: |Right Side Prizes: | |------------------|----------------------| |Potion (100/256)|Potion (100/256)| |Nothing (75/256)|Nothing (75/256)| |1 GP (50/256)|1 GP (50/256)| |3 GP (23/256)|3 GP (20/256)| |Ether* (5/256)|Phoenix Down* (8/256)| |Megalixir (2/256)|Elixir (2/256)| |80 GP (1/256)|100 GP (1/256)| '------------------'----------------------'*Note: The game says you receive an Ether on the Left Catcher, but you actually------ receive a Phoenix Down. Same for the right side when the game says you receive a Phoenix Down; You'll actually receive an Ether. The in-game text is wrong.---------.G-Bike | Cost: 200 gil---------'This is the motorcycle chase minigame you played during the escape from ShinraBuilding. The goal is slightly different this time. You must still try andprotect the car from the bikers while at the same time down as many bikers youpossibly can.There are two types of bikers: Orange and red colored bikers, which havesomewhat different AI's. While the orange bikers dive in the action and try todeal as much damage to the car as possible, the red bikers try to distract anddrive you away from the car. It's important to quickly dispatch bikers as theycome on screen to ensure a maximum score. Go for a domino effect when a group ofbikers draws closer to you and the car.You score 500 points per dispatched biker. When the car is hit you lose 25points. .-----------------.---------------------------------------. |Score in points: |Prize: | |-----------------|---------------------------------------| |Less than 10000 |2 GP | |10000+ points |10 GP (+Speed Source, only first time) | '-----------------'---------------------------------------' Are you the new world champion? Email your high score!----------------.Crystal Fortune | Cost: 50 gil----------------'This is a fortune telling machine that can give you a glimpse at the future fora mere 50 gil.. and it's a lot better than Cait Sith! Here are the possibleoutcomes: .-----------------------------.----------------------------------------. |When? : |Fortune's Future Prediction: | |-----------------------------|----------------------------------------| |First Visit |Use caution in relationships | |After getting Buggy |Your lucky color is red. | |After Cosmo Canyon |You may meet someone new. | |After Nibelheim |You have ties with those that fly. | |After Tiny Bronco |What you are looking for is near. | |After obtaining Keystone |Use caution in relationships. | |After the date |What you search for is in the Southeast | |After Temple of the Ancients |Beware of the north | |After Forgotten Capital |A great turning point is near. | |After getting Highwind |Never give up. | '-----------------------------'----------------------------------------'--------------.Mog's House | Cost: 100 gil--------------'It's not terribly difficult to guess where this game is located. It's basicallythe tale of a Mog who meets his true love. In order to advance the story youneed to feed Mog the right amount of Kupo Nuts. You can tell when he's hadenough when he makes a squeaking sound that is different from the sound he makesbefore that. In other words, feed Mog 5 Kupo Nuts the first time and 3 Kupo Nutsthe second time to finish this game. After beating Mog's House, talk to the manwho watched over your shoulder and he'll give you 30 GP - this is only givenonce. Additional plays of Mog House are therefore hard to justify, unless youwholeheartedly love the game. No, we don't frown on that.. Really!--------------.3-D Battler | Cost: 200 gil--------------'Imagine Rock, Paper, Scissors mixed with a virtual boxing game to get the 3-DBattler as a final result. Add in this mix an extremely unfair AI and you'llunderstand why this isn't anyone's favorite game to play. The whole game ispurely based on luck, and chance determines whether you can beat an opponent ornot. See the table below for the different kind of attacks: .----------------------.----------------------------------------------------. |X = Lower punch; | Beats Middle; Loses to High; Ties with Lower Punch | |Square = Middle Punch;| Beats High; Loses to Low; Ties with Middle Punch | |Triangle = High Punch;| Beats Low; Loses to Middle; Ties with High Punch | '----------------------'----------------------------------------------------' Mechanics per round: .----------.-------------.---------------------------------. |Round: |Opponent: |Mechanics per hit: | |----------|-------------|---------------------------------| |Battle #1:|Girl in pink |50% win, 25% loss, 25% tied | |Battle #2:|Fat wrestler |33.3% win, 33.3% loss, 33.3% tied| |Battle #3:|Afro Discoman|25% win, 50% loss, 25% tied | |Battle #4:|Red Spaceman |25% win, 75% loss, 0% tied | |Battle #5:|Invisible One|0% win, 75% loss, 25% tied | '----------'-------------'---------------------------------' Your chances of winning a battle are: .------.--------------.------------------.------------------.----------. |Round:|Opponent: |Chance of beating:|Cumulative chance:|Prize: | |------|--------------|------------------|------------------|----------| | 1 |Girl in pink | 93.5234% | 93.5234% | --- | | 2 |Fat Wrestler | 50% | 47% | 3 GP | | 3 |Afro Discoman | 6.4766% | 3% | 30 GP | | 4 |Red Spaceman | 0.08903% | 0.0003% | 300 GP | | 5 |Invisible One | Cannot beat | 0% | --- | '------'--------------'------------------'------------------'----------'For example, beating the Fat wrestler (the 2nd opponent) nets you 3 GP. Thecumulative chance gives you an idea how hard it is to legitimately "beat" the3-D Battler: You only have a 1/3700 chance to make it to the Invisible opponent,which cannot be defeated. Losing the fifth battle still nets you the prizefor winning the fourth battle: 300 GP.--------------.Snowboarding | Cost: 200 gil--------------' Controls: .------------------------------------------------. |Left/Right = Left/Right | |X = Jump | |Down or Square = Brake | |L1 or R1 = Edge (take turns a lot faster) | |Start = Pause/Options, also skips intro| '------------------------------------------------'The snowboarding minigame will become available when the Gold Saucer reopens onDisc 2. The game costs 200 Gil, but you can try as many times as you'd like forthis money.There are 3 available courses; Beginner(A), Advanced(B), Crazy(C). Depending onhow well you perform, you receive a prize. Prizes can only be won once. Prizes per course: Rankings:.-----------.-----------.-----------------------. .-----------------------.|Course: |Score: |Prizes: (Only won once)| | BAD - (0-29 Points) ||-----------|-----------|-----------------------| | AWFUL - (30-69 Points)||Beginner(A)|89+ Points |30GP + Safety Bit | | GOOD - (70-99 Points)||Advanced(B)|89+ Points |100GP + 'All' Materia | | COOL - (100 Points) ||Crazy(C) |89+ Points |300GP + Crystal Bangle | '-----------------------''-----------'-----------'-----------------------' Note: In the PC Version, AWFUL and BAD are swapped.Total Points Calculation:-------------------------The total amount of points is based on your time, technique and balloons yougrabbed during the course. Three different balloon types exist: Red = 1 point,Blue = 3 points, Green = 5 points. You'll find that the more points a balloon isworth, the more difficult it is to get.Scoring Points & Deductions:----------------------------You can score 30 points on Technique, 30 on Time, and 40 points on Balloon, fora total of 100 points. If you bump into something, you get a deduction of apoint on Technique (sometimes when you bump into something twice, this onlycounts as 1 point deduction). If you miss a balloon you'll miss out on points,and the faster you complete the course, the better your score on Time is. Forevery TWO seconds you are slower than the 'Course Time' you get ONE pointdeduction. The 'Course Times' to get all 30 points are like this for thecourses: .----------.----------.----------. |Course A: |Course B: |Course C: | |01'30"000 |01'45"000 |02'00"000 | '----------'----------'----------'So for example, if you clock a time of 1'31"999 on Course A you would get 30points, since it hasn't been exactly 2 seconds delay yet. At 1'32"000 you get29 points, because you are 2 seconds slower than the 'Course Time'.Time Attack:------------Once you score a GOOD (70+) ranking on each course, you unlock the Time Attackmode which you can then enter by grabbing the Yellow Balloon at the start of atrack. During Time Attack, extra options appear under the pause menu. You canchange the floor texture from snow to checkered, and you can choose how the MogGhost looks like, a snowboarding or sleighing Mog.When you score a GOOD Ranking (on Time Attack), a Silver Balloon is unlocked atthe start of the individual course which grants a Speed Up, allowing you tobreak all records. Your Ghost will stay on file as long as you don't exit theSnowboarding minigame.It worth mentioning that the times for the 8 rankings on Time Attack vary fordifferent versions of the game: European (PAL) Version:.---------.----------------------.----------------------.----------------------.|Ranking: |Course A: |Course B: |Course C: ||---------|----------------------|----------------------|----------------------||FAIL |01'45"000 - Any Higher|02'15"000 - Any Higher|02'30"000 - Any Higher||POOR |01'30"000 - 01'44"999 |02'00"000 - 02'14"999 |02'10"000 - 02'29"999 ||AVERAGE |01'18"000 - 01'29"999 |01'45"000 - 01'59"999 |01'54"000 - 02'09"999 ||GOOD |01'12"000 - 01'17"999 |01'31"000 - 01'44"999 |01'42"000 - 01'53"999 ||VERY GOOD|01'07"000 - 01'11"999 |01'29"000 - 01'30"999 |01'36"000 - 01'41"999 ||EXCELLENT|01'05"000 - 01'06"999 |01'27"000 - 01'28"999 |01'30"000 - 01'35"999 ||SUPER |01'02"000 - 01'04"999 |01'19"000 - 01'26"999 |01'24"000 - 01'29"999 ||FREAK |Even Less - 01'01"999 |Even Less - 01'18"999 |Even Less - 01'23"999 |'---------'----------------------'----------------------'----------------------' American (NTSC) Version:.---------.----------------------.----------------------.----------------------.|Ranking: |Course A: |Course B: |Course C: ||---------|----------------------|----------------------|----------------------||FAIL |01'30"000 - Any Higher|02'00"000 - Any Higher|02'10"000 - Any Higher||POOR |01'16"000 - 01'29"999 |01'40"000 - 01'59"999 |01'50"000 - 02'09"999 ||AVERAGE |01'05"000 - 01'15"999 |01'20"000 - 01'39"999 |01'35"000 - 01'49"999 ||GOOD |01'00"000 - 01'04"999 |01'16"000 - 01'19"999 |01'25"000 - 01'34"999 ||VERY GOOD|00'56"000 - 00'59"999 |01'13"000 - 01'15"999 |01'20"000 - 01'24"999 ||EXCELLENT|00'54"000 - 00'55"999 |01'10"000 - 01'12"999 |01'15"000 - 01'19"999 ||SUPER |00'52"000 - 00'53"999 |01'06"000 - 01'09"999 |01'10"000 - 01'14"999 ||FREAK |Even Less - 00'51"999 |Even Less - 01'05"999 |Even Less - 01'09"999 |'---------'----------------------'----------------------'----------------------' Original and International Japanese (JP) Versions:.---------.----------------------.----------------------.----------------------.|Ranking: |Course A: |Course B: |Course C: ||---------|----------------------|----------------------|----------------------||FAIL |01'30"000 - Any Higher|02'00"000 - Any Higher|02'10"000 - Any Higher||POOR |01'15"000 - 01'29"999 |01'40"000 - 01'59"999 |01'50"000 - 02'09"999 ||AVERAGE |01'05"000 - 01'14"999 |01'20"000 - 01'39"999 |01'35"000 - 01'49"999 ||GOOD |01'00"000 - 01'04"999 |01'15"000 - 01'19"999 |01'25"000 - 01'34"999 ||VERY GOOD|00'55"000 - 00'59"999 |01'12"000 - 01'14"999 |01'21"000 - 01'24"999 ||EXCELLENT|00'54"000 - 00'54"999 |01'10"000 - 01'11"999 |01'17"000 - 01'20"999 ||SUPER |00'53"000 - 00'53"999 |01'08"000 - 01'09"999 |01'15"000 - 01'16"999 ||GODLY (*)|00'52"000 - 00'52"999 |01'06"000 - 01'07"999 |01'13"000 - 01'14"999 ||FREAK |Even Less - 00'51"999 |Even Less - 01'05"999 |Even Less - 01'12"999 |'---------'----------------------'----------------------'----------------------' (*) Note that the Japanese Versions have an additional rank that was removed in all other versions. PC Version:.---------.----------------------.----------------------.----------------------.|Ranking: |Course A: |Course B: |Course C: ||---------|----------------------|----------------------|----------------------||FAIL |01'30"000 - Any Higher|02'00"000 - Any Higher|02'10"000 - Any Higher||POOR |01'15"000 - 01'29"999 |01'40"000 - 01'59"999 |01'50"000 - 02'09"999 ||AVERAGE |01'05"000 - 01'14"999 |01'20"000 - 01'39"999 |01'35"000 - 01'49"999 ||GOOD |01'00"000 - 01'04"999 |01'15"000 - 01'19"999 |01'25"000 - 01'34"999 ||VERY GOOD|00'55"000 - 00'59"999 |01'12"000 - 01'14"999 |01'21"000 - 01'24"999 ||EXCELLENT|00'54"000 - 00'54"999 |01'10"000 - 01'11"999 |01'17"000 - 01'20"999 ||SUPER |00'53"000 - 00'53"999 |01'08"000 - 01'09"999 |01'15"000 - 01'16"999 ||FREAK |Even Less - 00'52"999 |Even Less - 01'07"999 |Even Less - 01'14"999 |'---------'----------------------'----------------------'----------------------'Secret #1: Once you've attained a SUPER Ranking on Course A (on Time Attack)---------- you'll unlock the Cactuar Ghost which you can select from options, under Ghost (the ? ? ? option, only available during Time Attack). It's basically a change from the Ghost Mog to a running Cactuar!Secret #2: If you have Tifa or Cid in your party, There's a 37.5% chance they'll---------- ask you if they can snowboard in Cloud's place! The game always checks Tifa first, so if both Tifa and Cid are in your party, Cid will never ask to ride the snowboard. Both Tifa and Cid were the party's leader at some point in the game, during which they could access the Gold Saucer. Hence they're playable afterwards, too.Japanese Version Differences:-----------------------------Shademp informed me of various differences between the Original Japanese versionand the so called International Japanese version (a later release of the gamethat featured a bonus disc with some extras). Both versions are in Japanese.Original Japanese Version:--------------------------- Has no ??? ghost.- There is no option to switch between Snow/Checked surface.- When toggling between the two record Ghosts (without picking one), the Ghost on the screen is not changing. You have to pick a ghost for it to change. In all later versions the Ghost changes in "real-time".- An incorrect Japanese symbol is used for getting 100 points on Course B. It is the symbol for the Freak rating in Time Attack, instead of the standard "Cool" rating in Balloon Mode.International Japanese Version:-------------------------------- There is now a new rank for getting 100 Points on Course C. Its meaning is something along the lines of "unattained even by freaks", while the other standard rank in the original means something more like "unattained by people before you". In other words, the new rank emphasizes how difficult it is scoring 100 points on Course C.- All general text and menu options are in English. Only the rankings and the course symbols above the start of each stage are still in Japanese.------------------.Torpedo Attack: | Cost: 200 gil------------------' Controls: .-------------------------------------------------. |Up = Descend | |Down = Ascend | |Left/Right = Left or right | |Square = Launch Torpedo | |X = Decrease Speed | |Triangle = Increase Speed | |R1 = Sonar (locate other subs from above)| |R2 = Change view | |Select = Quit | '-------------------------------------------------'This minigame becomes available after the submarine chase during the mainstoryline on Disc 2. You can choose from five levels that are increasinglydifficult. The goal is to destroy all enemy submarines. As you attempt harderdifficulties you'll find that enemy subs take more hits and that the levelscontain more mines.It's easiest to use your sonar, locate any nearby enemy subs, get behind themand fire your torpedoes all at once after locking on. See the table for thelevels, prizes and amount of targets. You can replay any level as many times asyou want and still get all five prizes. In other words, you could for examplereplay Level 2 (a short level) five times without playing other levels andstill get all prizes. .-----------------------------.---------------------------.---------------. |Amount of level completions: |Prizes: |Amount Targets:| |-----------------------------|---------------------------|---------------| |First win |20GP + Ink(once) | 7 | |Second win |20GP + T/S Bomb(once) | 10 | |Third win |20GP + Dragon Fang(once) | 8 | |Fourth win |20GP + Dragon Scales(once) | 12 | |Fifth win |20GP + Cauldron(once) | 10 | '-----------------------------'---------------------------'---------------' Note: Prizes can only be won once.The score you net doesn't influence the prize you get. The faster you beat alevel, the higher your score will be, and the less damage you take the morepoints you get. Higher difficulties will initially net you more points thanlower difficulties.Trivia: The English NTSC version incorrectly spells Cauldron as "Caldron". Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {M1.2} Speed Square || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oOThe Speed Square is a minigame on its own. It's essentially a rollercoaster witha built-in laser gun to shoot targets during the course and acquire points.It is highly recommended to play through the minigame several times and memorizewhere all targets are located at before attempting to achieve a highscore (orsimply scoring above 5000+ points to get a good prize). Refer to the followingtable for all targets, which are listed in order of appearance:.--------------------.-----------.-------.-------------------------------------.|Targets: |Points: |Amount:|Notes: ||--------------------|-----------|-------|-------------------------------------||Ghost | 40 | 10 | ||Cactus | 30 | 5 | ||Large Cactus | 50 | 1 | ||Blue Plane | 50 | 9 |The one after the Large UFO = 60 pts ||Gray Jet | 50 | 11 |The one after the Large UFO = 60 pts ||Yellow Boulder | 200 | 1 | ||Yellow Submarine | 60 | 3 | ||Red Wheel of Boat | 285 | 1 |285 is the max. you can score from it||Yellow Star | 40 | 10 | ||Icicle | 40 | 10 | ||Ice Crystal | 70 | 6 | ||Huge Icicle Shards | 50 | 7 |Hard to confirm the amount ||Balloon (any color) | 30 | 19 | ||Large Balloon | 70 | 1 | ||Tiny UFO | 60 | 9 | ||Pink Rocket | 50 | 8 | ||Zeppelin Propellor* | | 2* |PC Version ONLY! ||(First Passing) |12720-25480| |(Scores are estimates for full hits) ||(Second Passing) | 4920-4960 | |(Scores are estimates for full hits) ||Lava Rock | 70 | 7 | ||Tiny Chopper | 40 | 8 |The one after the Large UFO = 50 pts ||Flashy Tiny UFO | 80 | 3 |Appears right before the Large UFO ||Large UFO | 1000 | 1 | ||Tiny Chopper | 50 | 1 |Appears after the Large UFO ||Blue Plane | 60 | 1 |Appears after the Large UFO ||Gray Jet | 60 | 1 |Appears after the Large UFO ||Secret Headlight | 200 | 1 |2nd last on the left side of the rail|'--------------------'-----------'-------'-------------------------------------' Note: The Large Cactus is the one dropping down with a boulder. This is also the last Cactus target.o The Yellow Boulder can be shot on two occasions. The first is when you're in the canyon, and this is often by pure luck. The boulder is located at the canyon top. The second occasion - still in the canyon - is when you are turning around and a single blue plane pops up. Just before that happens, check the very top of the canyon and shoot the boulder. We suggest shooting it during this second chance as you don't have any other targets to hit during that time.o The red wheel of the boat appears after the yellow submarine targets. The longer you shoot this wheel, the more points you'll net. Hold down your laser while keeping it aimed at the wheel until it fades off the screen, and the counter will keep rolling for a short while. Note: The red wheel could net you infinite points in the JP version of the game. This was fixed in all other versions, and it will only give you a few hundred points at most.o The zeppelin's propeller is a target apart. The elusive target may sound like a false rumor to many as it's NOT an actual target in several versions of the game. It *can* however be shot in the PC version of the game. It briefly appears twice and it can thus be shot at two short occasions, the first granting much more points than the second. The propeller can definitely NOT be shot in the PAL or NTCS Playstation versions of the game.o The secret headlight is the 2nd last headlight that appears on the left side of the tracks before the coaster ends. You just have to try and find its location until you can consistently score the 200 extra points.-------------------------------------------------------------------------------Depending on how good you do, prizes are handed out. You need 3000+ points toreceive a prize, but only 5000+ points will net you a useful prize. Check thetable below for the possible prizes: .---------.---------------------------------------------------------------. |Points: |Prizes: | |---------|---------------------------------------------------------------| |3000-4999|Masamune Blade (50%), Super Sweeper (25%), 1/35 Soldier (25%) | | 5000+ |Umbrella (Disc 1), Flayer (Disc 2-3) [Both are given only ONCE]| '---------'---------------------------------------------------------------' After receiving the prize for scoring 5000+ points you'll get the regular prizes again. The Flayer is given only after you receive the airship. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {M1.3} Battle Square || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oOThe Battle Square is an arena in which you battle opponents for eight
consecutive rounds. You are given the choice to quit after winning a round, butit's not possible to stop during a battle itself. You are never actually killedin the Battle Square. It's not possible to learn Enemy Skills from the BattleSquare either, and any Limit Breaks you use will be reset to their initial levelafter all rounds. You *do* however lose any items you use, but you also get tokeep anything you steal or morph.Every time you win a round, slots roll and you'll have to select a handicap outof one to three slots. It is only during the 7th and 8th rounds that you'llactually get decent amounts of points from the handicaps given, so we highlyrecommend you to choose the least worse handicaps in the earlier rounds.Please note that you will lose all your Battle Points (BP) as soon as you leavethe Battle Square. Spend whatever you've built up at the prize machines inside.It's perhaps even more important to bring enough GP so you are able to fightenough rounds to rack up BP for the better prizes.--------------.Prize Lists |--------------'You can exchange your Battle Points at the prize machines near the exit. Whatthese machines offer varies from time to time. Check the table to see whichitems you can get from them:.-------------------------.-------------------------.-------------------------.|After Getting Buggy: |After Tiny Bronco: |After getting Highwind: ||-------------------.-----|-------------------.-----|-------------------.-----||Item: |Cost:|Item: |Cost:|Item: |Cost:||-------------------|-----|-------------------|-----|-------------------|-----||Potion | 80|Phoenix Down | 100|Remedy | 100||Phoenix Down | 160|Remedy | 200|Enemy Lure Materia | 250||Shrapnel | 320|Mimett Greens | 400|Right Arm | 500||Ether | 640|Enemy Lure Materia | 800|Pre-Emptive Materia| 1000||Mimett Greens | 1280|Bird Wing | 1600|Reagan Greens | 2000||Fury Ring | 2560|S-Mine | 3200|Speed Plus Materia | 4000||Enemy Lure Materia | 5120|Pre-Emptive Materia| 6400|Stardust | 8000||Pre-Emptive Materia|10240|Speed Plus Materia |12800|Champion Belt |16000||Speed Plus Materia |20480|Champion Belt |25600|Omnislash |32000||Champion Belt |40960|Omnislash |51200|W-Summon |64000|'-------------------------'-------------------------'-------------------------'Note: The other prizes directly received after battle are listed under battles.The location of the exchange machines is simple: They're near the exit.------------.Handicaps |------------'During the battle, you will get the opportunity to choose if you want to keepfighting, or end the battle (which brings you back to the battle square withmost likely little battle points). If you continue, and you should if you wantto get some decent battle points, you will have to select an icon on a spinningslot machine. This is called the handicap which you will get at the start ofthe next battle. Since you agreed to continue, you'll have to live with it.Depending on what the handicap is, and in which round you get it, you get BP..---------.---------.---------.---------.---------.---------.---------.--------.|Handicap | Round 2 | Round 3 | Round 4 | Round 5 | Round 6 | Round 7 | Round 8||---------|---------|---------|---------|---------|---------|---------|--------||Down 5 L | 5 | 8 | 13 | | | | ||Down 10 L| | 16 | 28 | 53 | 118 | 308 | 968 ||1/2 HP&MP| | | 43 | 94 | 244 | 775 | 3134 ||1/2 HP | 13 | 22 | 40 | 84 | 204 | 591 | ||1/2 MP | 12 | 20 | 36 | 73 | 173 | 485 | ||0 MP | 11 | | | 70 | 171 | 502 | 1855 ||Lucky 7 | 7 | 7 | 7 | 7 | 7 | 7 | ||Cure | 1 | 1 | 1 | 1 | 1 | 1 | 1 ||Frog | 6 | 10 | 19 | 44 | 130 | 520 | 3069 ||Mini | 5 | 8 | 16 | 36 | 108 | 453 | 2940 ||No Item | 13 | 23 | 48 | 118 | 355 | 1368 | 7201 ||Poison | 4 | 6 | | 16 | 33 | 82 | ||x30 Time | | 15 | 26 | 54 | 130 | 379 | 1401 ||1/2 Spd | 5 | 7 | | 19 | | | ||No Weapon| 15 | 27 | 57 | 140 | | 1602 | 8246 ||No Armor | | 17 | 33 | | | 654 | ||Accessory| 10 | 18 | 35 | 84 | 248 | 953 | ||No Red | 10 | 18 | 37 | 90 | | | ||No Yellow| 5 | 8 | 17 | 41 | | | ||No Blue | | | 37 | 91 | 281 | | ||No Green | 15 | 28 | | 145 | 445 | 1775 | 9425 ||No Purple| 11 | 20 | | 99 | 301 | 1196 | 6645 ||No Mat. | | | 59 | | 463 | 1866 | 10000 |'---------'---------'---------'---------'---------'---------'---------'--------' Note: 10 points are always given as a starting number.As you can see, you're not getting a worthwhile amount of points up until the7th and 8th battles. Therefore it's best to choose the least bad handicaps inthe battles 2-6 in order to have a higher chance getting to the 7th & 8thbattles. A good way to choose what handicap you'll get is to manipulate thespinning slot machine by tapping square quickly, which basically slows the slotsdown. There are always three handicaps on a slot (sometimes it's 3 the samethough). If the slots are, for example, a Frog, 5 Lvl Down, and Green Materia,and you want the 5 Lvl Down handicap, tap square like I described previously,and press circle the moment the Frog picture passes the middle of the slot. Itwill spin to the next icon and halt there.Here's a table of what each handicap does: .---------------------.---------------------------------------------------. |Picture: |What the handicap does: | |---------------------|---------------------------------------------------| |Lv down (small arrow)|Character goes 5 lvls down | |Lv down (large arrow)|Character goes 10 lvls down | |HP/MP |Max HP and Max MP halved | |HP |Max HP halved | |MP |Max MP halved | |0 MP |Your current MP is reduced to 0 | |Lucky 7 |No handicap is given | |Cure |Character is fully cured | |Frog |Toad spell is casted on character | |Mini Cloud |Mini spell is casted on character | |Item Bag |Item Command is sealed | |Poison |Poison spell is casted on character | |x30 Time |Total Game Time (Hours) * 30 = Damage done | |Shoe |Character's speed is halved | |Sword |Weapon is broken | |Armor |Armor is broken (includes elemental resistance) | |Accessory |Accessory is broken | |Red Materia |Summon Materia is broken | |Yellow Materia |Command Materia is broken | |Blue Materia |Support Materia is broken | |Green Materia |Magic Materia is broken | |Purple Materia |Independent Materia is broken | |All Materia |All Materia is broken | '---------------------'---------------------------------------------------'If things get really rough, you CAN use a Smoke Bomb item to escape, and STILLreceive all the BP, including the handicap points for that battle! This alsoworks with the Exit Materia.-------------------.Battle Specifics |-------------------'Regular Battles:----------------Cost = 10 GPPrize = Tissue + Battle Points (BP)Note: All characters can participate in the regular battles.Note: If you talk to the lady at the base of the stairs near the exits to other squares, she'll mention she likes fighters except those that are all talk. Beat the Battle Square and talk to her in order to receive Sprint Shoes. This can only be done once.Note: When you battle for the Keystone, win all 8 battles and Dio'll give you a Protect Vest and a Choco Feather.The enemies you face depend on several things. First of all, where you are inthe game, there are three points as listed below which affect which creaturesyou can encounter. Then there's either the A or B group, which is determined atthe start when you enter. Per battle is then determined which creature groupyou will face. The last group in the 8th battle is the same for A & B.NOTE: All creatures in the Battle Square Arena are stronger versions of theirnormal selves. HP is doubled (200%), and Attack and Magic Attack are both 125%compared to 100% being normal.After getting the Buggy - Until you get the Tiny Bronco:.-------------------------------------.----------------------------------------.|GROUP A (50%): |GROUP B (50%): ||=====================================|========================================||1st Battle: |1st Battle: ||----------- |----------- ||2x Mono Drive |2x Guard Hound ||2x Grunt |1x Grashtrike ||3x Grunt |2x Chuse Tank ||1x Guard Hound |3x Grashtrike || | ||2nd Battle: |2nd Battle: ||----------- |----------- ||3x Blugu |3x Hedgehog Pie ||2x Hedgehog Pie |1x Whole Eater, 2x Hedgehog Pie ||2x Whole Eater |3x Ceasar ||2x Sahagin, 1x Ceasar |1x Sweeper || | ||3rd Battle: |3rd Battle: ||----------- |----------- ||2x Cripshay, 1x Deenglow |2x Deenglow ||3x Ghost |3x Deenglow ||2x Ghost, 1x Deenglow |2x Aero Combatant ||1x Eligor |1x Eligor || | ||4th Battle: |4th Battle: ||----------- |----------- ||2x Sword Dance |1x Sword Dance ||1x Moth Slasher |3x Sword Dance ||2x Brain Pod |2x Moth Slasher ||1x Vargid Police, 1x Zenene |1x Brain Pod || | ||5th Battle: |5th Battle: ||----------- |----------- ||1x Devil Ride |2x Custom Sweeper ||3x Kalm Fang |1x Levrikon, 2x Mu ||3x Levrikon |1x Levrikon, 2x Elfadunk ||2x Elfadunk |2x Levrikon || | ||6th Battle: |6th Battle: ||----------- |----------- ||2x Madouge |2x Madouge, 3x Crawler ||3x Castanets |4x Castanets ||3x Crawler, 1x Ark Dragon |2x Castanets, 1x Ark Dragon, 1x Crawler ||5x Crawler |4x Scrutin Eye || | ||7th Battle: |7th Battle: ||----------- |----------- ||2x Nerosuferoth |2x Nerosuferoth, 1x Formula ||1x Zemzelett |2x Formula ||5x Capparwire |1x Zemzelett ||4x Beachplug |1x Nerosuferoth, 2x Capparwire || | ||8th Battle: |8th Battle: ||----------- |----------- ||1x Hell Rider VR2 |1x Hell Rider VR2 ||1x Grangalan |1x Grangalan ||2x Bagnadrana |2x Bagnadrana ||1x Harpy |1x Harpy |'-------------------------------------'----------------------------------------'Strategies (after getting the buggy):-------------------------------------o Most battles are rather easy, but there is at least one exception.o The battle against five Capparwires in round 7 is famously difficult to win with only one character. They attack swiftly and ruthlessly, so you'll want to have enough MP available before moving on to round 7 to allow a casting of the enemy skill Beta. Additionally, take defensive measures near the end of battle 6 with a casting of Big Guard, or you won't stand a chance.o It's a good idea to steal several 'Right Arm' items from Bombs on the long North Corel Bridge. These easily deal 1000 damage.o Keep a healthy supply of Ethers to replenish your MP. You'll need plenty of them in the tougher battles to keep up with an endless casting of Beta, Aqualung, White Wind (and optionally Big Guard).After getting the Tiny Bronco - Until Gold Saucer is closed due to meteor:.-------------------------------------.----------------------------------------.|GROUP A (50%): |GROUP B (50%): ||=====================================|========================================||1st Battle: |1st Battle: ||----------- |----------- ||1x Bullmotor |2x Joker ||2x Bullmotor |1x Flapbeat ||2x Spencer |2x Flapbeat ||4x Flapbeat |3x Spencer, 1x Flapbeat || | ||2nd Battle: |2nd Battle: ||----------- |----------- ||1x Grand Horn |- 3x Gagighandi ||2x Gagighandi |- 2x Gagighandi ||2x Grand Horn |- 3x Needle Kiss ||1x Crown Lance |- 1x Needle Kiss, 1x Search Crown, || | + 1x Bagnadrana ||3rd Battle: | ||----------- |3rd Battle: ||1x Kimara Bug |----------- ||1x Flower Prong |1x Touch Me ||1x Heavy Tank |2x Kimara Bug ||1x Gagighandi, 2x Touch Me |1x Flower Prong || |1x Heavy Tank ||4th Battle: | ||----------- |4th Battle: ||3x Bagrisk |----------- ||1x Griffin |1x Griffin ||1x Golem |2x Desert Sahagin ||2x Desert Sahagin |2x Skeeskee, 1x Griffin || |2x Crown Lance ||5th Battle: | ||----------- |5th Battle: ||3x Skeeskee |----------- ||4x Heg |2x Heg, 1x Sneaky Step ||3x Sneaky Step |5x Heg ||2x Gi Spector |1x Sneaky Step, 3x Heg || |3x Gi Spector ||6th Battle: | ||----------- |6th Battle: ||2x Bahba Velamyu |----------- ||6x Battery Cap |4x Battery Cap, 1x Valron ||3x Nibel Wolf |2x Velcher Task ||2x Nibel Wolf, 1x Velcher Task |3x Valron || |- 2x Bahba Velamyu ||7th Battle: | (Switch to GROUP A for 7th/8th battle||----------- | if this is selected) ||4x Black Bat | ||1x Sonic Speed, 2x Kyuvilduns |7th Battle: ||3x Twin Brain |----------- ||2x Screamer, 1x Twin Brain |3x Black Bat || |3x Kyuvilduns ||8th Battle: |3x Sonic Speed ||----------- |5x Kyuvilduns ||1x Ghirofelgo | ||1x Ying, 1x Yang |8th Battle: ||1x Zuu |----------- ||1x Dragon |1x Ghirofelgo |'-------------------------------------|1x Ying, 1x Yang | |1x Zuu | |1x Dragon | '----------------------------------------'Strategies (after getting the Tiny Bronco):-------------------------------------------Winning the battle when Dio asks you to fight will net you a Protect Vest anda Choco Feather, so it's worth your time to prepare for the fight:o Purchase a Diamond Bangle from Bone Village and equip it.o Put an Added Effect Materia linked to Destruct in your weapon. (Alternatively, pair Added Effect with a Time Materia in your weapon.) (Alternatively still, pair Added Effect a with Time Materia in your armor. This protects you against Slow and Stop, which proves especially helpful against those pesky Kimara Bugs.)o Equip the accessory you like best, perhaps a stat-boosting one.o Make sure you have several 'Right Arms'. These can be stolen from Bombs, found on the enormous bridge that leads to North Corel.o Keep a healthy stash of Ethers in order to resupply your MP. It's important you can keep healing yourself with the enemy skill White Wind, and attack with the powerful Beta or Aqualung. These hit all targets and do massive damage at this point in the game.o L4 Suicide works on various enemies, including Valrons.Tip: After your visit to the Temple of the Ancients, equip the Ribbon accessory.After the Gold Saucer reopens (late disc 2/disc 3):.-------------------------------------.----------------------------------------.|GROUP A (50%): |GROUP B (50%): ||=====================================|========================================||1st Battle: |1st Battle: ||----------- |----------- ||3x Razor Weed |2x Garuda ||2x Jayjujayme, 1x Bizarre Bug |2x Jayjujayme, 1x Garuda ||2x Foulander |3x Garuda ||3x Foulander |2x Dual Horn || | ||2nd Battle: |2nd Battle: ||----------- |----------- ||1x Adamantaimai |2x Bizarre Bug, 1x Tail Vault ||2x Under Lizard |1x Under Lizard ||1x Tonadu |1x Tonadu ||2x Kelzmelzer |5x Slaps || | ||3rd Battle: |3rd Battle: ||----------- |----------- ||1x Doorbull |1x Doorbull ||3x Ancient Dragon |2x Ancient Dragon ||3x Toxic Frog, 1x Jemnezmy |2x Toxic Frog, 1x Jemnezmy ||2x 8 eye |2x 8 eye || | ||4th Battle: |4th Battle: ||----------- |----------- ||1x Vlakorados |1x Trickplay, 2x Boundfat ||2x Trickplay |2x Jumping ||1x Boundfat, 3x Malldancer |2x Ice Golem ||1x Acrophies |1x Hippogriff || | ||5th Battle: |5th Battle: ||----------- |----------- ||3x Shred |2x Frozen Nail ||2x Lessaloploth |2x Shred, 1x Frozen Nail ||1x Magnade |1x Lessaloploth ||3x Jumping |1x Snow, 1x Lessaloploth || | ||6th Battle: |6th Battle: ||----------- |----------- ||1x Stilva |3x Headbomber ||1x Cuahl, 2x Headbomber |2x Headbomber, 1x Zolokalter ||2x Gremlin, 1x Sculpture |3x Evilhead ||1x Ironite, 2x Wind Wing |2x Cuahl || | ||7th Battle: |7th Battle: ||----------- |----------- ||1x Malboro |3x Gremlin ||1x Blue Dragon |2x Wind Wing ||1x Gigas |2x Ironite ||1x Dragon Rider |1x Tonberry || | ||8th Battle: |8th Battle: ||----------- |----------- ||1x Serpent |1x Serpent ||1x Sea Worm |1x Sea Worm ||1x Ho-chu |1x Ho-chu ||1x Ghost Ship |1x Ghost Ship |'-------------------------------------'----------------------------------------'Note: Tonberry is a unique enemy that was originally planned to be an encounter in the Whirlwind Maze, but is only fightable in the Battle Square.Strategies (after getting the Highwind):----------------------------------------At this point you'll have plenty of resources to fall back on.o Equip the Ribbon as accessory.o Ziedrich or Mystile work rather well as armor.The special battle:-------------------Cost: 10 GPPrizes: - Final Attack Materia (first time, only ONCE) - Ribbon (after 10 wins) - Gambler, Masamune Blade, Combat Dairy, AutographRequirements to participate:----------------------------- *Learned* Omnislash (not just 'having' the Limit Break Manual).- Have W-Summon.- Have Ultima Weapon.- Only Cloud can participate.The opponents in the special battle are always the same. The second battlefeatures a unique opponent that was planned inside the Ancient Forest but wasleft out: Ho-Chu. You can morph it into a Ribbon accessory, which is the easiestway to obtain this accessory as Ho-Chu only has 8000 HP. .-----------------------------------. |1st Battle: Sea Worm | |2nd Battle: Ho-chu | |3rd Battle: Unknown 3 | |4th Battle: Serpent | |5th Battle: Wolfmeister | |6th Battle: Behemoth | |7th Battle: Maximum Kimaira | |8th Battle: Proud Clod, Jamar Armor| '-----------------------------------'Strategies (Special Battle):----------------------------Equip a Mystile and a Ribbon and use your best attacks. Don't forget to morphthe creatures in battles 2, 3 and 4; the rewards are well worth it.Tips & Tricks:--------------------------------------------------------------------------------This is a very brief summary of the tricks and hints discussed in this section.1) The Slots Trick:-------------------A good way to choose what handicap you'll get is to manipulate the spinningslot machine by tapping square quickly, which basically slows the slots down.There are always three handicaps on a slot (sometimes it's 3 the same though).If the slots are, for example, a Frog, 5 Lvl Down, and Green Materia, and youwant the 5 Lvl Down handicap, tap square like I described previously, and presscircle the moment the Frog picture passes the middle of the slot. It will spinto the next icon and halt there, because it takes a bit to press the button andfor the game to confirm. Don't forget, practice makes perfect.2) The Escape Trick:--------------------If things get really rough, you CAN use a Smoke Bomb item to escape, and STILLreceive all the BP, including the handicap for that battle! Same thing worksfor the Exit Materia. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {M1.4} Chocobo Square || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oOAfter having caught a Chocobo (and fed it several greens) you can go attemptthe Chocobo Races (Disc 2, after Gold Saucer re-opens). On Disc 1 you can onlybet on chocobo's, and only from the C & B Classes (with not too good items).In every individual race, three items are randomly selected. The better theitem is, the rarer it is, and the less it appears on the squares.. The commonitem has 7 out of the 15 squares (~46.6%), the uncommon item 5 out of 15squares (~33.3%), and the rare item only 3 out of 15 (20%). In the S-Class,items of 300+ GP are always rare.These are the prize lists for the chocobo races. When you win an item, you caneither take the item or exchange it for GP. The GP values are listed behind thewon item:.-----------------.------------------.------------------.------------------.|C Class: |B Class: |A Class: |S Class: ||--------------.--|--------------.---|--------------.---|--------------.---||Prizes: |GP|Prizes: | GP|Prize | GP|Prize | GP||--------------|--|--------------|---|--------------|---|--------------|---||Potion | 5|Phoenix Down | 10|Phoenix Down | 10|Phoenix Down | 10||Phoenix Down |10|Hyper | 10|Hi-Potion | 15|Hero Drink | 15||Hyper |10|Tranquilizer | 10|Hero Drink | 15|Bolt Plume | 20||Tranquilizer |10|Hi-Potion | 15|Bolt Plume | 20|Ice Crystal | 50||Hi-Potion |15|Hero Drink | 15|Antarctic Wind| 20|Fire Veil | 50||Antarctic Wind|20|Bolt Plume | 20|Fire Fang | 20|Swift Bolt | 50||Bolt Plume |20|Antarctic Wind| 20|Ether | 30|Turbo Ether |150||Fire Fang |20|Fire Fang | 20|Ice Crystal | 50|Elixir |200||Ether |30|Ether | 30|Fire Veil | 50|Megalixir |300|'-----------------|Ice Crystal | 50|Swift Bolt | 50|Precious Watch|300| |Turbo Ether |150|Elixir |200|Counter Attack|300| |Elixir |200|Counter Attack|300|Sneak Attack |300| |Enemy Away |300|Sneak Attack |300|Enemy Away |300| '------------------|Enemy Away |300|Chocobracelet |400| |Cat's Bell |500|Magic Counter |500| |Sprint Shoes |500|Cat's Bell |500|Controls: '------------------|Sprint Shoes |500|========= '------------------'D-pad = Left or right with chocoboX = Slow down chocobo's (average) SpeedSquare = Speed up chocobo's (average) speedO = (Hold to) Dash (drains stamina quickly)R1+R2 = (Hold to) Refill StaminaSTART = PauseSELECT = Toggle between Auto and Manual controlDifferent jockeys:------------------If Tifa or Cid is in your party, there's a 50% chance they'll ask if they canride the race instead of Cloud. This does not affect the race in any waywhatsoever, statistic wise. If both Tifa and Cid are in your party, Tifa willalways ask if she can ride Cloud's Chocobo, and poor old Cid is never given thechance to do so.Long/Short Course:------------------You can choose between the Long & Short Course. I suggest going for the ShortCourse, because there's NO difference in prize, and the Long Course just takeslonger to complete.Colored Chocobos:-----------------Green chocobos have the advantage of running with regular speed (instead ofslowed speed) through the Space section at the end of the Short Course. Possiblydue to sloppy programming, blue chocobos don't have any advantage on the tracks(at least in the PS version), and won't run unaffected through the water sectionin the Long Course. Black & Gold chocobo's run unaffected through both. Yellow(normal) chocobo's are slowed down by both parts (normal are also all othercolored racers, but obviously not Joe/TEIOH).Joe & TEIOH:------------Joe is the name of a unique jockey with a hat, TEIOH is his black chocobo. He'salways a decent challenge due to his black chocobo's ability to run though allthe obstacles like normal. But that's not all, because his chocobo will ALWAYShave stats based on your chocobo. His speed will always be +10% higher thanyours, and his stamina will always be +25% higher than yours. This always makehim the better racer, statistically speaking. There is, however, a surefire wayto defeat Joe time after time.Start off and speed up your (black or gold) chocobo with square, and refillyour stamina with R1+R2. You should stay ahead of Joe for a long period, andwhen your stamina is starting to run out (at 1/6th or less or so), you shouldalready be near the end, so dash for it with circle. If your stamina runs outfaster than expected, hit X a few times to slow down slightly. Be sure to havea tiny bit of stamina left for the last part.Impressing Esther:------------------If you win 10 times in a row on the S-rank class, Esther will be impressed andgive you the following set of prizes ONCE:Sprint Shoes, Precious Watch, Cat's Bell, Chocobracelet, Counter Attack Materia. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {M1.5} Round, Event, Ghost, Station Squares || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oOThe Round Square is where the Gondola is. This is the second part of the famousdate scenes, but it's also possible to take any character on the Gondola byjust getting on during the late Disc2/3 for 10 GP. You'll get to see a coupleof FMV's you've not seen before, including a close up to the Golden Dio.The Event Square is where the first part of the date scene happens. There isNOTHING else here, which is somewhat disappointing.Ghost Square is basically an Inn, but it also holds the 3rd Turtle ParadiseFlyer, and a shop that sells crappy items. In Cloud's room, after getting theKeystone, you can grab a hidden Elixir from the cabinet. That's everythingthere though.The Station Square is where you can go back with the Ropeway to North Corel andthe World Map. However, there is also a secret GP-dude who sells GP for gil. Heappears ONLY AFTER GETTING THE HIGHWIND, and you have about 15% chance ofseeing him, or in other words every 1 out of 7 times or so. You can just walkin the Gold Saucer and out to see if he's there. Where exactly is he hiding?He's north from the save point, hiding a bit behind the house. A screenshot canbe found here (thanks to shadow666):http://www.shillatime.org/gpdude.jpgThe GP-Dude sells 1 GP for 100 gil, up to a max of 100 GP for 10000 gil. Fairenough. This is the max GP each time you see him; Then he will vanish from thescreen. You will need to walk in and out again to make him re-appear. This canbe done infinitely. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {M1.6} The Gold Saucer Date Scene & Date Mechanics || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOThe Gold Saucer Date can be done with Aeris, Tifa, Yuffie, and also Barret.The dating scenes can be watched here. I did not record these video's myself,all credits go out to the recorder:Aeris: http://www.youtube.com/watch?v=l6fvjZrYYwUTifa: http://www.youtube.com/watch?v=Skm5p3r-JcAYuffie: http://www.youtube.com/watch?v=_1MO-R5mPC0Barret: http://www.youtube.com/watch?v=D30JDkDHWZkThe Date Mechanics are actually quite simple, but that's only due to Terence,who has established the mechanics behind the date scene a long time ago.All you have to do is pay attention during the storyline, and make the correctchoices for your character, so that the one you want to date, gets the mostaffection points.Affection values start like this:Aeris: 50Tifa: 30Yuffie: 10Barret: 0If characters tie in value, the priority is as follows: Aeris, Tifa, Yuffie, and lastly Barret.SHORT RESULT SUMMARY:---------------------- To get Aeris, simply be very nice towards her during the entire game, and be mean to all other characters. Since Aeris is the easiest character to date, this shouldn't be a problem at all.- To date Tifa, be unkind to Aeris, Yuffie and Barret. When imprisoned in the Shinra Building, early disc 1, repeatedly tell Tifa "Leave it to me!" when she asks if they can get out. This increases her affection value +1 every time you do this, so be sure to do it a lot of times to be safe. 60+ should be on the safe side.- To date Yuffie, be unkind to the others and repeatedly attempt to get Yuffie when encountered for the first time. Always ask for her name, which prevents her from joining the party, but allowing you to get the affection points from the dialogue once again. This way you gain +8 affection points for every repeat. Doing this five times should be more than enough as long as you're unfriendly towards especially Aeris (and Tifa).- To date Barret, again be unkind to especially Aeris and Tifa, and friendly with Barret. Before entering Cosmo Canyon for the first time, put him into your party. Then find Barret in the room behind Tiger Lily's weapon shop and tell him "Go on", followed by "Yeah, whatever..." and exit/re-enter the room. The "Go on" option grants you +3 affection points, so repeating this procedure will quickly guarantee that Barret has the highest value of all party members. Repeat it 25 times to be on the safe side.Now for the in-depth dialogue mechanics:Midgar------Talking to Aeris the first time, no matter what you say (believe it or not),has no effect. Buy the flower, unless you want to date Aeris or Yuffie.Talk to Jessie twice on the train home from the first mission: "Thanks anyway" -- "Looking forward to it" (-3 Tifa)When you enter Seventh Heaven, and you have a flower: "Give it to Tifa" (+5 Tifa) "Give it to Marlene" (+5 Barret)If you talk to Tifa while she's behind the bar: "I don't feel like it" -- "Give me something hard" (+5 Tifa)When Tifa accuses you of leaving your childhood friend: "How can you say that!" (+5 Tifa) "...Sorry" --When Tifa asks how you slept: "Next to you, who wouldn't?" (+5 Tifa) "Barret's snoring kept me up..." (+5 Barret)Giving Barret a Materia tutorial has no effect.Getting to the last car of the train without gettingcaught by the Security Lockdown: (+5 Tifa, +5 Barret)When Barret asks if you're alright: "(Be strong)" (+2 Barret) "(I don't know if I can hold on)" (-3 Barret, +1 Tifa)The conversation with Aeris after you awaken has no affectat all. Treat her anyway you feel like.When Aeris is fleeing the guards, if you: Push a wrong barrel (-3 Aeris) Ask her to fight them (-1 Aeris) Ask her to run -- Ask her to run and she has to fight (-1 Aeris) Push the right barrel (+1 Aeris)When Aeris asks if Tifa is your girlfriend: "No way!" (+1 Aeris) "Yeah, that's right" (-5 Aeris)After you get through Sector 6 to the playground: "Take her home." -- "Go on to Sector 7." (+1 Aeris)If Tifa is chosen as the Don's date: "You all right?" (+3 Aeris) "We gotta help Tifa!" (-2 Aeris)If Aeris is chosen as the Don's date: "You all right?" (-2 Tifa) "We've gotta help Aeris!!" (+3 Tifa) (Yes, it *is* that way around. Don't ask me why....)If Cloud is chosen as the Don's date: "Yes, his name's Barret..." (+5 Barret) (No other choice matters, not even almost kissing the Don)When everyone lands in the sewer: Talk to Aeris first: (+3 Aeris) Talk to Tifa first: (+3 Tifa)When Marlene tells you about Aeris: "I don't know" (-3 Aeris, +3 Tifa) "Let's hope so" (+3 Aeris, -3 Tifa)When you first meet Red XIII: "Tifa, I'm countin' on you!" (-2 Tifa) "Barret, take care of her!" (+2 Barret)If any of the following are in your party after you agree to split up: Barret (+2 Barret) Tifa (+2 Tifa) Aeris (+2 Aeris)When Tifa asks if you can break out: "(Leave it to me)" (+1 Tifa) (as many times as you like!) "(Kinda hard)" (-1 Tifa) (as many times as you like!)When you get the option to think about Barret, Red XIII or Aeris: Whomever you think about first: (+3 Barret or Aeris) or -- Whomever you think about second: (+1 Barret or Aeris) or -- Whomever you think about third: --When you choose your party after escaping Midgar: If Barret's in it: (+1 Barret) If Aeris is in it: (+1 Aeris) If Tifa is in it: (+1 Tifa)Kalm----When Barret leaves, and tells you to get a move on: "Wait a sec" -- "Beautiful, just beautiful!" (+3 Barret) "Is that all?" (-1 Barret) "Right" (+1 Barret)Talking to a woman in Kalm, who says Mako energy is convenient: "Yeah, maybe" (-2 Barret) if Barret is in party (-1 Aeris) if Aeris is in party (-1 Tifa) if Tifa is in party "You're full of it" (+2 Barret) if Barret is in party (+1 Aeris) if Aeris is in party (+1 Tifa) if Tifa is in partyTalking to a girl upstairs, who thinks the old life is better: "Yeah, maybe" (+2 Barret) if Barret is in party (+1 Aeris) if Aeris is in party (+1 Tifa) if Tifa is in party "No way" (-2 Barret) if Barret is in party (-1 Aeris) if Aeris is in party (-1 Tifa) if Tifa is in partyFort Condor-----------When you first talk to the old guy in Fort Condor: "I guess so" (+5 Barret, +3 Aeris, +3 Tifa, +2 Yuffie) "Not interested" (-5 Barret, -3 Aeris, -3 Tifa, -1 Yuffie)After the old guy tells you about his problem: "All right" (+5 Barret, +3 Aeris, +3 Tifa, +2 Yuffie) "Not interested" (-5 Barret, -3 Aeris, -3 Tifa, -1 Yuffie)Meeting Yuffie--------------(You can fail this as many times as you like, and you'll still get thepoints every time you meet Yuffie until you get her in your party!) "All right" -- "Not interested" (+2 Yuffie) "Petrified..." (+2 Yuffie) "You're gonna lose again" -- "Go ahead" -- "Wait a second!" (+2 Yuffie) "That's right" (+2 Yuffie) "You kiddin'?" -- "What's your name?" -- "Let's hurry" (+2 Yuffie)The Cargo Ship--------------On the Cargo Ship, if Yuffie asks you for Tranquilizers: "Here, use this" (+4 Yuffie) "Nope" (-2 Yuffie)When Aeris asks you about the Airship: "I'll take you someday" (+2 Aeris) "I dunno..." (-2 Aeris)When Tifa asks you about war: "Yeah..." (+2 Tifa) "I don't know" (-2 Tifa)Costa Del Sol-------------Nothing affects the date scene's outcome here.Mt Corel--------Stealing the Phoenix Downs from the Cokatolis nest does nothing to alter'Affection' values. Neither does finding it but leaving it alone, for thatmatter.Gold Saucer-----------Depending on who you choose first to accompany you in the Gold Saucer: Aeris: (+3 Aeris) Tifa: (+3 Tifa) Yuffie: (+3 Yuffie) Red XIII: --Depending on who you choose first to accompany Barret to see Dyne:Do *NOT* choose Aeris if you don't want her, since she gets a very large boost. Aeris: (+10 Aeris) Tifa: (+3 Tifa) Yuffie: (+2 Yuffie) Red XIII: --Gongaga-------If, after either Aeris or Tifa (or both) meets Zack's parents then: Ignoring Aeris (-3 Aeris) Talking to Aeris -- "Poor guy" (+1 Aeris) "(...jealous...envious...)" (+2 Aeris) Ignoring Tifa (-3 Tifa) Talking to Tifa (+1 Tifa) (doesn't matter what you say to her)Cosmo Canyon------------When you first enter Cosmo Canyon, the entire party will split up. IfBarret was in your party when this occurs, then you will be able to find himin the room behind Tiger Lily's weapon shop, where he'll offer to talk moreabout AVALANCHE. "Go on" (+3 Barret) "Not really" -- "And then?" (+3 Barret) "Yeah, whatever..." --Choosing the non-scoring options halts the dialogue, but you can talk toBarret again to resume it at that point. Also, if you leave the room afterpicking "Yeah, whatever...", you can return immediately to start theconversation from scratch. This scripting oversight allows you to get thefirst +3 Barret as many times as you like, so long as you don't get thesecond +3.Wutai-----After Yuffie gives back all your Materia in Wutai: (+10 Yuffie)Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| {M2} Chocobo Breeding ||Oo*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=-*=-*oO ||{M2.1} Quick Guide to breed a Gold Chocobo || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=oOAt any time after getting the Highwind, you can start breeding chocobo's. Thisis easiest when the Gold Saucer re-opens, so you can also race with them.Make sure you've got some money you can spend. You can sell some masteredmateria (All Materia sells for 1.4 Million Gold), or use the W-Item materiatrick to duplicate and sell items. You could also train on the beach of Mideeland get up to 10k gold with the Gil-plus materia.Talk to Choco Bill and rent 6 stables (just rent them all to make things easy).Also grab the Chocobo Lure Materia from the lower right near the fence. Youshould also have bought one on disc 1 before the Midgar Zolom though..make sureto equip it one someone.First of all, you'll need to catch a Chocobo. There are many places you cancatch Chocobo's, but there are only three places of interest for us, if we wantto breed to colored Chocobo's. These places are like this:Gold Saucer Area: You can catch a Good Chocobo here (Appears with 2 Spencers)Mideel Area: You can catch a Great Chocobo here (Appears with 1 or 2 Spirals)Icicle Area: You can catch a Wonderful Chocobo here(Appears with 1 or 2 Jumpings)The chance you'll get the right encounter for a Good Chocobo when you get intoa Chocobo battle at the Gold Saucer area, is about 15.7%.The chance you'll get the right encounter for a Great Chocobo when you get intoa Chocobo battle at the Mideel area, is about 43.9%.The chance you'll get the right encounter for a Wonderful Chocobo when you getinto a Chocobo battle at the Icicle area, is about 19.5%.Press the Select button to see which enemies come along with it if you don'trecognize the names of the enemies it's supposed to appear with. Also buyyourself a bunch of Reagan Greens (at the Chocobo Sage). The Chocobo Sage livesin the house surrounded by mountains east of Icicle Inn, and nearby the caveexit of the Coral Valley Cave. Reagan Greens have the special property whenused in battle on a Chocobo, that the Chocobo is kept busy for several turns,and it also heavily reduces the chance that the Chocobo will run away. Ofcourse, that still doesn't mean you can attack the Chocobo! It means you cankill the other enemies without trouble scaring the Chocobo away.Now catch a great male/female, and a good male/female. Dismount and send themto your stables. You'll now need some nuts to breed the chocobo's. You need toget 3 Carob Nuts, you can steal these from Vlakorados (looks like a dinosaur)
which appears on the grass area near Bone Village. It's got a lot of HP (33333).You also need a Zeio Nut. This can be stolen from Goblins, on Goblin Island.This is located northeast of the eastern(midgar) continent. Goblins appear inthe forests.Now buy a bunch of Sylkis Greens from the Chocobo Sage and feed your chocobo'sthese greens. The more the better. Now start racing with all four chocobo's,and make sure they ALL have at LEAST won 2 times in the chocobo races.Using the Carob Nuts to breed:Breed the Good Male with the Great Female, and breed the Great Male with theGood Female. Before you do this, save your game. You should get a Green and aBlue Chocobo of opposite genders, so reset the game if it's not the oppositegender. Note: if it stays the same gender each time even after resetting, gofly around in the Highwind, enter and exit some towns, then save your gameagain, and try again a couple of times.After getting the Green and Blue Chocobo's, feed them a bunch of Sylkis Greensto up their stats, and race them until they have a minimum of 9 combined wins,simply said. After this, fight between 3 - 18 battles (this is so that newbornchocobo's can breed again), and save your game. Breed them with the Carob Nutand you will get a Black Chocobo.Now go catch a Wonderful Chocobo of the opposite sex of the Black, which can becaught near Icicle Inn (appears with 1 or 2 Jumpings). Now feed them someSylkis Greens again, and race them until they have a minimum of 12 winscombined. Fight between 3 - 18 battles again so you can mate the chocobo's, anduse the Zeio Nut. You will get a Gold Chocobo. Be SURE to select the BlackChocobo as the first Chocobo; Due to a bug you cannot get a Gold Chocobo if youselect the Wonderful Chocobo first. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {M2.2} Chocobo Breeding Mechanics || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oOCatching Chocobos:==================When attempting to catch a Chocobo, you should know that it matters whichenemies accompany the Chocobo in the battle. The Chocobo's Level means nothingto the rating. The rating is solely based on the battle, and which enemiesaccompany the Chocobo.You can only catch Chocobo's on the World Map at Chocobo Tracks, and you MUSThave a Chocobo Lure Materia equipped. A Level 1 Chocobo Lure Materia gives a'Lure Rating' of 8. L2 gives a rating of 12, and a L3&L4 give a rating of 16.The maximum rating you can get by stacking Chocobo Lure materia is 32. You canget this with two L3 or higher Chocobo Lure Materia. With a rating of 32, youwill get 100% Chocobo encounters on Chocobo Tracks. To compare, a rating of 16would give you 100% around the Chocobo Ranch & Junon, and only 50% everywhereelse. A rating of only 8 would give you 75% around the Ranch, 50% around Junon,and only 25% everywhere else.A table can help illustrate this further:.-------------.-------.---------------.---------------.-----------------------.|Chocobo Lure |Rating:|Chance Chocobo |Chance Chocobo |Chance Chocobo ||Materia Lvl: | |battle Ranch: |battle Junon: |battle everywhere else:||-------------|-------|---------------|---------------|-----------------------||Level 1 | 8 | 75% | 50% | 25% ||Level 3&4 | 16 | 100% | 100% | 50% ||2x Lvl 3 or 4| 32 | 100% | 100% | 100% |'-------------'-------'---------------'---------------'-----------------------'You can use Greens to keep the Chocobo busy for several turns, and to reducethe chance that it runs away due to being scared. The default chance that aChocobo will run away is 50%. Here's what the Greens will do:Gyshal Greens: Keeps a Chocobo occupied for 2 turns.Krakka Greens: Reduces the Chocobo's chance to run to 33.3%.Tantal Greens: Keeps a Chocobo occupied for 3 turns.Pahsana Greens: Reduces the Chocobo's chance to run to 20%.Curiel Greens: Keeps a Chocobo occupied for 5 turns.Mimett Greens: Keeps a Chocobo busy for 1 turn, and allows use of Chocobuckle.Reagan Greens: Keeps a Chocobo busy for 8 turns and reduces the Chocobo's chance to run to 12.5%.Sylkis Greens: Keeps a Chocobo occupied for 1 turn, and allows use of Chocobuckle.In other words, Reagan Greens are the best Greens for catching Chocobos. Youmight as well use Curiel Greens, which will occupy the Chocobo for 5 turns.When you've caught a Chocobo, the gender isn't directly assigned to theChocobo. This will happen when you move the Chocobo from the outside fence tothe stables inside. You can save your game before you do this and reload untilyou get the desired result.When you've caught and/or fed a Chocobo and you're viewing them, you can pressthe L1 and R1 buttons to rotate the chocobo. Just a little nifty thing.The Stats:===========Every Chocobo has several stats, some visible to the player, most invisible.This makes it difficult to tell how high most stats are. There are, fortunatelysome ways to uncover how high certain stats are. Some stats are more easilymaxed out than others, and when maxed you will know the stat's number.Dash: The Chocobo's current sprinting speed (when holding circle) (Max = MDash)MDash: The maximum Dash that the Chocobo will ever get (Max MDash = 6000)Run: The Chocobo's normal running speed (Max = MRun = 6000)MRun: The maximum Run that the Chocobo will ever get (Max = 6000)-----------Stam: The Chocobo's (technical) Stamina. (Max = 9999)Accel: The Chocobo's Acceleration (Max = 100)Co-Op: The Chocobo's Co-operation (how well it obeys Manual Control) (Max = 100)Int: The Chocobo's Intelligence (how well it races on Auto Control) (Max = 100)-----------Races Won: The amount of races a Chocobo has wonGender: The Chocobo's gender, either male/femaleColor: The Chocobo's Color, either Yellow/Green/Blue/Black/GoldRating: The Chocobo's rating, from Wonderful to TerribleThe Stats you can see:-----------------------Speed = [Dash/34] (Max = 6000/34 = 176)Stamina = [Stam/10] (Max = 9999/10 = 999)thus..Dash = approx..[34*Speed] (Max = 6000)When fresh caught, you can get one out of 8 types of Chocobo's. The stats theChocobo will have vary greatly depending on what type you've caught. Below isa chart with the ranges in which the types vary in their stats. Only the mostimportant stats are listed in the table:MSpeed is the range of the max speed the caught Chocobo will/can ever attain.Speed is the range of the current speed the caught Chocobo will/can have. .-----------.--------.--------.----------.--------.-------.--------. |Rating: | MSpeed:| Speed:| Stamina: | Accel: | Int: | Co-Op: | |-----------|--------|--------|----------|--------|-------|--------| |Wonderful: | 99-121 | 50-97 | 337-463 | 60-70 | 50-60 | 0 | |Great: | 85-110 | 42-88 | 287-393 | 60-70 | 50-60 | 0 | |Good: | 79-101 | 39-81 | 247-363 | 50-60 | 30-40 | 0 | |So-so: | 67-92 | 33-74 | 247-343 | 50-60 | 30-40 | 0 | |Average: | 55-86 | 17-70 | 167-263 | 30-50 | 0-20 | 0 | |Poor: | 49-71 | 15-58 | 87-213 | 30-50 | 0-20 | 0 | |Bad: | 40-63 | 12-51 | 67-143 | 20-50 | 0-20 | 0 | |Terrible: | 34-57 | 10-46 | 37-113 | 20-50 | 0-20 | 0 | '-----------'--------'--------'----------'--------'-------'--------' Note: Accel & Int are always multiples of 10 .. (50..60..70, etc). -----For example, it's possible that your Chocobo is a Great type, and it can havea minimum of 85 MSpeed. In this case, the Chocobo will NEVER be able to gethigher speed than that. It's very likely the Chocobo comes with a rather lowcurrent speed as well (with 42 being the lowest).Usually, due to the mechanics behind all this, Chocobo's will get stats aroundthe middle of the stat ranges presented in the table. You can make fairly goodChocobo's out of caught Chocobos, but they can never reach the highest of statsbecause that always requires breeding. Feeding them with Greens still helps alot. Speaking of Greens, that's the next section:Feeding Greens/Raising Stats:==============================Each Green has unique properties to raise a Chocobo's stats. Each Green onlyraises a specific combination of stats, which requires you to feed severaldifferent Greens to Chocobo's.Gysahl Greens:--------------Dash + [0-3] (Legend: Somewhere between 0 and 3, only round numbers)Run + [0-2]Stam + [0-3]Co-Op + [1]Krakka Greens:--------------Int + [1-2]Co-Op + [1]Tantal Greens:--------------Dash + [1-4]Run + [1-4]Stam + [1-2]Int + [1]Co-Op + [1]Pahsana Greens:---------------Int + [1-8]Co-Op + 25%[1], 75%[2] (25% chance the increase is 1, 75% chance the increase is 2 points)Curiel Greens:--------------Dash + [0-3]Run + [0-3]Stam + [3-10]Co-Op + [2]Mimett Greens:--------------Dash + [1-16]Run + [0-3]Stam + [3-10]Accel + 75%[0], 25%[1]Co-Op + [2]Reagan Greens:--------------Dash = [Speed * 34]x = [Dash/20], y = [between 0 & 10]Dash + 50%[x+y], 50%[x-y], minimum = 0x = [Run/20], y = [between 0 & 10]Run + 50%[x+y], 50%[x-y], minimum = 0x = [Stam/100], y = [between 0 & 10]Stam + 50%[x+y], 50%[x-y], minimum = 0Co-Op + [3]Sylkis Greens:--------------Dash = [Speed * 34]x = [Dash/10], y = [between 0 & 10]Dash + 50%[x+y], 50%[x-y], minimum = 0x = [Run/10], y = [between 0 & 10]Run + 50%[x+y], 50%[x-y], minimum = 0x = [Stam/50], y = [between 0 & 10]Stam + 50%[x+y], 50%[x-y], minimum = 0Int + [1-4]Co-Op + [4]If you look closely, you'll see that Sylkis Greens are 2 times better thanReagan Greens. Sylkis Greens are also the best Greens to raise Dash, Run, Stam,and Co-Op with. Pahsana are the best to raise Int. The only Greens that causean increase in Accel are Mimett Greens, and there's only a 25% chance for anincrease. Then again, most Chocobo's will only need about 30 points increasefor Accel.Feeding the Chocobo with tons of Greens can certainly improve the Chocobo'sstats, but only to the maximum of the Chocobo's potential (MRun, MDash, and 999for Stamina, and 100 for Accel, Int, Co-Op). You can only attain higher MRunand MDash on your Chocobo's by breeding Chocobo's. Lucky you, as that's whatthe next section covers:Breeding Chocobo's/The Nuts:=============================Many of the Nuts are actually utterly useless. Pepio Nut actually makes yourChocobo worse than it's parents.. Luchile Nut cannot increase the Chocobo statseither. Saraha, Lasan, Pram, and Porov Nut can increase your Chocobo's stats,but the chances are small, and the increase is much better with some otherNuts. Plus the afore mentioned Nuts also have a chance to decrease your bornChocobo's stats to below the parent's average.In short, you're NUTS if you use any of the above Nuts. ^_^"The Carob Nut is essential to breed your first Blue and Green Chocobo's. If youare just interested in breeding the ultimate breed however, you'll just wantto use Zeio Nuts, which are the best Nuts in the game when it comes to stats.Therefore, this is the only Nut I will present the stats for. Really, don'tworry about the other crap.When the game says a Chocobo isn't ready to breed again, then simply waitingdoesn't do the trick. You must fight some battles before they can breed again:Note: Mating Chocobo's always gives 50% chance on either gender.----- Newborn Chocobo: Can breed after 3 to 18 battles. Parent Chocobo: Can breed again after 3 to 10 battles.Zeio Nut:---------Max Dash = 55/256 chance -> Baby's MDash set to highest of Parent's MDash, and increased by 1/10th. Max MDash is 6000. 201/256 chance -> Baby's MDash set to average of Parent's MDash.Dash = Average of Parent's Dash.Max Run = 80/256 chance -> Baby's MRun set to highest of Parent's MRun, and increased by 1/8th. Max MRun is 6000. 15/256 chance -> Baby's MRun set to highest of Parent's MRun, and decreased by 1/20th. 161/256 chance -> Baby's MRun set to average of Parent's MDash.Run = Average of Parent's Run.Stamina = 175/256 chance -> Baby's Stamina set to highest of Parent's Stamina, and increased by 1/20th. Max Stamina is 9999. 81/256 chance -> Baby's Stamina set to average of Parent's Stamina.Accel & Int = Average of Parent's Accel & Parent's Int.Co-Op = Always zero Co-Op when newborn.Note: If you get a Gold Chocobo out of the breeding, and it would normally be----- below 5000 MDash, it will get a bonus to it's MDash: 7/16 chance -> MDash = 5000 | 1/16 chance -> MDash = 5300 2/16 chance -> MDash = 5100 | 1/16 chance -> MDash = 5400 2/16 chance -> MDash = 5200 | 2/16 chance -> MDash = 5500 | 1/16 chance -> MDash = 5950(!) These numbers will get increased/decreased by a number between 0 and 25.Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| {M3} Fort Condor ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Fort Condor Treasure Chart: ===========================Note: It's best to NOT SKIP ANY battle. It's hard to explain which prize youwill get if you forget to do battles. Besides, the only reason to go throughall this effort is because you want a Perfect Treasure File.. right? Most ofthe time though, when you miss a battle and you do the next one, you'll get theprize of the last battle.If you let the enemies reach the shack, you'll have to fight CMD. Grand Horn.During battles #1-3, he will drop a Vagyrisk Claw. During the other battles,you'll face a higher leveled CMD. Grand Horn, UNLESS your party level is verylow (19 & below) and you're only 5 enemies away from beating the battle. Ifyou have to fight CMD. Grand Horn, you will NOT receive any battle prize!The mandatory (L37) CMD. Grand Horn always drops the Imperial Guard, and isonly fought during the Huge Materia Battle. This is the only exception when itcomes to battle prizes: You'll also receive the Phoenix and Huge Materia. Ifyou fail to lose to this 'boss', you will never be able to enter Fort Condoragain, instead of getting Game Over.Battles #14-18 are considered won if you had given them at least 15000 gold,that is 3000 for each battle. You will never get any prizes for them, however.The following chart is completely correct and tested by myself twice. If you doall battles nothing can go wrong. The chart works (best) if you do all battles. .------------.-------------.---------------------------------------------. |Battles Won:|Enemy Amount:|Prize Won (notes): | |------------|-------------|---------------------------------------------| |Battle: #1 | 11 Enemies |Magic Comb | |Battle: #2 | 20 Enemies |Peace Ring | |Battle: #3 | 20 Enemies |3 Ethers (the game says 3 Tincture) | |Battle: #4 | 25 Enemies |Megalixir | |Battle: #5 | 25 Enemies |5 Hi-Potions (the game says potions) | |Battle: #6 | 25 Enemies |5 Hi-Potions (the game says potions) | |Battle: #7 | 30 Enemies |Superball | |Battle: #8 | 30 Enemies |3 Turbo Ethers | |Battle: #9 | 30 Enemies |3 Turbo Ethers | |Battle: #10 | 35 Enemies |5 X-Potions (game gives tiny blank screen) | |Battle: #11 | 35 Enemies |5 X-Potions (game gives tiny blank screen) | |Battle: #12 | 35 Enemies |5 X-Potions (game gives tiny blank screen) | |Battle: #13 | 40 Enemies |3 Elixirs | |Battle: #14 | --- |[Can't be fought; Tifa's asleep for 7 days] | |Battle: #15 | --- |[Can't be fought; Tifa's asleep for 7 days] | |Battle: #16 | --- |[Can't be fought; Tifa's asleep for 7 days] | |Battle: #17 | --- |[Can't be fought; Tifa's asleep for 7 days] | |Battle: #18 | --- |[Can't be fought; Tifa's asleep for 7 days] | |Battle: #19 | 40 Enemies |3 Elixirs | |Battle: #20 | --- |[Can't be fought; Occurs during Mideel event]| |------------|-------------|---------------------------------------------| |Mandatory: | 45 Enemies |Imperial Guard, Phoenix, Huge Materia | |------------------------------------------------------------------------| |Huge Materia Battle Note: Let the enemy reach the shack. Beat the | |CMD. Grand Horn and he'll drop the Imperial Guard. You will still | |receive the Phoenix and Huge Materia. | '------------------------------------------------------------------------' When the Fort Condor Battles are available: ===========================================Note: To be safe that you can do the battle, IMMEDIATELY go to do the battle!Note: Be CAUTIOUS with battles #3, #5, #7 and #12. They're EASILY missed.----------Battle #1: When you first reach Fort Condor after the Mythril Mines.----------Battle #2: After sleeping in Junon, after Bottomswell, but before getting the Shiva Materia.----------Battle #3: After getting in the water with Mr. Dolphin, but before using the Dolphin Whistle.----------Battle #4: After getting the buggy, before going to Cosmo Canyon.----------Battle #5: Park the buggy far away from Cosmo Canyon, it may not break down. Available after having chosen your party for the Cave of the Gi.----------Battle #6: After completing Cave of the Gi, before talking to Shera.----------Battle #7: After talking to Shera in Rocket Town, but before Rufus arrives.----------Battle #8: After getting the Tiny Bronco, before getting the Keystone.----------Battle #9: After the dating sequence in the Gold Saucer, before going to the Temple of the Ancients.----------Battle #10: After finishing the Temple of the Ancients, before awakening the Sleeping Forest with the Lunar Harp.----------Battle #11: After awakening the Sleeping Forest with the Lunar Harp, before sleeping in the Forgotten Capital.----------Battle #12: After sleeping in the Forgotten Capital (still on Disc 1), before the disc ends.----------Battle #13: After Disc 2 starts, until you get the Highwind.----------Battle #14-18: Cannot be fought. Tifa sleeps for 7 days. We only know that these battles have taken place by taking because we're told by the guy in command of this mini game.----------Battle #19: After getting the Highwind, before going to Mideel.----------Battle #20: Cannot be fought. This one takes place during the Mideel events.----------Mandatory Battle: This is during the Huge Materia Quest with Cid.---------- Fort Condor Troops and Enemies: ===============================As for funding, I guess this is the place to put this. If you want to let themhandle it, they need to have 3000 gil at the very least. If you have too littlemoney on you yourself (less than 4000), the man will not allow you to do thebattle either. On another interesting note: The max amount of gil you can givethem is 32767 gil. You can do this by giving them 500 gil until you're at like29500 and then giving them a large amount of money. This does nothing other thanhaving theoretically maxed out their funding and you feeling a good boy/girl.The maximum amount of troops you can have during a battle is 20..--------------.------.------.-------.-------.--------------.----------------.|Troops | Cost:| HP: | Range:|Damage:| 2x Damage To:| 0.5x Damage To:||--------------|------|------|-------|-------|--------------|----------------||Fighter | 400 | 200 | 1 | 30 | --- | --- ||Attacker | 420 | 180 | 1 | 25 | Beast | Barbarian ||Defender | 440 | 220 | 1 | 35 | Barbarian | Wyvern ||Shooter | 520 | 160 | 1,2,3 | 20 | Wyvern | Beast ||Repairer | 480 | 160 | 1 | 10 | --- | --- ||Worker | 400 | 160 | 1 | 15 | --- | --- ||Stoner | 480 | 100 | 1-4 | 20 | --- | Wyvern ||Tri-Stoner* |1000 | 150 | 1-5 | 35 | --- | Wyvern ||Catapult | 480 | 100 | 5 | 18 | --- | --- ||Fire Catapult*| 600 | 120 | 6 | 25 | --- | --- |'--------------'------'------'-------'-------'--------------'----------------'*If you don't skip any battles, Tri-Stoners will be available from battle 4 andonwards. Fire Catapults will be available from battle 7 and onward. .----------.-----.-------.-------.------------.-------------. |Enemies: | HP: | Range:|Damage:| 2x Dmg To: | 0.5x Dmg To:| |----------|-----|-------|-------|------------|-------------| |Barbarian | 130 | 1,2,3 | 15 | Attacker | Defender | |Beast | 180 | 1 | 25 | Shooter | Attacker | |Wyvern | 140 | 1 | 20 | Defender | Shooter | |Commander*| 230 | 1 | 50 | --- | --- | '----------'-----'-------'-------'------------'-------------' *The Commander always appears last, and takes half damage from all troops.For any troop left standing at the end of the battle, no matter which troop,you'll get back 200 gil. Fort Condor Battle Formations: ==============================Enemies can come from either the left or the right. If, at any time, you'vedefeated all enemies on the screen, meaning there are no enemies left to fight,you will have won the battle, and any further enemies will not appear.Trick: To easily win a battle, place one Fighter and start the fight. You cannow place another Fighter, except lower than the first. Go as low as possible,you'll see a red laser line that indicates where you may still place yourtroops (your territory, basically). Repeat this until you got some Fightersnear the enemies. Quickly assault these enemies and guard the entrances theycome through. When the enemies are defeated, and thus no enemies are on screen,you'll have won the battle. You can speed this up by R1 or R2 for faster battlespeed.The charts below show the battle formations..----------------.-------------------.-------------------.-------------------.|First Battle: |Battles #2-3: |Battles #4-6: |Battles #7-9: ||11 Enemies Total|20 Enemies Total |25 Enemies Total |30 Enemies Total ||------.---------|---------.---------|---------.---------|---------.---------||Left: |Right: |Left: |Right: |Left: |Right: |Left: |Right: ||------|---------|---------|---------|---------|---------|---------|---------||Beast |Beast |Wyvern |Beast |Beast |Barbarian|Wyvern |Wyvern ||Beast |Beast |Barbarian|--- |--- |Wyvern |Barbarian|Barbarian||Wyvern|Wyvern |Wyvern |Beast |Barbarian|Beast |Beast |Beast ||Beast |Beast |--- |Wyvern |--- |Wyvern |Wyvern |Wyvern ||Wyvern|Beast |Beast |Beast |Beast |Beast |Wyvern |Wyvern ||None |Commander|Beast |Wyvern |--- |Wyvern |Barbarian|Barbarian|'------'---------|Barbarian|Barbarian|Barbarian|Barbarian|Barbarian|Barbarian| |Wyvern |Barbarian|--- |Wyvern |Beast |Beast | |Beast |Wyvern |--- |Wyvern |Beast |Beast | |Barbarian|--- |--- |Wyvern |Barbarian|Beast | |--- |Beast |--- |Wyvern |Wyvern |Barbarian| |Beast |--- |--- |Wyvern |Beast |Barbarian| |--- |Commander|Barbarian|Barbarian|Wyvern |Wyvern | '---------'---------|Beast |Beast |Wyvern |Wyvern | |--- |Beast |Barbarian|--- | |Barbarian|--- |--- |Commander| |Wyvern |Barbarian|---------'---------' |--- |Commander| '---------'---------' .-------------------. .-------------------. .-------------------. |Battles #10-12: | |Battles #13-14: | |Huge Materia Battle| |35 Enemies Total | |40 Enemies Total | |45 Enemies Total | |---------.---------| |---------.---------| |---------.---------| |Barbarian|Barbarian| |Beast |Beast | |Left: |Right: | |Barbarian|--- | |Beast |Beast | |---------|---------| |Barbarian|Barbarian| |Beast |--- | |Barbarian|Beast | |Wyvern |--- | |Barbarian|Barbarian| |Barbarian|Beast | |Wyvern |Wyvern | |Barbarian|Barbarian| |Wyvern |Beast | |Wyvern |--- | |Barbarian|--- | |Beast |Barbarian| |Wyvern |Wyvern | |Wyvern |Wyvern | |Barbarian|Beast | |Wyvern |Wyvern | |Wyvern |Wyvern | |Beast |Barbarian| |--- |Wyvern | |Wyvern |--- | |Beast |--- | |Wyvern |Wyvern | |Beast |--- | |Barbarian|--- | |--- |Beast | |Beast |Beast | |Wyvern |--- | |Beast |--- | |Beast |Beast | |Beast |--- | |--- |Beast | |Beast |Beast | |Barbarian|--- | |Beast |--- | |Barbarian|--- | |Wyvern |--- | |--- |Beast | |Barbarian|Barbarian| |Beast |--- | |Beast |--- | |Barbarian|Barbarian| |Barbarian|--- | |--- |Beast | |Barbarian|Barbarian| |--- |Wyvern | |Beast |--- | |Wyvern |--- | |--- |Beast | |--- |Barbarian| |Wyvern |Wyvern | |--- |Barbarian| |--- |Barbarian| |Wyvern |Wyvern | |--- |Wyvern | |--- |Barbarian| |Wyvern |Wyvern | |--- |Beast | |Wyvern |--- | |--- |Beast | |--- |Barbarian| |--- |Wyvern | |Barbarian|Beast | |Barbarian|Barbarian| |Beast |Beast | |--- |Commander| |Barbarian|Barbarian| |Beast |Beast | '---------'---------' |Barbarian|Barbarian| |Beast |--- | |Beast |Beast | |--- |Commander| |Beast |Beast | '---------'---------' |Beast |Beast | |Wyvern |Wyvern | |Wyvern |Wyvern | |Wyvern |none | |--- |Commander| '---------'---------'Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| {M4} Bone Village ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOThere are quite some treasures that can be dug up in Bone Village. But thereare also many rumored items, most of which are false and cannot be dug up. Thissection will hopefully clear up most of it.Trick:------First of all, you should know that you don't NEED to place men to help youlocated the digging spot(s), if you already KNOW where the spots are located!Since this guide lists the locations of all 'hotspots', it is no longernecessary to place diggers, thus allowing you to dig up treasures for free!The first time you can access Bone Village is after getting the Tiny Bronco.The first time you can dig up treasure in Bone Village is after finishing theTemple of the Ancients, hence, to continue, you need to dig up the Lunar Harp.Since an image says a thousand words (and it sort of does, actually), here isthe Treasure Map of Bone Village: ---------------------------------- www.shillatime.org/bonevillage.jpg ----------------------------------Information about items, spots and their chances are all on the image. And asyou can also read on there, it's possible to dig for free by just not placingany diggers! The map shows the spots already. This also means you can getinfinite free Ethers (100% chance) and Elixirs (14.06% chance) at spots 6 and 5respectively.Note: It's unknown where Catastrophe and Steal Materia can be dug up, but it'ssupposedly be able to be dug up at least in the Playstation Version. Thisremains a rumor for now, however. If you can confirm you've found either of them(or if you've done lengthy research but didn't find them), please send me anemail. It is probably not possible to dig up the Steal Materia in the PCversion.For perfect treasure gamers, it may be useful to note that one has to dig upthe Megalixir, the Mop, and the Buntline. The Key to Sector 5 is obviously alsorequired.Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| {M5} Storyline Minigames ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO {M5.1} Gym Squats in Wall Market ================================You're battling a guy on steroids for a Wig. The controls are: [], X, O....inthat order, and repeat to perform squats. Only press the next button the momentCloud has stopped moving, because if he's still in movement, he'll scratch hishead like a dumb-ass which costs you precious time. I suggest you save beforeattempting this, as it's quite possible to lose. As for the guy on steroids(who is not Big Bro, btw, that is the gym-owner who gives you a wig), he willperform squats ranging from about .. 12 - 19. His average is around 15 - 17.The record for this game is likely to be 21 squats. Mail me your best! {M5.2} Mayor Domino's Password ===============================On the 62nd floor of the Shinra Building, you must do a little puzzle to guessthe password of Mayor Domino correctly. Even if you try out all passwords, hestill gives away his Keycard 65, but if you want to get an additional prize,you must guess the password correctly. The password is NEVER: ORBS or HOJO.You can pay Hart 500, 1000, 2000, 5000, and even 15000 gil for hints, but Iurge you not to, as he won't say anything that isn't already written here.There are three methods of getting the password. The first involves youpuzzling it out on your own, with tables to help you on your way. The secondand third methods are tricks to get the password quickly. If you pay Hart allthe way up to 15000 gil (who the hell has 23500 gil at this point of the gameanyway?), he'll just say you're dumb and give you his Keycard.Here are the 3 Methods for getting the Password.Method 1: The Honest method---------------------------There are 4 different sections of the library. The lower left is the 'UrbanDev. Research Library'. In this section, the following files are the ones thatthis section normally has to have: .-------------------------------------------. |Names of the files: | |-------------------------------------------| |Midgar City map: Sectors 5-8 | |Reactor Construction Chart | |Problems with Plate construction in Midgar | |New plans for Urban Planning | |An illustrated guide to City Planning | |Midgar City Map: Sectors 0-4 | '-------------------------------------------'The lower right section is the 'Scientific Research Library', and the followingfiles are the ones that the section should normally have: .------------------------------------------------. |Names of the files: | |------------------------------------------------| |Final evolutionary stages in land dwelling life | |Report on high Mako levels in living beings | |The Ancients in History | |Mako energy and the rise in life forms | |File on Dr. Gast, Biologist | |Data on experimental animals living near Midgar | '------------------------------------------------'The upper left section is the 'Peace Preservation/Weapon Dev. Research Library'and the following files are the ones that the section should normally have: .-----------------------------------------. |Names of the files: | |-----------------------------------------| |Materia production and its military uses | |Heidegger's Shinra peace keeping law | |Breakdown of SOLDIER members by class | |Plan for new land weapons | |Economic report: anti-Shinra activities | |Ranks and extended use of Mako weaponry | '-----------------------------------------'Last, the upper right section is the 'Space Dev. Research Library' and thefollowing files are the ones that the section should normally have: .-----------------------------------------------. |Names of the files: | |-----------------------------------------------| |Modern history of Midgar space program vol. 1 | |Modern history of Midgar space program vol. 2 | |Diminishing Mako energy and Planet movements | |Results of the failed space mission "YA-79" | |Economic report: Space Dev Program | |Shinra rocket space travel | '-----------------------------------------------'You'll notice that there is one file in each section that doesn't belong there.You can simply check the above tables to see if something doesn't belong in asection. That file, that doesn't belong in the section, has a number in frontof it, which you must check. This number indicates which letter of the file isused in the password. For example, with the file 'Shinra rocket space travel'with the number 15, the letter A is used in the password. Spaces don't count,just letters/characters. Check all four the sections, and you'll get fourletters. These letters should form one of the words the Mayor lets you pick outof: BEST, KING, ORBS, BOMB, MAKO, HOJO. The answer is NEVER: ORBS or HOJO.Method 2: The quickest method-----------------------------This one's easy, and comes from BrutalAl. Walk to the UPPER RIGHT ROOM, alsoknown as the 'Space Dev. Research Library', which has a blue floor and greenshelves. Check out the file on the LEFT of the MIDDLE shelf. .-------------------------------------------------------------. |If the file is this: |Then password is: | |------------------------------------------|------------------| |2 Economic report: Space Dev Program | BEST | |1 Results of failed space mission "YA-79" | KING | |1 Breakdown of SOLDIER members by class | BOMB | |10 New plans for urban planning | MAKO | '-------------------------------------------------------------'Method 3: Another alternative-----------------------------There is also an easy trick that will also allow you to skip this whole puzzle.Basically, talk to the Mayor, and when he asks you to choose a password, choose'Wait a second'. Now take the elevator on the bottom of this screen to thefirst floor. Head outside, and save the game. Go back up with the sameelevator, to the 62nd floor again. Try all the passwords until you got theright one. Now reset the game, restart from your save, and go back up to theMayor and answer with the password you got from the previous time. Voila, theElemental Materia is yours!The Prizes:Your reward varies on how good you do:Get it right on your 1st try: Elemental MateriaGet it right on your 2nd try: ElixirGet it right on your 3rd try: EtherGet it right on your 4th try: PotionGet it right on your 5th+ try: Nothing {M5.3} G-Bike =============This is the bike game you play when escaping from Shinra Building. You'resupposed to protect the car from the bikers, because when they hit the car,they actually cause HP damage to your characters, and after the bike game youwill be attacked by Motor Ball, a boss. So you may want to keep your HP up.Fortunately this is done rather easily. There are two kind of bikers: Orangeand Red ones. The bikers differ in AI, and the orange bikers tend to attack thecar directly, while the red bikers are meant to lure you away and maneuveraround you to get to the car (or let others get to it). If you keep slashingwith your sword (Square for left, O for right), never kill a red biker, andstay close to the car, the red bikers will stay away from you and the car. Thisstrategy was made up by BrutalAl. {M5.4} Tifa's Piano ====================In the flashback Cloud gets the first opportunity to play the Piano in Tifa'sroom.When you get to Nibelheim the first time for real, you can play Tifa's Pianoagain. The following sequence is the tune:X, [], Triangle, R1+Triangle, R1+[], X, [], Triangle, R1+X, O, X, [], X.If you play this sequence three times you'll get 1 gil from the Piano; Tifa'ssecret savings.When you're in control of Tifa as the team's leader, head back to Nibelheim andinspect the Piano. You'll receive the Elemental Materia, but ONLY if you choseto play the piano during the flashback and you said you 'jammed on it'.And lastly, as most people know, after you've got Cloud back, head back toNibelheim, with Tifa in your party, and play the tune again. You'll get Tifa'sFinal Limit Break, Final Heaven, and a letter from Zangan, her teacher. {M5.5} CPR on Priscilla =======================This is done after the fight with Bottomswell. Basically, you can't go wronghere, and there are no prizes. Still, it may be informative to know that youneed to breathe into her 41 times. Cloud will breathe a little bit every time,but the max he can hold is 9 (or 10, but it may be tricky to breath into her).If his lungs fill up too much, the gauge is reset. My thanks go to GarlandG, asthat's where I read this info for the first time. {M5.6} Jumping with Mr. Dolphin ===============================This is also a no-prize game. Basically, if you don't move at all, and press[] twice, Cloud will be launched up the right spot. No need to do it anydifferent. You can also call Mr. Dolphin when you drive into Junon with theBuggy: Mr. Dolphin will bring you to the other continent instantly! {M5.7} Parading ===============You must run "through" the soldiers, instead of doing like the other soldier whoshowed how to do it (if you do it that way, your score is likely going to suck).In other words, hold X and the direction down button when you get to controlCloud and he will run straight into the open spot. Now let go of the X buttonand hold the direction left button and Cloud will start marching. The commanderwill then tell you when to press circle (everytime he says "Now"). Don't presscircle until after the first message fully appears. After that, press circleexactly at the end of each message.Tip: It greatly helps if you set the message dialog speed to default.Note: You *must* have the controls set to default in order to make this work. The Prizes: <29% (?) = Grenade 30%-39% = 6 Potions 40%-49% = 6 Ethers 50%+ = 5000 gil {M5.8} The Send-off for Rufus =============================This is the minigame where you do poses and such for Rufus (and Heidegger).Simply press the right button when the commander tells you to. You get 10points for each right move, except turning. You must face the same way as theothers to receive points, so turning is still important. Your victory pose willget you 30 points. There is no fixed maximum you can get, since the commandsare random, and the more turns, the less max points you can get. Here are theprizes you can get:0-50 Points = Silver Glasses60-90 Points = HP Plus Materia100+ Points = Force StealerYou can make Cloud move after the sendoff is already done by pressing thebuttons. He'll do things like scratch his back with his gun, shrug, or touchhis hip with his hands and pose. {M5.9} Snowboarding at Icicle Valley ====================================Very similar to Snowboarding in the Gold Saucer, but there are no rankingswhatsoever for this. I'll include a brief description for the tracks:The first part (before any intersections) is the only part that holds balloons.It starts out pretty easy with 12 red balloons. After a while a big jump iscoming up with a red, blue and a green balloon to get. After that, 2 red,1 blue, 1 red, and 1 green balloon are on your path. The next part holds 6 red,6 blue, 2 red, 2 green, 4 blue, 4 green balloons. In the tree section 5 redballoons can be found. After that, 1 more red and 1 more blue are all that'sleft to collect. It's IMPOSSIBLE to collect all the green/blue balloonshowever.After choosing at an intersection, here's what the course looks like:Left: Small rocks in the snow, after which snowballs come rolling side to side.Left/Left: Many penguins to dodge at first, after which you get many sharpcorners similar to the Course C in the Gold Saucer.Left/Right: A red cave with many stalactites falling from the ceiling.Right: You're snowboarding on ice with large gray rocks sticking out, andsnowballs rolling from the sides.Right/Left: Some caves with crystals sticking out.Right/Right: Mogs run from left to right and after that you'll have to dodgeigloos and the Mogs popping up from behind them.Note: Anyone happen to know what the Yellow Balloons are for when I chooseRight, and then Left? In the Gold Saucer it's for time attack.. {M5.10} Submarine battle ========================There are 7 targets, but all that really matters is that you shoot down the redsubmarine. You can do this pretty much at the start already, by popping a bunchof torpedoes in it.Controls:Up = DescendDown = AscendLeft/Right = Left or right[] = Launch TorpedoX = Decrease SpeedTriangle = Increase SpeedR1 = Sonar (locate other subs from above)R2 = Change view (I wouldn't mess with it)Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| IV) Optional Quests & Areas: {OPT} ||Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO|| || {OPT-1} Getting Yuffie || CHECKLIST|||| Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO |||| Treasure: Throw Materia, Character: Yuffie. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOIf you want to get Yuffie, walk around some time in the forests on theworld map, until you come to battle a Mystery Ninja. The first forest youencounter on the world map are the ones near Junon. Beat her, and go through thedialog like this: NEVER enter the menu, and NEVER use the save point. Talk toher. Answer:"Not Interested""......petrified""Wait a second!""......That's right""......Let's hurry on"Now you'll name her (Yuffie) and she'll be part of your party! Forever! Notsure if you're going to like her personality though ..heh. ;) If you make amistake or enter the Menu, Yuffie will steal a sum of money from you, andvanish.Yuffie comes with the Throw Materia, that allows you to throw stuff at enemiesto cause damage (and later throw money). You can give it to someone else if youlike, or start using Yuffie(she's also a long range character, which gives hera pretty big advantage over others). Put her in the back row. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {OPT-2} Wutai || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {OPT-3} The Wutai Pagoda || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oONo, these two sections are NOT unfinished, but they can be found in the Walk-through already, and I didn't want to paste the whole sections in here as well.Instead, be a smart boy (or girl) and use Ctrl+F and search for {OPT-2} and{OPT-3} in above direction, or while being at the top of the document. You'llfind it quick enough. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {OPT-4} Wutai Da-chao Fire Cave || CHECKLISTOo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO|| Treasure:| Oritsuru, Steal as Well Materia. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOContinuing in Wutai, there is one final thing you can do here. Remember thefire cave at the Da-Chao Statues? Well, you can use the Leviathan Scales,gotten from the Underwater Reactor at Junon (in a chest near the submarine,don't miss it!) to put out the fires. Your reward will be the Oritsuru from thechest, which is a good weapon for Yuffie, and the Steal as Well Materia. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO || {OPT-5} Getting Vincent/Shinra Mansion || CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO|| Character:| Vincent. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOSearch for {OPT-5} to find this section, which is a part of the Walkthrough. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO || {OPT-6} Ancient Forest || CHECKLISTOo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO|| Treasure:| Supershot ST, Spring Gun Clip, Slash All Materia, |||| | Typoon Materia, Minerva Band, Apocalypse, Elixir. ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOYou can enter the Ancient Forest once you've beaten Ultimate Weapon, OR bredyourself a Mountain Chocobo (or better). It's the little green bulb with reddots on a canyon near Cosmo Canyon. The Highwind can't land here due to themany forests.Once you've entered, you'll find that this area is a puzzle. You must make yourway though each area.. and obtain the treasures (that's what you're here for,I assume). There are various things that stand in your way, or can help you.By pressing Square, you'll end up at the start (if you get stuck this is usefulbut you'll have to do everything all over again!)o Insects: Can be placed in Pitcher Flowers, but will be eaten quickly. They can also be placed in front of a Hollow Tree to lure out a Frog.o Frogs: Can be placed in Pitcher Flowers, but won't be eaten. Instead they will jump out. If Cloud is standing on it he'll get launched far away (which can be useful at times)o Beehive: Can be thrown into a Large Flytrap, this will keep it closed.o Pitcher Flower: Can be used as a bridge or catapult by placing Insects or Frogs in it respectively.o Stamen: These pink stamen can be used to swing Cloud across areas or ledges.o Hollow Tree: When placing an Insect in front of this, a Frog will come out.Area 1:--------Grab the three Insects and place them close by the ledge that leads to thePitcher Flowers. When all three Insects are here, you'll have enough time toplace them in the Pitcher Flowers one by one, and jump across. The Large
Flytrap holds a Supershot ST in the middle that can be reached by walkingslightly from the right. Don't go all the way to the middle or you'll get..well, eaten. More to the right of this area is a Spring Gun Clip if you walkbehind the tree. Head to Area 2.Area 2:--------This area isn't too hard either. First grab the Insect, then walk more to theright and jump up with the Stamen. Here, place the Insect in the Pitcher Floweror alternatively lure the Frog out and put that in the Pitcher Flower. Jumpacross the Pitcher Flowers to the right. Now that you're across the LargeFlytrap, pick up the nearby Frog and walk to the right. There are two PitcherFlowers here which you can walk to from the small ledge. Place the Frog in theleft Pitcher Flower and have Cloud jump on the Pitcher Flower. Keep him thereand he'll get launched to the platform with a Beehive. Grab it and jump off.Walk near the Large Flytrap and place the Beehive in it. Grab the Slash AllMateria. Walk to the right again, grab another Frog, place it in the rightPitcher Flower this time, have Cloud stand on it, and he'll get launched to theright. Oh, and that other item will be gotten soon.Area 3:--------First walk a bit to the right and grab the Insect. Walk back and place it inthe Pitcher Flower. Quickly grab the other Insect too and make your way to theStamen. Cloud is hurled to the upper level. Here, it may be useful to have theArea headers on (with Select). Walk a bit to the left, after which you'll wantto go all the way to the right so you can grab the Typoon Materia. Aftergetting that, walk all the way to the left and go down there so you'll end upin Area 2 where the Minerva Band lies for the taking. After this, repeat theprocess with the Frog (in the right Pitcher Flower) to reach the right partagain, and walk back to Area 3.Make your way back to the treetops. Here, walk to the middle (which is on theright from where you start). and head down there. Walk down the rope. Grab theInsect here, and place it in the Pitcher Flower to reach the Beehive. Grab theBeehive, put it in the Large Flytrap, grab the Insect, walk past the LargeFlytrap and you'll be on the left side of the area again. Here, grab a Insectand lure the Frog out of the Hollow Tree. Leave it, and grab the Insect all theway to the left. Place it in the Pitcher Flower all the way to the right (butstill on the left of the Large Flytrap), grab the Frog, and put that Frog inthe Pitcher Flower all the way to the right. Have Cloud stand on it and you'llbe launched to the entrance of Area 4.Area 4:--------This is no puzzle, just a Cave with the precious Apocalypse, a weapon for Cloudwith TRIPLE Materia Growth. Oh yeah, there's an Elixir in here too. Exit theCave and you'll be back on the world map. After all, you've got the 7 treasureof the Ancient Forest. Heh, 7 again huh? That number sure does pop up a lot inthe game.. Coincidence? Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO || {OPT-7} Minor optional quests || Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO--------------------------.{OPT-7.1} Lucrecia's Cave |--------------------------'Treasure: Chaos, Death Penalty.Once you've gotten either a Green or Blue Chocobo, OR the Submarine, you cancheck out the waterfall cave west the Gold Saucer, and southwest of NorthCorel. Have Vincent in your party and a scene will happen. After this, fight 10random battles (though you can't get encounters near the waterfall) and returnhere with Vincent again. You'll receive his Ultimate Limit Break: Chaos, andhis Ultimate Weapon: Death Penalty.-----------------------.{OPT-7.2} The backroom |-----------------------'Treasure: Fullcure Materia, Elixir, Magic SourceOnce you've gotten the Highwind, head to Cosmo Canyon. Enter the Item Shop onthe far right, and go behind the back. This was blocked off at first. Now youcan grab the Fullcure Materia, along with the Elixir and Magic Source.----------------------------------.{OPT-7.3} Treasure at Rocket Town |----------------------------------'Treasure: Fourth Bracelet, Guard SourceOnce you've gotten the Highwind, head back to Rocket Town. Head into the weaponstore and grab a Fourth Bracelet from the chest in the other room. This is arather good armor, although the Magic Defense from armor is NEVER used from anyarmor. So ignore that.. your Mdef will always be based on just your SpiritStat. It's still a good armor for now. Now go to the Item Shop (with the OldMan outside) and grab a Guard Source from the room behind.-----------------------.{OPT-7.4} Chocobo Sage |-----------------------'Treasure: Enemy Skill MateriaOnce you've gotten the Highwind, fly over to the House surrounded by mountainseast of Icicle Inn, and nearby the cave exit of the Coral Valley Cave. Talk tothe Green Chocobo to receive the 4th (and final) Enemy Skill Materia. TheChocobo Sage himself can supply you with hints, and the more he tells you, themore you can tell Chole at the Chocobo Farm. He'll remember a new thing whenyou fight between 3 and 6 battles. He also sells some of the best Nuts/Greens.------------------------.{OPT-7.5} Cactus Island |------------------------'Good Morph: Tetra ElementalFrom Cosmo Canyon, fly to the southwest from there, and you should be able tolocate an island called Cactus Island. You can land on the grass, and fightCactuers in the desert. The reason to come here is that they can be morphedinto a Tetra Elemental, an accessory that absorbs Fire, Ice, Earth andLightning. The Cactuers pack a punch with their 1000 Needles attack that alwaysdoes 1000 damage, and their normal 'Mystery Kick' that can do around 750damage. They are also very hard to hit, in fact you only have 1/8th chance youcan hit them normally with physical attacks. Fortunately, there are ways tomorph them easily. The Cactuers are level 40, so if you cast the Enemy SkillLevel 4 Suicide on them they'll instantly have very low HP. You can now do twothings: You can manipulate them, making them an easy target for morphing, oryou can paralyse them using the item Dazers (gotten from Boundfat enemies inthe Corral Valley, just north from the Sleeping Forest). Either way works justfine. I suggest you get 3 of them, for whenever you want one for any partymember.------------------------------.{OPT-7.6} Villa Costa Del Sol |------------------------------'Yes, this is the Villa that came on the house market when President Shinra waskilled (Rufus his father). You can in fact buy this the first time you get toCosta Del Sol, but it's more than obvious many players won't have 300000 gil tobuy it. So when you are on Disc2/3 and have sold 'All' Materia's for 1.4 milgold a piece, come back and buy the house. The items in the basement can begotten without buying it, and the only thing that it grants you is that you cansleep here and that it's named 'Villa Cloud'.-----------------------------.{OPT-7.7} The Sunken Gelnika |-----------------------------'Check the FAQ with Ctrl+F for {OPT-7.7} as I see no need to waste space here.----------------------------------.{OPT-7.8} Revisiting Midgar Slums |----------------------------------'Treasure: Key to Sector 5, Premium Heart, Sneak Glove.After you've got Cloud back in your party on Disc 2, after getting the Highwindgo to Bone Village. Check this picture: www.shillatime.org/bonevillage.jpgGo dig at either spot 5, 6 or 7. You will get the Key to Sector 5, which allowsyou to enter Midgar again. Head to Midgar (and guess what, the guy therelost his key on an excavation tour .. tough luck!). If you go inside the churchyou can witness a glitch of Aeris. Head to Wall Market and go to the store thatsays 'Item'. In here, try and use the machine to receive the Premium Heart,Tifa's Ultimate Weapon. A funny scene will happen if you have Cid and Tifa inyour party.Now head to the weapon store up north. Talk to the guy who sold you thebatteries and he'll offer you a new bargain *cough sucker cough*. He'll sellyou the Sneak Glove for a whopping 129000 gil. It's a great item though, as itincreases your stealing chances by a lot.. so you can't get around it if youwant to have it.---------------------------------.{OPT-7.9} Cave with Sleeping Man |---------------------------------'Treasure: Mythril, Bolt Ring.There is a cave behind a river on the west/northwest of the Mythril Mines,which you might've noticed earlier. You can reach it by using the buggy tocross the shallow part(or, much later, the Highwind or colored chocobos). Inthe cave is a sleeping man who will tell you either how many times you'vefought battles, how many times you have escaped, or that large materia needshigh level materia..With that he is hinting at how Master Materia works.What use is this to us? If the last two digits of the amount of battles you'refought in total are the same, the man will wake up and give you an item. If thenumbers are odd (11, 33, 55, 77, 99) you will get the Key Item 'Mythril', whichwill be useful later. If the last two numbers are even - with the notableexception of double zero, which leaves 22, 44, 66, 88) you'll get a Bolt Ring,which is an accessory that nullifies all Bolt attacks.You can only hold one Mythril at a time, but you can acquire a new piece ofMythril if you don't have one at the time. The Bolt Ring is only given once.-----------------------------.{OPT-7.10} The Weapon Seller |-----------------------------'Treasure: Great Gospel, Gold Armlet.Head over to the single house south of the Gold Saucer.. remember? You can usethe river running through the western continent to get there faster. Thisweapon dealer knows a great deal about the Keystone.. but he sold it to Dio,the owner of the Gold Saucer. You can also sleep here for FREE, if you checkout the bed. He's also looking for some Mythril.Get the Mythril (see {OPT-7.9}) and go back to the Weapon Seller's house. Giveit to him, and he'll let you open up either the small box upstairs, or thelarge box downstairs. The large box holds a Gold Armlet, the small one is GreatGospel, Aeris' her final Limit Break. Needless to say, go for the small box.You might also want to take your time to um, well, teach Aeris this LimitBreak. It's a very good one. Note: You can get infinite Great Gospels if youkeep getting just the small box.----------------------------------------.{OPT-7.11} The Turtle's Paradise Flyers |----------------------------------------'Treasure: Power Source, Guard Source, Speed Source, Magic Source, Luck Source, Megalixir.There's a contest held by the Turtle's Paradise Pub in Wutai. You must read 6Flyers all over the world, and if you have, you'll get a prize! Where are they?1) In the Sector 5 Slums, in the room with the boy you can steal 5 gil from orleave it and get a Turbo Ether later.2) First floor of the Shinra Building, upper right corner on the bulletin. Readthe whole bulletin and you'll come across it. This is the hardest flyer, as youonly get TWO chances: During the first raid, and during the return when youparachute back into Midgar.3) This is in the main lobby of the Gold Saucer's Ghost Hotel. About the onlyuseful thing you can do there.4) In Cosmo Canyon, attached on the Tiger Lily Arms Shop.5) Also in Cosmo Canyon, at the Inn, next to the Innkeepers' counter.6) Inside Wutai itself, in the hallway of Yuffie's lower room (where you gettrapped).7) Huh? Weren't there only 6? Yes, there are 6 Flyers, but make sure you alsoread the contest sign outside of the Turtle's Paradise Pub itself. If you don'tread it, how would Cloud know there's a contest in the first place?The reward is one of each Stat Source, plus a Megalixir.------------------------------------------.{OPT-7.12} Hidden Scene in Shinra Mansion |------------------------------------------'Once Cloud 'finds' himself on Disc 2, return to the Library in the ShinraMansion's Basement. You'll get to see a scene that explains a lot and fills upsome plot holes.----------------------------------------------------.{OPT-7.13} Creating Master Materia from Huge Materia|----------------------------------------------------'If you've done everything right, you should have all 4 of the Huge Materia.However, if you failed one or more of the missions, you will not have them all.Below is a small chart to see which you get when you fail some missions:Fail Nothing: You will have 4: Yellow, Green, Red, Blue.Fail 1 Mission: You will have 3: Yellow, Green, Red.Fail 2 Missions: You will have 2: Yellow, Green.Fail 3 Missions: You will have 1: Yellow.Fail 4 Missions: You will have 0.As you can see, it does not matter which you failed. It does not matter if youfail to get the one at Fort Condor, or the one from the Rocket. In either case,the Blue Huge Materia will be lost to you. If you've only missed the BlueHuge Materia, you can no longer get a 'perfect' game. You can, however, stilldig up Bahamut ZERO from Bone Village, if that's all you're interested in.Refer to section {M4} for this.If you return to Bugenhagen's observatory with all mastered Magic Materia,you'll get the Master Magic Materia. If you have mastered all Summon Materia,you'll get the Master Summon Materia. If you have mastered the following of theCommand Materia: Deathblow, Manipulate, Mime, Morph, Sense, Steal, Throw. Thenyou will receive Master Command. Just inspect the Huge Materia of the color youhave the mastered materia of. Your Mastered Materia will merge, and you losethose individual materia. Master Summon allows summons to be cast without arestriction per battle. You can re-create infinite Master Materia, as the HugeMateria will keep on existing.Master Support or Master Independent Materia don't exist.-----------------------------------------.{OPT-7.14} The Old beat-up key in Mideel |-----------------------------------------'Treasure: Curse Ring.In the weapon shop, be sure to inspect the door. Apparently you can't open it..but you must inspect it anyway before you can do the rest of this mini-quest.There's not much inside the Accessory shop on the lower left of Mideel, butthere's an item to be found near the man outside of it. Nearby on the leftyou'll hear a screeched sound. Inspect it and you'll get the 'Beat-Up UselessOld Key'. Now head to the weapon shop and try the key on the door in the back.Tell the truth to the owner and you'll receive the Curse Ring! The Curse Ringis a good accessory that increases your stats like this: Str +35, Mag +25, Dex+15, Vit +15, Spirit + 15, Luck + 10. However, at the start of the battleyou'll automatically get Death Sentenced, meaning the equipped character dieswithin 60 seconds. You can easily counter this by casting 'Death Force' on thecharacter.------------------------------.{OPT-7.15} The Kalm Traveller |------------------------------'Treasure: Master Command, Master Magic, Master Summon, Gold Chocobo.After getting the Highwind, go back to Kalm and enter the rightmost house.Head up the stairs to find a man who's in search of three items: Guide Book,Earth Harp, Desert Rose. If you give them to him, he'll reward you greatly..The Guide Book is gotten by morphing a Ghost Ship (found in either the Under-water Reactor tunnel or Battle Square). The reward is an Underwater Materia.This Materia removes the 20 minutes timer from the battle with Emerald. As forthe Earth Harp and Desert Rose.. you only have to defeat Emerald and Rubyrespectively. The rewards are the Three Master Materia (for the Earth Harp),and a Gold Chocobo (for the Desert Rose). Interested in beating the WEAPONs?Read on!--------------------------------------.{OPT-7.16} The 4 Secret Materia Caves |--------------------------------------'You may have seen them before, those elusive caves around the world map that youcouldn't reach by foot, nor by Highwind. There's 4 of them, and each holds aunique materia.1: Quadra Magic---------------The first materia cave you can visit is the one that's located on an islandnortheast of Mideel. It's an island with a green part and a rocky gray part.The parts are separated by a small cliff. Normally this cave can be reached bythe Blue, Black, and Gold Chocobos. I say normally, because there is a trickthat you can perform with the Highwind, so that you land on the rocky part ofthe island, thus gaining access to the materia cave. The trick can be, well,tricky to do, but once you get it you'll see that it's not impossible to pulloff. This is how you do the trick:Fly with the Highwind to the east of the Chocobo Ranch and spot the Cave.Follow the dirt path from the cave until you see a cliff that leads to a grassarea. This is the spot you need to be at. The trick is to fly/land the Highwindnear the cliff so that when you land, you'll actually be on the dirt arealeading to the Cave that's normally still unreachable. To do this, face theHighwind south, and use Square + Directional buttons to move it around. Whennearby the ledge, press X to land, and also hold the Up/Left buttons along withL1. If done correctly, you'll be next to the ledge on the dirt area. It's kindatricky, but give it a few tries and I'm sure you'll be able to pull it off.Here's a video that shows how it's done (on Youtube). Note, this video is notmine, nor do I take credit for it. All credits go out to the original poster ofthe video. Go here: http://youtube.com/watch?v=vhDDj_b1hek2: Mime-------This cave is on the Wutai continent. It's on the eastern part, and it can onlybe reached by a Green, Black, or Gold Chocobo. Go inside to get the Yellow Mimemateria.3: HP<->MP----------This materia cave is located north of North Corel, and is cut-off from thecontinent by mountains, a desert, and a river. Therefore, you can only accessthe cave with a Black or Gold chocobo. Yeah, you're probably wondering whatgood a Blue chocobo is. Well, they can access Lucrecia's Cave..(so can theSubmarine, though). They can also access the cave with the sleeping man...4: Knights of the Round-----------------------The last cave is also the hardest to get to. The round island at the northeastcorner of the world map can only be accessed by a Gold Chocobo. Your reward isprecious: The best summon one can wish for: Knights of the Round.Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| V) The optional WEAPONs: {WEA} ||Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO|| || {WEA-1} Ultimate Weapon || CHECKLIST|||| Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO |||| Treasure: Ultimate Weapon(Boss Reward). ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOUltimate Weapon appears for the first time during Mideel. This is the onlymandatory battle, however. There are more optional battles, and you can fightUltimate Weapon on the World Map after beating Diamond Weapon. However, you mayfind difficulties with this due to the story progressing when you fly above theNorthern Crater and Midgar. So you may want to do this on Disc 3. Otherwise,just save your game often and reset if things don't go your way.Ultimate Weapon can be fought on several places. Also depending on where youfight him, you can steal different things from him. The following table ispretty much a modified one from Kao Megura's FAQ. Credits go to him: .--------------------------------------------------. |Location |Battle Type|Item to steal: | |----------------------|-----------|---------------| |Mideel (Mandatory) |Ground | Curse Ring | |Junon Area (At lake) |Aerial | Circlet | |Mideel |Aerial | Circlet | |Mt. Nibel |Aerial | Circlet | |North Corel |Aerial | Circlet | |Gongaga Village |Ground | Reflect Ring | |Fort Condor |Ground | Reflect Ring | |Midgar City |Ground | Reflect Ring | |Northern Crater |Ground | Reflect Ring | |Cosmo Area (Final) |Aerial | --- | '--------------------------------------------------'After he flies away, you'll have to find him again, and this can be a majorpain at times. He won't fly to his next destination if you don't bump into himabout 4 times (often the magic number here). So that means flying over theworld trying to find him. You can also leave the game for a bit, and when youcome back Cid should be swearing, which is a sign Ultimate bumped into youhimself.<Perfect Game Note 31:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Make sure you steal the Curse Ring the first time you battle him. Even moreimportant, make SURE you steal 99 (or 98 since you should have one) ReflectRings from him, as they can't be gotten anywhere else. This takes a really,really long time. I suggest you steal 10 a day, then you're at least done after10 days. Note that you shouldn't hurt Ultimate Weapon during the battles...Also note that after each battle it will always first spawn above lake Junon(but it'll immediately start moving, so quickly move there), after which you'llhave to ram into it several times to force it to another fixed point where itcan be fought.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Note that Ultimate Weapon may have 100000 HP, but this carries over ALL battles,even starting at the mandatory battle. Ultimate Weapon can never heal his HP. Toprotect against his Ultima Beam, put an Elemental Materia paired with anyMateria that doesn't have an element, in your ARMOR (except Support Materiawhich doesn't work). This will protect against an invisible element called'Hidden'. Ultima Beam is the only damaging attack that has this element, soprotect yourself from it. An example combo is MP Plus-Elemental. Also equip aLong Range Materia on Cloud and use Long Range characters (or rely on magic).Bump into him with the Highwind when you're ready..------------------------------------------------------------------------------.|Name: Ultimate Weapon (Level: 61) |Nullifies: Gravity ||HP: 100000 |-----------------------------------||MP: 400 |Status Effect Weaknesses: ||Exp: 35000 |Slow, Darkness ||AP: 3500 | ||Gil: 25000 | ||Drops: Ultimate Weapon | ||Steal: Curse Ring | ||Morph: --- '-----------------------------------||Attacks: Quake 2 and Claw are used on Ground Battles only, Thunderball is used||in Aerial Battles only. Finally, Shadow Flare is used as Final Attack in the ||last battle at Cosmo Canyon. || ||Quake2 [All Enemies, Mag Atk, Cost=28MP, Earth Element, 2079 Base Damage] ||Claw [1 Enemy, Phys Atk, 2100 Base Damage] ||Ultima Beam [All Enemies, Mag Atk, Cost=40MP, Hidden Element, 2079 Base Dmg] ||Thunderball [1 Enemy, Mag Atk, Lightning Element, 2945.25 Base Damage] ||Shadow Flare [1 Enemy, Mag Atk, Cost=100MP, 10828.125 Base Damage, || Used as Final Attack] ||------------------------------------------------------------------------------||Strategy: During the regular battles, Ultimate Weapon will fly off after only ||a few turns, so your goal is to inflict as much damage as possible quickly. ||Cast your most powerful summon, Comet 2, or anything else hard hitting. Once ||he's down under 20k HP, he'll fly off to Cosmo Canyon for the final battle. ||Before you go after him here, equip all your Enemy Skill Materia on one ||character so you can learn Shadow Flare, which is his Final Attack to the ||person who attacked him last and killed him. You can cast reflect on that ||character to reflect it and still learn the skill. You may also want to equip ||double or triple growth weapons to master your materia rather quickly.. |'------------------------------------------------------------------------------'Ultimate Weapon will return to the planet, leaving a big-ass crater allowingyou to walk normally into the Ancient Forest without a chocobo, if you want to.Oh, and he also drops this funny looking sword called after him, UltimateWeapon. Oh, and it's Cloud's Ultimate Weapon, gotten from Ultimate Weapon. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {WEA-2} Emerald Weapon || CHECKLISTOo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO|| Treasure: Earth Harp (Boss Reward). ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOOnce you've obtained the Submarine it becomes possible to challenge EmeraldWeapon. If you go in un-prepared, he'll kill you with a sneeze, snort, and awater fart, not necessarily in that order. In all seriousness he's just a reallytough boss, only available to the US and PAL versions, and to the JPInternational Version.You only have 20 minutes to beat Emerald, since the fight takes place underwater. If you equip someone with the Underwater Materia, this timer will goaway (for the whole battle). Check the Kalm Traveller section for moreinformation on how to acquire it..------------------------------------------------------------------------------.|Name: Emerald Weapon (Level: 99) |Weakness: Lightning ||HP: 1000000 |Halves: Gravity (still does loads) ||MP: 100 |Nullifies: Earth ||Exp: 50000 |Absorbs: Ice, Water ||AP: 50000 |-----------------------------------||Gil: 50000 |Status Effect Weaknesses: ||Drops: Earth Harp (100%) |Slow, Darkness ||Steal: --- | ||Morph: --- '-----------------------------------||Attacks: Foot Stamp [All Enemies, Phys Atk, 8677.5 Base Damage, Only used || when all Eyes are closed] || Emerald Shoot [1 Enemy, Mag Atk, 9520.875 Base Damage, Despells || Barrier, MBarrier, Shield, Death Force, Resist, || Only used when all eyes are closed] || Emerald Beam [All Enemies, Mag Atk, Damage = Target's HP * 21/32], || Despells Regen, Only used when at least 1 Eye is open]|| Revenge Stamp [All Enemies, Phys Atk, 5495.75 Base Damage, || Despells Haste] || Aire Tam Storm [All Enemies, Phys Atk, || Damage = 1111 * Number of Materia Equipped] ||------------------------------------------------------------------------------||Name: Eye (Level: 50) |Weakness: Fire ||HP: 25000 |Nullifies: Earth ||MP: 100 |Absorbs: Ice, Water ||Exp: 0 |-----------------------------------||AP: 0 |Status Effect Weaknesses: ||Gil: 0 |Slow, Darkness ||Drops: --- | ||Steal: --- | ||Morph: --- '-----------------------------------||Attacks: Emerald Laser [1 Enemy, Mag Atk, 4162.5 Base Damage] || Emerald Laser [1 Enemy, Mag Atk, 712.5 MP Base Damage] ||------------------------------------------------------------------------------||General Information: ||--------------------- ||Aire Tam Storm does 1111 damage for every materia equipped on a character. So ||it doesn't always do 9999 damage. Therefore, I suggest you never use more than||8 materia on a character in this battle. If you do, have the Final Attack- ||Revive combo ready or else you're dead. Aire Tam = Materia if you spell it ||backwards. Aire Tam Storm and Emerald Beam are both ONLY used if Emerald has ||one or more eyes left/open. Revenge Stamp is his counter attack, but only when||at least one or more eyes are open. His Foot Stamp and Emerald Shoot attacks ||are only used when all eyes are dead/closed. This pretty much covers his ||attacks. Many of his attacks de-spell good statuses, such as Barrier, Regen, ||Haste, and many more. It's therefore not really worth it to protect yourself ||with them. As for the weapon you should equip.. all I'm going to say is that ||Ultimate Weapons have ZERO growth, so you won't get a single point of that ||whopping nice 50000 AP if you use them. ||----------------------------------------- ||Armor: Mystile (or Ziedrich, but Mystile is better, since Emerald ONLY uses ||non-elemental attacks and Mystile has better evasion than Ziedrich, which is ||a lot better than the +35 extra physical defense the Ziedrich gives.) ||Accessory: Circlet, Tough Ring, (or Champion Belt) || ||Strategy 1: Abusing Emeralds Weaknesses: ||----------------------------------------- ||Materia Setup: Gravity-Quadra Magic, Gravity-HP Absorb, ||Gravity-MP Absorb, W-Magic-HP Plus ||----------------------------------------- ||As you can see, Emerald can be slowed, and you can also damage him with ||Gravity. Although halved, this still does 9999 damage through the most part of||the battle. With the above Materia setup, your character will do 8 times 9999 ||damage until Emerald starts getting low on HP. Besides, you gain enough HP/MP ||to keep you going, and since you have 8 Materia, Aire Tam Storm won't kill you||if you have max HP. To make the battle easier, use Ink on him to Darkness him,||and also cast Slow on him. Use Megalixirs for curing. On an interesting note, ||if your characters are Level 99 when facing Emerald, Goblin Punch can do high ||damage (up to 9999 of course) because you're the same level as him. Goblin ||Punch is an Enemy Skill that doesn't use MP. || ||Strategy 2: Abusing Mime ||------------------------ ||Materia Setup: Mime on all three characters, Knights of the Round-W-Summon on ||one character. ||------------------------------- ||After casting KotR (twice), keep miming it until Emerald dies. A cheap but ||effective strategy. || ||Strategy 3: Lucky 7777: ||------------------------ ||Materia Setup: HP Plus and an other Materia, two Materia on each character. ||------------------------ ||This setup will have Aire Tam Storm cause 2222 damage, putting characters with||9999 HP into lucky 7777. This will cause 64 hits of 7777 damage. If you have ||your characters fill up their Limit Breaks before the battle (and use either ||Yuffie ->Doom of the Living, Barret ->Ungarmax, Cid ->Highwind, and of course ||Cloud ->Omnislash) you can use those afterwards and all hits will do 7777 ||damage. If you have a Mime materia, have the character who used their limit ||break the last, mime, and you'll probably have killed Emerald. You could also ||just hack and slash away. Alternatively you can put your characters in Lucky ||7777 before the battle to make things easier. You can check how to do that at ||the Lucky 7777 section. |'------------------------------------------------------------------------------' Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {WEA-3} Ruby Weapon || CHECKLISTOo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO|| Treasure: Desert Rose (Boss Reward). ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOAlso only available on US, PAL and JP International Versions, Ruby Weaponappears after beating Ultimate Weapon (thus after Diamond Weapon as well), ANDhaving fought ONE RANDOM BATTLE AFTER that. Ruby's head sticks out of theDesert surrounding the Gold Saucer, and you'll notice what's meant with headwhen you bump into it. Before you attempt it, I suggest you prepare yourselfaccordingly. You can bump into it with either the Highwind or a Gold Chocobo.Again, here's the Boss Data and strategies:.------------------------------------------------------------------------------.|Name: Ruby Weapon (Level: 59) |Nullifies: Gravity, Water ||HP: 800000 |Absorbs: Fire, Ice, Lightning, ||MP: 2560 |Earth ||Exp: 45000 |-----------------------------------||AP: 50000 |Status Effect Weaknesses: ||Gil: 30000 |Slow, Paralyse, Darkness ||Drops: Desert Rose (100%) | ||Steal: --- | ||Morph: --- '-----------------------------------||Attacks: These attacks are only used when the tentacles aren't in the sand: || ||Big Claw [1 Enemy, Mag Atk, Damage = Target's HP * 5/8,] ||Big Swing [All Enemies, Phys Atk, 5225 Base Damage, Can inflict Paralysed] ||Comet2 [4 Hits, Mag Atk, Cost=110MP, 2913.75 Base Damage] ||Whirlsand [Removes character from battle, and is counted as dead] || ||These attacks are used when the tentacles are buried in the sand: || ||Ruby Flame [1 Enemy, Mag Atk, Fire Element, 5439 Base Damage] ||Whirlsand [Removes character from battle, and is counted as dead] ||Ultima [All Enemies, Mag Atk, Cost=130MP, 10198.125 Base Damage, || Used as Counter Attack against Summons] ||Ruby Ray [1 Enemy, Mag Atk, 4662 Base Damage, Can inflict Confusion] ||Shadow Flare [1 Enemy, Mag Atk, 12140.625 Base Damage] || ||These attacks are also used by Ruby, but his tentacles perform the action: || ||Right Revenge [1 Enemy, Mag Atk, Damage = Target's HP * 15/32, || Can inflict Frog & Small] ||Right Thrust [1 Enemy, Mag Atk, Damage = Target's HP * 15/16, || Can inflict Frog & Small] ||Left Revenge [1 Enemy, Mag Atk, Damage = Target's MP * 15/32, || Can inflict Poison & Slow-numb] ||Left Thrust [1 Enemy, Mag Atk, Damage = Target's MP * 25/32, || Can inflict Poison & Slow-numb]; ||------------------------------------------|-----------------------------------||Name: Ruby's Tentacle (Level: 37) |Nullifies: Gravity, Water ||HP: 40000 | ||MP: 1000 | ||Exp: 0 | ||AP: 0 | ||Gil: 0 |Status Effect Weaknesses: ||Drops: --- |Poison, Slow, Paralyse, Darkness ||Steal: --- | ||Morph: --- | ||Attacks: (Ruby uses all attacks itself) | ||------------------------------------------------------------------------------||General Information: ||--------------------- ||Ruby Weapon is invincible to ALL attacks until it sticks its tentacles in the ||sand. Furthermore, when its tentacles aren't in the sand it'll use Whirlsand ||on two party members (removing them from battle, flagging them as dead). In ||order to prevent this, knock out two characters before entering this battle ||and cast Life2 on both KO'd characters after Ruby sticks its tentacles in the ||sand. || ||Do note that Ruby will still be able to use Whirlsand later on, even if its ||tentacles are in the ground; after respectively Ruby's 25th and 32nd rounds ||it will perform the dreaded attack again, so be sure not to endlessly stall ||the battle. || ||Ruby has very high defensive stats, so you may find it difficult effectively ||damaging it. Armor piercing attacks (such as Pandora's Box, KOTR, or any of ||the Bahamut summons) work well because of this, although most of these attacks||have very long animation sequences. Keep in mind that Ruby normally counters ||KOTR with a casting of Ultima. || ||Recommended equipment: ||---------------------- ||Armor: Mystile (or Ziedrich) ||Accessory: Ribbon || ||Strategy 1: Taking advantages of Ruby's Weaknesses: ||---------------------------------------------------- ||Where Emerald Weapon had some exploitable elemental weaknesses, Ruby's soft ||spot are bad status effects. Paralyse is by far the most useful to us, as it ||will render Ruby completely harmless for a short period of time. Although ||Hades inflicts it on Ruby, you can most likely only cast it up to five times ||(since only Master Summon grants unlimited castings of summons). Fortunately ||the item 'Dazers' also inflicts Paralyse and can be stolen (or morphed/won) ||from Boundfat creatures in the Coral Valley. Alternatively you can steal some ||from Battery Caps in forest close to Mt. Nibel and Rocket Town. || ||Have one character repeatedly throw Dazers at Ruby to keep him paralyzed at ||all times, while the other two characters perform the strongest attacks they ||have at their disposal. Should you want to further minimize any possible ||risks, now's a good time to also inflict Slow on Ruby, should he ever snap ||out of his paralyzed state. Although Ruby is weak to Darkness, this status ||effect is broken and doesn't make any difference whatsoever. || ||To speed things up, cast Big Guard on your party and boost their attack and ||defense with Hero Drinks (4 of those on each character reaches the bonus' ||limits). || ||Strategy 2: Minimalizing Ruby's attacks: ||----------------------------------------- ||Materia: At least Elemental (level 3+) linked to Fire in ARMOR. || ||Again, based on when Ruby has its tentacles in the sand. When the tentacles ||are in the sand, Ruby cannot use Big Claw, Big Swing, Whirlsand or Comet2. ||Ruby Flame is fire based, so that's free healing for everyone who has the ||Elemental-Fire combo in their armor. Leaves us with Ultima, Shadow Flare, the ||Tentacles and Ruby Ray. Those first two attacks are rather powerful, but there||are ways around them. Shadow Flare can be reflected, although this isn't a ||good idea to cast that just for that attack. It's better to prevent Ultima and||Shadow Flare both from being cast by having Ruby run out of MP. He's got 2560 ||MP, which is a lot, but 26 castings of Magic Hammer will do the trick, so that||is where you'll be focusing on. With all three characters doing it, you'll be ||doing it for about 9-10 turns. After this, all that's left is the tentacle ||attacks and Ruby Ray. The tentacles cannot kill you, since they always take a ||certain % of your HP away. They also cause bad status effects, but giving ||everyone a Ribbon prevents this. Ruby Ray cannot be prevented, but it's far ||from being the worst attack in the game. It's base damage is 4662, and it's ||only directed at one character. If you have Ziedrich equipped the damage will ||even be halved due to a special element. Now it's all just a matter of healing||with Megalixirs and perhaps 'feeding' your characters some Hero Drinks to ||boost attack and defense. For just boosting defense you can also cast Dragon ||Force. Attack Ruby with attacks like 4x Cut if you've got good strength.. or ||use Ultima/Comet2 with W-magic/Quadra Magic. || ||Strategy 3: Knight of the Round with Dazers: ||--------------------------------------------- ||A well known strategy, this basically involves using W-Summon (KOTR) and ||Dazers to prevent Ruby from countering with Ultima. Even if something does go ||wrong, you still have a chance that Mystile dodges Ultima. |'------------------------------------------------------------------------------'Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| VI) Ultimate Weapons & (Ultimate) L4 Limit Break Manuals {ULT} ||Oo*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*oO || {ULT-1} Ultimate Weapon & L4 Limit Break List || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*=-oONote: In order to learn the Ultimate Limit Break, a character must learn ALL----- other Limit Breaks (Level 1.1, 1.2, 2.1, 2.2, 3.1, 3.2). Cait Sith doesn't have an Ultimate Limit Break Manual.Note: Ultimate Weapons have ZERO Materia Growth!-----Note: Don't understand the formulas for Ultimate Weapons? Check out the----- mechanics section where it's explained in a simple fashion.-----------------------------------.Cloud: Ultimate Weapon & Omnislash |-----------------------------------'Ultimate Weapon is won when you beat Ultimate WEAPON. Y'know, the large flyingcreature. Ultimate WEAPON appears after fighting Diamond WEAPON. Also checksection {WEA-1} for more info.Power Up = [(3 * Power * Cloud's HP) / Cloud's Max HP] + 1(In other words, the higher the difference between Clouds Max HP and Current HPthe weaker the weapon. The less the difference, the more powerful. This weaponeven changes color! Notice it becoming more blue when weaker.)Omnislash can be bought for 51200 Battle Points at the Gold Saucer's BattleSquare, after you've gotten the Tiny Bronco. After getting the Highwind onDisc2, the amount of points needed is lowered to 32000 BP.------------------------------------.Barret: Missing Score & Catastrophe |------------------------------------'Missing Score is found in a chest on the stairs leading to Hojo, during theMidgar Raid at the end of Disc2. The chest ONLY appears if Barret is in yourparty.Power Up = [Power * [Total AP on Weapon / 10000] / 16] + 1(In other words, the more AP-heavy materia in the weapon, the more powerful itis. Underwater Materia adds no AP, even if you gained some on it.)Catastrophe can be gotten at any time after the Huge Materia events at NorthCorel. The lady in the middle house on the west side of town will give youthis. She has a green bandana. Note: It is rumored that Catastrophe can alsobe dug up in Bone Village. I have never seen any proof on this, so even if it'strue it's ridiculously rare, and there's no need to get it from there.-----------------------------------.Tifa: Premium Heart & Final Heaven |-----------------------------------'Premium Heart is in the 'Item' labeled shop in Wall Market. First of all, headto Bone Village. Here, ask for a search (doesn't matter what, except no LunarHarp.. duh). Now just skip placing diggers and planting bombs, and walk to theupper level. Here, stand near the ledge, in the middle between the smoke andthe campfire. Mark the spot, and the next morning grab the Key Item 'Key toSector 5'. Head to Wall Market and go to the store that says 'Item'. In here,try and use the machine to receive the Premium Heart, Tifa's Ultimate Weapon. Afunny scene will happen if you have Cid and Tifa in your party.Power Up = [Power * [Tifa's Limit Level * Limit Bar Units / 16] / 16] + 1(In other words, the higher level Tifa's Limit Break is set to, and the fullerher Limit Bar is, the more damage this does. This weapon therefore always doesgood damage during her limit breaks, but may suck without a full limit bar.)Final Heaven can be gotten by having Tifa in your party and returning to thePiano in her room after Cloud 'finds himself' on Disc2. Play the following:X, [], Triangle, R1+Triangle, R1+[], X, [], Triangle, R1+X, O, X, [], X.-------------------------------------.Aeris: Princess Guard & Great Gospel |-------------------------------------'Princess Guard is found in the chest at the end of walkway IIII at the ClockRoom in the Temple of the Ancients.Power Up = x2 if one character is dead, x3 if 2 characters are dead(In other words, it becomes more powerful with team members KO'd.)Great Gospel can be gotten after getting the Tiny Bronco. Remember the sleepingman in the cave on the eastern continent? If not, I'll refresh your memory:There is a cave behind a river on the west/northwest of the Mythril Mines,which you might've noticed earlier. You can reach it by using the buggy tocross the shallow part. You can take the buggy to the other continent by justriding it into Costa Del Sol/Junon.You can't access it with the Tiny Bronco. Inthe cave is a sleeping man who will tell you either how many times you'vefought battles, how many times you have escaped, or that large materia needshigh level materia..What use is this to us? If the last two digits of thenumber you have fought are the same, the man will wake up and give you an item.If the numbers are odd (11,33,55,etc) you will get the Key Item 'Mythril',which will be useful now. Get the Mythril and go back to the Weapon Seller'shouse. Give it to him, and he'll let you open up either the small box upstairs,or the large box downstairs. The large box holds a Gold Armlet, the small one
is Great Gospel, Aeris' her final Limit Break. Needless to say, go for thesmall box. You might also want to take your time to um, well, teach Aeris thisLimit Break. It's a very good one.--------------------------------------.Red XIII: Limited Moon & Cosmo Memory |--------------------------------------'Limited Moon is gotten from Bugenhagen in Cosmo Canyon if you return here aftertaking Bugenhagen to the Forgotten Capital. You can also do this on Disc3.Power Up = [(3 * Power * Red XIII's MP) / Red XIII's Max MP] + 1(In other words, the larger the difference between Red XIII's Max MP andCurrent MP, the weaker the weapon. The lesser the difference, the more powerfulthe weapon.)Cosmo Memory is won when you beat Lost Number in the Shinra Mansion. Check thisguide for {OPT-5} and you'll find the section that guides you through theMansion.---------------------------------.Yuffie: Conformer & All Creation |---------------------------------'The Conformer is found in a chest in the Gelnika. This chest is in the upperleft corner of the first room north of the first hallway. The chest can't beseen, so just press circle and you'll open it.Power Up = [Power * Enemy Level/16](In other words, the higher the enemy level, the more powerful the weapon.Ability powers are overwritten, so Morph deals normal damage instead of 1/8.)All Creation is gotten by beating Godo in Wutai. Check sections {OPT-3} andpossibly {OPT-2} for more info.-----------------------------.Cid: Venus Gospel & Highwind |-----------------------------'Venus Gospel is gotten by talking to the Old Man in Rocket Town several times,after the Rocket has been launched.Power Up = [(3 * Power * Cid's MP) / Cid's Max MP] + 1(In other words, the larger the difference between Cid's Max MP and Current MP,the weaker the weapon. The lesser the difference, the more powerful theweapon.)Highwind is found in a chest in the room with the broken helicopter. The chestis on the lower right of the screen.-------------------------------.Vincent: Death Penalty & Chaos |-------------------------------'Both Death Penalty and Chaos are found in the waterfall cave. Once you'vegotten either a Green or Blue Chocobo, OR the Submarine, you can check out thewaterfall cave west the Gold Saucer, and southwest of North Corel. Have Vincentin your party and a scene will happen. After this, fight 10 random battles(though you can't get encounters near the waterfall) and return here withVincent again. You'll receive his Ultimate Limit Break: Chaos, and his UltimateWeapon: Death Penalty.[Power * [Vincent's Kills / 128] / 16] + 10(In other words, the more enemies Vincent kills, no matter with which weapon,the more powerful Death Penalty becomes. This can even cause overflow damage atvery high kills.)------------------------------.Cait Sith: HP Shout (& Slots) |------------------------------'The HP Shout is found in one of the lockers on floor 63 of the Shinra Building.You can ONLY get this during the Midgar Raid on Disc2.. so make SURE you get italready.Power Up = [(3 * Power * Cait Sith's HP) / Cait Sith's Max HP] + 1(In other words, the higher the difference between Cait's Max HP and Current HPthe weaker the weapon. The less the difference, the more powerful.)Cait Sith's best limit break is Slots, with many possible combo's. There is noManual for this and it's gotten like any other regular Limit Break. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {ULT-2} Ultimate Weapons at Max Power || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oOLast, a short but in my opinion useful section on how many extra damage theUltimate Weapons can do when they're at max power; And of course, how you getthem at max power.Ultimate Weapon: Max Power = Damage * 3 (Have Cloud at Full HP)Missing Score: Max Power = Damage * ~25 (Have 8 Mastered KotR Materia in it)Premium Heart: Max Power = Damage * ~4 (Have a Full L4 Limit Break on Tifa)Princess Guard: Max Power = Damage * 3 (Have two dead party members)Red XIII: Max Power = Damage * 3 (Have Red XIII at Full MP)Yuffie: Max Power = Damage * 6.1876 (Fight Lv99 enemy; Emerald WEAPON)Cid: Max Power = Damage * 3 (Have Cid at Full MP)Vincent: Max Power = Damage * 32 (Max kills with Vincent; 65535 kills)Cait Sith: Max Power = Damage * 3 (Have Cait Sith at Full HP)Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| VII) General Useful Information: {INF} ||Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO || {INF-1.1} Character Stats Information || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oOLevel (Lvl):------------Character levels are basically a rough indication of how 'good' a character is.When a character levels up, he/she will gain a bonus in their stats. HP and MPcan only be increased by level ups. The other stats can be increased by itemscalled 'Sources', besides the regular increase through levels.When a character joins the team, their level is based on party's average level.This varies by character: .------------.-------------.Barret = [average party level - 1] |Cloud's Lvl | Yuffie's Lvl|Tifa = [average party level - 2] |------------|-------------|Aeris = [average party level - 3] | 1-20 | 17 |Red XII = [average party level + 2] | 21-25 | 22 |Cait Sith = [average party level] | 26-30 | 27 |Vincent = [average party level + 3] | 31-35 | 32 |Cid = [average party level + 3] | 36-40 | 37 |Yuffie = [Depends on Cloud's level; See table] | 41-99 | 42 | '------------'-------------'HP (Hit Points):----------------HP is a character's life. When depleted, the character will be KO'd in battle.When the HP of all characters in your party is depleted, it will be game over.HP is increased when a character levels up.MP (Magic Points):------------------MP is used to cast Magic. Every spell requires a certain amount of MP to becast. The points are deducted after the casting. When you have insufficient MPto cast a certain spell, you simply can't it.Strength (Str):---------------Strength is used to power up a character's physical attacks. The higher yourStr, the higher damage you will do with physical attacks.Vitality (Vit):---------------Vitality is used to power up a character's defense against physical attacks.The higher your Vit, the less damage you'll receive from enemy attacks thatfall under physical attacks.Magic (Mag):------------Magic is used to power up the magic that a character can use. This includessummons as well as regular magic and enemy skills. The higher your Mag, thehigher damage you'll hit with magic.Spirit (Spr):-------------Spirit is used to power up a character's defense against magical attacks. Thehigher your Spr, the less damage you'll take from enemy attacks that fall undermagical attacks. This is an important stat, because there is a bug in the gamethat causes the magical defense that armor gives not to be taken in account.This means your magic defense is always just your Spirit stat.Dexterity (Dex):----------------Dexterity is basically the speed of your characters, and it determines how fasttheir bars will fill up. Dexterity is ALSO an important part of a charactersevasion against physical attacks.Thus, it's part of Defense% (= Physical Evasion). The higher your Dex, thefaster your character will be, and the more physical attacks they will evade.Luck (Lck):-----------Luck increases the chance to perform a critical hit with physical attacks. ItALSO increases the chance to get a 'lucky evade' in which case you will evadephysical attacks. The higher your Lck, the more critical hitsyou will perform, and the more attacks you will evade. The chance formula forgetting a lucky evade is like this: % = [Luck/4]. Max Luck (255) would give youa 63% chance because [] means you round down.Then there are the derived stats, which are used in battle. They consist outof the primary stats, which are discussed above.Attack (Atk) = Str + Weapon Attack BonusAttack% (At%) = Weapon Attack% BonusDefense (Def) = Vit + Armour Defense BonusDefense% (Df%) = (Dexterity / 4) + Armor Defense% BonusMagic Attack (MAt) = MagicMagic Defense (MDf) = Spirit -> (BUG..there's NO +Armor MDefense Bonus)Magic Defense% (MD%) = Armor MDefense% Bonus Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-1.2} Character's Min/Max Natural Stats || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oOBelow is a chart with the range minimum/maximum of which the characters theirstats will be at when they are Lvl 99. This is a very good reference to checkwho would generally make a better fighter or magic user. Please note, stats canbe boosted permanently, HP/MP cannot. Here's the table: .---------.---------.-------.------.------.-------.------.-----.-----. |Name: | HP | MP | Str | Vit | Mag | Spr | Dex |Luck | |---------|---------|-------|------|------|-------|------|-----|-----| |Cloud |8960/9511|851/905|98/100|89/96 | 98/100|93/100|55/62|22/29| |Tifa |8513/9037|800/850|89/96 |78/85 | 82/89 |89/96 |64/71|23/30| |Aeris |8304/8816|942/994|71/78 |76/83 |100/100|98/100|51/58|21/28| |Barret |9435/9999|748/796|94/100|97/100| 78/85 |82/89 |47/54|20/27| |Red XIII |8980/9556|814/866|84/91 |85/92 | 84/91 |89/96 |71/78|21/28| |Cid |8682/9284|776/822|85/92 |90/97 | 79/86 |83/90 |54/61|20/27| |Yuffie |8471/8993|790/841|82/89 |78/85 | 85/92 |86/93 |70/77|25/32| |Vincent |8211/8779|859/915|74/81 |74/81 | 89/96 |93/100|51/58|23/30| |Cait Sith|8608/9135|822/869|78/85 |74/81 | 89/96 |93/100|51/58|23/30| '---------'---------'-------'------'------'-------'------'-----'-----'Note: The game does not allow *both* HP and MP to reach their max simultaneously which means you can only achieve one or the other value above. If you wish to max both, the max MP values will change slightly if you lay the focus on HP (which is generally regarded more important than MP): .---------.-------------------------------. |Name: |Absolute --> In HP Combination | |---------|-------------------------------| |Cloud | 905 --> 902 | |Tifa | 850 --> 848 | |Aeris | 994 --> 994 | |Barret | 796 --> 793 | |Red XIII | 866 --> 863 | |Cid | 822 --> 821 | |Yuffie | 841 --> 838 | |Vincent | 915 --> 907 | |Cait Sith| 869 --> 869 | '---------'-------------------------------'Refer to section {PER-7} for more information regarding maxing both the valuesfor Natural HP and MP. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-2} Battle Types & Front/Backrow || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oOThere are several battles that can happen in FF7. The easiest is of course theNormal Battle, where you face the enemies and they you, no advantages ordisadvantages. This section will describe the battle formations/types otherthan normal:Pre-Emptive: Your characters will have filled time bars at the start of the------------ battle, and the enemies are with their back towards you, allowing you to do double damage to them.Back Attack: Your characters are not facing the enemies, and their back/front------------ row is reversed (so front row becomes back row and back row becomes front row). The enemies may attack first and will do double damage if you're not facing them.Side Attack: Here your party will appear on both sides of the enemies,------------ surrounding them. The battle with Air Buster is a good example for this. Back damage hits 2x harder than normal damage.Side Attack(Ambush) : Here the enemies surround you, thus you cannot escape the------------ battle until you've at least cleared one side up. Back damage does 2 times the damage to you.Note: A (5-star ONLY) Pre-Emptive Materia will not only give you greater----- chances for the Pre-Emptive formation, it can also HALVE the chance of getting the Ambush and Back Attack special formations. This ONLY works when you place the Pre-Emptive Materia on your 3rd character. Whenever you've changed materia or equipment on a character that doesn't have the Pre-Emptive Materia, un- equip/equip the Pre-emptive Materia on your 3rd character again so that the game fixes the check for this bonus.Front row & Back row:---------------------It may sometimes be a bit unclear what the difference is between front row andbackrow, but it's actually quite simple. Front row is 'normal'. When charactersare in the backrow, they deal half the damage with physical attacks to enemies,but also receive half the damage from physical attacks from enemies. The damagefrom magic is unaltered.Enemies can also be in the front or backrow. This, of course, only applies withgroups of enemies. Imagine 3 Shinra Grunts, with one in the back, for example.A character in your party who is in the back, will do 1/4th damage to the gruntin the backrow.To switch a character from the front/backrow, just go to 'Order' in the menu,select a character, and select it again. Their picture will swap forward orbackward. It's that simple. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-3} Gaining Experience || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oOUnlike several other RPG's, the experience gained from a battle is not splitbetween party members. If there's 1000 Exp to get, all party members will get1000 when alive and in your party, for example. These rules generally apply:Character inside party, not dead: Gains Exp listed at end of the battleCharacter inside party, dead: Gains 0 ExpCharacter not in party (dead/not dead): Gains half the Exp at end of the battleCharacter removed from group (not in PHS/temporary unplayable): Gains 0 Exp Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-4} Elemental Information || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oOThis section briefly covers the Elements in FF7.When a target is weak against an Element, damage is doubled.When a target is strong (halves) against an Element, damage is halved.When a target is immune (nullifies) against an Element, damage is zero.When a target absorbs an Element, damage will be restorative.Note: Multi-elemental attacks aren't listed (such as Kjata or Magic Breath)-----Fire:-----Effective against: Ice-based enemies and many animalsFire Attacks: Fire, Fire2, Fire3, Flare, Ifrit, Phoenix, Fire Fang, Fire Veil,Molotov, Flame Thrower, Beta, Enemy Attacks (Ruby Flame, Fireball, etc..)Ice:----Effective against: Fire based enemiesIce Attacks: Ice, Ice2, Ice3, Freeze, Shiva, Antarctic Wind, Ice Crystal,Enemy Attacks (Avalanche, Cold Breath, Frozen Beam, Blue Dragon Breath, etc..)Lightning:----------Effective against: Mechanical enemiesLightning Attacks: Bolt, Bolt2, Bolt3, Ramuh, Bolt Plume, Swift Bolt,Dragon Fang, Trine, Enemy Attacks(Bolt Ball, Scissor Spark, Thunderbolt, etc..)Earth:------Effective against: Crawler, Flower Prong, Icicle.Uneffective against: Flying enemies, Land/Sea Worm..Earth Attacks: Quake, Quake2, Quake3, Titan, Break, Earth Drum, Earth Mallet,Enemy Attacks(Sandstorm, Earthquake, Sinking, Grand Punch, etc..)Poison:-------Effective against: Human enemies;NOT Effective against Poison based enemies or Robotic Enemies!Poison Attacks: Bio, Bio2, Bio3, Deadly Waste, M-Tentacles, Enemy Attacks(Shady Breath, Poison Breath, Toxic Powder, etc..)Note: If Immune to the poison status, an immunity from poison element is alsogranted, unless the target absorbs the poison element.Gravity:--------Effective against: Many non-boss enemies, (but also) Godo, Emerald WeaponGravity Attacks: Demi, Demi2, Demi3, Graviball, T/S Bomb, LaserWater:------Effective against: Ho-chu, Malboro, Wolfmeister, Iron ManWater Attacks: Leviathan, Aqualung, Dragon Scales, Enemy Attacks (Viper Breath,Sewer Tsunami, Blue Light, Blue Flame, Sewer, Big Wave, Huge Tidal Wave, etc..)Wind:-----Effective against: Flying enemiesWind Attacks: Tornado, Bird Wing, Enemy Attacks (Aero3, Flying Sickle, etc..)Note: The summon Choco/Mog's itself is non-elemental. If you pair it with----- the Elemental Materia in your weapon, you'll gain the Wind element. Typoon also gives the Wind element when paired with Elemental. The Typoon summon normally deals Fire/Ice/Lightning/Earth damage when summoned.Holy:-----Effective against: Undead enemiesHoly Attack: AlexanderRestorative:------------Effective (hurts/causes instant death to): Ghost, Gi Spector, Gi Nattak, Black Bat, Ghost Ship, Dragon Zombie.Restorative attacks: Potion, Elixir, Cure, Life, Phoenix Down, etc..Non-Elemental:--------------Effective against: AnythingAttacks: Comet, Ultima, Bahamut, Knights of the Round, Shadow Flare, etc..Cut/Hit/Punch/Shoot/Shout:--------------------------These are elements not shown to the player.Depending on what weapon you use, your character is given one of theseelements when using physical attacks. Note: Ziedrich halves these elements.Hidden:-------The element of Ultima Beam (an attack used by Ultimate Weapon). You canprotect yourself from this attack/element by equipping the Elemental materialinked to any Non-elemental materia, except Support(blue) Materia. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-5} Status Effects || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oOThere are 31 Status Effects in FF7, some a lot more common than others. Theydon't all show on the status screen either. The ones that don't show are:Dual (Waterpolo), Death Force, Resist, Lucky Girl and Imprisoned. Let's start.The following section is, (almost) word by word, borrowed from Terence's BattleMechanics FAQ. I don't think anything explains it better than he does in there,so I am not attempting. So, it should be said, credits go to Terence.Some status effects have a time duration. This is described in time units. Thebest way to describe a time unit is to point to a countdown status, such asDeath Sentence or Slow-numb (Slow Petrify). Those countdowns are also measuredin time units, not seconds. If you have the battle speed on 'Wait', you'llnotice that they stop ticking when attacks are being executed. On 'Active', thetimer runs on and on...Death-----The ultimate offensive Status Attribute. If you're successfully hit with it,you are immediately reduced to 0 HP. Death is also the state of having 0 HP.You can protect from it, fortunately. That is, you can protect yourself from'Sudden Death', which is any attack that causes you to instantly die,regardless of how much HP you have or how much damage the attack actuallycaused. However, if you are reduced to 0 HP by taking too much damage... well,you can't protect against that at all.Visuals: Character lies down, HP turns redEffects: Character cannot Act Character flagged as 'Dead' Removes all Statuses except for 'Frog' and 'Small'Duration: Until curedProtected by: 'Petrify', 'Peerless', 'Resist', Safety Bit, Destruct+Added Effect, Odin+Added Effect, Death ForceCured by: Life, Life2, Phoenix Down, Angel Whisper, PhoenixNear-death----------When your character is heavily wounded, but still able to fight, they areclassed as Near-death. They kneel down and their HP indicator turns yellow tonotify of this. Otherwise, this Status Attribute means nothing else; it occursonly when your HP is 25% or less of your current Max HP, and you are not yetdead.Visuals: Character kneels, HP turns yellowEffects: NoneDuration: Until curedProtected by: Anything that prevents HP lossCured by: Anything that serves to boost your HP above 25% of Max HPSleep-----This nasty affliction is one of four temporary 'Can't Act' Status Attributes inFF7. Once under this Status, the character is asleep, and cannot fightnormally. However, Sleep is easily reversed; any Physical hit is enough towake up a sleeping character.Visuals: Character kneels/has Zzz above headEffects: Character cannot ActDuration: 26 unitsProtected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Headband, Seal+Added Effect, Hades+Added EffectCured by: Any Physical Hit, Esuna, Remedy, White Wind, Angel WhisperPoison------Any character inflicted with this Status will continually take Poison Elementaldamage throughout the battle. It won't be purged naturally until the battleends.Note: The Status Attribute Poison is different from the Element Poison. But,if you Void or Absorb Poison Elemental, any attack that does Poison damage willno longer inflict the Poison Attribute. However, you will still be vulnerableto things like Bad Breath, which causes various Status Attributes withoutcausing damage.The reverse also has effects; being Immune to the Status Attribute Poison willmean that you are also considered Immune to the element.Visuals: Character kneels/flashes GreenEffects: Character takes [1/32 of Max HP] of Physical Poison Elemental damage every 2.5 units of time (ignores Defense, Barrier and is No Random Variation)Duration: Until end of battleProtected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Poison Ring, Star Pendant, Fairy Ring, Poison+Added Effect, Hades+Added EffectCured by: Poisona, Esuna, Remedy, White Wind, Angel Whisper, AntidoteSadness-------A character inflicted with Sadness is more subdued and careful in battle. Theytend to take less damage from attacks, but they find it difficult to get angryat anything. Hence, the growth of their Limit Bar is severely reduced. TheLimit Bar turns blue to notify you of this condition.Visuals: Limit bar is colored Blue (instead of pink)Effects: Character takes approximately 177/256x damage from most attacks except Restorative, Items, and attacks with No Random Variation Limit Bar growth halvedDuration: Until curedProtected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Peace RingCured by: Hyper, Esuna, RemedyFury----Anyone in Fury status is more prone to rushing the enemy, and attacking themwith greater fervour. As such, while they don't benefit from the reduceddamage of Sadness, they instead get an increase in the growth of their LimitBar, allowing them to pull off Limit Breaks with greater frequency. However,their attacks are more erratic, and miss more often. The Limit Bar turns redto notify you of this condition.Visuals: Limit bar is colored Red (instead of pink)Effects: Character Attack% and Magic Attack% reduced by ~30.8% Limit Bar growth doubledDuration: Until curedProtected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Peace RingCured by: Tranquilizer, Esuna, RemedyConfusion---------The pure opposite of Berserk, despite the fact that the character sufferingfrom Confusion doesn't have any increased damage potential. You immediatelylose control of the character, and they will randomly attack their allies, eventhemselves. Fortunately, it's easy to cure; a single Physical hit will takecare of it. However, a recently Confused character will always carry out thelast command they were asked to irregardless; but it will always be againstyou.Visuals: Character continually spins in placeEffects: Character randomly attacks alliesDuration: Until end of battleProtected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Peace Ring, Contain+Added Effect, Mystify+Added Effect, Hades+Added EffectCured by: Any Physical Hit, Esuna, Remedy, White Wind, Angel WhisperSilence-------The power of this affliction is often underestimated. While under itsinfluence, you are unable to cast any Magic, Enemy Skills or Summons. However,your other commands are untouched. Its usefulness lies in using it on theenemy; many of them have attacks that would be better left sealed with Silence.Visuals: Character kneels/has speech bubble over headEffects: Character cannot use Magic/Enemy Skills/SummonsDuration: Until end of battleProtected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Seal+Added Effect, Hades+Added EffectCured by: Esuna, Remedy, White Wind, Angel Whisper, Echo ScreenHaste-----One of the best Status Attributes, Haste has your time bar filling up twice asfast as normal. However, on the flip-side, all timed effects like Slow-numb,Barrier and so forth, will run out twice as quickly. But, the pros faroutweigh the cons in this instance.Visuals: Character Animation speed doubledEffects: Time Unit speed doubledDuration: Until end of battleProtected by: 'Petrify', 'Peerless', 'Resist'Cured by: DeSpellSlow----The complete opposite of Haste, Slow causes your time bar to fill up twice asslow as normal. But, it has its good side; Barrier, MBarrier, Slow-numb,Death-sentence... all those take far longer to run out of time.Visuals: Character Animation speed halvedEffects: Time Unit speed halvedDuration: Until end of battleProtected by: 'Petrify', 'Peerless', 'Resist', Time+Added EffectCured by: DeSpell, White Wind, Angel WhisperStop----The second worst of the four temporary 'Can't Act' Status Attributes, Stopcompletely shuts off the Time counter for that character. However, on theother hand, things like Barrier, MBarrier, Regen and so on will not count downduring this time, until Stop has worn off or it's been dispelled.Visuals: Character Animation speed pausedEffects: Time Unit speed reduced to zero Character cannot ActDuration: 15 unitsProtected by: 'Petrify', 'Peerless', 'Resist', Contain+Added Effect, Time+Added EFfect, Choco/Mog+Added EffectCured by: DeSpell, White Wind, Angel WhisperFrog----Perhaps the worst of the transformation Statuses, Frog both reduces your attackpower, as well as preventing you from using almost all of your Materia. Theonly options available to you are Fight, Item, and if you have it equipped, theMagic Spell 'Toad'. You can't even perform Limit Breaks while transformed intoa frog.Visuals: Character is a frog!Effects: All Physical attacks do 1/4 of Base Damage Character can only use Fight (not Limit), Item (including W-Item) or cast ToadDuration: Until end of battleProtected by: 'Petrify', 'Peerless', 'Resist', Ribbon, White Cape, Transform+Added Effect, Hades+Added EffectCured by: Esuna, Remedy, White Wind, Angel Whisper, Toad, Maiden's Kiss, ImpalerSmall-----While not as bad as Frog, this is still a terrible condition. While Magic isstill wide open to you, every physical attack you do will have an Attack of 0;you will do 1 HP damage until modifications added after the random variationare added. Elemental attacks and Added Damage Effects will use the 1 HP damageas the basis for their calculations.Visuals: Character size is significantly reducedEffects: Character Attack reduced to 0Duration: Until end of battleProtected by: 'Petrify', 'Peerless', 'Resist', Ribbon, White Cape, Transform+Added Effect, Hades+Added EffectCured by: Esuna, Remedy, White Wind, Angel Whisper, Mini, Cornucopia, ShrivelSlow-numb (Slow Petrify)------------------------One of the banes of the beginner player, Slow-numb can easily take out acharacter within moments if you're not prepared for it. Essentially, it's acountdown to petrify; you have 30 units of time (as shown by the counter abovethe character's head) to cure them of the affliction, or end the battle.Otherwise, they are inflicted by the Status Petrify.Visuals: Character has timer above head/flashes GreyEffects: 30-unit Timer set on character When Timer reaches 0, Petrify is inflicted on characterDuration: 30 unitsProtected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Jem Ring, Safety BitCured by: Esuna, Remedy, White Wind, Angel Whisper, SoftPetrify-------Completely turned to stone, this is a very bad Status Attribute to earn. Youcan't act, and even worse, you're flagged as 'Dead'; if everyone in your partyis flagged as 'Dead', then the game is over. However, it's easily curable, andwhile Petrified, you cannot be inflicted with any other Status Attributes, ortake damage in any way at all. However, that also means you can't have damagehealed while Petrified either. Not many enemies can directly Petrify you. Mostof the time, Slow-numb will be used.Visuals: Character Animation speed paused/Character coloured GreyEffects: Character cannot Act Character flagged as 'Dead' Voids all damage Prevents Status changesDuration: Until end of battleProtected by: 'Peerless', 'Resist', Ribbon, Jem Ring, Safety Bit, Contain+Added EffectCured by: Esuna, Remedy, White Wind, Angel Whisper, SoftRegen-----An alternative to the standard healing spells, Regen has the potential to begreater than any of them, for half the cost of Cure3. However, its healingability takes place over time, and it heals at a rate proportional to yourcurrent Max HP value. In addition, it has a short duration, and it can beDeSpelled.Visuals: Character flashes OrangeEffects: Character steadily gains approximately 1/32 of their Max HP over each unit of timeDuration: 32 unitsProtected by: 'Petrify', 'Peerless', 'Resist'Cured by: DeSpellBarrier-------A protective Status Attribute, and the first available to you. It halves thedamage from all Physical attacks, but it has a limited duration. The time leftfor Barrier can be checked in the Barrier gauge in the left window, next to thecharacter name.Visuals: NoneEffects: Halves all Physical damageDuration: 30 unitsProtected by: 'Petrify', 'Peerless', 'Resist'Cured by: DeBarrier, DeSpellMBarrier--------The counterpart of Barrier, MBarrier simply halves the damage from all Magicalattacks. Again, it only has a limited duration; the time left for MBarrier canbe checked in the MBarrier gauge in the left window, next to the Charactername.Visuals: NoneEffects: Halves all Magical damageDuration: 30 unitsProtected by: 'Petrify', 'Peerless', 'Resist'Cured by: DeBarrier, DeSpellReflect-------One of the most interesting Status Attributes, Reflect allows you to bounceaway certain spells up to a maximum of four times per casting per character. Alist of spells that cannot be reflected can be found below:Visuals: NoneEffects: Will reflect spells up to four times back at caster, or random enemy if caster is an ally Will only reflect certain magical spellsDuration: Until end of battle or exhaustedProtected by: 'Petrify', 'Peerless', 'Resist'Cured by: DeBarrier, DeSpellWhat CAN NOT be Reflected:Summons and Items cannot be reflected.Magic: Demi, Demi2, Demi3, Reflect, DeBarrier, DeSpell, Escape, Remove, Comet, Comet2, FullCure, Shield, UltimaEnemy Skills: White Wind, Big Guard, Angel Whisper, Dragon Force, Bad Breath, Beta, Trine, Magic Breath, ????, Goblin Punch, Chocobuckle, L5 Death, Death Sentence, RouletteEverything else can be reflected, so it's not listed here.Shield------A very powerful defensive Status Attribute, second only to Peerless. It voidsall normal attacks, and absorbs all Elemental Magic. However, it will notabsorb Non-Elemental damage, and also, Items seem able to breach Shield andstill cause full damage, whether they're Elemental items or not.Visuals: NoneEffects: Voids normal attacks Absorbs Elemental Magic and nullifies Physical damage Does not defend against Item damage or Non-Element Magic attacksDuration: 17.5 unitsProtected by: 'Petrify', 'Resist'Cured by: DeBarrier, DeSpellDeath-sentence--------------Under this condition, a counter positioned above the character's head begins tocount down to zero. If it does reach zero, then the Status Death is inflictedon the character, subject to protection from Death.Visuals: Character kneels/has timer above headEffects: 60-unit Timer set on character When Timer reaches 0, Death is inflicted on characterDuration: 60 unitsProtected by: 'Petrify', 'Peerless', 'Resist', 'Death Force', Ribbon, Safety BitCured by: NoneManipulate----------The only Status Attribute that cannot be used on your party, Manipulate is avery useful tool. Using it on an enemy, if they're susceptible to it, willplace the enemy under the character's command. Note that each character canonly Manipulate one enemy at a time, and a single Physical hit will free theenemy from your control.Visuals: Character flashes CyanEffects: Character is controlled by whomever used Manipulate on themDuration: Until end of battleProtected by: 'Petrify', 'Resist', 'Sleep', 'Stop', 'Paralysed'Cured by: Any Physical hit, White WindBerserk-------This is a very risky Status Attribute. On the plus side, a character underthis Attribute hits harder than usual with every attack. But on the minus,they cannot be controlled, and they randomly attack the enemy any time theycan. It is also impossible to Critical Strike when under Berserk Status.Berserk has another use; it's an effective alternative to Silence when used onthe enemy....Visuals: Character flashes RedEffects: Character's Physical Damage is multiplied by 1.5 Character attacks random Enemy with Physical Attack Impossible to get Critical StrikesDuration: Until end of battleProtected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Peace Ring, Mystify+Added EffectCured by: Esuna, Remedy, White Wind, Angel WhisperPeerless--------The ultimate defensive Status Attribute. Unfortunately, only one character hasthe ability to use this: Aeris. When used, it fully voids all damage of anytype, as well as acting like Resist with regards to Status Attributes. However,it has a limited duration, and the Void state makes it impossible to heal whileunder it, but it is still a formidable Attribute.Visuals: Character flashes YellowEffects: Voids all damage Immune to all Status AttributesDuration: 17.5 unitsProtected by: 'Petrify', 'Resist'Cured by: NoneParalysed---------The least powerful of the temporary 'Can't Act' Status Attributes, it's still apain at times. It acts almost exactly like Sleep and while it lasts for a veryshort time, you can't cure it with a simple Physical attack.Visuals: Character kneels/Character animation speed pausedEffects: Character cannot ActDuration: 8 unitsProtected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Jem RingCured by: Esuna, Remedy, White Wind, Angel WhisperDarkness--------A nuisance at best, Darkness simply reduces your attack accuracy, causing youto miss more often. It's easily cured, however, and it has little tacticaluse.Visuals: Character kneels/flashes BlackEffects: Character Accuracy% reducedDuration: Until end of battleProtected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Silver Glasses, Fairy RingCured by: Esuna, Remedy, White Wind, Angel Whisper, Eye dropDual----This extremely rare Status only turns up during one battle; that withBottomswell. Whenever Bottomswell uses Waterpolo at you, both Imprisoned andDual are placed on you. Dual is dangerous however; it acts like a reverseRegen. HP is drained over time, requiring swift attention.Visuals: NoneEffects: Character steadily loses approximately 1/32 of their Max HP over each unit of timeDuration: Until curedProtected by: NothingCured by: Killing Waterpolo (blue orb surrounding character)Death Force-----------A useful status, which allows you to temporarily give yourself protection fromDeath until the end of the battle. Its usefulness stems from the fact thatvery few enemies actually use the Death Status. Recognize them, and you canpossibly spare an Accessory slot or a few Materia slots and just rely on DeathForce for protection when you need it. Of course, the disadvantage is that theimmunity is temporary; if that character gets hit by DeSpell or White Wind orgets killed, then they will lose the immunity immediately.Visuals: NoneEffects: Immune 'Death'Duration: Until end of battleProtected by: ---Cured by: DeSpell, White WindResist------You are never given any indication of when you have Resist, but its effects arequickly apparent; any Status change is prevented by the power of Resist.Unfortunately, that can also mean, for example, if you have Frog and thenResist is placed on you, you cannot then cure Frog without removing Resistfirst. Its best use is to trap enemies with certain Status Attributes so thatthey can't heal themselves. As a secondary use, it can be used as a temporarydefense against nasty Statuses, but it's expensive, and not easy to remove.Visuals: NoneEffects: Immune to all Status AttributesDuration: Until end of battleProtected by: NoneCured by: DeSpell, White WindLucky Girl----------Only one attack in the game can inflict this Status: Lucky Girl. This is oneof the Limit Combinations in Cait Sith's Slot Limit. It is a somewhat usefulstatus, causing all subsequent attacks to be Critical Strikes. However, thisis offset by its rarity; most players will go through the game without everseeing Lucky Girl.Visuals: NoneEffects: All attacks are automatic Critical StrikesDuration: Until end of battleProtected by: ???Cured by: NoneImprisoned----------The final temporary 'Can't Act' Status. Unfortunately, the temporary nature ofthis status is dependant on what is causing it; various enemies have a few waysof dealing out this attribute, and each requires its own method of removing it.In addition, the character is flagged as 'Dead'. It is easily the worst of thefour 'Can't Act' Statuses.Visuals: Character Animation speed pausedEffects: Character cannot Act Character flagged as 'Dead' Character cannot be targeted by attacks/spellsDuration: Until end of battleProtected by: NoneCured by: Killing Pyramid, Waterpolo or Left Arm/Right Arm Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-6} Limit Breaks || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oOThis section describes the characters their Limit Breaks briefly, and givesmostly technical details, rather than descriptions.Note: When you select a Limit Break, it will come before any other attacks inthe queue (both ally and enemy). It will attack DIRECTLY after the last attack.-----------------------.Learning Limit Breaks: |-----------------------'Limit breaks are learned either by using the first level Limit Break a numberof times, or by killing a certain amount of enemies with that character, whichwill learn you the next Limit Level. To be able to teach a Level 4 Limit to acharacter, you'll need to have learned all Limit Breaks on that character.It is possible to 'skip' Limit Breaks. For example, you can get Meteorainwhile you haven't learned Climhazzard yet. After all, you could've killed 320enemies, but not yet have used Blade Beam 7 times yet.The below chart shows how many times you must use a Limit Break, or how manykills a character must get in order to reach a new Limit Break. When usingLimit Breaks, you must win the battle in order to have the Limit Count. Allbattles in the Battle Square don't count toward wins, nor to kills. .----------.-------.------.------.------.------.------.------. |Name: | L1-1 | L1-2 | L2-1 | L2-2 | L3-1 | L3-2 | L4 | | | | Uses | Kills| Uses | Kills| Uses | | |----------|-------|------|------|------|------|------|------| |Cloud |Initial| 8 | 120 | 7 | 320 | 6 |Manual| |Barret |Initial| 9 | 80 | 8 | 160 | 6 |Manual| |Tifa |Initial| 9 | 96 | 7 | 192 | 6 |Manual| |Aeris |Initial| 8 | 80 | 6 | 160 | 5 |Manual| |Red XIII |Initial| 8 | 72 | 7 | 144 | 6 |Manual| |Yuffie |Initial| 8 | 64 | 7 | 128 | 6 |Manual| |Cait Sith |Initial| - | 40 | - | - | - | - | |Vincent |Initial| - | 40 | - | 96 | - |Manual| |Cid |Initial| 7 | 60 | 6 | 136 | 5 |Manual| '----------'-------'------'------'------'------'------'------'Example: Use Braver 8 times with Cloud, and you will learn Cross-slash. If youwant to learn Blade Beam, you'll need to kill 120 enemies with Cloud. If youthen want to learn Climhazzard, use Blade Beam 7 times. If you want to learnMeteorain, you'll need to have a total of 320 kills with Cloud, et cetera.-----------------------.Filling the Limit Bar: |-----------------------'Every character has their own speed of filling their limit break bar, some a lotfaster than others. Below is a table in which you can see how much a characterneeds to lose from their max HP to fill up the limit bar completely. Forexample, if Cloud has 1000 Max HP, and he's still using Braver/Cross Slashwhich are Lvl 1 Limits, then he will need to lose 465 HP to fill up his barcompletely. .----------.--------.--------.--------.--------. |Name |Level 1:|Level 2:|Level 3:|Level 4:| |----------|--------|--------|--------|--------| |Cloud | 46.5% | 107.6% | 144.4% | 168.0% | |Barret | 42.8% | 79.7% | 124.2% | 149.4% | |Tifa | 39.8% | 110.9% | 169.0% | 187.9% | |Aeris | 66.4% | 94.3% | 106.9% | 144.8% | |Red XIII | 64.7% | 99.6% | 129.2% | 161.4% | |Yuffie | 66.4% | 99.6% | 132.8% | 159.3% | |Cait Sith | 53.1% | 59.8% | ---- | ---- | |Vincent | 67.1% | 81.0% | 105.9% | 141.4% | |Cid | 66.4% | 93.0% | 126.2% | 159.3% | '----------'--------'--------'--------'--------'---------------------------.Limit Breaks by Character: |---------------------------' Cloud:.------.---------------.-------------.-----.-----------------------------------.|Level:|Limit Name: |Attack Power:|Hits:|Extra Info: ||------|---------------|-------------|-----|-----------------------------------||1-1: |Braver |3x Normal | 1 | ||1-2: |Cross-slash |3.25x Normal | 1 |100% Inflict Paralyse ||2-1: |Blade Beam |3.5x Normal | 1+x |1x Power for the small beams ||2-2: |Climhazzard |4.375x Normal| 1 | ||3-1: |Meteorain |1.625x Normal| 6 | ||3-2: |Finishing Touch|3.125x Normal|1 All|100% Death to creatures not immune ||4: |Omnislash |0.75x Normal | 15 |Automatic critical hits* |'------'---------------'-------------'-----'-----------------------------------'*Note: The Auto-critical hits can still go critical, performing double damage. Barret:.------.--------------.--------------.-----.-----------------------------------.|Level:|Limit Name: |Attack Power: |Hits:|Extra Info: ||------|--------------|--------------|-----|-----------------------------------||1-1: |Big Shot |3.25x Normal | 1 | ||1-2: |Mindblow |[Target's MP] | 1 |Inflicts MP Damage ||2-1: |Grenade Bomb |3.375x Normal |1 All| ||2-2: |Hammerblow | --- | 1 |100% Death to a creature not immune||3-1: |Satellite Beam|2.1875x Normal|1 All|Automatic critical hit ||3-2: |Ungarmax |0.5x Normal | 18 | ||4: |Catastrophe |1.25x Normal | 10 | |'------'--------------'--------------'-----'-----------------------------------' Tifa:.------.-------------.-------------.-------------------------------------------.|Level:|Limit Name: |Attack Power:|Hits:|Extra Info: ||------|-------------|-------------|-----|-------------------------------------||1-1: |Beat Rush |1.25x Normal| 1 |Tifa picks her opponents at random ||1-2: |Somersault |1.375x Normal| 1 |for all her Limit Breaks. ||2-1: |Waterkick |1.5x Normal| 1 | ||2-2: |Meteodrive |1.625x Normal| 1 | ||3-1: |Dolphin Blow |1.75x Normal| 1 | ||3-2: |Meteor Strike|1.875x Normal| 1 | ||4: |Final Heaven |2.625x Normal| 1 | |'------'-------------'-------------'-----'-------------------------------------'Note: Tifa will use all Limit Breaks below the *set* Limit Break. So at Level 4----- she will perform all her Limit Breaks. If you get Miss on the slots, then the Limit Break is not performed. If you get a YEAH!, the Limit Break is performed with critical damage. Hit means regular damage. Aeris:.------.-------------------.---------------------------------------------------.|Level:|Limit Name: |Extra Info: ||------|-------------------|---------------------------------------------------||1-1: |Healing Wind |Heals whole party with Power = 1/2 of Max HP ||1-2: |Seal Evil |100% Stop & Silence to all Targets if not immune ||2-1: |Breath of the Earth|Cures:Sleep, Poison, Sadness, Fury, Confusion, || | |Silence,Slow, Stop, Frog, Small, Slow-numb, Petrify||2-2: |Fury Brand |Fills up others' Limit Bars completely ||3-1: |Planet Protector |Casts Peerless on party ||3-2: |Pulse of Life |Casts Full-cure and Life2 on whole party in one ||4: |Great Gospel |Casts Full-cure and Peerless to whole party |'------'-------------------'---------------------------------------------------' Red XIII:.------.------------.--------------.-----.-------------------------------------.|Level:|Limit Name: |Attack Power: |Hits:|Extra Info: ||------|------------|--------------|-----|-------------------------------------||1-1: |Sled Fang |3x Normal | 1 | ||1-2: |Lunatic High| --- |1 All|Casts Haste on Party, Red XIII gains || | | | |+50% Def for every character alive, || | | | |with a max of +100% Def ||2-1: |Blood Fang |1.25x Normal | 1 |Absorbs HP & MP from Target ||2-2: |Stardust Ray|0.625x Normal | 10 | ||3-1: |Howling Moon| --- | 1 |Casts Haste & Berserk on Red XIII and|| | | | |increases his Att with +60%(max=100%)||3-2: |Earth Rave |0.875x Normal | 5 | ||4: |Cosmo Memory|7.8125x Normal|1 All| |'------'------------'--------------'-----'-------------------------------------' Yuffie:.------.------------------.-------------.-----.--------------------------------.|Level:|Limit Name: |Attack Power:|Hits:|Extra Info: ||------|------------------|-------------|-----|--------------------------------||1-1: |Greased Lightning |3.125x Normal| 1 | ||1-2: |Clear Tranquil | --- |1 All|Heals party, Power=1/2 of Max HP||2-1: |Landscaper |3x Normal |1 All|Misses flying enemies(Earth Elm)||2-2: |Bloodfest |0.625x Normal| 10 | ||3-1: |Gauntlet |1.75x Normal |1 All|Piercing & Automatic CriticalHit|
|3-2: |Doom of the Living|0.625x Normal| 15 | ||4: |All Creation |8x Normal |1 All| |'------'------------------'-------------'-----'--------------------------------' Cid:.------.-----------.--------------.-----.--------------------------------------.|Level:|Limit Name:|Attack Power: |Hits:|Extra Info: ||------|-----------|--------------|-----|--------------------------------------||1-1: |Boost Jump |3.25x Normal | 1 | ||1-2: |Dynamite |2.25x Normal |1 All| ||2-1: |Hyper Jump |3.5x Normal | 1 |Can inflict 'Death' ||2-2: |Dragon |1.25x Normal | 1 |Absorbs HP/MP ||3-1: |Dragon Dive|1.4375x Normal| 6 |Can inflict 'Death' ||3-2: |Big Brawl |1.125x Normal | 8 | ||4: |Highwind |0.6875x Normal| 18 | |'------'-----------'--------------'-----'--------------------------------------' Vincent: Each Transformation comes with stat modifications:.------.---------------.-------------.-------------.-----.---------------------.|Level:|Transformation:|Limit Name: |Attack Power |Hits:|Extra Info: ||------|---------------|-------------|-------------|-----|---------------------||1-1: |Gallian Beast |Berserk Dance|1.5x Normal | 1 | ||1-2: |+20% Evasion% |Beast Flare |1.75x Normal |1 All|Fire Elemental || |+50% Dex | | | | || |130% Max HP | | | | ||------|---------------|-------------|-------------|-----|---------------------||2-1: |Death Gigas |Gigadunk |1.625x Normal| 1 | ||2-2: |+50% Def |Live Wire |1.375x Normal|1 All|Lightning Elemental || |-70% MDef | | | | || |-20% Dex | | | | || |200% Max HP | | | | ||------|---------------|-------------|-------------|-----|---------------------||3-1: |Hellmasker |Splattercombo|0.5x Normal | 5 | ||3-2: |+50% Def |Nightmare | --- | 1 |Causes Sleep, Poison,|| |+50% Evasion% | | | |Confusion,Frog,Small ||------|---------------|-------------|-------------|-----|---------------------||4-1: |Chaos |Chaos Saber |2.5x Normal |1 All| ||4-2 |+100% Def |Satan Slam |5.625 Normal |1 All|Can cause 'Death' || |+100% MDef | | | | |'------'---------------'-------------'-------------'-----'---------------------'Note: Vincent will randomly use the first attack on the list 70% of the time.----- This is the physical attack of the two. He will use the magical ones 30% of the time. For example, when being Hellmasker, he'll use Splattercombo 70% of the time, and Nightmare 30% of the time. Cait Sith:.------.---------------.-------------------------------------------------------.|Level:|Limit Name: |Damage Calculations: ||------|---------------|-------------------------------------------------------||1: |Dice |Two to Six Dice are thrown depending on the enemy level|| | |Lvl: 1-29 = 2 Dice, Lvl40-49 = 4 Dice, || | |Lvl:30-39 = 3 Dice, Lvl50-59 = 5 Dice, Lvl60+ = 6 Dice || | |Power = Dice Sum * Highest Repeat * 100 |'------'---------------'-------------------------------------------------------'Example: Cait is Lvl 99. He will throw 6 Dice. They are: 4,4,4,6,5,2. The DiceSum = 25. Highest Repeat = 3 (there are three 4's).25 * 3 * 100 = 7500 damage..------.---------------.---------------.---------------------------------------.|Level:|Limit Name: |Slots Rolled: |Extra Information: ||------|---------------|---------------|---------------------------------------||2: |Toy Box: |Not 3 same |Random effect out of the following 7: || |Boulder | |Attack with Power 2x Normal || |Icicles | |Attack with Power 2.5x Normal || |Weight | |Attack with Power 3x Normal || |Hammer | |Attack with Power 3.5x Normal || |Fat Chocobo | |Attack with Power 4x Normal || |Hell House | |Attack with Power 4.5x Normal || |Comets | |Attack with Power 5x Normal || |---------------|---------------|---------------------------------------|| |Mog Dance |3 Stars |Party is fully healed || |Toy Soldier |3 Crowns |Attack with Power 5x Normal || |Summon |3 Bars |Random summon is used || |Transform |3 Mogs |Cait Sith morphs with party; HP/MP adds|| |Lucky Girl |3 Hearts |Lucky Girl status: 255% Critical Hits || |Death to Party |2 Cait Sith+Bar|Instant Game Over.. :( || |Instant Victory|3 Cait Sith |Instant Victory against ANY enemy :D |'------'---------------'---------------'---------------------------------------' Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-7} Useful Wins, Steals & Morphs || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oOThis section is *NOT* a full list of unique items or missable items. In thissection, the only thing that is covered are useful items you may want to getfrom your enemies in battles. Things that will make your FF7 life easier.Listed in order of appearance. * = definitely recommended! .----------------.----------------------.-----------------------------------. |Item: |Gotten from (how): |Use of item: | |----------------|----------------------|-----------------------------------| |Spider Web |Grashstrike (win) |Casts Slow on all enemies | |Deadly Waste |Smogger (win) |Casts Bio2 on all enemies | |Speed Drink |Vice (steal) |Casts Haste on one target | |Striking Staff* |Eligor (steal) |Best weapon for Aeris atm | |Ether |Deenglow (steal) |Can sell for 750 gold a piece | |Graviball |Deenglow (win) |Hurts for 1/4 damage of HP | |Carbon Bangle* |Moth Slasher(steal) |Best armor atm | |Hardedge* |SOLDIER:3rd(steal) |Best weapon for Cloud atm | |Atomic Scissors*|Custom Sweeper(steal) |Best weapon for Barret atm | |Grand Glove* |Madouge(steal) |Best Weapon for Tifa atm | |Boomerang* |Formula(steal) |Best weapon for Yuffie atm | |Ether |Scrutin Eye(steal) |Can sell for 750 gil a piece | |Diamond Pin* |Bagnadrana(steal) |Best weapon for Red XIII atm | |Right Arm* |Bomb(steal) |Grand damaging item (1k+ damage) | |Platinum Bangle*|Death Claw(steal) |Best armor atm | |X-Potion |Bullmotor(steal) |Best healing item atm | |Turbo Ether |Land Worm(steal) |Best MP recovery item | |10000 gil |Cactuar(win) |Great amount of Gil! | |T/S Bomb |Flapbeat(steal/win) |Hurts for 1/2 damage of HP | |Turbo Ether |Golem(steal) |Best MP recovery item | |M-Tentacles |Sneaky Step(win) |Casts Bio3 on all enemies | |Smoke Bomb |Gi Spector(win) |Escape instantly from battle | |Turbo Ether |Jersey(steal) |Best MP recovery item | |Gold Armlet* |Dragon(steal) |Best armor atm | |Adaman Bangle* |Adamantaimai(steal) |High defense armor | |Dazers |Boundfat(steal/win) |Inflicts Paralyse on target | |Water Ring* |Acrophies(steal) |Absorbs Water damage | |Circlet* |Snow(steal) |+30 Mag, +30 Spr | |Dragon Armlet* |Blue Dragon(win) |Best armor atm | |Protect Ring* |Schizo right(steal) |Auto barrier +MBarrier | |Gigas Armlet |Gigas(steal) |Decent armor +30 Str | |Dragon Scales |Sea Worm(steal) |Good damaging water item | |Tetra Elemental*|Cactuer(morph) |Absorbs Fire, Ice, Earth, Lightning| |Imperial Guard* |CMD Grand Horn(win) |Good and rare armor | |Warrior Bangle* |Eagle Gun(steal) |Great defensive armor +20 Str | |Ziedrich* |Rude(steal 3 times) | | | |Rocket Town, Gelnika, | | | |Midgar Raid |Best defensive armor | |Touph Ring* |Reno(steal 2 times) | | | |Gelnika, Midgar Raid |+50 Vit, +50 Spr | |Minerva Band* |Elena(steal) |Good armor | |Ribbon* |Ho-chu(steal) |Immunity to many status effects | |Rising Sun |Diamond Weapon(steal) |Good weapon for Yuffie | |Ribbon* |Master Tonberry(morph)|Immunity to many status effects | |Protect Ring* |Mover(morph) |Auto barrier +Mbarrier | '----------------'----------------------'-----------------------------------' Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-8} Shopping List || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO.-------------------. .---------------------.|Sector 7 Item Shop | |Sector 7 Weapon Shop ||--------------------------------. |------------------------------.|Potion 50 gil| |Iron Bangle 160 gil||Phoenix Down 300 gil| |Assault Gun 350 gil||Antidote 80 gil| |Grenade 80 gil||Fire Materia 600 gil| '------------------------------'|Ice Materia 600 gil||Lightning Materia 600 gil||Restore Materia 750 gil|'--------------------------------'.----------------------. .-------------------.|Sector 5 Materia Shop | |Sector 5 Item Shop ||--------------------------------. |------------------------------.|Fire Materia 600 gil| |Potion 50 gil||Ice Materia 600 gil| |Phoenix Down 300 gil||Lightning Materia 600 gil| |Antidote 80 gil||Restore Materia 750 gil| |Tent 500 gil|'--------------------------------' '------------------------------'.---------------------. .----------------------.|Sector 5 Weapon Shop | |Wall Market Item Shop ||-------------------------------. |------------------------------.|Titan Bangle 280 gil | |Potion 50 gil||Grenade 80 gil | |Phoenix Down 300 gil|'-------------------------------' |Antidote 80 gil| |Echo Screen 100 gil|.-------------------------. |Eye drop 50 gil||Wall Market Materia Shop | |Hyper 100 gil||--------------------------------. |Tranquilizer 100 gil||Fire Materia 600 gil| |Hi-Potion 300 gil||Ice Materia 600 gil| |Tent 500 gil||Lightning Materia 600 gil| '------------------------------'|Restore Materia 750 gil||Cover Materia 1000 gil|'--------------------------------'.------------------------. .-------------------------.|Wall Market Weapon Shop | |Sector 7 Slums Item Shop ||-------------------------------. |------------------------------.|Mythril Rod 370 gil| |Potion 50 gil||Metal Knuckle 320 gil| |Phoenix Down 300 gil||Assault Gun 350 gil| |Antidote 80 gil||Titan Bangle 280 gil| |Grenade 80 gil||Mythril Armlet 350 gil| |Hyper 100 gil|'-------------------------------' |Tranquilizer 100 gil| |Tent 500 gil| '------------------------------'.--------------------------. .--------------------.|Shinra Building Item Shop | |Kalm Town Item Shop ||--------------------------------. |------------------------------.|Potion 50 gil| |Potion 50 gil||Phoenix Down 300 gil| |Phoenix Down 300 gil||Antidote 80 gil| |Antidote 80 gil||Eye drop 50 gil| |Eye drop 50 gil||Tent 500 gil| |Hyper 100 gil|'--------------------------------' |Tranquilizer 100 gil| |Tent 500 gil| '------------------------------'.-----------------------. .------------------------.|Kalm Town Materia Shop | |Kalm Town Weapon Shop ||--------------------------------. |------------------------------.|Earth Materia 1500 gil| |Mythril Saber 1000 gil||Poison Materia 1500 gil| |Cannon Ball 950 gil||Steal Materia 1200 gil| |Mythril Claw 750 gil||Sense Materia 1000 gil| |Full Metal Staff 800 gil||Heal Materia 1500 gil| |Mythril Armlet 350 gil|'--------------------------------' '------------------------------'.-------------------. .----------------------.|Chocobo Farm Store | |Fort Condor Item Shop ||--------------------------------. |------------------------------.|Mimett Greens 1500 gil| |Potion 50 gil||Curiel Greens 1000 gil| |Phoenix Down 300 gil||Pahsana Greens 800 gil| |Hyper 100 gil||Tantal Greens 400 gil| |Tranquilizer 100 gil||Krakka Greens 250 gil| |Tent 500 gil||Gysahl Greens 100 gil| '------------------------------''--------------------------------'.-------------------------. .------------------------.|Fort Condor Materia Shop | |Below Junon Weapon Shop ||--------------------------------. |------------------------------.|Fire Materia 600 gil| |Mythril Armlet 300 gil||Lightning Materia 600 gil| |Potion 50 gil||Ice Materia 600 gil| |Phoenix Down 300 gil||Restore Materia 750 gil| |Grenade 80 gil|'--------------------------------' |Tent 500 gil| '------------------------------'.--------------------. .------------------.|Junon Materia Shop 1| |Junon Weapon Shop ||--------------------------------. |------------------------------.|Sense Materia 1000 gil| |Hardedge 1500 gil||Seal Materia 3000 gil| |Grand Glove 1200 gil||Restore Materia 750 gil| |Atomic Scissors 1400 gil||Heal Materia 1500 gil| |Striking Staff 1300 gil||Revive Materia 3000 gil| |Diamond Pin 1300 gil|'--------------------------------' |Boomerang 1400 gil| '------------------------------'.----------------. .--------------------.|Junon Item Shop | |Junon Materia Shop 2||--------------------------------. |------------------------------.|Potion 50 gil| |Fire Materia 600 gil||Hi-Potion 300 gil| |Ice Materia 600 gil||Phoenix Down 300 gil| |Lightning Materia 600 gil||Antidote 80 gil| |Earth Materia 1500 gil||Eye drop 50 gil| |Poison Materia 1500 gil||Echo Screen 100 gil| '------------------------------'|Hyper 100 gil||Tranquilizer 100 gil||Tent 500 gil|'--------------------------------'.---------------------. .------------------.|Junon Accessory Shop | |Junon Weapon Shop ||--------------------------------. |------------------------------.|Silver Glasses 3000 gil| |Mythril Saber 1000 gil||Headband 3000 gil| |Cannon Ball 950 gil|'--------------------------------' |Mythril Claw 750 gil| |Full Metal Staff 800 gil| |Mythril Clip 800 gil| '------------------------------'.---------------------. .--------------------------.|Cargo Boat Item Shop | |Costa del Sol Weapon Shop ||--------------------------------. |------------------------------.|Potion 50 gil| |Platinum Bangle 1800 gil||Phoenix Down 300 gil| |Carbon Bangle 800 gil|'--------------------------------' |Four Slots 1300 gil| |Molotov 400 gil| '------------------------------'.---------------------------. .------------------------.|Costa del Sol Materia Shop | |Costa del Sol Item Shop ||--------------------------------. |------------------------------.|Heal Materia 1500 gil| |Potion 50 gil||Revive Materia 3000 gil| |Hi-Potion 300 gil||Restore Materia 750 gil| |Phoenix Down 300 gil||Seal Materia 3000 gil| |Soft 150 gil||Fire Materia 600 gil| |Antidote 80 gil||Ice Materia 600 gil| |Eye drop 50 gil||Lightning Materia 600 gil| |Hyper 100 gil|'--------------------------------' |Tranquilizer 100 gil| |Tent 500 gil| '------------------------------'.----------------------. .--------------------------.|North Corel Tool Shop | |North Corel General Store ||--------------------------------. |------------------------------.|Potion 50 gil| |Transform 5000 gil||Phoenix Down 300 gil| |Maiden's Kiss 150 gil||Tent 500 gil| |Cornucopia 150 gil|'--------------------------------' |Soft 150 gil| |Hyper 100 gil| |Tranquilizer 100 gil| '------------------------------'.------------------------. .------------------------.|North Corel Weapon Shop | |Ghost Square Hotel Shop ||--------------------------------. |------------------------------.|Carbon Bangle 800 gil| |Potion 50 gil||Force Stealer 2200 gil| |Phoenix Down 300 gil||Molotov 400 gil| |Ether 1500 gil|'--------------------------------' |Antidote 80 gil| |Maiden's Kiss 150 gil|.-------------------------. |Cornucopia 150 gil||Prison Pub General Store | |Soft 150 gil||--------------------------------. |Echo Screen 100 gil||Potion 50 gil| |Hyper 100 gil||Phoenix Down 300 gil| |Tranquilizer 100 gil||Tent 500 gil| '------------------------------''--------------------------------'.-----------------------. .--------------------.|Gongaga Accessory Shop | |Gongaga Weapon Shop ||--------------------------------. |------------------------------.|Headband 3000 gil| |Hardedge 1500 gil||Silver Glasses 3000 gil| |Grand Glove 1200 gil||Star Pendant 4000 gil| |Atomic Scissors 1400 gil||Talisman 4000 gil| |Striking Staff 1300 gil||White Cape 5000 gil| |Diamond Pin 1300 gil||Fury Ring 5000 gil| |Boomerang 1400 gil||Mystify Materia 6000 gil| |Impaler 500 gil||Time Materia 6000 gil| |Shrivel 500 gil||Heal Materia 1500 gil| |Molotov 400 gil||Transform Materia 5000 gil| '------------------------------''--------------------------------'.------------------. .---------------------------.|Gongaga Item Shop | |Cosmo Canyon General Store ||--------------------------------. |------------------------------.|Potion 50 gil| |Potion 50 gil||Hi-Potion 300 gil| |Hi-Potion 300 gil||Phoenix Down 300 gil| |Phoenix Down 300 gil||Tent 500 gil| |Ether 1500 gil||Maiden's Kiss 150 gil| |Tent 500 gil||Cornucopia 150 gil| |Maiden's Kiss 150 gil||Soft 150 gil| |Cornucopia 150 gil||Echo Screen 100 gil| |Soft 150 gil||Hyper 100 gil| |Hyper 100 gil||Tranquilizer 100 gil| |Tranquilizer 100 gil|'--------------------------------' '------------------------------'.----------------------. .--------------------------.|Tigerlily Weapon Shop | |Cosmo Canyon Materia Shop ||--------------------------------. |-------------------------------.|Butterfly Edge 2800 gil| |MP Plus Materia 8000 gil||Tiger Fang 2500 gil| |HP Plus Materia 8000 gil||Heavy Vulcan 2700 gil| |Mystify Materia 6000 gil||Prism Staff 2600 gil| |Transform Materia 5000 gil||Silver Barrette 2500 gil| '-------------------------------'|Pinwheel 2600 gil||Green M-phone 2400 gil||Silver Armlet 1300 gil|'--------------------------------'.------------------------. .------------------------.|Nibelheim General Store | |Rocket Town Weapon Shop ||--------------------------------. |-------------------------------.|Potion 50 gil| |Shotgun 3100 gil||Hi-Potion 300 gil| |Gold Armlet 2000 gil||Phoenix Down 300 gil| |Power Wrist 7500 gil||Tent 500 gil| |Protect Vest 3500 gil|'--------------------------------' |Earring 7500 gil| |Talisman 4000 gil| '-------------------------------'.----------------------. .-----------------------.|Rocket Town Item Shop | |Bone Village Item Shop ||--------------------------------. |-------------------------------.|Potion 50 gil| |Diamond Bangle 3200 gil||Hi-Potion 300 gil| |Rune Armlet 3700 gil||Phoenix Down 300 gil| |Potion 50 gil||Ether 1500 gil| |Hi-Potion 300 gil||Hyper 100 gil| |Phoenix Down 300 gil||Tranquilizer 100 gil| |Ether 1500 gil||Tent 500 gil| |Hyper 100 gil||Barrier Materia 10000 gil| |Tranquilizer 100 gil||Exit Materia 10000 gil| |Tent 500 gil||Time Materia 6000 gil| '-------------------------------''--------------------------------'.------------------. .----------------.|Wutai Weapon Shop | |Wutai Item Shop ||--------------------------------. |-------------------------------.|Murasame 6500 gil| |Hi-Potion 300 gil||Diamond Knuckle 5800 gil| |Phoenix Down 300 gil||Chainsaw 6300 gil| |Ether 1500 gil||Aurora Rod 5800 gil| |Hyper 100 gil||Gold Barrette 6000 gil| |Tranquilizer 100 gil||Slash Lance 6500 gil| |Tent 500 gil||Blue M-phone 5500 gil| |Fire Veil 800 gil||Razor Ring 6000 gil| |Swift Bolt 800 gil||Shortbarrel 6400 gil| |Choco Feather 10000 gil|'--------------------------------' '-------------------------------'.--------------------------------. .-----------------------.|Temple of the Ancients Item Shop| |Icicle Inn Weapon Shop ||--------------------------------| |-------------------------------.|Potion 50 gil| |Organics 12000 gil||Hi-Potion 300 gil| |Dragon Claw 10000 gil||Phoenix Down 300 gil| |Microlaser 12000 gil||Ether 1500 gil| |Adaman Clip 11000 gil||Hyper 100 gil| |Hawkeye 12000 gil||Tranquilizer 100 gil| |Red M-Phone 11000 gil||Maiden's Kiss 150 gil| |Mast Ax 13000 gil||Tent 500 gil| |Lariat 12000 gil|'--------------------------------' |Tent 500 gil| |Hi-Potion 300 gil| '-------------------------------'.-----------------------------. .---------------------------------.|Chocobo Farm Store (Disc 2/3)| |Fort Condor Item Shop (Disc 2/3) ||--------------------------------. |---------------------------------'|Lasan Nut 600 gil| |Hi-Potion 300 gil||Saraha Nut 400 gil| |Phoenix Down 300 gil||Luchile Nut 200 gil| |Ether 1500 gil||Pepio Nut 100 gil| |Hyper 100 gil||Mimett Greens 1500 gil| |Tranquilizer 100 gil||Curiel Greens 1000 gil| |Tent 500 gil||Pahsana Greens 800 gil| |S-mine 1000 gil||Tantal Greens 400 gil| '-------------------------------'|Krakka Greens 250 gil||Gysahl Greens 100 gil|'--------------------------------'.-----------------------------------. .-----------------------------.|Fort Condor Materia Shop (Disc 2/3)| |Junon Weapon Shop (Disc 2/3) ||-----------------------------------' |-------------------------------.|Throw Materia 10000 gil| |Rune Blade 3800 gil||Manipulate Materia 10000 gil| |Enhance Sword 12000 gil||Deathblow Materia 10000 gil| |W-Machine Gun 2000 gil||Destruct Materia 9000 gil| |Drill Arm 3300 gil||All Materia 20000 gil| |Platinum Fist 2700 gil|'--------------------------------' |Kaiser Knuckle 15000 gil| |Fairy Tale 2500 gil| '-------------------------------'.---------------------------. .-----------------------------.|Junon Item Shop (Disc 2/3) | |Junon Weapon Shop (Disc 2/3) ||--------------------------------. |-------------------------------.|Wind Slash 2000 gil| |Nail Bat 2800 gil||Twin Viper 3200 gil| |Rocket Punch 3200 gil||Viper Halberd 7000 gil| |Work Glove 2200 gil||Dragoon Lance 6200 gil| |Hairpin 6000 gil||Peacemaker 3500 gil| |Superball 3000 gil||Buntline 6800 gil| |Trumpet Shell 3000 gil||Magic Comb 2000 gil| |Mop 3200 gil||Plus Barrette 3500 gil| |Silver Rifle 3000 gil||Wizard Staff 1800 gil| '-------------------------------'|Wizer Staff 3200 gil|'--------------------------------'.--------------------------------. .-----------------------------.|Junon Accessory Shop (Disc 2/3) | |Junon Weapon Shop (Disc 2/3) ||--------------------------------. |-------------------------------.|Platinum Bangle 1800 gil| |Atomic Scissors 1400 gil||Powersoul 4200 gil| |Grand Glove 1200 gil||Enemy Launcher 3300 gil| |Striking Staff 1300 gil||Magic Shuriken 6000 gil| |Diamond Pin 1300 gil||White M-Phone 2300 gil| |Boomerang 1400 gil||Black M-Phone 2800 gil| |Yellow M-Phone 500 gil||Silver M-Phone 3300 gil| |Spear 1200 gil||Sniper CR 3000 gil| |Trident 7500 gil|'--------------------------------' |Quicksilver 1000 gil| '-------------------------------'.-----------------------------------. .--------------------------------------.|Costa del Sol Weapon Shop(Disc 2/3)| |Costa del Sol Materia Shop (Disc 2/3) ||-----------------------------------' |--------------------------------------'|Solid Bazooka 16000 gil| |Fire Materia 600 gil||Centclip 14000 gil| |Ice Materia 600 gil||Spiral Shuriken 14000 gil| |Lightning Materia 600 gil||Long Barrel R 13000 gil| |Earth Materia 1500 gil||Gold M-phone 15000 gil| |Gravity Materia 8000 gil||S-mine 1000 gil| |Poison Materia 1500 gil|'---------------------------------' '-----------------------------------'.-----------------------------------. .---------------------------------.|Rocket Town Weapon Shop (Disc 2/3) | |Rocket Town Item Shop (Disc 2/3) ||-----------------------------------' |---------------------------------'|S-mine 1000 gil| |Hi-Potion 300 gil||Gold Armlet 2000 gil| |Phoenix Down 300 gil||Edincoat 8000 gil| |Ether 1500 gil||Power Wrist 7500 gil| |Tent 500 gil||Protect Vest 3500 gil| |Barrier Materia 10000 gil||Earring 7500 gil| |Exit Materia 10000 gil||Talisman 4000 gil| |Time Materia 6000 gil||Peace Ring 7500 gil| |Throw Materia 10000 gil||Safety Bit 7500 gil| |Deathblow Materia 10000 gil|'---------------------------------' |Manipulate Materia 10000 gil| '-------------------------------'.---------------------------. .-----------------.|Chocobo Sage General Store | |Mideel Item Shop ||---------------------------------. |-------------------------------.|Porov Nut 2000 gil| |Hi-Potion 300 gil||Pram Nut 2500 gil| |Phoenix Down 300 gil||Sylkis Greens 5000 gil| |Ether 1500 gil||Reagan Greens 3000 gil| |Hyper 100 gil|'---------------------------------' |Tranquilizer 100 gil| |Remedy 1000 gil| |Tent 500 gil| '-------------------------------'.--------------------. .-------------------.|Mideel Materia Shop | |Mideel Weapon Shop ||---------------------------------. |-------------------------------.|HP Plus Materia 8000 gil| |Crystal Sword 18000 gil||MP Plus Materia 8000 gil| |Crystal Glove 16000 gil||Transform Materia 5000 gil| |A.M Cannon 18000 gil||Gravity Materia 8000 gil| |Crystal Comb 17000 gil||Destruct Materia 9000 gil| |Crystal Cross 18000 gil|'---------------------------------' |Crystal M-Phone 18000 gil| |Partisan 19000 gil| |Winchester 18000 gil| |Crystal Bangle 4800 gil| |Wizard Bracelet 12000 gil| '-------------------------------'.----------------------. .---------------------------.|Mideel Accessory Shop | |Destroyed Mideel Item Shop ||---------------------------------. |-------------------------------.|Amulet 10000 gil| |Potion 50 gil||Fire Ring 8000 gil| |Phoenix Down 300 gil||Ice Ring 8000 gil| |Antidote 80 gil||Bolt Ring 8000 gil| |Tent 500 gil||Fairy Ring 7000 gil| '-------------------------------'|Jem Ring 7500 gil||White Cape 5000 gil|'---------------------------------'.------------------------------. .-----------------------------.|Destroyed Mideel Materia Shop | |Mideel Crazy Woman Item Shop ||---------------------------------. |-------------------------------.|Fire Materia 600 gil| |Hi-Potion 300 gil||Ice Materia 600 gil| |Phoenix Down 300 gil||Lightning Materia 600 gil| |Ether 1500 gil||Restore Materia 750 gil| |Hyper 100 gil|'---------------------------------' |Tranquilizer 100 gil| |Remedy 1000 gil| |Tent 500 gil| '-------------------------------'.-------------------------------. .--------------------.|Mideel Crazy Woman Weapon Shop | |Mideel Materia Shop ||---------------------------------. |-------------------------------.|Crystal Sword 18000 gil| |HP Plus Materia 8000 gil||Crystal Glove 16000 gil| |MP Plus Materia 8000 gil||A.M Cannon 18000 gil| |Transform Materia 5000 gil||Crystal Comb 17000 gil| |Gravity Materia 8000 gil||Crystal Cross 18000 gil| |Destruct Materia 9000 gil||Crystal M-Phone 18000 gil| '-------------------------------'|Partisan 19000 gil||Winchester 18000 gil||Crystal Bangle 4800 gil||Wizard Bracelet 12000 gil|'---------------------------------' Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-9} Overflow || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oOOverflow is basically a glitch that causes negative damage, causing the game tothink that the target has so much HP, it better fix the problem. Instant Death.Overflow can be attained versus almost all enemies in FF7, with the exceptionsof Ruby Weapon and a Safer Sephiroth at max power. These two enemies have a toohigh Defense for the glitch to work.How does it work? Overflow damage can only be attained by two characters, andmore specifically by only two weapons: Vincent's Death Penalty and Barret'sMissing Score. These two weapons have ridiculous high damage multipliers, whichis the key of access to this glitch. To power up Vincent's Death Penalty, youneed to kill enemies, and the more you kill, the more powerful the weapon.Barret's Mission Score is powered up by putting as much high AP materia in theweapon's slots.The maximum damage multiplier for the Death Penalty is x32, and it's approx.x25 for the Missing Score. You do not need to have these weapons at max power toperform overflow, however. It depends on how high the enemy's defense is. Thehigher the defense, the more power you need. Emerald Weapon has a Defense of 180and you'll need quite some power to kill him with Overflow.As mentioned, you don't need the weapons at max power, but say you need approx2+ million AP in the Mission Score if you throw 4 Hero Drinks on Barret (todouble his attack power). And you'll need approx 15000+ kills on Vincent'sDeath Penalty.Measuring Vincent's kills may be a useful thing to some players. Here's how youdo it the most easy (and only) way:o Using Everyone's Grudge:==========================If you've only just begun with getting kills on Vincent, you can get Vincent hitby an attack called Everyone's Grudge, used by Master Tonberry in the Crater.This attack uses this formula: Kills * 10 = Damage. As you can see, you can onlymeasure up to 1000 kills with this.o Using Ruby WEAPON:====================When you get more and more kills, you can check your kills by doing a lot ofmath. Do an attack versus Ruby WEAPON. Vincent at Lvl 99, 255 Str, and the99 Atk Death Penalty will damage Ruby for around 6400 damage. If you do thisdamage to Ruby with that Vincent, you'll have around ~12522 kills.If you're consistently doing 9999 damage to Ruby with the above setup-Vincent,your kills should be ~20890 or more. That's already enough to kill Emerald with'Check 2', or in other words with Berserk and Deathblow/Critical Hit.If you want to measure beyond this, put Vincent under the Frog status beforeattacking Ruby Weapon. This will reduce Vincent's damage to 1/4th, so if youwere hitting 9999 before, you will now do 2500 damage (or more, if you had morekills). At 5000 damage you'll have ~41780 kills.o Other useful information:===========================o If the defense value of an enemy is higher than 421, you can never make the overflow trick work, ever. Not even with a maxed out Vincent/Death Penalty.o The max defense an enemy is allowed to have when you're trying to get overflow with a MAXED Barret, is the value 394. This is good enough for practically anything but Ruby WEAPON.o The MINIMUM amount of kills (and here's where it starts to get interesting) for Vincent's Death Penalty, in order to One Hit KO Emerald WEAPON [combined with 4 Hero Hero Drinks, Berserk, and Deathblow], is 16896 kills.o The MINIMUM amount of AP for Barret in order to On Hit KO Emerald WEAPON, [again combined with 4 Hero Drinks, Berserk, and Deathblow] is 1410000 AP. That's not all that bad, seeing how 3 maxed KOTR Materia would do the trick.o Furthermore, it's impossible to get overflow if you're not using Berserk or Deathblow.Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| VIII) Lists: Equipment, Materia & Spells: {LIS} ||Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO || {LIS-1} Items || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oOThe item list is sorted by 'type'. This list only describes the easiest waysto obtain items, not ALL possibilities.For a list of Item Pictures: http://www.shillatime.org/finalfantasy7/items/------------------.------------------------------------------------------------Potion: |One Target, Effect: Restores 100 HP |Where to get: Buy at various item shops------------------|------------------------------------------------------------Hi-Potion: |One Target, Effect: Restores 500 HP |Where to get: Buy at various item shops------------------|------------------------------------------------------------X-Potion: |One Target, Effect: Restores HP fully |Where to get: Buy at Wonder Square (80 GP) or Steal Spiral |(Mideel Area), Gargoyle (Crater Area), |Win Bizarre Bug (Gongaga)------------------|------------------------------------------------------------Ether: |One Target, Effect: Restores 100 MP |Where to get: Buy at Mideel item Shop------------------|------------------------------------------------------------Turbo Ether: |One Target, Effect: Restores MP fully |Where to get: Steal Jersey (Shinra Mansion), |Poodler (Gelnika), Win Mover (Crater), Magic Pot (Crater)------------------|------------------------------------------------------------Elixir: |One Target, Restores HP/MP fully |Where to get: Dig Bone Village: check Section {M4}, Steal: |Gighee (Crater), Master Tonberry (Crater), |Win Dark Dragon (Crater)------------------|------------------------------------------------------------Megalixir: |All Targets, Restores HP/MP fully |Where to get: Win Master Tonberry (Crater)------------------|------------------------------------------------------------Phoenix Down: |One Target, Cures Death (gives 25% of Max HP back) |Where to get: Buy at various item shops------------------|------------------------------------------------------------Antidote: |One Target, Cures Poison |Where to get: Buy at various item shops------------------|------------------------------------------------------------Soft: |One Target, Cures Slow-numb, Petrify |Where to get: Buy at item shops (Costa Del Sol, North Corel)------------------|------------------------------------------------------------Maiden's Kiss: |One Target, Cures Frog |Where to get: Buy at item shops (North Corel, Gongaga)------------------|------------------------------------------------------------Cornucopia: |One Target, Cures Small |Where to get: Buy at item shops (North Corel, Gongaga)------------------|------------------------------------------------------------Echo Screen: |One Target, Cures Silence |Where to get:Buy at item shops (Junon, Gongaga)------------------|------------------------------------------------------------Hyper: |One Target, Cures Sadness, inflicts Fury |Where to get: Buy at various item shops------------------|------------------------------------------------------------Tranquilizer: |One Target, Cures Fury, inflicts Sadness |Where to get: Buy at various item shops------------------|------------------------------------------------------------Remedy: |One Target, Cures Sleep, Poison, Sadness, Fury, Confusion, |Silence, Frog, Small, Slow-numb, Petrify, Berserk, |Paralysed, Darkness |Where to get: Buy at Mideel Item Shop,Steal Parasite(Crater)------------------|------------------------------------------------------------Smoke Bomb: |All Targets, Causes instant escape from battle |Where to get: Steal Slalom (Junon Underwater Reactor Path)------------------|------------------------------------------------------------Speed Drink: |One Target, Casts Haste |Where to get: Steal Vice (Sector 5 Slums), Morph Formula |(Junon Area), Sonic Speed (Mount Nibel)------------------|------------------------------------------------------------Hero Drink: |One Target, Gives +30% (in battle) to: Att, MAt, Def, MDf |Where to get: Chocobo Racing (B, A, S Classes)------------------|------------------------------------------------------------Vaccine: |One Target, Casts Resist |Where to get: Morph Dark Dragon (Crater), Dragon Zombie |(Crater)------------------|------------------------------------------------------------Grenade: |One Target, Causes damage (160 Base Damage) |Where to get: Buy at item shops (Midgar),------------------|------------------------------------------------------------Shrapnel: |All Targets, Causes damage (416 Base Damage) |Where to get: Win or Morph Bomb (North Corel Bridge)------------------|------------------------------------------------------------Right Arm: |All Targets, Causes damage (1600 Base Damage) |Where to get: Steal Bomb (North Corel Bridge)------------------|------------------------------------------------------------Hourglass: |All Targets, Casts Stop |Where to get: Morph Kimara Bug (Gongaga)------------------|------------------------------------------------------------Kiss of Death: |All Targets, Casts Death |Where to get: Win Death Dealer (Crater)------------------|------------------------------------------------------------Spider Web: |All Targets, Casts Slow (100%) |Where to get: Steal Kimara Bug (Gongaga)------------------|------------------------------------------------------------Dream Powder: |All Targets, Casts Sleep |Where to get: Morph Crown Lance (Cosmo Canyon Beach), |Crysales (Mideel Grass Area)------------------|------------------------------------------------------------Mute Mask: |All Targets, Casts Silence |Where to get: Morph Dorky Face (Shinra Mansion)------------------|------------------------------------------------------------War Gong: |All Targets, Casts Berserk |Where to get: Win Grand Horn (Gongaga Area)------------------|------------------------------------------------------------Loco Weed: |All Targets, Casts Confusion |Where to get: Win Razor Weed (Wutai Area), |Corvette (Underwater Tunnel)------------------|------------------------------------------------------------Fire Fang: |All Targets, Casts Fire2 (960 Base Damage) |Where to get: Win Dragon (Mount Nibel)------------------|------------------------------------------------------------Fire Veil: |All Targets, Casts Fire3 (1200 Base Damage) |Where to get: Morph Desert Sahagin (Cosmo Canyon Area), |Win Foulander (Wutai Da Chao Statues)------------------|------------------------------------------------------------Antartic Wind: |All Targets, Casts Ice2 (1200 Base Damage) |Where to get: Morph Jumping (Icicle Area)------------------|------------------------------------------------------------Ice Crystal: |All Targets, Casts Ice3 (2076 Base Damage) |Where to get: Win Snow (Great Glacier), Morph Bandersnatch |(Icicle Area)------------------|------------------------------------------------------------Bolt Plume: |All Targets, Casts Bolt2 (416 Base Damage) |Where to get: Steal Thunderbird (Wutai Area)------------------|------------------------------------------------------------Swift Bolt: |All Targets, Casts Bolt3 (1200 Base Damage) |Where to get: Morph Thunderbird (Wutai Area)------------------|------------------------------------------------------------Earth Drum: |All Targets, Casts Quake2 (640 Base Damage) |Where to get: Win Flower Prong (Gongaga), Steal Christopher |(Crater)------------------|------------------------------------------------------------Earth Mallet: |All Targets, Casts Quake3 (2560 Base Damage) |Where to get: Win Gigas (Crater before Whirlwind Maze Disc2)------------------|------------------------------------------------------------Deadly Waste: |All Targets, Casts Bio2 (96 Base Damage) |Where to get: Win Slalom (Junon)------------------|------------------------------------------------------------M-Tentacles: |All Targets, Casts Bio3 (2400 Base Damage) |Where to get: Win Malboro (Gaea's Cliff OR Crater)------------------|------------------------------------------------------------Stardust: |4 Targets/Hits, Casts Comet2 (1120 Base Damage p/hit) |Where to get: Win Serpent (Gelnika), Battle Square Disc2 |(8000 BP)------------------|------------------------------------------------------------
Vampire Fang: |One Target, Drains HP (192 Base Damage) |Where to get: Win Black Bat (Shinra Mansion), Evilhead |(Gaea's Cliff)------------------|------------------------------------------------------------Ghost Hand: |One Target, Drains MP (32 Base Damage) |Where to get: Steal Ghost (Train Graveyard)------------------|------------------------------------------------------------Vagyrisk Claw: |One Target, Casts Petrify |Where to get: Win CMD Grand Horn Level 19 (Fort Condor), |Steal Bagrisk (Cosmo Canyon Dirt Area, Char. Level 77 = MAX)------------------|------------------------------------------------------------Light Curtain: |All Targets, Casts Barrier (100%) |Where to get: Morph Corvette (Underwater Tunnel)------------------|------------------------------------------------------------Lunar Curtain: |All Target, Casts MBarrier (100%) |Where to get: Win Foulander (Wutai Da Chao Statues)------------------|------------------------------------------------------------Mirror: |All Targets, Casts Reflect (100%) |Where to get: Win Mirage (Shinra Mansion)------------------|------------------------------------------------------------Holy Torch: |All Targets, Cures: Haste, Slow, Stop, Regen, Barrier, |MBarrier, Reflect, Shield |Where to get: Morph Stilva, Evilhead (Gaea's Cliff), |Win Unknown 3 (Gelnika)------------------|------------------------------------------------------------Bird Wing: |All Targets, Casts Whirlwind (Wind, 1040 Base Damage) |Where to get: Win Tonadu |(Beach Bone Village/Temple of Ancients)------------------|------------------------------------------------------------Dragon Scales: |All Targets, Water Attack (3680 Base Damage) |Where to get: Steal Sea Worm (Mideel Beach)------------------|------------------------------------------------------------Impaler: |One Target, Casts Frog |Where to get: Buy at Gongaga Weapon Shop------------------|------------------------------------------------------------Shrivel: |One Target, Casts Mini |Where to get: Buy at Gongaga Weapon Shop------------------|------------------------------------------------------------Eye Drop: |One Target, Cures Darkness |Where to get: Buy at various shops (Costa Del Sol)------------------|------------------------------------------------------------Molotov: |One Target, Fire Attack (400 Base Damage) |Where to get: Buy at shops (Costa Del Sol, Gongaga)------------------|------------------------------------------------------------S-mine: |One Target, Causes damage (1600 Base Damage) |Where to get: Buy at item shops |(Fort Condor/Rocket Town Disc2)------------------|------------------------------------------------------------8-inch Cannon: |One Target, Causes damage (3200 Base Damage) |Where to get: Win Grosspanzer*Big (Midgar Raid Disc2)------------------|------------------------------------------------------------Graviball: |One Target, Casts Demi (Damage = HP/4) |Where to get: Win Deenglow (Train Graveyard), Steal Shadow |Maker (Midgar Raid Disc2)------------------|------------------------------------------------------------T/S Bomb: |One Target, Casts Demi2 (Damage = HP/2) |Where to get: Steal Flapbeat (Gold Saucer Area)------------------|------------------------------------------------------------Ink: |One Target, Casts Darkness |Where to get: Steal Bad Rap (Gelnika Hallway)------------------|------------------------------------------------------------Dazers: |One Target, Casts Paralysed |Where to get: Steal Battery Cap (Rocket Town Area), Boundfat |(Corel Valley)------------------|------------------------------------------------------------Dragon Fang: |All Targets, Causes Damage (Lightning, 2400 Base Damage) |Where to get: Win Schizo (Gaea's Cliff), Prize Wonder Square |Submarine Game Level 2(only ONCE)------------------|------------------------------------------------------------Cauldron: |One Target, Casts 100%: Sleep, Poison, Confusion, Silence, |Frog, Small |Where to get: Steal Dragon Zombie (Crater)------------------|------------------------------------------------------------Sylkis Greens: |One Target, Heals for 100 |Where to get: Buy at Chocobo Sage Shop |Dash: (Formula) Run: (Formula), Stamina: (Formula), |Int: +1-4, Co-Op: +4------------------|------------------------------------------------------------Reagan Greens: |One Target, Heals for 100 |Where to get: Buy at Chocobo Sage Shop |Dash: (Formula) Run: (Formula) Stamina: (Formula), Co-Op: +3 |Check section {M2.2} for the formulas.------------------|------------------------------------------------------------Mimett Greens: |One Target, Heals for 100 |Where to get: Buy at Chocobo Ranch Shop |Dash: +1-16, Run: +3-10, Accel: +1(25%), Co-Op: +2------------------|------------------------------------------------------------Curiel Greens: |One Target, Heals for 100 |Where to get: Buy at Chocobo Ranch Shop |Dash: +0-3, Run: +0-3, Stamina: +3-10, Co-Op: +2------------------|------------------------------------------------------------Pahsana Greens: |One Target, Heals for 100 |Where to get: Buy at Chocobo Ranch Shop |Int: +1-8, Co-Op: +1(25%), +2(75%)------------------|------------------------------------------------------------Tantal Greens: |One Target, Heals for 100 |Where to get: Buy at Chocobo Ranch Shop |Dash: +0-4, Run: +1-4, Stamina: +1-2, Int: +1, Co-Op: +1------------------|------------------------------------------------------------Krakka Greens: |One Target, Heals for 100 |Where to get: Buy at Chocobo Ranch Shop |Int: +1-2, Co-Op: +1------------------|------------------------------------------------------------Gysahl Greens: |One Target, Heals for 100 |Where to get: Buy at Chocobo Ranch Shop |Dash: +0-3, Run: +0-2, Stamina: + ~3, Co-Op: +1------------------|------------------------------------------------------------Tent: |All Targets, Heals HP/MP fully,ONLY at Save Points/World Map |Where to get: Buy at various shops------------------|------------------------------------------------------------Power Source: |One Target, Increases Strength by +1 permanently |Where to get: Morph Heavy Tank (Gongaga Reactor), Screamer |(Mount Nibel), Unknown (Gelnika)------------------|------------------------------------------------------------Guard Source: |One Target, Increases Vitality by +1 permanently |Where to get: Morph (Bagnadrana~Mount Corel), Spiral (Mideel |Area), Unknown2 (Gelnika)------------------|------------------------------------------------------------Magic Source: |One Target, Increases Magic by +1 permanently |Where to get: Morph 8eye (Temple of Ancients/Battle Square) |Unknown3 (Gelnika/Battle Square Special Battle)------------------|------------------------------------------------------------Mind Source: |One Target, Increases Spirit by +1 permanently |Where to get: Morph Dragon Rider (Whirlwind Maze), Killbin |(Whirlwind Maze), Serpent (Gelnika/Battle Square)------------------|------------------------------------------------------------Speed Source: |One Target, Increases Dexterity by +1 permanently |Where to get: Morph Poodler (Gelnika Hallway)------------------|------------------------------------------------------------Luck Source: |One Target, Increases Luck by +1 permanently |Where to get: Morph Bad Rap(Gelnika Hallway)------------------|------------------------------------------------------------Zeio Nut: |Used for Chocobo Breeding |Where to get: Steal (Goblins~Goblin Island)------------------|------------------------------------------------------------Carob Nut: |Used for Chocobo Breeding |Where to get: Steal (Vlakorados~Bone Village Area)------------------|------------------------------------------------------------Porov Nut: |Used for Chocobo Breeding |Where to get: Buy at the Chocobo Sage------------------|------------------------------------------------------------Pram Nut: |Used for Chocobo Breeding |Where to get: Buy at the Chocobo Sage------------------|------------------------------------------------------------Lasan Nut: |Used for Chocobo Breeding |Where to get: Buy at the Chocobo Ranch------------------|------------------------------------------------------------Saraha Nut: |Used for Chocobo Breeding |Where to get: Buy at the Chocobo Ranch------------------|------------------------------------------------------------Luchile Nut: |Used for Chocobo Breeding |Where to get: Buy at the Chocobo Ranch------------------|------------------------------------------------------------Pepio Nut: |Used for Chocobo Breeding |Where to get: Buy at the Chocobo Ranch------------------|------------------------------------------------------------Battery: |Used to activate several machines when climbing up to reach |Shinra Building |Where to get: Weapon Shop owner Wall Market------------------|------------------------------------------------------------Tissue: |Has no use at all, collectors item. |Where to get: Battle Square Prize (normal battles)------------------|------------------------------------------------------------Omnislash: |Teaches Omnislash to Cloud; Final Limit Break |Where to get: Prize at Battle Square------------------|------------------------------------------------------------Catastrophe: |Teaches Barret Catastrophe; Final Limit Break |Where to get: Woman in North Corel (Disc2/3)------------------|------------------------------------------------------------Final Heaven: |Teaches Tifa Final Heaven; Final Limit Break |Where to get: Tifa's Piano (Disc2/3)------------------|------------------------------------------------------------Great Gospel: |Teaches Aeris Great Gospel; Final Limit Break |Where to get: Weapon Shop Owner (Small Box)------------------|------------------------------------------------------------Cosmo Memory: |Teaches Red XIII Cosmo Memory; Final Limit Break |Where to get: Beat Lost Number(Safe in Shinra Mansion)------------------|------------------------------------------------------------All Creation: |Teaches Yuffie All Creation; Final Limit Break |Where to get: Beat Godo(Wutai Pagoda)------------------|------------------------------------------------------------Chaos: |Teaches Vincent Chaos; Final Limit Break |Where to get: Waterfall Cave------------------|------------------------------------------------------------Highwind: |Teaches Cid Highwind; Final Limit Break |Where to get: Chest in Sunken Gelnika------------------|------------------------------------------------------------1/35 Soldier: |Has no use at all, collectors item. |Where to get: Speed Square Prize (3000-4999 points)------------------|------------------------------------------------------------Super Sweeper: |Has no use at all, collectors item. |Where to get: Speed Square Prize (3000-4999 points)------------------|------------------------------------------------------------Masamune Blade: |Has no use at all, collectors item. |Where to get: Speed Square Prize (3000-4999 points), |Battle Square Special Battle Prize------------------|------------------------------------------------------------Save Crystal: |Creates Save Point in the Northern Crater |Where to get: First Chest in the Crater------------------|------------------------------------------------------------Combat Dairy: |Has no use at all, collectors item. |Where to get: Battle Square Special Battle Prize------------------|------------------------------------------------------------Autograph: |Has no use at all, collectors item. |Where to get: Battle Square Special Battle Prize------------------|------------------------------------------------------------Gambler: |Has no use at all, collectors item. |Where to get: Battle Square Special Battle Prize------------------|------------------------------------------------------------Earth Harp: |Exchange for 3 Master Materia (Kalm Traveller) |Where to get: Beat Emerald Weapon------------------|------------------------------------------------------------Desert Rose: |Exchange for Golden Chocobo (Kalm Traveller) |Where to get: Ruby Weapon------------------|------------------------------------------------------------Guide Book: |Exchange for Underwater Materia (Kalm Traveller) |Where to get: Morph Ghost Shop (Underwater Tunnel)------------------'------------------------------------------------------------ Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {LIS-2} Key Items || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oOThis list is sorted alphabetically and describes little detail towards how toget the Key Items, as they are all covered in the Walkthrough already, and areoften even required to proceed with the story..--------------------.------------------------------.-------------------------.|Name of Item: |Use of Key Item: |Location: ||--------------------|------------------------------|-------------------------||A Coupon* |Exchange for Star Pendant |Shinra Building Floor 63 ||B Coupon* |Exchange for Four Slots |Shinra Building Floor 63 ||Basement Key* |Unlocks room to Vincent |Shinra Mansion ||Bikini Briefs* |Affects Don Corneo's choice |Wall Market ||Black Materia |Summons Meteor |Temple of the Ancients ||Blonde Wig* |Affects Don Corneo's choice |Wall Market ||Brown Wig |Affects Don Corneo's choice |Wall Market ||C Coupon* |Exchange for 'All' Materia |Shinra Building Floor 63 ||Cologne |Affects Don Corneo's choice |Wall Market ||Cotton Dress |Affects Don Corneo's choice |Wall Market ||Deodorant |Exchange for Flower Cologne |Wall Market ||Diamond Tiara* |Affects Don Corneo's choice |Wall Market ||Digestive |Exchange for Sexy Cologne |Wall Market ||Disinfectant |Exchange for Cologne |Wall Market ||Flower Cologne |Affects Don Corneo's choice |Wall Market ||Glacier Map* |Map of the Great Glacier |Icicle Inn ||Glass Tiara |Affects Don Corneo's choice |Wall Market ||Gold Ticket* |Lifetime access to Gold Saucer|Gold Saucer ||Yellow Huge Materia*|Can create Master Command |Win 1 Materia Mission ||Green Huge Materia* |Can create Master Magic |Win 2 Materia Missions ||Red Huge Materia* |Can create Master Summon |Win 3 Materia Missions ||Blue Huge Materia* |Can create Bahamut ZERO |Win All Materia Missions ||Key to the Ancients*|Proceeds with story |Underwater near Bone Vil.||Key to Sector 5* |Allows access to Midgar Slums |Dig up at Bone Village ||Keycard 60 |Allows access up to 60th floor|Shinra Building ||Keycard 62 |Allows access up to 62th floor|Shinra Building ||Keycard 65 |Allows access up to 65th floor|Shinra Building ||Keycard 66 |Allows access up to 66th floor|Shinra Building ||Keycard 68 |Allows access up to 68th floor|Shinra Building ||Keystone |Access Temple of the Ancients |Battle Square Showroom ||Leviathan Scales* |Access to Fire Da Chao Cave |Underwater Reactor ||Lingerie |Affects Don Corneo's choice |Wall Market ||Lunar Harp* |Access through Sleeping Forest|Dig up at Bone Village ||Member's Card* |Gives access to Honeybee Inn |Wall Market ||Midgar Parts (x5) |Solves puzzle for Keycard 66 |Shinra Building ||Mythril* |Exchange at Weapon Seller |Sleeping Man in Cave ||Pharmacy Coupon |Exchange at Medicine Shop |Wall Market ||PHS* |Used to switch party members |Kalm Town ||Ruby Tiara |Affects Don Corneo's choice |Wall Market ||Satin Dress |Affects Don Corneo's choice |Wall Market ||Sexy Cologne |Affects Don Corneo's choice |Wall Market ||Silk Dress* |Affects Don Corneo's choice |Wall Market ||Snowboard* |Used for Snowboarding |Icicle Inn ||Wig |Affects Don Corneo's choice |Wall Market |'--------------------'------------------------------'-------------------------'Note: - Items with an * are all required for a 'Perfect List' (22 in total, or 18 in total not counting the four Huge Materia). - Huge Materia won't appear in your menu after handing them to Bugenhagen. - There are a total of 48 Key Items and a total of 64 Key Item Slots. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {LIS-3} Weapons || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO Note: For detailed information about Ultimate Weapons, check section {ULT}..------------------------.|Cloud's Weapons: Swords ||------------------------------.---.----.------.-------------------------------.|Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus: ||--------------|---------------|---|----|------|-------------------------------||Buster Sword |O=O | 18| 96%|Normal|+2 Magic,Can't Sell,Can't Throw||Mythril Saber |O=O O | 23| 98%|Normal|+4 Magic ||Hardedge |O=O O O | 32| 98%|Normal|+6 Magic ||Butterfly Edge|O=O O=O | 39|100%|Normal|+8 Magic ||Enhance Sword |O=O O=O O=O O=O| 43|107%|Normal|+16 Magic ||Organics |O=O O=O O O | 62|103%|Normal|+15 Magic ||Crystal Sword |O=O O=O O=O | 76|105%|Normal|+19 Magic ||Force Stealer |O O O | 36|100%|DOUBLE|+7 Magic ||Rune Blade |O O O O | 40|108%|DOUBLE|+9 Magic ||Murasame |O=O O=O O | 51|100%|Normal|+12 Magic ||Nail Bat | | 70|100%| NONE |+4% Critical Hits ||Yoshiyuki |O O | 56|100%|Normal|+9 Magic, Power Up Factor: x2 || | | | | |with 1 KO char.and x3 with 2 KO||Apocalypse |O O O | 88|110%|TRIPLE|+43 Magic, +16 Spirit ||Heaven's Cloud|O O O O O O | 93|100%|Normal|+31 Magic ||Ragnarok |O=O O=O O=O | 97|105%|Normal|+43 Magic, +35 Spirit ||Ultima Weapon |Ø=Ø Ø=Ø Ø=Ø Ø=Ø|100|110%| NONE |+51 Magic, +35 Spirit |'--------------'---------------'---'----'------'-------------------------------'Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/cloud/----------------Locations:----------------Buster Sword: Initial EquipmentMythril Saber: Buy (Kalm)Hardedge: Steal SOLDIER:3rd (Shinra HQ), Buy (Junon Disc1, Gongaga)Butterfly Edge: Buy (Cosmo Canyon)Enhance Sword: Chest (Gaea's Cliff, Buy (Junon Disc2)Organics: Buy (Icicle Inn)Crystal Sword: Buy (Mideel)Force Stealer: 100+ Points at Rufus' Sendoff, Buy (North Corel)Rune Blade: Chest (Mount Nibel), Buy (Junon Disc2)Murasame: Buy (Wutai)Nail Bat: Chest (Temple of the Ancients), Buy (Junon Disc2)Yoshiyuki: Talk to Old Man in Rocket Town several times and look at the Rocket with him (Best done on Disc1/early Disc2)Apocalypse: Chest (End of the Ancient Forest)Heaven's Cloud: Chest (Gelnika)Ragnarok: Won Proud Clod (Midgar Raid Disc2)Ultima Weapon: Won from Ultimate Weapon.-------------------------------.|Barret's Weapons: Gimmick Arms | Note: (LR) = Long Range Weapon|-------------------------------.---.----.------.------------------------------.|Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus: ||---------------|---------------|---|----|------|------------------------------||Gatling Gun |O | 14| 97%|Normal|(LR), Can't Sell, Can't Throw ||Assault Gun |O=O | 17| 98%|Normal|+1 Magic, (LR) ||Cannon Ball |O=O O | 23| 98%|Normal|+2 Magic ||Atomic Scissors|O=O O O | 32| 99%|Normal|+4 Magic ||Heavy Vulcan |O=O O=O | 39|100%|Normal|+8 Magic, (LR) ||Chainsaw |O=O O=O O | 52|100%|Normal|+10 Magic ||Microlaser |O=O O=O O O | 63|101%|Normal|+13 Magic, (LR) ||A*M Cannon |O=O O=O O=O | 77|103%|Normal|+16 Magic, (LR) ||W Machine Gun |O O O | 30|100%|DOUBLE|+3 Magic, (LR) ||Drill Arm |O O O O | 37| 97%|DOUBLE|+3% Critical Hits ||Solid Bazooka |O=O O=O O=O O=O| 61|100%|Normal|+15 Magic, (LR) ||Rocket Punch | | 62|110%| NONE |+4% Critical Hits ||Enemy Launcher |O=O O O O | 35|100%|Normal|+7 Magic, (LR) ||Pile Banger |Ø=Ø Ø=Ø Ø=Ø | 90| 80%| NONE |+3% Critical Hits ||Max Ray |O=O O=O O=O | 97| 98%|Normal|+30 Magic, (LR) ||Missing Score |Ø=Ø Ø=Ø Ø=Ø Ø=Ø| 98|108%| NONE |+49 Magic, (LR) |'---------------'---------------'---'----'------'------------------------------'Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/barret/----------------Locations:----------------Gatling Gun: Initial EquipmentAssault Gun: Won Guard Scorpion, Buy (Wall Market)Cannon Ball: Buy (Kalm)Atomic Scissors: Steal Custom Sweeper (Midgar Area), Buy (Junon)Heavy Vulcan: Buy (Cosmo Canyon)Chainsaw: Buy (Wutai)Microlaser: Buy (Icicle Inn)A*M Cannon: Buy (Mideel)W Machine Gun: Chest (North Corel Tracks), Buy (Junon Disc2)Drill Arm: Chest (Rocket Town Cid's House), Buy (Junon Disc2)Solid Bazooka: Buy (Costa Del Sol Disc2)Rocket Punch: Chest (Temple of the Ancients), Buy (Junon Disc2)Enemy Launcher: Chest (Shinra Mansion), Buy (Junon Disc2)Pile Banger: Chest (Shinra Building Disc2)Max Ray: Chest (Midgar Raid Disc2)Missing Score: Chest (Midgar Raid Disc2 Stairs to Hojo, BARRET IN YOUR PARTY).-----------------------.|Tifa's Weapons: Gloves | Note: None of Tifa's Weapons can be Thrown|-------------------------------.---.----.------.------------------------------.|Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus: ||---------------|---------------|---|----|------|------------------------------||Leather Glove |O | 13| 99%|Normal|+2% Critical Hits ||Metal Knuckle |O=O | 18|102%|Normal|+1 Magic, +2% Critical Hits ||Mythril Claw |O=O O | 24|106%|Normal|+3 Magic, +2% Critical Hits ||Grand Glove |O=O O O | 31|110%|Normal|+6 Magic, +2% Critical Hits ||Tiger Fang |O=O O=O | 38|110%|Normal|+8 Magic, +2% Critical Hits ||Diamond Knuckle|O=O O=O O | 51|112%|Normal|+10 Magic, +2% Critical Hits ||Dragon Claw |O=O O=O O O | 62|114%|Normal|+13 Magic, +2% Critical Hits ||Crystal Glove |O=O O=O O=O | 75|115%|Normal|+16 Magic, +2% Critical Hits ||Motor Drive |O O O | 27|106%|DOUBLE|+6 Magic ||Platinum Fist |O O O O | 30|108%|DOUBLE|+7 Magic ||Kaiser Knuckle |O=O O O O O O O| 44|110%|Normal|+13 Magic, +1% Critical Hits ||Work Glove | | 68|114%| NONE |+4% Critical Hits ||Powersoul |O O O O | 28|106%|DOUBLE|+7 Magic, Power Up: See Note ||Master Fist |O O O O O O | 38|108%|Normal|Power Up Factor: See Note ||God's Hand |O=O O=O | 86|255%|Normal|+34 Magic, +2% Critical Hits ||Premium Heart |Ø=Ø Ø=Ø Ø=Ø Ø=Ø| 99|112%| NONE |+32 Magic |'---------------'---------------'---'----'------'------------------------------'Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/tifa/----------------Powersoul: When in Near-Death: x2, When in Death Sentence: x4, Combined: x8.----------------Master Fist: Damage =Damage * (1 + 1 each for Near-death, Poison, Sadness, Silence, Slow, Darkness---------------- + 2 each for Death-sentence and Slow-numb Statuses)Locations:----------------Leather Glove: Initial EquipmentMetal Knuckle: Buy (Wall Market)Mythril Claw: Buy (Kalm)Grand Glove: Steal Madouge (Mythril Mines), Buy (Junon, Gongaga)Tiger Fang: Buy (Cosmo Canyon)Diamond Knuckle: Buy (Wutai)Dragon Claw: Buy (Icicle Inn)Crystal Glove: Buy (Mideel)Motor Drive: Chest (Costa Del Sol Villa)Platinum Fist: Black cape guy (Nibelheim Tifa's House), Buy (Junon Disc2)Kaiser Knuckle: Chest (Whirlwind Maze), Buy (Costa Del Sol Disc2)Work Glove: Chest (Temple of the Ancients), Buy (Junon Disc2)Powersoul: Chest (Mount Nibel), Buy (Junon Disc2)Masterfist: Chest (Shinra Building Disc2)God's Hand: Won Carry ArmorPremium Heart: Gotten from 'Item' Shop in Wall Market (Disc2/3).---------------------.|Aeris' Weapons: Rods ||--------------------------------.---.----.------.-----------------------------.|Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus: ||----------------|---------------|---|----|------|-----------------------------||Guard Stick |O | 12| 99%|Normal|+2 Mag, +4 Spr, +1 Vit ||Mythril Rod |O=O | 16|100%|Normal|+3 Magic ||Full Metal Staff|O=O O | 22|100%|Normal|+4 Magic ||Striking Staff |O=O O O | 32|100%|Normal|+7 Magic ||Prism Staff |O=O O=O | 40|105%|Normal|+10 Magic ||Aurora Rod |O=O O=O O | 51|110%|Normal|+14 Magic ||Wizard Staff |O O O | 28|100%|DOUBLE|+6 Magic ||Wizer Staff |O O O O | 33|100%|DOUBLE|+7 Magic ||Fairy Tale |O O O O O O O | 37|103%|Normal|+8 Magic ||Umbrella | | 58|118%| NONE |+10 Magic, +20 Vitality ||Princess Guard |O=O O=O O=O O | 52|111%|Normal|+22 Mag, +20 Spr, +12 Vit |'----------------'---------------'---'----'------'-----------------------------'Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/aeris/----------------Locations:----------------Guard Stick: Initial EquipmentMythril Rod: Buy (Wall Market)Full Metal Staff: Buy (Kalm)Striking Staff: Steal Eligor (Train Graveyard), Harpy, Buy (Junon, Gongaga)Prism Staff: Buy (Cosmo Canyon)Aurora Rod: Buy (Wutai)Wizard Staff: Treasure Item (Falling at Mount Corel), Buy (Junon Disc2)Wizer Staff: Won Gi Nattak, Buy (Junon Disc2)Fairy Tale: Won Reno (Gongaga), Buy (Junon Disc2)Umbrella: Prize Speed Square 5000+ Points (only ONCE, Disc1)Princess Guard: Chest (Temple of the Ancients Room IIII).------------------------------. Note: (LR) = Long Range Weapon|Red XIII's Weapons: Hairdress | Note: None of Red XIII's Weapons can be Thrown|-------------------------------.---.----.------.------------------------------.|Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus: ||---------------|---------------|---|----|------|------------------------------||Mythril Clip |O=O O | 24|100%|Normal|+6 Magic, Can't Sell ||Diamond Pin |O=O O O | 33|102%|Normal|+8 Magic ||Silver Barrette|O=O O=O | 40|110%|Normal|+10 Magic, Can't Sell ||Gold Barrette |O=O O=O O | 50|104%|Normal|+13 Magic ||Adaman Clip |O=O O=O O O | 60|106%|Normal|+15 Magic ||Crystal Comb |O=O O=O O=O | 76|108%|Normal|+20 Magic ||Magic Comb |O O O | 37|100%|DOUBLE|+4 Magic ||Plus Barrette |O O O O | 39|104%|DOUBLE|+12 Magic ||Centclip |O O O O O O O O| 58|108%|Normal|+22 Magic ||Hairpin | | 57|120%| NONE |+15 Mag,+5% Critical Hits,(LR)||Seraph Comb |O O O O | 68|110%|Normal|+14 Magic, Can't Sell ||Behemoth Horn |O O O O O O | 91| 75%|Normal|+26 Mag, +18 Spr, +35 Vit ||Spring Gun Clip|O=O O=O O=O | 87|100%|Normal|+55 Magic ||Limited Moon |Ø=Ø Ø=Ø Ø=Ø Ø=Ø| 93|114%| NONE |+31 Magic |'---------------'---------------'---'----'------'------------------------------'Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/redxiii/---------------Locations:---------------Mythril Clip: Initial Equipment, Buy (Junon)Diamond Pin: Steal Bagnadrana (Mount Corel), Buy (Gongaga)Silver Barrette: Buy (Cosmo Canyon)Gold Barrette: Buy (Wutai)Adaman Clip: Buy (Icicle Inn)Crystal Comb: Buy (Mideel)Magic Comb: Fort Condor Prize 1st Battle, Buy (Junon Disc2)Plus Barrette: Chest (Mount Nibel), Buy (Junon Disc2)Centclip: Buy (Costa Del Sol Disc2),Hairpin: Chest (Wutai Godo's House), Buy (Junon Disc2)Seraph Comb: Auto-given after the Cave of the GiBehemoth Horn: Chest (Stairs Shinra Building Disc2)Spring Gun Clip: Chest Ancient ForestLimited Moon: Given by Bugenhagen on Disc3.---------------------------.|Yuffie's Weapons: Shuriken | Note: All of Yuffie's Weapons are Long Range|--------------------------------.---.----.------.-----------------------------.|Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus: ||----------------|---------------|---|----|------|-----------------------------||4-point Shuriken|O=O O | 23|100%|Normal|+6 Magic ||Boomerang |O=O O O | 30|101%|Normal|+7 Magic ||Pinwheel |O=O O=O | 37|104%|Normal|+9 Magic ||Razor Ring |O=O O=O O | 49|105%|Normal|+12 Magic ||Hawkeye |O=O O=O O O | 61|107%|Normal|+14 Magic ||Crystal Cross |O=O O=O O=O | 74|110%|Normal|+18 Magic ||Wind Slash |O O O | 30|103%|DOUBLE|+7 Magic ||Twin Viper |O O O O | 36|108%|DOUBLE|+8 Magic ||Spiral Shuriken |O=O O O O O O O| 68|110%|Normal|+18 Magic, +2% Critical Hits ||Superball | | 68|120%| NONE |+10 Magic, +4% Critical Hits ||Magic Shuriken |O O O | 64|113%|Normal|+10 Dex, +2% Critical Hits ||Rising Sun |O=O O=O | 68|108%|DOUBLE|+16 Magic ||Oritsuru |O=O O=O O O O O| 90|116%|Normal|+38 Magic ||Conformer |Ø=Ø Ø=Ø Ø=Ø Ø=Ø| 96|112%| NONE |+42 Magic |'----------------'---------------'---'----'------'-----------------------------'Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/yuffie/----------------Locations:----------------4-point Shuriken: Initial EquipmentBoomerang: Steal Formula (Junon Area), Buy (Junon, Gongaga)Pinwheel: Buy (Cosmo Canyon)Razor Wing: Buy (Wutai)Hawkeye: Buy (Icicle Inn)Crystal Cross: Buy (Mideel)Wind Slash: Chest (Cargo Ship), Buy (Junon Disc2)Twin Viper: Chest (Shinra Mansion), Buy (Junon Disc2)Spiral Shuriken: Buy (Costa Del Sol Disc2)Superball: Prize at Fort Condor, Buy (Junon Disc2)Magic Shuriken: Chest (Wutai Godo's House), Buy (Junon Disc2),Rising Sun: Steal from Diamond WeaponOritsuru: Da-chao fire (Chest in the fire)Conformer: Chest (Gelnika).--------------------------------.|Cait Sith's Weapons: Megaphones ||-------------------------------.---.----.------.------------------------------.|Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus: ||---------------|---------------|---|----|------|------------------------------||Yellow M-phone |O=O O O | 36|100%|Normal|+8 Magic ||Green M-phone |O=O O=O | 41|100%|Normal|+9 Magic ||Blue M-phone |O=O O=O O | 48|100%|Normal|+10 Magic ||Red M-phone |O=O O=O O O | 60|100%|Normal|+15 Magic ||Crystal M-phone|O=O O=O O=O | 74|100%|Normal|+20 Magic ||White M-phone |O O O | 35|102%|DOUBLE|+8 Magic ||Black M-phone |O O O O | 31|104%|DOUBLE|+10 Magic ||Silver M-phone |O O O O O O O O| 28|106%|Normal|+14 Magic ||Trumpet Shell | | 68|118%| NONE |+2 Magic, +4% Critical Hits ||Gold M-phone |O=O O=O O=O O=O| 58|103%|Normal|+28 Magic ||Battle Trumpet |Ø=Ø Ø=Ø Ø=Ø | 95| 95%| NONE |+2% Critical Hits ||Starlight Phone|O=O O=O O=O O=O| 88|102%|Normal|+31 Magic, +30 Vitality ||HP Shout |Ø=Ø Ø=Ø Ø=Ø Ø=Ø| 95|110%| NONE |+44 Magic |'---------------'---------------'---'----'------'------------------------------'Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/caitsith/----------------Locations:---------------Yellow M-phone: Initial Equipment, Buy (Junon Disc2)Green M-phone: Buy (Cosmo Canyon)Blue M-phone: Buy (Wutai)Red M-phone: Buy (Icicle Inn)Crystal M-phone: Buy (Mideel)White M-phone: Chest (Gongaga), Buy (Disc2)Black M-phone: Chest (Cave of the Gi), Buy (Junon Disc2)Silver M-phone: Chest (Shinra Mansion), Buy Junon Disc2)Trumpet Shell: Chest (Temple of the Ancients), Buy (Junon Disc2)Gold M-phone: Buy (Costa Del Sol Disc2)Battle Trumpet: Chest (Underwater Reactor)Starlight Phone: Chest (Midgar Raid Disc2)HP Shout: Locker (Shinra Building Floor 64 Disc2).------------------------.|Vincent's Weapons: Guns | Note: All of Vincent's Weapons are Long Range|-----------------------------.---.----.------.--------------------------------.|Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus: ||-------------|---------------|---|----|------|--------------------------------||Quicksilver |O=O O O | 38|110%|Normal|+10 Magic ||Shotgun |O=O O=O | 48|112%|Normal|+12 Magic ||Shortbarrel |O=O O=O O | 51|118%|Normal|+14 Magic ||Lariat |O=O O=O O O | 64|120%|Normal|+16 Magic ||Windchester |O=O O=O O=O | 73|120%|Normal|+18 Magic ||Peacemaker |O=O O | 38|118%|DOUBLE|+8 Magic ||Buntline |O=O O=O | 48|124%|DOUBLE|+18 Magic ||Long Barrel R|O=O O=O O=O O=O| 66|255%|Normal|+14 Magic ||Silver Rifle | | 62|120%| NONE |+4% Critical Hits ||Sniper CR |O=O O=O | 42|255%|Normal|+7 Magic ||Supershot ST |Ø=Ø Ø=Ø Ø=Ø | 97|120%| NONE |+52 Magic ||Outsider |O=O O=O O O O O| 80|120%|Normal|+48 Magic ||Death Penalty|Ø=Ø Ø=Ø Ø=Ø Ø=Ø| 99|115%| NONE |+34 Magic |'-------------'---------------'---'----'------'--------------------------------'Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/vincent/----------------Locations:-------------Quicksilver: Initial Equipment, Buy (Junon Disc2)Shotgun: Buy (Rocket Town Disc1 only)Shortbarrel: Buy (Wutai)Lariat: Buy (Icicle Inn)Windchester: Buy (Mideel)Peacemaker: Chest (Kalm), Buy (Junon Disc2)Buntline: Dig up (Bone Village), Buy (Junon Disc2)Long Barrel R: Buy (Costa Del Sol Disc2)Silver Rifle: Chest (Temple of the Ancients), Buy (Junon Disc2)Sniper CR: Chest (Mount Nibel), Buy (Junon Disc2)Supershot ST: Chest (Ancient Forest)Outsider: Chest (Gelnika)Death Penalty: Waterfall Cave (fight 10 random battles after the scene).----------------------.|Cid's Weapons: Spears ||-----------------------------.---.----.------.--------------------------------.|Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus: ||-------------|---------------|---|----|------|--------------------------------||Spear |O=O O=O | 44| 97%|Normal|+8 Magic ||Slash Lance |O=O O=O O | 56| 98%|Normal|+10 Magic ||Trident |O O O O O O | 60|105%|Normal|+12 Magic ||Mast Ax |O=O O=O O O | 64| 99%|Normal|+15 Magic ||Partisan |O=O O=O O=O | 78|100%|Normal|+17 Magic ||Viper Halberd|O O O O | 58|102%|DOUBLE|+13 Magic ||Javelin |O=O O=O O | 62|104%|DOUBLE|+12 Magic ||Grow Lance |O=O O=O O=O | 78|102%|Normal|+31 Magic ||Mop | | 68|118%| NONE |+3 Magic, +5% Critical Hits ||Dragoon Lance|O O O O O O O O| 66|100%|Normal|+7 Magic ||Scimitar |O=O | 86|102%|TRIPLE|+20 Magic ||Flayer |O O O O O O |100|100%|Normal|+20 Magic ||Spirit Lance |O=O O=O | 92|112%|Normal|+43 Magic, +20 Spirit ||Venus Gospel |Ø=Ø Ø=Ø Ø=Ø Ø=Ø| 97|103%| NONE |+42 Magic |'-------------'---------------'---'----'------'--------------------------------'Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/cid/----------------Locations:-------------Spear: Initial Equipment, Buy (Junon Disc2)Slash Lance: Buy (Wutai)Trident: Chest (Temple of the Ancients), Buy (Junon Disc2)Mast Ax: Buy (Icicle Inn)Partisan: Buy (Mideel)Viper Halberd: Chest (Corral Valley), Buy (Junon Disc2)Javelin: Chest (Gaea's Cliff)Grow Lance: Item (Shinra Building Floor 63 Disc2)Mop: Dig up (Bone Village), Buy (Junon Disc2)Dragoon Lance: Chest (Da-chao Fire Cave before fires), Buy (Junon Disc2)Scimitar: Chest (Underwater Reactor)Flayer: Prize at Speed Square 5000+ Points (only ONCE, Disc2)Spirit Lance: Chest (Gelnika)Venus Gospel: Talk to Old Man in Rocket Town several times (After Launch).-----------------------------. Note: Neither Sephiroth nor the Masamune can|Sephiroth's Weapon: Masamune | be gotten, this is data from the Kalm Flashback.|-----------------------------.---.----.------.--------------------------------.|Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus: ||-------------|---------------|---|----|------|--------------------------------||Masamune |Ø=Ø Ø=Ø Ø=Ø | 99|255%| NONE |Can't Sell, Can't Throw, || | | | | |+255% Critical Hits |'-------------'---------------'---'----'------'--------------------------------'Weapon Picture: http://www.shillatime.org/finalfantasy7/weapons/sephiroth/--------------- Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {LIS-4} Armor || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO.-----------------. 32 Different armor types. All armor in FF7 are bracelets.|Armor Statistics:| Note: A bug causes ARMOR MDef to be ZERO, 0, NIHIL, NOTHING!|-----------------|---------------.---.----.----.----.------.------------------.|Armor Name: |Materia Slots: |Def|Def%|MDef|MDf%|Growth|Special Bonus: ||-----------------|---------------|---|----|----|----|------|------------------||Adaman Bangle |O=O | 93| 0 | 23 | 0 |Normal| ||Aegis Armlet |O=O O=O | 55| 15 | 86 | 50 |Normal| ||Aurora Armlet |O=O O=O | 76| 8 | 54 | 3 |Normal|Absorbs Ice ||Bolt Armlet |O=O O=O | 74| 8 | 55 | 3 |Normal|Absorbs Bolt ||Bronze Bangle | | 8| 0 | 0 | 0 | NONE | ||Carbon Bangle |O=O O | 27| 3 | 14 | 0 |Normal| ||Chocobracelet |O O O O | 35| 10 | 38 | 10 |Normal|+30 Dex, +20 Luck ||Crystal Bangle |O=O O=O O=O | 70| 8 | 45 | 1 |Normal| ||Diamond Bangle |O=O O=O O | 57| 6 | 37 | 0 |Normal| ||Dragon Armlet |O=O O=O O=O | 58| 3 | 47 | 2 |Normal|Half Fire,Ice,Bolt||Edincoat |O O O O O O O | 50| 0 | 33 | 0 |Normal|+5 Magic ||Escort Guard |O=O O=O O=O | 62| 5 | 55 | 0 |Normal|Nullifies Earth, || | | | | | | |Bolt,Poison,Water || | | | | | | |(Worn by Men) ||Fire Armlet |O=O O=O | 72| 8 | 52 | 3 |Normal|Absorbs Fire ||Four Slots |O O O O | 12| 0 | 10 | 0 |Normal| ||Fourth Bracelet |O=O O=O O | 74| 3 |100 | 3 |Normal|+20 Magic ||Gigas Armlet |Ø=Ø Ø=Ø Ø | 59| 0 | 0 | 0 | NONE |+30 Strength ||Gold Armlet |O=O O=O | 46| 4 | 28 | 0 |Normal| ||Imperial Guard |O=O O=O O=O | 82| 0 | 74 | 0 |Normal| ||Iron Bangle |O | 10| 0 | 2 | 0 |Normal| ||Minerva Band |O=O O=O O=O | 60| 8 | 57 | 0 |Normal|Nullifies Fire, || | | | | | | |Ice, Gravity, Holy|| | | | | | | |(Worn by Women) ||Mystile |O=O O=O O=O | 65| 50 | 72 | 60 |Normal| ||Mythril Armlet |O=O | 18| 3 | 8 | 0 |Normal| ||Platinum Bangle |O O | 20| 0 | 12 | 0 |DOUBLE| ||Precious Watch |O O O O O O O O| 0| 0 | 0 | 0 |Normal| ||Rune Armlet |O O O O | 43| 5 | 24 | 0 |DOUBLE| ||Shinra Alpha |O=O O=O O=O | 77| 0 | 34 | 0 |Normal| ||Shinra Beta |O=O O O | 30| 0 | 0 | 0 |Normal| ||Silver Armlet |O=O O O | 34| 4 | 22 | 0 |Normal| ||Titan Armlet |O O | 14| 2 | 4 | 0 |Normal| ||Warrior Bangle |Ø=Ø Ø=Ø | 96| 0 | 21 | 0 | NONE |+20 Strength ||Wizard's Bracelet|O=O O=O O=O O=O| 6| 3 | 85 | 3 |Normal|+20 Magic ||Ziedrich | |100| 15 | 98 | 18 | NONE |+20 Str, +20 Mag || | | | | | | |Half all Elements |'-----------------'---------------'---'----'----'----'------'------------------'Armor Pictures: http://www.shillatime.org/finalfantasy7/armor/---------------.-----------------.| Armor Locations:| 32 Different armor types. All armor in FF7 are bracelets.|-----------------|------------------------------------------------------------.| Armor Name: | Armor Location(s): ||-----------------|------------------------------------------------------------|| Adaman Bangle | 1. Steal from Adamantaimai (Wutai Beaches). || Aegis Armlet | 1. Chest in Midgar (during Midgar raid disc 2). || Aurora Armlet | 1. Chest in Forgotten Capital; || | 2. Steal from Unknown 2 (Gelnika). || Bolt Armlet | 1. Chest in Corral Valley; || | 2. Steal from Unknown 3 (Gelnika). || Bronze Bangle | 1. Initial equipment of Cloud, Barret, Tifa & Aeris. || Carbon Bangle | 1. Steal from Moth Slasher (Shinra Building); || | 2. Buy (Costa Del Sol, Corel). || Chocobracelet | 1. Chocobo Racing Prize (S Rank); || | 2. One-time-only gift from Esther after winning the || | Chocobo Races 10 times in a row on S-Rank. || Crystal Bangle | 1. Buy (Mideel). || Diamond Bangle | 1. Buy (Bone Village). || Dragon Armlet | 1. Win from Red Dragon (Boss); || | 2. Win from Blue Dragon (Gaea's Cliffs); || | 3. Steal from Dark Dragon (Northern Crater). || Edincoat | 1. Win from Palmer; 2. Buy (Rocket Town, post-Highwind). || Escort Guard | 1. Chest in Gelnika; || | 2. Morph Iron Man (Northern Crater, beyond no return). || Fire Armlet | 1. Chest in Gaea's Cliff; 2. Steal from Unknown (Gelnika). || Four Slots | 1. Shinra Building (Coupon B exchange); || | 2. Buy (Costa Del Sol). || Fourth Bracelet | 1. Chest in Rocket Town (post-Highwind). || Gigas Armlet | 1. Win from Demon's Gate (Boss); || | 2. Steal from Gigas (Crater, directly after Gaea's Cliffs).|| Gold Armlet | 1. Initial equipment of Cid; || | 2. Steal from Dragon (Mount Nibel); 3. Buy (Rocket Town). || Imperial Guard | 1. Win from CMD Grand Horn (Lose the final Fort Condor || | minigame to fight him); 2. Chest in Northern Crater. || Iron Bangle | 1. Buy (Sector 7 Shop). || Minerva Band | 1. Chest in Ancient Forest; || | 2. Steal from Elena (Midgar raid disc 2). || Mystile | 1. Chest in Midgar (Midgar raid disc 2); || | 2. Chest in Northern Crater; 3. Northern Crater duplication|| | trick. || Mythril Armlet | 1. Win from Heli Gunner (Boss); || | 2. Buy (Wall Market, Junon, Kalm). || Platinum Bangle | 1. Buy (Costa Del Sol); || | 2. Steal from Death Claw (Corel Prison). || Precious Watch | 1. Chocobo Racing Prize (S Rank); || | 2. One-time-only gift from Esther after winning the || | Chocobo Races 10 times in a row on S-Rank. || Rune Armlet | 1. Buy (Bone Village). || Shinra Alpha | 1. Steal from Underwater MP (Underwater Reactor); || | 2. Steal from SOLDIER:1st (Midgar raid disc 2). || Shinra Beta | 1. Steal from Shinra Marine (Cargo Boat). || Silver Armlet | 1. Win from Dyne (Boss); || | 2. Initial equipment of Cait Sith & Vincent; || | 3. Buy (Cosmo Canyon). || Titan Armlet | 1. Win from Air Buster (Boss); 2. Buy (Wall Market). || Warrior Bangle | 1. Steal from Eagle Gun (Boss). || Wizard's | 1. Win from Jenova LIFE (Boss); || Bracelet | 2. Steal from Epiolnis (Ancient Forest); 3. Buy (Mideel). || Ziedrich | 1. Steal from Rude (Boss; 3 steals possible, during || | fights in Gelnika, Rocket Town and Midgar raid). |'-----------------'------------------------------------------------------------' Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {LIS-5} Accessories || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO.-----------------.|Accessory Stats: | 32 Different accessory types.|------------------------------------------------------------------------------.
|Name: |Effect: ||---------------|--------------------------------------------------------------||Amulet |+10 Luck ||Bolt Ring |Nullifies Lightning ||Cat's Bell |Recovers 2 HP per/step ||Champion Belt |+30 Strength, +30 Vitality ||Choco Feather |+10 Dexterity ||Circlet |+30 Magic, +30 Spirit ||Curse Ring |Auto-Death Sentence,+35Str,+25Mag,+15Dex,+15Vit,+15Spr,+10Luck||Earrings |+10 Magic ||Fairy Ring |Immune to Darkness & Poison ||Fire Ring |Nullifies Fire ||Fury Ring |Auto-Berserk ||Headband |Immune to Sleep ||Hypnocrown |100% chance of manipulation on manipulable enemies ||Ice Ring |Nullifies Ice ||Jem Ring |Immune to Petrify, Slow-numb, Paralysed ||Peace Ring |Immune to Sadness, Fury, Confusion, Berserk ||Poison Ring |Absorb Poison (only nullifies though), Immune to Poison Status||Power Wrist |+10 Strength ||Protect Ring |Auto-Wall (Barrier + MBarrier) ||Protect Vest |+10 Vitality ||Reflect Ring |Permanent Auto-Reflect ||Ribbon |Immune to Sleep, Poison, Sadness, Fury, Confusion, Silence, || |Frog, Small, Slow-numb, Petrify, Death-sentence, Berserk, || |Paralysed, Darkness ||Safety Bit |Immune to Petrify, Snow-numb, Death, Death-sentence ||Silver Glasses |Immune to Darkness ||Sneak Glove |Increases stealing rate (by giving character's steal lvl +60) ||Sprint Shoes |Auto-Haste ||Star Pendant |Immune to Poison ||Talisman |+10 Spirit ||Tetra Elemental|Absorb Fire, Ice, Lightning, Earth ||Touph Ring |+50 Vitality, +50 Spirit ||Water Ring |Absorb Water ||White Cape |Immune to Small, Frog |'---------------'--------------------------------------------------------------'Accessory Pictures: http://www.shillatime.org/finalfantasy7/accessory/-------------------.---------------------.|Accessory Locations: | 32 Different accessory types.|------------------------------------------------------------------------------.|Name: |Locations: ||---------------|--------------------------------------------------------------||Amulet |Buy (Mideel Accessory Shop) ||Bolt Ring |Sleeping Man in Cave, Buy (Mideel Accessory Shop) ||Cat's Bell |Chocobo Racing Prize (Class A, S), Given by Esther (10 wins) ||Champion Belt |Battle Square Prize ||Choco Feather |Prize from Dio(Keystone event), Buy (Wutai, Mideel) ||Circlet |Steal (Snow), Ultimate Weapon, Ho-chu (Battle Square) ||Curse Ring |Reward for beat-up key quest, Steal (Ultimate Weapon-1st Time)||Earrings |Buy (Rocket Town) ||Fairy Ring |Chest in Cave of the Gi, Buy (Mideel Accessory Shop) ||Fire Ring |Chest in Costa Del Sol Villa, Buy (Mideel Accessory Shop) ||Fury Ring |Battle Square Prize (Early Disc1), Buy(Gongaga Accessory Shop)||Headband |Buy (Junon, Gongaga Accessory Shops) ||Hypnocrown |Chest in Corral Valley Cave ||Ice Ring |Win Checkov (Wutai Pagoda), Buy (Mideel Accessory Shop) ||Jem Ring |Win (Materia Keeper), Buy (Mideel Accessory Shop) ||Peace Ring |Win (Rapps), Fort Condor Prize 2, Buy (Rocket Town Disc2) ||Poison Ring |Chest in Whirlwind Maze ||Power Wrist |Win (Bottomswell), Buy (Rocket Town) ||Protect Ring |Steal (Schizo Right), Morph Mover (Crater) ||Protect Vest |Win (Rufus), Buy (Rocket Town) ||Reflect Ring |Win (Jenova DEATH), Steal Ultimate Weapon (Ground Battles) ||Ribbon |Chests in Temple of the Ancients, in Gaea's Cliff hidden room,|| |Prize Battle Square Special Battle (10 wins), Morph Ho-chu || |(Special Battle), Morph Master Tonberry (Crater) ||Safety Bit |Treasure at Great Glacier, Prize Snowboarding game Course A, || |Buy (Rocket Town Item Shop) ||Silver Glasses |0-50 points at Rufus' Sendoff, Buy (Junon, Gongaga) ||Sneak Glove |Buy for 129000! gil from Wall Market Weapon Shop Owner(Disc2) ||Sprint Shoes |Win Battle Square--> Prize given by woman near stairs, Chocobo|| |Racing (S Rank), Given by Esther (10 wins) ||Star Pendant |Exchange Coupon A (Shinra HQ), Win (Motor Ball), Buy (Gongaga)||Talisman |Win (Sample:HO512), Buy (Gongaga Accessory Shop) ||Tetra Elemental|Morph Cactuer (Cactus Island), Chest in the Crater ||Touph Ring |Steal Reno (Gelnika & Midgar Raid Disc2) ||Water Ring |Chest in Corral Valley, Steal Acrophies (Corral Valley), || |Serpent (Gelnika & Battle Square) ||White Cape |Win (Jenova BIRTH), Buy (Gongaga & Mideel Accessory Shops) |'---------------'--------------------------------------------------------------'Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| {LIS-6} Materia & Spells/Commands ||Oo*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=-*oO || {LIS-6.1} Magic Green Materia & Magic Spells || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*=-*oOThis section lists all Magic Green Materia, and also lists the spells that canbe gotten through these Materia. Some notes before heading on:- The base formula for Base Magic Damage: 6 * [Level + Magic] Example 1: Level 50, Magic stat 75..-->6 * [50 + 75] = 750 (= Base) Example 2: Level 99, Magic stat 255..-->6 * [99 + 255] = 2124 (= Base) Damage is then worked out with a spell formula. The formula for this is simple: [BaseMagicDamage * SpellPower]. An example: If you use Ultima with Example 1, you will do [750 * 6.5625] = 4921 damage. If you use Ultima with Example 2, you will do [2124* 6.5625] = 13938 damage. This is rough damage; enemy defense still has to be figured in as well. Should the damage remain above 9999 after figuring in enemy defense, the figure is capped at 9999.- If you pair a Magic Green Materia with the All Materia, and you cast a spell on all enemies, the damage will be only 2/3 of the original power.- If you pair a Magic Green Materia with the Quadra Magic Materia, you will cast the magic four times with 1/2 power..----------------------------------------.------------------.------------------.|Materia Name: Restore |Spell Name: Cure |Spell Name: Cure2 ||Desc: Equips "Restore" magic |Power: Base + 110 |Power: Base + 770 || |MAt%: 255 |MAt%: 255 ||HP: -2% Str: -1 Vit: - Dex: - |Cost: 5 MP |Cost: 24 MP ||MP: +2% Mag: +1 Spr: - Lck: - |1 Tar/All Targets |1 Tar/All Targets || |Element: Restore |Element: Restore ||Lvl Ability Gained Total AP Req |Reflectable |Reflectable || 1 Cure 0 |------------------|------------------|| 2 Cure2 2500 |Spell Name: Regen |Spell Name: Cure3 || 3 Regen 17000 |MAt%: 255 |Power: Base + 2860|| 4 Cure3 25000 |Cost 30 MP |MAt%: 255 || 5 -- 40000 |1 Tar/All Targets |Cost 64 MP || |Element: None |1 Tar/All Targets ||Buy Price: 750 Gil |Inflict 100% Regen|Element: Restore ||Mastered Copy Value: 210000 Gil |Reflectable |Reflectable || '------------------'------------------||Locations: ||Found: 1. In No.1 Reactor. ||Shops: 2. Sector 7 Item Shop. || 3. Sector 5 Materia Shop. || 4. Wall Market Materia Shop. || 5. Fort Condor Materia Shop. || 6. Junon Materia Shop 1. || 7. Costa Del Sol Materia Shop (Disc 1). || 8. Destroyed Mideel Materia Shop. |'------------------------------------------------------------------------------'.--------------------------------------.-------------------.-------------------.|Materia Name: Heal |Spell Name: Poisona|Spell Name: Esuna ||Desc: Equips "Heal" magic |MAt%: 255 |MAt%: 255 || |Cost: 3 MP |Cost: 15 MP ||HP: -2% Str: -1 Vit: - Dex: - |1 Tar/All Targets |1 Tar/All Targets ||MP: +2% Mag: +1 Spr: - Lck: - |Element: None |Element: None || |100% Cure Poison |100% Cures: Sleep, ||Lvl Ability Gained Total AP Req |Reflectable |Poison, Sadness, || 1 Poisona 0 |-------------------|Fury, Confusion, || 2 Esuna 12000 |Spell Name: Resist |Silence, Frog, || 3 Resist 52000 |MAt%: 255 |Small, Slow-numb, || 4 -- 60000 |Cost: 120 MP |Petrify, Berserk, || |1 Tar/All Targets |Paralysed, Darkness||Buy Price: 1000 Gil |Element: None | ||Mastered Copy Value: 105000 Gil |Inflict 100% Resist|Reflectable || |Reflectable | ||Locations: '-------------------'-------------------||Shops: 1. Kalm Town Materia Shop. || 2. Junon Materia Shop 1. || 3. Costa Del Sol Materia Shop (Disc 1). || 4. Gongaga Accessory Shop. |'------------------------------------------------------------------------------'.-------------------------------------.----------------------------------------.|Materia Name: Revive |Spell Name: Life ||Desc: Equips "Revive" magic |Power: [Target's Max HP / 4] || |MAt%: 255 ||HP: -5% Str: -2 Vit: -1 Dex: - |Cost: 34 MP ||MP: +5% Mag: +2 Spr: +1 Lck: - |1 Tar/All Targets || |Element: Restore ||Lvl Ability Gained Total AP Req |100% Cure Death, 25% chance of killing || 1 Life 0 |targets that absorb Restorative (undead)|| 2 Life2 45000 |Reflectable || 3 -- 55000 |----------------------------------------|| |Spell Name: Life2 ||Buy Price: 3000 Gil |Power: [Target's Max HP] ||Mastered Copy Value: 210000 Gil |MAt% 255 || |Cost: 100 MP ||Locations: |1 Tar/All Targets ||Shops: 1. Junon Materia Shop 1. |Element: Restore || 2. Costa Del Sol Materia Shop |100% Cure Death, 100% chance of killing || (Disc 1). |targets that absorb Restorative (undead)|| |Reflectable |'-------------------------------------'----------------------------------------'.-----------------------------------------.-----------------.------------------.|Materia Name: Fire |Spell Name: Fire |Spell Name: Fire2 ||Desc: Equips "Fire" magic |Power: 0.5x Base |Power: 1.25x Base || |MAt%: 100 |MAt%: 100 ||HP: -2% Str: -1 Vit: - Dex: - |Cost: 4 MP |Cost: 22 MP ||MP: +2% Mag: +1 Spr: - Lck: - |1 Tar/All Targets|1 Tar/All Targets || |Element: Fire |Element: Fire ||Lvl Ability Gained Total AP Req |Reflectable |Reflectable || 1 Fire 0 |-----------------|------------------|| 2 Fire2 2000 |Spell Name: Fire3| || 3 Fire3 18000 |Power: 4x Base | || 4 -- 35000 |MAt%: 100 | || |Cost: 52 MP | ||Buy Price: 600 Gil |1 Tar/All Targets| ||Mastered Copy Value: 42000 Gil |Element: Fire | || |Reflectable | ||Locations: '-----------------' ||Found: 1. Initial equipment on RedXIII. ||Shops: 2. Sector 7 Item Shop. || 3. Sector 5 Materia Shop. || 4. Wall Market Materia Shop. || 5. Fort Condor Materia Shop. || 6. Junon Materia Shop 2. || 7. Costa Del Sol Materia Shop (All Discs). || 8. Destroyed Mideel Materia Shop. |'------------------------------------------------------------------------------'.-----------------------------------------.------------------------------------.|Materia Name: Ice |Spell Name: Ice |Spell Name: Ice2 ||Desc: Equips "Ice" magic |Power: 0.5x Base |Power: 1.25x Base || |MAt%: 100 |MAt%: 100 ||HP: -2% Str: -1 Vit: - Dex: - |Cost: 4 MP |Cost: 22 MP ||MP: +2% Mag: +1 Spr: - Lck: - |1 Tar/All Targets|1 Tar/All Targets || |Element: Ice |Element: Ice ||Lvl Ability Gained Total AP Req |Reflectable |Reflectable || 1 Ice 0 |-----------------|------------------|| 2 Ice2 2000 |Spell Name: Ice3 | || 3 Ice3 18000 |Power: 4x Base | || 4 -- 35000 |MAt%: 100 | || |Cost: 52 MP | ||Buy Price: 600 Gil |1 Tar/All Targets| ||Mastered Copy Value: 42000 Gil |Element: Ice | || |Reflectable | ||Locations: '-----------------' ||Found: 1. Initial equipment on Cloud. ||Shops: 2. Sector 7 Item Shop. || 3. Sector 5 Materia Shop. || 4. Wall Market Materia Shop. || 5. Fort Condor Materia Shop. || 6. Junon Materia Shop 2. || 7. Costa Del Sol Materia Shop (All Discs). || 8. Destroyed Mideel Materia Shop. |'------------------------------------------------------------------------------'.----------------------------------------.------------------.------------------.|Materia Name: Lightning |Spell Name: Bolt |Spell Name: Bolt2 ||Desc: Equips "Lightning" magic |Power: 0.5x Base |Power: 1.25x Base || |MAt%: 100 |MAt%: 100 ||HP: -2% Str: -1 Vit: - Dex: - |Cost: 4 MP |Cost: 22 MP ||MP: +2% Mag: +1 Spr: - Lck: - |1 Tar/All Targets |1 Tar/All Targets || |Element: Lightning|Element: Lightning||Lvl Ability Gained Total AP Req |Reflectable |Reflectable || 1 Bolt 0 |------------------|------------------|| 2 Bolt2 2000 |Spell Name: Bolt3 | || 3 Bolt3 18000 |Power: 4x Base | || 4 -- 35000 |MAt%: 100 | || |Cost: 52 MP | ||Buy Price: 600 Gil |1 Tar/All Targets | ||Mastered Copy Value: 42000 Gil |Element: Lightning| || |Reflectable | ||Locations: '------------------' ||Found: 1. Initial equipment on Cloud. ||Shops: 2. Sector 7 Item Shop. || 3. Sector 5 Materia Shop. || 4. Wall Market Materia Shop. || 5. Fort Condor Materia Shop. || 6. Junon Materia Shop 2. || 7. Costa Del Sol Materia Shop (All Discs). || 8. Destroyed Mideel Materia Shop. |'------------------------------------------------------------------------------'.---------------------------------------.--------------------------------------.|Materia Name: Earth |Spell Name: Quake |Spell Name: Quake2||Desc: Equips "Earth" magic |Power: 0.6875x Base|Power: 1.5x Base || |MAt%: 100 |MAt%: 100 ||HP: -2% Str: -1 Vit: - Dex: - |Cost: 6 MP |Cost: 28 MP ||MP: +2% Mag: +1 Spr: - Lck: - |1 Tar/All Targets |1 Tar/All Targets || |Element: Earth |Element: Earth ||Lvl Ability Gained Total AP Req |Reflectable |Reflectable || 1 Quake 0 |-------------------|------------------|| 2 Quake2 6000 |Spell Name: Quake3 | || 3 Quake3 22000 |Power: 4,375x Base | || 4 -- 40000 |MAt%: 100 | || |Cost: 68 MP | ||Buy Price: 1500 Gil |1 Tar/All Targets | ||Mastered Copy Value: 105000 Gil |Element: Earth | || |Reflectable | ||Locations: '-------------------' ||Shops: 1. Kalm Town Materia Shop. || 2. Junon Materia Shop 2. || 3. Costa Del Sol Materia Shop (Disc 2/3). |'------------------------------------------------------------------------------'.---------------------------------------.--------------------------------------.|Materia Name: Poison |Spell Name: Bio |Spell Name: Bio2 ||Desc: Equips "Poison" magic |Power: 0.625x Base|Power: 1.3125 Base || |MAt%: 100 |MAt%: 100 ||HP: -2% Str: -1 Vit: - Dex: - |Cost: 8 MP |Cost: 36 ||MP: +2% Mag: +1 Spr: - Lck: - |1 Tar/All Targets |1 Tar/All Targets || |Element: Poison |Element: Poison ||Lvl Ability Gained Total AP Req |Inflict Poison 48%|Inflict Poison 48% || 1 Bio 0 |Reflectable |Reflectable || 2 Bio2 5000 |------------------|-------------------|| 3 Bio3 20000 |Spell Name: Bio3 | || 4 -- 38000 |Power: 4.25x Base | || |MAt%: 100 | ||Buy Price: 1500 Gil |Cost: 80 MP | ||Mastered Copy Value: 105000 Gil |Element: Poison | || |Inflict Poison 72%| ||Locations: |Reflectable | ||Found: 1. Shinra HQ, Floor 67. '------------------' ||Shops: 2. Kalm Town Materia Shop. || 3. Junon Materia Shop 2. || 4. Costa del Sol Materia Shop (Disc 2). |'------------------------------------------------------------------------------'.-----------------------------------------------------.------------------------.|Materia Name: Gravity |Spell Name: Demi ||Desc: Equips "Gravity" magic |Power: [Target's HP / 4]|| |MAt%: 75% ||HP: -2% Str: -1 Vit: - Dex: - |Cost 14 MP ||MP: +2% Mag: +1 Spr: - Lck: - |1 Tar/All Targets || |Element: Gravity ||Lvl Ability Gained Total AP Req |Non-Reflectable || 1 Demi 0 |------------------------|| 2 Demi2 10000 |Spell Name: Demi2 || 3 Demi3 20000 |Power: [Target's HP / 2]|| 4 -- 40000 |MAt%: 75 || |Cost: 33 MP ||Buy Price: 6000 Gil |1 Tar/All Targets ||Mastered Copy Value: 560000 Gil |Element: Gravity || |Non-Reflectable ||Locations: |------------------------||Found: 1. Gi Cave, after the Gi Nattak boss. .----'Spell Name: Demi3 ||Shops: 2. Costa Del Sol Materia Shop (Disc 2). |Power: [Target's HP * 3 / 4] || 3. Mideel Materia Shop. |MAt%: 75 || |Cost:48 MP || |1 Tar/All Targets || |Element: Gravity || |Non-Reflectable |'------------------------------------------------'-----------------------------'.----------------------------------------------------------.-------------------.|Materia Name: Seal |Spell Name: Sleepel||Desc: Equips "Seal" magic |MAt%: 100 || |Cost: 8 MP ||HP: -2% Str: -1 Vit: - Dex: - |1 Tar/All Targets ||MP: +2% Mag: +1 Spr: - Lck: - |Element: None || |Inflict Sleep 72% ||Lvl Ability Gained Total AP Req |Reflectable || 1 Sleepel 0 |-------------------|| 2 Silence 10000 |Spell Name: Silence|| 3 -- 20000 |MAt%: 100 || |Cost: 24 MP ||Buy Price: 3000 Gil |1 Tar/All Targets ||Mastered Copy Value: 210000 Gil |Element: None || |Inflict Silence 60%||Locations: |Reflectable ||Shops: 1. Junon Materia Shop 1. '-------------------|| 2. Costa Del Sol Materia Shop (Disc 1). |'------------------------------------------------------------------------------'.--------------------------------------------------------.---------------------.|Materia Name: Mystify |Spell Name: Confu ||Desc: Equips "Mystify" magic |MAt%: 100 || |Cost 18 MP ||HP: -2% Str: -1 Vit: - Dex: - |1 Tar/All Targets ||MP: +2% Mag: +1 Spr: - Lck: - |Element: None || |Inflict Confusion 60%||Lvl Ability Gained Total AP Req |Reflectable || 1 Confu 0 .----------------------------------|| 2 Berserk 12000 |Spell Name: Berserk || 3 -- 25000 |MAt%: 100 || |Cost 28 MP ||Buy Price: 5000 Gil |1 Tar/All Targets ||Mastered Copy Value: 420000 Gil |Element: None || |Inflict Berserk 80% on enemies, ||Locations: |Inflict Berserk 100% on characters||Shops: 1. Gongaga Accessory Shop. |Reflectable || 2. Cosmo Canyon Materia Shop. | |'-------------------------------------------'----------------------------------'.-----------------------------------------.------------------------------------.|Materia Name: Transform |Spell Name: Mini ||Desc: Equips "Transform" magic |MAt%: 100 || |Cost: 10 MP ||HP: -2% Str: -1 Vit: - Dex: - |1 Tar/All Targets ||MP: +2% Mag: +1 Spr: - Lck: - |Element: None || |Toggle Small 72% ||Lvl Ability Gained Total AP Req |When target is Small, then 100% cure|| 1 Mini 0 |Reflectable || 2 Toad 8000 |------------------------------------|| 3 -- 24000 |Spell Name: Toad || |MAt%: 100 ||Buy Price: 5000 Gil |Cost: 14 MP ||Mastered Copy Value: 350000 Gil |1 Tar/All Targets || |Element: None ||Locations: |Toggle Frog 72% ||Found: 1. Initial equipment on Cait Sith.|When target is Frog, then 100% cure ||Shops: 2. North Corel General Store. |Reflectable || 3. Gongaga Accessory Shop. '------------------------------------|| 4. Cosmo Canyon Materia Shop. || 5. Mideel Materia Shop |'------------------------------------------------------------------------------'.-----------------------------------------.------------------------------------.|Materia Name: Time |Spell Name: Haste |Spell Name: Slow ||Desc: Equips "Time" magic |Auto Hit |Auto Hit || |Cost: 18 MP |Cost: 20 MP ||HP: -5% Str: -2 Vit: -1 Dex: - |1 Tar/All Targets |1 Tar/All Targets||MP: +5% Mag: +2 Spr: +1 Lck: - |Element: None |Element: None || |100% Inflict Haste|100% Inflict Slow||Lvl Ability Gained Total AP Req |Reflectable |Reflectable || 1 Haste 0 |------------------|-----------------|| 2 Slow 8000 |Spell Name: Stop | || 3 Stop 20000 |Auto Hit | || 4 -- 42000 |Cost: 34 MP | || |1 Tar/All Targets | ||Buy Price: 6000 Gil |Element: None | ||Mastered Copy Value: 420000 Gil |60% Inflict Stop | || |Reflectable | ||Locations: '------------------' ||Shops: 1. Gongaga Accessory Shop. || 2. Rocket Town Item Shop (All Discs). |'------------------------------------------------------------------------------'.-----------------------------------.--------------------.---------------------.|Materia Name: Barrier |Spell Name: Barrier |Spell Name: MBarrier ||Desc: Equips "Barrier" magic |Auto Hit |Auto Hit || |Cost: 16 MP |Cost: 24 MP ||HP: -5% Str: -2 Vit: -1 Dex: - |1 Tar/All Targets |1 Tar/All Targets ||MP: +5% Mag: +2 Spr: +1 Lck: - |Element: None |Element: None || |100% Inflict Barrier|100% Inflict MBarrier|| |Halves Physical Dmg |Halves Magical Dmg ||Lvl Ability Gained Total AP Req |Reflectable |Reflectable || 1 Barrier 0 |--------------------|---------------------|| 2 MBarrier 5000 |Spell Name: Reflect |Spell Name: Wall || 3 Reflect 15000 |Auto Hit |Auto Hit || 4 Wall 30000 |Cost: 30 MP |Cost: 58 MP || 5 -- 45000 |1 Tar/All Targets |1 Tar/All Targets || |Element: None |Element: None ||Buy Price: 10000 Gil |100% Inflict Reflect|100% Inflict Barrier ||Mastered Copy Value: 600000 |Non-Reflectable |and MBarrier || | |Reflectable ||Location: '--------------------'---------------------||Shops: 1. Rocket Town Item Shop (All Discs). |'------------------------------------------------------------------------------'.-----------------------------------------.------------------------------------.|Materia Name: Destruct |Spell Name: DeBarrier ||Desc: Equips "Destruct" magic |MAt%: 255 || |Cost: 12 MP ||HP: -5% Str: -2 Vit: -1 Dex: - |1 Tar/All Targets ||MP: +5% Mag: +2 Spr: +1 Lck: - |Element: None || |100% Cures Barrier, MBarrier, ||Lvl Ability Gained Total AP Req |Reflect, Shield || 1 DeBarrier 0 |Non-Reflectable || 2 DeSpell 6000 |------------------------------------|| 3 Death 10000 |Spell Name: DeSpell || 4 -- 45000 |MAt%: 255 || |Cost: 20 MP ||Buy Price: 9000 Gil |1 Tar/All Targets ||Mastered Copy Value: 630000 Gil |Element: None || |100% Cures Haste, Slow, Stop, Regen,||Locations: |Barrier, MBarrier, Reflect, Shield, ||Found: 1. Shinra Mansion Basement where |Death Force, Resist || Sephiroth throws it at you. |Non-Reflectable ||Shops: 2. Fort Condor Materia Shop |------------------------------------|| (Disc 2). |Spell Name: Death || 3. Mideel Materia Shop. |MAt%: 100 || |Cost: 30 MP || |1 Tar/All Targets || |Element: None || |Inflict Death 44% || |Reflectable |'-----------------------------------------'------------------------------------'.--------------------------------------------.---------------------------------.|Materia Name: Exit |Spell Name: Escape ||Desc: Equips "Exit" magic |MAt%: 110 || |Cost: 16 MP ||HP: -2% Str: -1 Vit: - Dex: - |Target: Self ||MP: +2% Mag: +1 Spr: - Lck: - |Causes team to flee (if possible)|| |---------------------------------||Lvl Ability Gained Total AP Req |Spell Name: Remove || 1 Escape 0 |MAt%: 110 || 2 Remove 10000 |Cost: 99 MP || 3 -- 30000 |All Targets || |Inflict Death 100% ||Buy Price: 10000 Gil |Element: None ||Mastered Copy Value: 700000 Gil |No Gil/Items given || '---------------------------------||Location: ||Shops: 1. Rocket Town Item Shop (All Discs). |'------------------------------------------------------------------------------'.-----------------------------------------------------------.------------------.|Materia Name: Comet |Spell Name: Comet ||Desc: Equips "Comet" magic |Power: 5x Base || |MAt%: 100 ||HP: -5% Str: -2 Vit: -1 Dex: - |Cost: 70 MP ||MP: +5% Mag: +2 Spr: +1 Lck: - |1 Target || |Element: None ||Lvl Ability Gained Total AP Req |Non-Reflectable || 1 Comet 0 |------------------|| 2 Comet2 12000 |Spell Name: Comet2|| 3 -- 60000 |Power: 1.875x Base|| |MAt%: 100 ||Buy Price: --- |Cost: 110 MP ||Mastered Copy Value: 1400000 |4 Targets || |Element: None ||Location: |Non-Reflectable ||Found: 1. City of the Ancients, at the '------------------|| top of the staircase before Jenova. |'------------------------------------------------------------------------------'.-----------------------------------.---------------------.--------------------.|Materia Name: Contain |Spell Name: Freeze |Spell Name: Break ||Desc: Equips "Contain" magic |Power: 5.9375x Base |Power: 6.25x Base || |MAt%: 100 |MAt%: 100 ||HP: -10% Str: -4 Vit: -2 Dex: - |Cost: 82 MP |Cost: 86 MP ||MP: +10% Mag: +4 Spr: +2 Lck: - |1 Target |1 Target || |Element: Ice |Element: Earth ||Lvl Ability Gained Total AP Req |Inflict Stop ~68% |Inflict Petrify ~32%|| 1 Freeze 0 |Reflectable |Reflectable || 2 Break 5000 |------------------------------------------|| 3 Tornado 10000 |Spell Name: Tornado |Spell Name: Flare || 4 Flare 15000 |Power 6.5625x Base |Power: 7.1875x Base|| 5 -- 60000 |MAt%: 100 |MAt%: 100 || |Cost: 90 MP |Cost: 100 MP ||Buy Price: --- |1 Target |1 Target ||Mastered Copy Value: 1 Gil |Element: Wind |Element: Fire || |Inflict Confusion ~32%|Reflectable ||Location: |Reflectable | ||Found: 1. White Chocobo in Mideel, '----------------------'-------------------|| feed it a Mimett (Samolen) Green, and scratch it behind the ears. || Can be done both before and after the destruction of Mideel. |'------------------------------------------------------------------------------'.----------------------------------------------------.-------------------------.|Materia Name: Full Cure |Spell Name: FullCure ||Desc: Equips "Full Cure" magic |Power: [Target's Max HP] || |MAt%: 255 ||HP: -10% Str: -4 Vit: -2 Dex: - |Cost: 99 MP ||MP: +10% Mag: +4 Spr: +2 Lck: - |1 Target || |Element: Restore ||Lvl Ability Gained Total AP Req |Non-Reflectable || 1 -- 0 '-------------------------|| 2 Full Cure 3000 || 3 -- 100000 || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Location: ||Found: 1. Cosmo Canyon (after getting Highwind). In the backroom of the Item || Shop where a rope blocked your access earlier on. |'------------------------------------------------------------------------------'.-----------------------------------.------------------------------------------.|Materia Name: Shield |Spell Name: Shield ||Desc: Equips "Shield" magic |Auto Hit || |Cost: 180 MP ||HP: -10% Str: -4 Vit: -2 Dex: - |1 Target ||MP: +10% Mag: +4 Spr: +2 Lck: - |Element: None || |100% Inflict Shield ||Lvl Ability Gained Total AP Req |Shield absorbs all Elemental Attacks, and || 1 -- 0 |Nullifies almost all Physical Attacks. || 2 Shield 10000 '------------------------------------------|| 3 -- 100000 || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Location: ||Found: 1. In the Northern Crater, head down the Left Path, then Upper Path, || it's in the second screen on the upper left. Walk underneath the || swamp to reach it. |'------------------------------------------------------------------------------'.----------------------------------------------------------.-------------------.|Materia Name: Ultima |Spell Name: Ultima ||Desc: Equips "Ultima" magic |MAt%: 100 || |Power: 6.5625x Base||HP: -10% Str: -4 Vit: -2 Dex: - |Cost: 130 MP ||MP: +10% Mag: +4 Spr: +2 Lck: - |All Targets || |Element: None ||Lvl Ability Gained Total AP Req '-------------------|| 1 -- 0 || 2 Ultima 5000 || 3 -- 100000 || ||Buy Price: (if failed to stop the train: 50000 Gil) ||Mastered Copy Value: 1 Gil || ||Location: ||Found: 1. When you stop the North Corel Huge Materia Train, you will be given || the Ultima Materia for free by a kid who saw it glowing in the well.|| If you fail to stop the train (but at least got on it), you must pay|| 50000 gil for it. If you failed to even get on the train, the Ultima|| Materia will be lost. |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Master Magic ||Desc: Equips all magic || ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: - || ||No Levels || ||Grants use of ALL Magic abilities || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Locations: ||Found: 1. Cosmo Canyon, Bugenhagen observatory. You must have the Green Huge || Materia and inspect it when you have a Mastered Copy of each Green, || Magic Materia. Upon inspection you can choose to get a Master Magic || Materia in exchange for the individual Mastered Copies of the Green || Magic Materia. You can do this as many times as you want. Just don't|| lose/sell any unique, un-mastered Magic Materia. || 2. Trade Earth Harp (defeat Emerald WEAPON) for the 3 Master Materia || with the Kalm Traveller. |'------------------------------------------------------------------------------' Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {LIS-6.2} Summon Red Materia & Summon Spells|| Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oOSummon Materia are used to summon powerful entities that inflict damage on youropponents. The higher leveled your summon Materia is, the more castings you canperform of that summon during one battle. Damage is calculated in the samefashion as Magic Materia.Note: Summon Materia cannot be bought. Copies always sell for only 1 Gil. Don't ever sell (unmastered) Summon Materia; they're all unique!.-----------------------------------------------------.------------------------.|Materia Name: Choco/Mog |Attack Name: DeathBlow!!||Desc: Summons Choco/Mog |MAt%: 255 || |Power: 1x Base ||HP: -2% Str: - Vit: - Dex: - |Cost: 14 MP ||MP: +2% Mag: +1 Spr: - Lck: - |All Targets || |Element: None ||Lvl Ability Gained Total AP Req |Inflict Stop 40% || 1 Summon Choco/Mog 1x per battle 0 |------------------------|| 2 Summon Choco/Mog 2x per battle 2000 |Attack Name: Fat-Chocobo|| 3 Summon Choco/Mog 3x per battle 14000 |MAt%: 255 || 4 Summon Choco/Mog 4x per battle 25000 |Power: 1.25x Base || 5 Summon Choco/Mog 5x per battle 35000 |Cost: 14 MP || |All Targets ||241/256 chance of getting 'DeathBlow!!' '------------------------|| 15/256 chance of getting 'Fat-Chocobo' || ||Notes: ||- The Choco/Mog Materia itself is Wind Elemental, and this is the element that|| you will gain through the Elemental Materia when paired. However, both || Summon attacks are non-elemental when cast. || ||Location: ||Found: 1. Speak with the Chocobos near the fence at the Chocobo Ranch. This || can be done as soon as you visit the ranch on Disc 1. Should you || have missed it then, not to worry: It can also be gotten on Disc 2/3|
| by catching Chocobos yourself and talking to those. |'------------------------------------------------------------------------------'.----------------------------------------------------.-------------------------.|Materia Name: Shiva |Attack Name: Diamond Dust||Desc: Summons Shiva |MAt%: 255 || |Power: 1.5x Base ||HP: -2% Str: - Vit: - Dex: - |Cost: 32 MP ||MP: +2% Mag: +1 Spr: - Lck: - |All Targets || |Element: Ice ||Lvl Ability Gained Total AP Req '-------------------------|| 1 Summon Shiva 1x per battle 0 || 2 Summon Shiva 2x per battle 4000 || 3 Summon Shiva 3x per battle 15000 || 4 Summon Shiva 4x per battle 30000 || 5 Summon Shiva 5x per battle 50000 || ||Location ||Found: 1. Given to you by Priscilla in Junon on Disc 1. |'------------------------------------------------------------------------------'.--------------------------------------------------------.---------------------.|Materia Name: Ifrit |Attack Name: Hellfire||Desc: Summons Ifrit |MAt%: 255 || |Power: 1.6875x Base ||HP: -2% Str: - Vit: - Dex: - |Cost: 34 MP ||MP: +2% Mag: +1 Spr: - Lck: - |All Targets || |Element: Fire ||Lvl Ability Gained Total AP Req '---------------------|| 1 Summon Ifrit 1x per battle 0 || 2 Summon Ifrit 2x per battle 5000 || 3 Summon Ifrit 3x per battle 20000 || 4 Summon Ifrit 4x per battle 35000 || 5 Summon Ifrit 5x per battle 60000 || ||Location: ||Found: 1. On the Cargo Boat after the fight with Jenova*LIFE. |'------------------------------------------------------------------------------'.--------------------------------------------------.---------------------------.|Materia Name: Ramuh |Attack Name: Judgement Bolt||Desc: Summons Ramuh |MAt%: 255 || |Power: 1.875x Base ||HP: -2% Str: - Vit: - Dex: - |Cost: 40 MP ||MP: +2% Mag: +1 Spr: - Lck: - |All Targets || |Element: Lightning ||Lvl Ability Gained Total AP Req '---------------------------|| 1 Summon Ramuh 1x per battle 0 || 2 Summon Ramuh 2x per battle 10000 || 3 Summon Ramuh 3x per battle 25000 || 4 Summon Ramuh 4x per battle 50000 || 5 Summon Ramuh 5x per battle 70000 || ||Location: ||Found: 1. In the Chocobo Jockey Room on Disc 1, when racing for the 1st time. |'------------------------------------------------------------------------------'.-----------------------------------------------.------------------------------.|Materia Name: Titan |Attack Name: Anger of the Land||Desc: Summons Titan |MAt%: 255 || |Power: 2.0625x Base ||HP: -2% Str: - Vit: - Dex: - |Cost: 46 MP ||MP: +2% Mag: +1 Spr: - Lck: - |All Targets || |Element: Earth ||Lvl Ability Gained Total AP Req '------------------------------|| 1 Summon Titan 1x per battle 0 || 2 Summon Titan 2x per battle 15000 || 3 Summon Titan 3x per battle 30000 || 4 Summon Titan 4x per battle 60000 || 5 Summon Titan 5x per battle 80000 || ||Location: ||Found: 1. Gongaga's blown-up reactor; check the crack that Scarlet inspected. |'------------------------------------------------------------------------------'.---------------------------------------------.--------------------------------.|Materia Name: Odin |Attack Name: Steel Bladed Sword ||Desc: Summons Odin |MAt%: 255 || |Cost: 80 MP ||HP: -5% Str: - Vit: - Dex: - |All Targets ||MP: +5% Mag: +1 Spr: +1 Lck: - |Element: None || |Inflict Death 92% ||Lvl Ability Gained Total AP Req |--------------------------------|| 1 Summon Odin 1x per battle 0 |Attack Name: Gunge Lance || 2 Summon Odin 2x per battle 16000 |MAt%: 255 || 3 Summon Odin 3x per battle 32000 |Power: 4.875x Base || 4 Summon Odin 4x per battle 65000 |Cost: 80 MP || 5 Summon Odin 5x per battle 90000 |1 Target || |Element: None || '--------------------------------||Gunge Lance is used when no opponent(s) would die from Steel Bladed Sword. || ||Location: ||Found: 1. In the Safe in the Shinra Mansion in Nibelheim. Also see section || {OPT-5} for more specific information. |'------------------------------------------------------------------------------'.-----------------------------------------------------.------------------------.|Materia Name: Leviathan |Attack Name: Tidal Wave ||Desc: Summons Leviathan |MAt%: 255 || |Power: 4.6875x Base ||HP: -5% Str: - Vit: - Dex: - |Cost: 78 MP ||MP: +5% Mag: +1 Spr: +1 Lck: - |All Targets || |Element: Water ||Lvl Ability Gained Total AP Req '------------------------|| 1 Summon Leviathan 1x per battle 0 || 2 Summon Leviathan 2x per battle 18000 || 3 Summon Leviathan 3x per battle 38000 || 4 Summon Leviathan 4x per battle 70000 || 5 Summon Leviathan 5x per battle 100000 || ||Location: ||Found: 1. Gotten from Godo in the Wutai Pagoda after defeating him. |'------------------------------------------------------------------------------'.-----------------------------------------------------.------------------------.|Materia Name: Bahamut |Attack Name: Mega Flare ||Desc: Summons Bahamut |Piercing Attack || |MAt%: 255 ||HP: -5% Str: - Vit: - Dex: - |Power: 4.0625x Base ||MP: +5% Mag: +1 Spr: +1 Lck: - |Cost: 100 MP || |All Targets ||Lvl Ability Gained Total AP Req |Element: None || 1 Summon Bahamut 1x per battle 0 '------------------------|| 2 Summon Bahamut 2x per battle 20000 || 3 Summon Bahamut 3x per battle 50000 || 4 Summon Bahamut 4x per battle 80000 || 5 Summon Bahamut 5x per battle 120000 || ||Location: ||Found: 1. Dropped after defeating Red Dragon in the Temple of the Ancients. |'------------------------------------------------------------------------------'.-------------------------------------------------.----------------------------.|Materia Name: Kjata |Attack Name: Tetra-Disaster ||Desc: Summons Kjata |MAt%: 255 || |Power: 6.25x Base ||HP: -5% Str: - Vit: - Dex: - |Cost: 110 MP ||MP: +5% Mag: +1 Spr: +1 Lck: - |All Targets || |Element: Fire/Ice/Lightning ||Lvl Ability Gained Total AP Req '----------------------------|| 1 Summon Kjata 1x per battle 0 || 2 Summon Kjata 2x per battle 22000 || 3 Summon Kjata 3x per battle 60000 || 4 Summon Kjata 4x per battle 90000 || 5 Summon Kjata 5x per battle 140000 || ||Location: ||Found: 1. In the Sleeping Forest, it will randomly appear on the left or right|| side of the screen; quickly run towards it to collect it. |'------------------------------------------------------------------------------'.------------------------------------------------------.-----------------------.|Materia Name: Alexander |Attack Name: Judgement ||Desc: Summons Alexander |MAt%: 255 || |Power: 7.5x Base ||HP: -5% Str: - Vit: - Dex: - |Cost: 120 MP ||MP: +5% Mag: +1 Spr: +1 Lck: - |All Targets || |Element: Holy ||Lvl Ability Gained Total AP Req '-----------------------|| 1 Summon Alexander 1x per battle 0 || 2 Summon Alexander 2x per battle 25000 || 3 Summon Alexander 3x per battle 65000 || 4 Summon Alexander 4x per battle 100000 || 5 Summon Alexander 5x per battle 150000 || ||Location: ||Found: 1. Touch the hot springs in the Great Glacier, then head to the cave || with Snow and defeat her. For more info check section {26}. |'------------------------------------------------------------------------------'.-------------------------------------------------.----------------------------.|Materia Name: Phoenix |Attack Name: Phoenix Flame ||Desc: Summons Phoenix |MAt%: 255 || |Power: 3.75x Base ||HP: -10% Str: - Vit: - Dex: - |Cost: 180 MP ||MP: +10% Mag: +2 Spr: +2 Lck: - |All Targets || |Element: Fire ||Lvl Ability Gained Total AP Req |Casts Life2 on entire party || 1 Summon Phoenix 1x per battle 0 '----------------------------|| 2 Summon Phoenix 2x per battle 28000 || 3 Summon Phoenix 3x per battle 70000 || 4 Summon Phoenix 4x per battle 120000 || 5 Summon Phoenix 5x per battle 180000 || ||Location: ||Found: 1. After the final battle at Fort Condor you can go outside and pick it|| up near the broken egg. |'------------------------------------------------------------------------------'.-----------------------------------------------------.------------------------.|Materia Name: Neo Bahamut |Attack Name: Giga Flare ||Desc: Summons Neo Bahamut |Piercing Attack || |MAt%: 255 ||HP: -10% Str: - Vit: - Dex: - |Power: 5x Base ||MP: +10% Mag: +2 Spr: +2 Lck: - |Cost: 140 MP || |All Targets ||Lvl Ability Gained Total AP Req |Element: None || 1 Summon Neo Bahamut 1x per battle 0 '------------------------|| 2 Summon Neo Bahamut 2x per battle 30000 || 3 Summon Neo Bahamut 3x per battle 80000 || 4 Summon Neo Bahamut 4x per battle 140000 || 5 Summon Neo Bahamut 5x per battle 200000 || ||Location: ||Found: 1. Inside the Whirlwind Maze in the screen after Tifa joins up. |'------------------------------------------------------------------------------'.----------------------------------------------.-------------------------------.|Materia Name: Hades |Attack Name: Black Cauldron ||Desc: Summons Hades |MAt%: 255 || |Power: 5.625x Base ||HP: -10% Str: - Vit: - Dex: - |Cost: 150 MP ||MP: +15% Mag: +4 Spr: +4 Lck: - |All Targets || |Element: None ||Lvl Ability Gained Total AP Req |100% Inflicts: Sleep, Poison, || 1 Summon Hades 1x per battle 0 |Confusion, Silence, Slow, Frog,|| 2 Summon Hades 2x per battle 35000 |Small, Paralysed || 3 Summon Hades 3x per battle 120000 '-------------------------------|| 4 Summon Hades 4x per battle 150000 || 5 Summon Hades 5x per battle 250000 || ||Note: When paired with Added Effect, Hades does NOT grant Slow and Paralysed. || ||Location: ||Found: 1. Inside the Sunken Gelnika; In the room with the wrecked helicopter. |'------------------------------------------------------------------------------'.-------------------------------------------------.----------------------------.|Materia Name: Typoon |Attack Name: Disintegration ||Desc: Summons Typoon |Piercing Attack || |MAt%: 255 ||HP: -10% Str: - Vit: - Dex: - |Power: 6.875x Base ||MP: +15% Mag: +4 Spr: +4 Lck: - |Cost: 160 MP || |All Targets ||Lvl Ability Gained Total AP Req |Element: Fire/Ice/Earth/ || 1 Summon Typoon 1x per battle 0 |Lighning || 2 Summon Typoon 2x per battle 35000 '----------------------------|| 3 Summon Typoon 3x per battle 120000 || 4 Summon Typoon 4x per battle 150000 || 5 Summon Typoon 5x per battle 250000 || ||Location: ||Found: 1. In the Ancient Forest, third area, upper part. See section {OPT-6} || for more information. |'------------------------------------------------------------------------------'.-----------------------------------------------------.------------------------.|Materia Name: Bahamut ZERO |Attack Name: Tera Flare ||Desc: Summons Bahamut ZERO |Piercing Attack || |MAt%: 255 ||HP: -10% Str: - Vit: - Dex: - |Power: 7.5x Base ||MP: +15% Mag: +4 Spr: +4 Lck: - |Cost: 180 MP || |All Targets ||Lvl Ability Gained Total AP Req |Element: None || 1 Summon Bahamut ZERO 1x per battle 0 '------------------------|| 2 Summon Bahamut ZERO 2x per battle 35000 || 3 Summon Bahamut ZERO 3x per battle 120000 || 4 Summon Bahamut ZERO 4x per battle 150000 || 5 Summon Bahamut ZERO 5x per battle 250000 || ||Found: 1. Inspect the Blue Huge Materia in Bugenhagens Observatory when you || have both the Bahamut and Neo Bahamut Materia. || 2. If you missed the Blue Huge Materia, the Bahamut ZERO Materia can be|| dug up in Bone Village (see section {M4}). It's a rather small || chance per attempt to dig it up (slightly less than 4%), so it's || likely to take several attempts. |'------------------------------------------------------------------------------'.---------------------------------------------------.--------------------------.|Materia Name: Knights of Round |Attack Name: Ultimate End ||Desc: Summons Knights of Round |Piercing Attack || |MAt%: 255 ||HP: -10% Str: - Vit: - Dex: - |Power: 5x Base ||MP: +20% Mag: +8 Spr: +8 Lck: - |Cost: 250 MP || Total |13x All Targets ||Lvl Ability Gained AP Req |Element: None || 1 Summon Knights of Round 1x per battle 0 '--------------------------|| 2 Summon Knights of Round 2x per battle 50000 || 3 Summon Knights of Round 3x per battle 200000 || 4 Summon Knights of Round 4x per battle 300000 || 5 Summon Knights of Round 5x per battle 500000 || ||Location: ||Found: 1. Materia Cave at the Round Island at the north corner of the world || map. Only a Gold Chocobo can travel across the ocean to reach it. |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Master Summon ||Desc: All Summoned monsters summoned || ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: - || ||No Levels ||Grants use of all Summon abilities ||No limits on how often each Summon may be cast || ||Locations: ||Found: 1. Cosmo Canyon, Bugenhagen observatory. You must have the Red Huge || Materia and inspect it when you have a Mastered Copy of each Red, || Summon Materia. Upon inspection you can choose to get a Master || Summon Materia in exchange for the individual Mastered Copies of the|| Red Summon Materia. You can do this as many times as you want. Just || don't lose/sell any un-mastered Summon Materia. || 2. Trade Earth Harp (defeat Emerald WEAPON) for the 3 Master Materia || with the Kalm Traveller. |'------------------------------------------------------------------------------' Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {LIS-6.3} Support Blue Materia || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oOSupport Materia is never effective on its own; it must be paired with otherMateria, allowing you to create particularly effective combinations. In orderto link Materia, a weapon or armor needs to have paired Materia slots. In-depthlinking information regarding specific Support Materia is listed below..------------------------------------------------------------------------------.|Materia Name: All ||Desc: 'All' effects on paired Magic ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: - || ||Lvl Ability Gained Total AP Req || 1 Use paired Magic against all 1x per battle 0 || 2 Use paired Magic against all 2x per battle 1500 || 3 Use paired Magic against all 3x per battle 6000 || 4 Use paired Magic against all 4x per battle 18000 || 5 Use paired Magic against all 5x per battle 35000 || ||Can be paired with: || Restore, Heal, Revive, Fire, Ice, Lightning, Earth, Poison, Gravity, Seal, || Mystify, Transform, Time, Barrier, Destruct, Master Magic || ||Notes: ||- Allows certain abilities (those marked '1 Tar/All Targets') to be able to || target All Targets. Only abilities on the above Materia listing require || the All Materia to be able to use 'All Targets'. ||- If you pair a Magic Green Materia with the All Materia, and you cast a spell|| on all enemies, the damage will be only 2/3 of the original power. || ||Buy Price: 20000 Gil ||Mastered Copy Value: 1400000 Gil || ||Locations: ||Found: 1. Sector 7 Slums Beginners Hall. || 2. Shinra HQ (63rd Floor). || 3. Cargo Ship (cargo hall). || 4. Mount Nibel. || 5. Great Glacier Snowfield Cave. || 6. Gold Saucer Snowboarding Game (get 89+ points on Course B). ||Shops: 7. Fort Condor Materia Shop (Disc 2). |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Counter (Command Counter) ||Desc: Attacks with paired Command when damage is incurred ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: - || ||Lvl Ability Gained Total AP Req || 1 30% chance of counterattack with paired Command 0 || 2 40% chance of counterattack with paired Command 20000 || 3 60% chance of counterattack with paired Command 40000 || 4 80% chance of counterattack with paired Command 60000 || 5 100% chance of counterattack with paired Command 100000 || ||Can be paired with: || Steal, Sense, Throw, Morph, Deathblow, Manipulate, Mime, Master Command || ||Notes: ||- With the exception of Master Command, you will counter once with all the || abilities you are considered to know that are also on the linked Materia. || While this seems straightforward for most of them, it is especially || important with the Throw and Steal Materia. ||- Your known ability from any given Throw or Steal Materia will be the one || highlighted on the materia. You will be unable to counter with the other || darkened ability *UNLESS* you have another source for that particular || ability. If you have a source for both abilities on the Materia, then || you will counter with *BOTH*, the higher level ability being used || immediately after the lower level ability. ||- As an example, Counter+Steal L2 (granting Mug) would counter with the Mug || ability. However, if you also added a Steal L1 Materia to the character || so that they theoretically know Steal *AND* Mug at the same time, then || you will counter *TWICE* when attacked - first with Steal, then with Mug || - while only needing a single Counter Materia. However, this will take || up two of the eight maximum counter effects you may have on a single || character. ||- When linked to Master Command, one of the commands out of Steal, Sense, || Throw, Morph, D. blow, Manip and Mine will be picked at random to be || used for a single counter attack. Coin will never be used as a counter || from a Master Command linkup, even though Master Command counts as giving || you Coin, and not Throw. ||- Final Attack, Sneak Attack, Counter, Magic Counter and Counter Attack all || share the same command space, and there is only room for 8 such attacks. || Only the first eight Counter Effects placed chronologically onto a || character will be used. ||- Support abilities (that naturally target party members) will be used on the || Countering player or the player's group if the ability is naturally area. || Attack abilities will be used on the enemy that triggered the counter. || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Location: ||Found: 1. Northern Crater, Left Path then Upper Path. After a while you can || grab the Counter Materia from a bright light in the middle of a || screen which comes after the swamp areas. |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Magic Counter ||Desc: Attacks with paired Magic/Summon when attacked ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: - || ||Lvl Ability Gained Total AP Req || 1 30% chance of counterattack with paired Magic 0 || 2 40% chance of counterattack with paired Magic 20000 || 3 60% chance of counterattack with paired Magic 40000 || 4 80% chance of counterattack with paired Magic 80000 || 5 100% chance of counterattack with paired Magic 300000 || ||Can be paired with: || All Magic and Summon Materia || ||Notes: ||- When linked to normal Magic Materia, the ability countered with will be the || highest level ability on the linked Materia. Linking to normal Summon || Materia will simply counter with the appropriate summon. ||- When linked to Master Magic, any of the 54 possible spells will be picked || at random to be used to counter attack. ||- When linked to Master Summon, any of the 16 possible summons will be picked || at random to be used to counter attack. ||- Support abilities (that naturally target party members) will be used on the || Countering player or the player's group if the ability is naturally area. || Attack abilities will be used on the enemy that triggered the counter. ||- Final Attack, Sneak Attack, Counter, Magic Counter and Counter Attack all || share the same command space, and there are only room for 8 such attacks. || Only the first eight Counter Effects placed chronologically onto a || character will be used. || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Locations: ||Found: 1. Gold Saucer (Chocobo Racing Rank A, S). || 2. Northern Crater (behind a Green stream of Mako, Left Path, then || Lower Path). |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: MP Turbo ||Desc: Uses extra MP and Increases power of paired Magic ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: - || ||Lvl Ability Gained Total AP Req || 1 10% MP Increase, 10% Damage Increase 0 || 2 20% MP Increase, 20% Damage Increase 10000 || 3 30% MP Increase, 30% Damage Increase 30000 || 4 40% MP Increase, 40% Damage Increase 60000 || 5 50% MP Increase, 50% Damage Increase 120000 || ||Can be paired with: || All Magic and Summon Materia || ||Notes: ||- MP Cost = [MP Cost * (10 + MP Turbo Lv) / 10)] + 1 || If (MP Cost > 255) then: MP Cost = 255, thus Max MP Cost = 255. ||- Even if the MP Cost is 255, the Magic Damage Increase will still be the || full amount the Materia should give. ||- Damage Increase is only applied to spells that use the Physical, Magical || and Cure Formulas. Spells like Demi will not be affected, but will still || suffer from the MP Cost Increase. ||- Status spells that do not have an automatic 100% chance to hit are also || affected by MP Turbo, and are multiplied by the same formula damage is || increased by. ||- Multiple MP Turbo Materia can stack on the same spells up to the maximum of || 50% increase - the strength of a single L5 MP Turbo. Quadra Magic || Materia only give their effect to abilities that the linked materia can || give at its *current* level. || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Location: ||Found: 1. Whirlwind Maze, dropped after the battle with Jenova DEATH. |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: HP Absorb ||Desc: Attacks with paired Materia, absorbs HP at same time ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: - || ||Lvl Ability Gained Total AP Req || 1 Add HP Absorb effect to paired Materia 0 || 2 -- 100000 || ||Can be paired with: || All Magic and Summon Materia, Steal, Sense, Throw, Morph, Deathblow, || Manipulate, Mime, Master Command || ||Notes: ||- HP Absorb will restore [Damage / 10] HP when the ability it is enhancing is || used. If the ability healed its target, then HP Absorb will hurt you || instead. ||- When linked to Magic and Summon Materia, the Support Materia will apply its || effect to all abilities granted by that materia. In the case of Magic || Materia, this is dependent on the Magic Materia's current level. ||- When linked with normal Command Materia, the Support Materia will apply its || effect to the highlighted ability on the materia. The darkened ability || will only be allowed to get the effect if you have *another* source for || that particular ability equipped. For example, if you have Throw L2 || (which grants Coin), then you would get Added Cut applied to Coin only || and not Throw, unless you *also* added a Throw L1 Materia to the || character (which grants Throw only). ||- When linked with Master Command, the Support Materia will apply its effect || to *ALL* commands you currently have equipped, including Attack, Magic, || Summon and Item. Note that Throw is exempt unless you have another || source for the Throw ability (since Master Command doesn't support Throw || as a separate ability), and that Limit is not affected either. || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Locations: ||Found: 1. Wutai, in Yuffie's House in a Treasure Chest. || 2. Northern Crater (on a ledge near the start of the screen where you || can jump down/climb up). |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: MP Absorb ||Desc: Attacks with paired Materia, absorbs MP at same time ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: - || ||Lvl Ability Gained Total AP Req || 1 Add MP Absorb effect to paired Materia 0 || 2 -- 100000 || ||Can be paired with: || All Magic and Summon Materia, Steal, Sense, Throw, Morph, Deathblow, || Manipulate, Mime, Master Command || ||Notes: ||- MP Absorb will restore [Damage / 100] MP when the ability it is enhancing is|| used. If the ability healed its target, then MP Absorb will hurt you || instead. ||- When linked to Magic and Summon Materia, the Support Materia will apply its || effect to all abilities granted by that materia. In the case of Magic || Materia, this is dependent on the Magic Materia's current level. ||- When linked with normal Command Materia, the Support Materia will apply its || effect to the highlighted ability on the materia. The darkened ability || will only be allowed to get the effect if you have *another* source for || that particular ability equipped. For example, if you have Throw L2 || (which grants Coin), then you would get Added Cut applied to Coin only || and not Throw, unless you *also* added a Throw L1 Materia to the || character (which grants Throw only). ||- When linked with Master Command, the Support Materia will apply its effect || to *ALL* commands you currently have equipped, including Attack, Magic, || Summon and Item. Note that Throw is exempt unless you have another || source for the Throw ability (since Master Command doesn't support Throw || as a separate ability), and that Limit is not affected either. || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Locations: ||Found: 1. Wutai Item Shop during the Wutai Sidequest. You cannot do this side-|| quest after you parachute into Midgar at the end of Disc2. |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Elemental ||Desc: Adds Materia element to equipped weapon or armor ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: - || ||Lvl Ability Gained Total AP Req || 1 Half Element 0 || 2 Void Element 10000 || 3 Absorb Element 40000 || 4 -- 80000 || ||Can be paired with: || All Materia except Support Materia (see below) || ||Notes: ||- Equip on Weapon to Attack with Element ||- Equip on Armor to Defend against Element || (Level of defense depends on level of Elemental Materia) || || Fire is gained from : Fire, Ifrit, Phoenix || Ice is gained from : Ice, Shiva || Lightning is gained from: Lightning, Ramuh || Earth is gained from : Earth, Titan || Poison is gained from : Poison || Gravity is gained from : Gravity || Water is gained from : Leviathan || Wind is gained from : Choco/Mog, Typoon || Holy is gained from : Alexander || 'Hidden' is gained from : Any Non-Support(Non Blue) Materia not listed above|| ||- Only 1 attack's damage in the game uses 'Hidden' as Element; Ultimate WEAPON|| 'Ultima Beam'. You can nullify/absorb this attack with the right combo. || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Locations: ||Found: 1. From Mayor Domino at Shinra HQ when you guess correctly in 1 try. || 2. Mount Nibel (Materia Spring with condensed Mako). || 3. Nibelheim, Tifa's Piano when Tifa is the party leader at Disc 2. || (You must have chosen to 'jam on the Piano' in the Kalm Flashback.) |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Added Effect ||Desc: Adds Materia status to equipped weapon or armor ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: - || ||Lvl Ability Gained Total AP Req || 1 Added Effect 0 || 2 -- 100000 || ||Can be paired with: || Poison, Seal, Mystify, Transform, Time, Destruct, Contain, Choco/Mog, Odin, || Hades || ||Notes: ||- Equip on Weapon to get: [20] Inflict Status ||- Equip on Armor to get: Immune: Status ||- The level of the paired Materia does NOT matter! - you will gain all || statuses that Materia can grant || || Poison grants : Poison || Seal grants : Sleep, Silence || Mystify grants : Confusion, Berserk || Transform grants: Frog, Small || Time grants : Slow, Stop || Destruct grants : Death || Contain grants : Confusion, Stop, Petrify || Choco/Mog grants: Stop || Hades grants : Sleep, Poison, Confusion, Silence, Frog, Small |
| Odin grants : Death || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Locations: ||Found: 1. Cave of the Gi, backtrack to the ledge of the first screen. |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Quadra Magic ||Desc: Paired Magic used 4 times ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: - || ||Lvl Ability Gained Total AP Req || 1 Use paired Magic with 4x-M once per battle 0 || 2 Use paired Magic with 4x-M twice per battle 40000 || 3 Use paired Magic with 4x-M three times per battle 80000 || 4 Use paired Magic with 4x-M four times per battle 120000 || 5 Use paired Magic with 4x-M five times per battle 200000 || ||Can be paired with: || All Magic and Summon Materia except: Knights of Round, and Escape Materia || ||Notes: ||- Any valid spell used with Quadra Magic will pick a random target out of the || party chosen, and attempt to unleash all four castings against that || target. If the target dies during the castings, all unused castings are || lost. ||- Spells that are naturally area will simply hit the chosen party four times. ||- Each casting will automatically have its damage cut in half; this includes || HP% and Max HP%-based attacks like Demi and FullCure. MP Cost will be as || if only a single spell had been cast. ||- Status effects without a 100% chance of hitting will also have their chance || to hit cut in half. ||- Attaching multiple Quadra Magic to the same Materia will cause the spell to || hit one extra time per Materia. For example, having three Quadra Magics || attached to three Earths would cause Quake to cast 6 times when used. || This can be done up to a maximum of 8 times if you use five (or more) || instances of Quadra Magic. ||- In the event that the first spell is Reflected, the rest of the Quadra || Magic hits will hit the target the spell was successfully reflected to, || without needing to reflect again. ||- The reason KotR doesn't work with Quadra Magic is NOT because of the MP Cost|| because Quadra Magic doesn't increase MP Cost. It's not compatible because|| it would've been too powerful. || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Location: ||Found: 1. Materia Cave near Mideel, it can be reached by abusing the Highwind || glitch, or by using a Green, Black or Gold Chocobo. Section || {OPT-7.16} holds more information regarding the Highwind glitch. |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Sneak Attack ||Desc: Pre-emptive attack with paired Materia ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: - || ||Lvl Ability Gained Total AP Req || 1 20% chance of Sneak Attacking with paired Materia 0 || 2 35% chance of Sneak Attacking with paired Materia 20000 || 3 50% chance of Sneak Attacking with paired Materia 60000 || 4 65% chance of Sneak Attacking with paired Materia 100000 || 5 80% chance of Sneak Attacking with paired Materia 150000 || ||Can be paired with: || All Magic and Summon Materia, Steal, Sense, Throw, Morph, Deathblow, || Manipulate, Mime, Master Command || ||Notes: ||- See the notes for Counter for linking with Command Materia ||- See the notes for Magic Counter for linking with Magic and Summon Materia ||- Sneak Attack allows a chance to use the chosen ability at the start of the || battle, immediately after the setup routines ||- The target chosen by the Sneak Attack will be random, based on the default || target for the ability used ||- Final Attack, Sneak Attack, Counter, Magic Counter and Counter Attack all || share the same command space, and there are only room for 8 such attacks. || Only the first eight Counter Effects placed chronologically onto a || character will be used || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Location: ||Found: 1. Gold Saucer, win at Chocobo Racing (Rank S). |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Final Attack ||Desc: Automatically uses paired Materia when disabled ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: - || ||Lvl Ability Gained Total AP Req || 1 Use paired Materia when KOed, 1x maximum 0 || 2 Use paired Materia when KOed, 2x maximum 20000 || 3 Use paired Materia when KOed, 3x maximum 40000 || 4 Use paired Materia when KOed, 4x maximum 80000 || 5 Use paired Materia when KOed, 5x maximum 160000 || ||Can be paired with: || All Magic and Summon Materia, Steal, Sense, Throw, Morph, Deathblow, || Manipulate, Mime, Master Command || ||Notes: ||- See the notes for Counter for linking with Command Materia ||- See the notes for Magic Counter for linking with Magic and Summon Materia ||- Final Attack allows the use of the chosen ability as a counter attack || against an attack that knocks out the character. The standard rules for || counter attacks still apply however ||- Final Attacks will hit either the enemy or allies, depending on the default || target for the ability. In the case of abilities that target enemies by || default, a random group or single enemy will be chosen. All supportive || spells will be targeted on the character using the Final Attack (or that || character's group if area) ||- Final Attack, Sneak Attack, Counter, Magic Counter and Counter Attack all || share the same command space, and there are only room for 8 such attacks. || Only the first eight Counter Effects placed chronologically onto a || character will be used || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Location: ||Found: 1. Gold Saucer Battle Square, win the Special Battle (only given once).|'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Added Cut ||Desc: Attacks simultaneously when paired Materia is used ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: - || ||Lvl Ability Gained Total AP Req || 1 Use Attack on target(s) after using paired Materia 0 || 2 -- 200000 || ||Can be paired with: || All Magic and Summon Materia, Steal, Sense, Throw, Morph, Deathblow, || Manipulate, Mime, Master Command || ||Notes: ||- Added Cut causes the Attack Command to be used on the same target as the || affected ability immediately after its execution. ||- If the ability was on all targets, a random target within the targeted || group will be used. ||- When linked to Magic and Summon Materia, the Support Materia will apply its || effect to all abilities granted by that materia. In the case of Magic || Materia, this is dependent on the Magic Materia's current level. ||- When linked with normal Command Materia, the Support Materia will apply its || effect to the highlighted ability on the materia. The darkened ability || will only be allowed to get the effect if you have *another* source for || that particular ability equipped. For example, if you have Throw L2 || (which grants Coin), then you would get Added Cut applied to Coin only || and not Throw, unless you *also* added a Throw L1 Materia to the || character (which grants Throw only). ||- When linked with Master Command, the Support Materia will apply its effect || to *ALL* commands you currently have equipped, including Attack, Magic, || Summon and Item. Note that Throw is exempt unless you have another || source for the Throw ability (since Master Command doesn't support Throw || as a separate ability), and that Limit is not affected either. || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Location: ||Found: 1. Great Glacier, on a one-way path. || Please check the Great Glacier section {26} for more info. |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Steal As Well ||Desc: Steal simultaneously when paired Materia is used ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: - || ||Lvl Ability Gained Total AP Req || 1 Use Steal on target(s) after using paired Materia 0 || 2 -- 200000 || ||Can be paired with: || All Magic and Summon Materia, Steal, Sense, Throw, Morph, Deathblow, || Manipulate, Mime, Master Command || ||Notes: ||- Will use the standard Steal effect on all targets that are successfully || hit by the linked ability. ||- When linked to Magic and Summon Materia, the Support Materia will apply its || effect to all abilities granted by that materia. In the case of Magic || Materia, this is dependent on the Magic Materia's current level. ||- When linked with normal Command Materia, the Support Materia will apply its || effect to the highlighted ability on the materia. The darkened ability || will only be allowed to get the effect if you have *another* source for || that particular ability equipped. For example, if you have Throw L2 || (which grants Coin), then you would get Added Cut applied to Coin only || and not Throw, unless you *also* added a Throw L1 Materia to the || character (which grants Throw only). ||- When linked with Master Command, the Support Materia will apply its effect || to *ALL* commands you currently have equipped, including Attack, Magic, || Summon and Item. Note that Throw is exempt unless you have another || source for the Throw ability (since Master Command doesn't support Throw || as a separate ability), and that Limit is not affected either. || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Location: ||Found: 1. Wutai Da-Chao Statue cave with the flames; Use the Leviathan Scales || to put the fire out. Leviathan Scales are gotten from the Underwater|| Reactor at Junon. If you miss it, you cannot get the Scales nor this|| Materia ever again. |'------------------------------------------------------------------------------' Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {LIS-6.4} Independent Purple Materia || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oOIndependent Materia functions on itself, as the name implies. The effects rangefrom stat boosts to useful abilities such as an increase of Pre-emptive battlesor an Exp and Gil boost after battles..------------------------------------------------------------------------------.|Materia Name: MP Plus ||Desc: Increases MP capacity ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: - || ||Lvl Ability Gained Total AP Req || 1 MP +10% 0 || 2 MP +20% 10000 || 3 MP +30% 20000 || 4 MP +40% 30000 || 5 MP +50% 50000 || ||Notes: ||- The maximum additional MP that can be gained through Materia is +100% || ||Buy Price: 8000 Gil ||Mastered Copy Value: 560000 Gil || ||Locations: ||Shops: 1. Cosmo Canyon Materia Shop. || 2. Mideel Materia Shop. |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: HP Plus ||Desc: Increases HP capacity ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: - || ||Lvl Ability Gained Total AP Req || 1 HP +10% 0 || 2 HP +20% 10000 || 3 HP +30% 20000 || 4 HP +40% 30000 || 5 HP +50% 50000 || ||Notes: ||- The maximum additional HP that can be gained through Materia is +100% ||- Extra HP Plus Materia over this will only help balance out extra negative || percentage modifiers || ||Buy Price: 8000 Gil ||Mastered Copy Value: 560000 Gil || ||Locations: ||Shops: 1. Cosmo Canyon Materia Shop. || 2. Mideel Materia Shop. |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Speed Plus ||Desc: Increases "Dexterity" ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: - || ||Lvl Ability Gained Total AP Req || 1 Dex +10% 0 || 2 Dex +20% 15000 || 3 Dex +30% 30000 || 4 Dex +40% 60000 || 5 Dex +50% 100000 || ||Notes: ||- The maximum additional Dex that can be gained through Materia is +100% ||- This modifier applies to base Dex only, and does not include static || modifiers to Dex from other Materia || ||Buy Price: --- ||Mastered Copy Value: 1400000 Gil || ||Locations: ||Found: 1. Gold Saucer Battle Square (Disc 1 before Tiny Bronco = 20480 BP). || (Disc 1 after getting Tiny Bronco = 12000 BP). || (Disc 2 after getting Highwind = 4000 BP). |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Magic Plus ||Desc: Increases "Magic" ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: - || ||Lvl Ability Gained Total AP Req || 1 Mag +10% 0 || 2 Mag +20% 10000 || 3 Mag +30% 20000 || 4 Mag +40% 30000 || 5 Mag +50% 50000 || ||Notes: ||- The maximum additional Mag that can be gained through Materia is +100% ||- This modifier applies to base Mag only, and does not include static || modifiers to Mag from other Materia || ||Buy Price: --- ||Mastered Copy Value: 1050000 Gil || ||Location: ||Found: 1. Corral Valley Cave (climb up the long ladder). |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Luck Plus ||Desc: Increases "Luck" ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: - || ||Lvl Ability Gained Total AP Req || 1 Lck +10% 0 || 2 Lck +20% 15000 || 3 Lck +30% 30000 || 4 Lck +40% 60000 || 5 Lck +50% 100000 || ||Notes: ||- The maximum additional Luck that can be gained through Materia is +100% ||- This modifier applies to base Luck only, and does not include static || modifiers to Luck from other Materia || ||Buy Price: --- ||Mastered Copy Value: 1050000 Gil || ||Location: ||Found: 1. Temple of the Ancients in the maze. |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Exp Plus ||Desc: Receive more EXP points ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: +1 || ||Lvl Ability Gained Total AP Req || 1 + 50% Exp Gain 0 || 2 +100% Exp Gain 60000 || 3 -- 150000 || ||Notes: ||- Only affects the individual character with it equipped ||- Maximum bonus to Exp Gain is an additional 100% (for 200% total) || ||Buy Price: --- (2000 GP) ||Mastered Copy Value: 1 Gil || ||Location: ||Found: 1. Gold Saucer Wonder Square, Lady (Costs 2000 GP, listed as ????). |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Gil Plus ||Desc: Earn more Gil after battles ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: +1 || ||Lvl Ability Gained Total AP Req || 1 +50% Gil Gain 0 || 2 +100% Gil Gain 80000 || 3 -- 150000 || ||Notes: ||- Maximum bonus to Gil Gain is an additional 100% (200% total) ||- BUG: Due to a bug in the game, even a 1-star Gil Plus Materia will give you || the maximum of 200% Gil per battle. More than 200% cannot be attained, not|| even with additional Gil Plus Materia. || ||Buy Price: --- (1000 GP) ||Mastered Copy Value: 1 Gil || ||Location: ||Found: 1. Gold Saucer Wonder Square, Lady (Costs 1000 GP, listed as ????). |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Enemy Away ||Desc: Decreases Encounter rate ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: +1 || ||Lvl Ability Gained Total AP Req || 1 Decreases Encounter Rate by 7/16ths (43.75%) 0 || 2 Decreases Encounter Rate by 14/16ths (87.5%) 10000 || 3 -- 50000 || ||Notes: ||- Enemy Away Materia and Enemy Lure Materia stack additively ||- Minimum Encounter Rate is 2/16ths of normal ||- To give an indication: At lvl 1, you will encounter about half the enemies || you used to encounter. At lvl 2 or higher you will encounter only about || one eighth of the enemies you used to encounter. || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Location: ||Found: 1. Gold Saucer Chocobo Racing (A, S Class) |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Enemy Lure ||Desc: Increases Encounter rate ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: -1 || ||Lvl Ability Gained Total AP Req || 1 Increases Encounter Rate by 7/16ths (43.75%) 0 || 2 Increases Encounter Rate by 14/16ths (87.5%) 10000 || 3 -- 50000 || ||Notes: ||- Enemy Away Materia and Enemy Lure Materia stack additively ||- Maximum Encounter Rate is 32/16ths of normal ||- On the World Map, Encounter Rate is doubled if it is greater than 16/16ths, || granting a maximum possible Encounter Rate of 64/16ths(4x higher, 400%) || due to Enemy Lure ||- To give an indication: At lvl 1, you will encounter about 1.5x the enemies || you used to encounter. At lvl 2 or higher you will encounter 1.875x the || enemies you used to encounter, which is almost twice as much as normal. || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Location: ||Found: 1. Gold Saucer Battle Square (Disc 1 before Tiny Bronco = 5120 BP). || (Disc 1 after getting Tiny Bronco = 800 BP). || (Disc 2 after getting Highwind = 250 BP). |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Chocobo Lure ||Desc: Attracts Chocobos ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: +1 || ||Lvl Ability Gained Total AP Req || 1 + 8 Chocobo Lure Rating 0 || 2 +12 Chocobo Lure Rating 3000 || 3 +16 Chocobo Lure Rating 10000 || 4 -- 30000 || ||Notes: ||- Standard Chocobo Lure Rating is 0 ||- Additional Chocobo Lures stack additively ||- Maximum Chocobo Lure Rating is 32 || ||Buy Price: --- (2000 Gil) ||Mastered Copy Value: 1 Gil || ||Locations: ||Found: 1. Bought from Choco Billy on Disc 1 for 2000 gil. || 2. Found in front of the Chocobo fence on Disc 2 after you've gotten || the Highwind. It will be there regardless if you've gotten the first|| one or not. It's in the very lower right corner. |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Pre-emptive ||Desc: Increases rate of pre-emptive attacks ||HP: - Str: - Vit: - Dex: +2 ||MP: - Mag: - Spr: - Lck: - || ||Lvl Ability Gained Total AP Req || 1 +16/256 Chance of 'Pre-emptive Attack!' 0 || 2 +22/256 Chance of 'Pre-emptive Attack!' 8000 || 3 +28/256 Chance of 'Pre-emptive Attack!' 20000 || 4 +34/256 Chance of 'Pre-emptive Attack!' 40000 || 5 +48/256 Chance of 'Pre-emptive Attack!' 80000 || ||Notes: ||- Base chance of Pre-emptive Attack is 16/256 (6.25%) ||- Maximum chance of Pre-emptive Attack is 85/256 (~33.2%) ||- Pre-emptive Materia stack with each other || ||- A 5-star ONLY Pre-Emptive Materia will not only give you greater chances for|| the Pre-Emptive formation, it can also HALVE the chance of getting the || Ambush and Back Attack special formations. This ONLY works when you place || the Pre-Emptive Materia on your 3rd (last) character. Whenever you've || changed materia or equipment on a character that doesn't have the Pre- || Emptive Materia, un- equip/equip the Pre-emptive Materia on your 3rd || character again so that the game fixes the check for this bonus. || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Location: ||Found: 1. Gold Saucer Battle Square (Disc 1 before Tiny Bronco = 10240 BP). || (Disc 1 after getting Tiny Bronco = 6400 BP). || (Disc 2 after getting Highwind = 1000 BP). |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Long Range ||Desc: Same Attack Power even from the back row ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: - || ||Lvl Ability Gained Total AP Req || 1 All Weapon-based Attacks are Long Range 0 || 2 -- 80000 || ||Notes: ||- Grants the Long Range attribute to the weapon the character is using. This || allows the Attack, Steal, Mug, Morph, D. blow, Slash-All, Flash, 2x-Cut || and 4x-Cut Commands to hit Out of Reach targets ||- Note that Morph, D. blow, Slash-All and 4x-Cut do not require a Long Range || weapon to deal full damage to Back Row enemies. These abilities are || already at full power on back row. || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Location: ||Found: 1. Eastern part of the Mythril Mines, climb a vine to an upper ledge. |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Mega All ||Desc: 'All' effects on every action ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: - || ||Lvl Ability Gained Total AP Req || 1 Use valid Commands against all 1x per battle 0 || 2 Use valid Commands against all 2x per battle 20000 || 3 Use valid Commands against all 3x per battle 40000 || 4 Use valid Commands against all 4x per battle 80000 || 5 Use valid Commands against all 5x per battle 160000 || ||Notes: ||- Valid commands are Steal, Mug, Sense, Morph, D. blow, Manipulate ||- Mega All will also apply its effects to all Magic Materia ||- Finally, turns the Attack command into Slash-All || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Location: ||Found: 1. Northern Crater, left path, then bottom path, it can be seen and || found in a green Mako stream. You must jump and press circle || repeatedly to grab it. |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Counter Attack ||Desc: Counter attacks when damage is incurred ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: - || ||Lvl Ability Gained Total AP Req || 1 30% chance of counter with physical attack 0 || 2 40% chance of counter with physical attack 10000 || 3 60% chance of counter with physical attack 20000 || 4 80% chance of counter with physical attack 50000 || 5 100% chance of counter with physical attack 100000 || ||Notes: ||- Character with Counter Attack equipped will counter with the Attack || command, targeting the enemy that triggered the counter ||- Final Attack, Sneak Attack, Counter, Magic Counter and Counter Attack all || share the same command space, and there are only room for 8 such attacks. || Only the first eight Counter Effects placed chronologically onto a || character will be used. || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Locations: ||Found: 1. Mount Nibel after the Materia Keeper boss fight. || 2. Gold Saucer Chocobo Racing (Rank A+, the prize is called simply || "Counter" instead of "Counter Attack". |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Cover ||Desc: Protects allies when attacked ||HP: - Str: - Vit: +1 Dex: - ||MP: - Mag: - Spr: - Lck: - || ||Lvl Ability Gained Total AP Req || 1 20% chance of protecting allies from attacks 0 || 2 40% chance of protecting allies from attacks 2000 || 3 60% chance of protecting allies from attacks 10000 || 4 80% chance of protecting allies from attacks 25000 || 5 100% chance of protecting allies from attacks 40000 || ||Notes: ||- Cover Materia stacks additively, with no coded maximum. Overflow occurs || at every 256%, reducing percentage back to 0. 100% is all that's || necessary to defend against every defendable attack. ||- The rules for Cover are as follows: || * You cannot Cover someone against your own attack || * You cannot Cover yourself || * The attack must be Physical and have a Power stat || * The attack must not be Curing, Inflicting or Toggling the Frog Status || * The attack must only be hitting one Target || * The character with the Cover Materia must not be under any of the || following Statuses: Death, Sleep, Confusion, Stop, Frog, Small, || Petrify, Berserk, Paralysed, Darkness, Imprisoned ||- If all rules are passed and the Cover percentage check passes, then a || random character out of those who pass all the checks is chosen to cover || the target. ||- Perhaps the strangest ability that is covered by the above rules is Elixir. || Be careful when giving Elixirs to party members while one of them has the || Cover Materia equipped. || ||Buy Price: 1000 Gil ||Mastered Copy Value: 70000 Gil || ||Location: ||Found: 1. Aeris' Garden in Midgar. ||Shops: 2. Wall Market Materia Shop. |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Underwater ||Desc: Underwater breathing ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: - || ||No Levels |
|Removes timer in Emerald Weapon Battle || ||Notes: ||- BUG: Due to a bug in implementation, Underwater has 1 Star and can gain AP || However, it is always considered to have 0 AP when used with Missing Score, || and as such, doesn't boost its power. ||- The Underwater Materia can actually be mastered, although this is a rather || lengthy and tricky process. The Underwater Materia can accumulate up to || 16777215 AP, after which the counter loops back to 0. However, if you || manage to get *exactly* 16777215 AP on it, the game will display it as || mastered. Unfortunately, since it has no AP master limit programmed into it,|| the game will not reward you with a newborn copy. || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Location: ||Found: 1. Kalm Town, the Kalm Traveler. Morph a Ghost Ship in the Junon || Underwater Reactor's tunnel into a Guide Book. You can give this to || the Kalm Traveler and he'll give you the Underwater Materia. This || can be done only once. |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: HP<->MP ||Desc: Exchange HP and MP levels ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: - || ||Lvl Ability Gained Total AP Req || 1 Swaps HP and MP values 0 || 2 -- 80000 || ||Notes: ||- The use of this Materia also swaps the HP and MP maximums and damage caps || for abilities that target that character. Any ability targeting a || character with the HP<->MP Materia equipped cannot do more than 999 HP || damage and 9999 MP damage || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Location: ||Found: 1. The Materia Cave north of North Corel. It requires a Black or a Gold|| Chocobo to reach it. |'------------------------------------------------------------------------------' Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {LIS-6.5} Command Yellow Materia || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oOCommand Materia basically add commands to the battle menu. Many will overrideyour basic commands, making them better..------------------------------------------------------------------------------.|Materia Name: Slash-All |Command Name: Slash-All ||Desc: Attacks all opponents |Physical Attack ||HP: - Str: - Vit: - Dex: - |Power: 1x Base ||MP: - Mag: - Spr: - Lck: - |PAtk%: Weapon's Atk% || |All Targets ||Lvl Ability Gained Total AP Req |Back Row targets are hit for || 1 Slash-All 0 |full damage without Long Range || 2 Flash 130000 |-------------------------------|| 3 -- 150000 |Command Name: Flash || |Physical Status Change ||- Slash-All replaces Fight command |PAt%: [Weapon's Atk% / 2] ||- Flash replaces Slash-All when learned |All Targets || |100% Inflicts Death ||Buy Price: --- |As seen above, Flash will cut ||Mastered Copy Value: 1 Gil |your accuracy in half. || '-------------------------------||Location: ||Found: 1. In the Ancient Forest, in the second area. |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Double Cut |Command Name: 2x-Cut ||Desc: Attacks constantly |Physical Attack ||HP: - Str: - Vit: - Dex: +2 |Power: 1x Base ||MP: - Mag: - Spr: - Lck: - |PAtk%: Weapon's Atk% || |2x one Target ||Lvl Ability Gained Total AP Req |---------------------|| 1 2x-Cut 0 |Command Name: 4x-Cut || 2 4x-Cut 100000 |Physical Attack || 3 -- 150000 |Power: 1x Base || |PAtk%: Weapon's Atk% ||- 2x-Cut replaces Fight command |4x random Targets ||- 4x-Cut replaces 2x-Cut when learned '---------------------||- 4x-Cut deals full damage to enemies that are in the back row without needing|| the Long Range ability. 2x-cut deals half the damage while in back row. || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Location: ||Found: 1. Sunken Gelnika, first room, lower part of the room, upright corner. |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: W-Magic |Command Name: W-Magic ||Desc: Casts two Magic spells at once |Use Magic twice in ||HP: - Str: - Vit: - Dex: - |only one turn. ||MP: - Mag: - Spr: - Lck: - '----------------------|| ||Lvl Ability Gained Total AP Req || 1 W-Magic 0 || 2 -- 250000 || ||- W-Magic replaces Magic command || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Location: ||Found: 1. Northern Crater, take the left-upper route, it is in the third || screen with the bright light in the middle, it's all the way north. |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: W-Summon |Command Name: W-Summon ||Desc: Casts two Summon spells at once |Use Summons twice in ||HP: - Str: - Vit: - Dex: - |only one turn. ||MP: - Mag: - Spr: - Lck: - '-----------------------|| ||Lvl Ability Gained Total AP Req || 1 W-Summon 0 || 2 -- 250000 || ||- W-Summon replaces Summon command || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Location: ||Found: 1. Gold Saucer Battle Square (Disc 2 after getting Highwind = 64000 BP)|'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: W-Item |Command Name: W-Item ||Desc: Use two items at once |Use Items twice in ||HP: - Str: - Vit: - Dex: - |only one turn. ||MP: - Mag: - Spr: - Lck: - '---------------------|| ||Lvl Ability Gained Total AP Req || 1 W-Item 0 || 2 -- 250000 || ||- W-Item replaces Item command || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Location: ||Found: 1. Midgar Raid on Disc 2, southern end of the winding tunnels. || 2. If missed during the Midgar Raid, dig up in Bone Village {M4}. |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Steal |Command Name: Steal ||Desc: Equips "Steal" command |Physical Ability ||HP: - Str: - Vit: - Dex: +2 |Automatic Hit ||MP: - Mag: - Spr: - Lck: - |1 or All Targets || |Attempts to steal an item from the ||Lvl Ability Gained Total AP Req |targeted enemy. It goes through all || 1 Steal 0 |items the target holds. || 2 Mug 40000 |Success Formula: See below. || 3 -- 50000 |-----------------------------------------|| |Command Name: Mug || |Physical Ability || |Power: 1x Base || |PAtk%: Weapon's Atk% || |1 or All Targets || |Hits an enemy and also attempts to steal || |an item from the targeted enemy. It goes || |through all items the target holds. || '-----------------------------------------||Notes: ||- Steal will not be given as a command at L2 and above; *Only* Mug will be || given at that level. ||- Success Formula for stealing: || LvlDiff = 40 + Attacker's Level - Target's Level || If Sneak Glove is equipped, LvlDiff is capped at 100 minimum || LvlFactor = [512 * LvlDiff / 100] || Item Chance = (depends per enemy & item, check the Enemy Mechanics) || Base Chance = Item Chance * LvlFactor / 256 || If (Rnd(0..63) <= Base Chance): Stop here, WIN ITEM! || ||Buy Price: 1200 Gil ||Mastered Copy Value: 84000 Gil || ||Locations: ||Found: 1. Midgar, sector 6 sewers. ||Shops: 2. Kalm Town Materia Shop. |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Sense |Command Name: Sense ||Desc: Equips "Sense" command |Automatic Hit ||HP: - Str: - Vit: - Dex: - |- Enemies with 30000 Max HP or above can't ||MP: - Mag: - Spr: - Lck: - |be sensed. || |- Sensing an enemy will display their Lvl, ||Lvl Ability Gained Total AP Req |HP, Max HP, MP, Max MP, and any Elemental || 1 Sense 0 |weaknesses. || 2 -- 40000 |- A sensed enemy will have their current || |HP and MP listed next to their name in the ||Buy Price: 1000 Gil |Help Window for the rest of the battle. You||Mastered Copy Value: 700000 Gil |can bring up the Help Window with [Select].|| '-------------------------------------------||Locations: ||Found: 1. Midgar, Sector 6 Playground. || 2. Initial Equipment on RedXIII. ||Shops: 3. Kalm Town Materia Shop. || 4. Junon Materia Shop 1. |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Throw |Command Name: Throw ||Desc: Equips "Throw" command |Physical Attack ||HP: - Str: - Vit: +1 Dex: - |Automatic Hit ||MP: - Mag: - Spr: - Lck: - |1 Target || |Power: Base Damage uses this Formula:||Lvl Ability Gained Total AP Req |Att = (Str + Weapon Att) * 2 || |Weapon Att is the Att of the Weapon || 1 Throw 0 |that is thrown. The Att of Throw is || 2 Coin 45000 |not capped at 255. || 3 -- 60000 |-------------------------------------|| |Command Name: Coin ||Buy Price: 10000 Gil |Physical Attack ||Mastered Copy Value: 700000 Gil |Automatic Hit || |All Targets ||Notes: |Power: ||- With Coin learned, the command will |([Gil Thrown/10] / Number of Targets)||morph back and forth to Throw as well. '-------------------------------------|| ||Locations: ||Found: 1. Initial Equipment on Yuffie. ||Shops: 2. Fort Condor Materia Shop (Disc 2/3). || 3. Rocket Town Item Shop (Disc 2/3). |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Morph |Command Name: Morph ||Desc: Equips "Morph" command |Physical Formula ||HP: - Str: - Vit: - Dex: - |Power: 1/8x Base ||MP: - Mag: - Spr: - Lck: - |PAtk%: Weapon's Atk || |1/All Targets ||Lvl Ability Gained Total AP Req |When Morph is used to kill the || 1 Morph 0 |target, it is Morphed if possible.|| 2 -- 100000 '----------------------------------|| ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Location: ||Found: 1. Temple of the Ancients, nearby the purple spring. |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Deathblow |Command Name: D.blow ||Desc: Equips "Deathblow" command |Physical Attack ||HP: - Str: - Vit: - Dex: - |Power: 1x Base ||MP: - Mag: - Spr: - Lck: +1 |PAtk%: [Weapon At% / 3] || |1/All Targets ||Lvl Ability Gained Total AP Req |Automatic Critical Hit || 1 D. blow 0 |As seen above, Deathblow lowers || 2 -- 40000 |your accuracy to 33% of original.|| '---------------------------------||Buy Price: 10000 Gil ||Mastered Copy Value: 700000 Gil || ||Locations: ||Found: 1. Gongaga Village, in the forest. ||Shops: 2. Fort Condor Materia Shop (Disc 2/3). || 3. Rocket Town Item Shop (Disc 2/3). |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Manipulate |Command Name: Manip. ||Desc: Equips "Manipulate" command |Automatic Hit ||HP: - Str: - Vit: - Dex: - |1/All Targets ||MP: - Mag: - Spr: - Lck: - |Attempts to manipulate target || '--------------------------------||Lvl Ability Gained Total AP Req || 1 Manip. 0 || 2 -- 40000 || ||Buy Price: 10000 Gil ||Mastered Copy Value: 700000 Gil || ||Notes: ||- You may not Manipulate an enemy under the following conditions: || * The enemy is already being Manipulated || * The enemy is under an effect that freezes its Turn Timer || (Death, Stop, Paralysed, Petrify or Sleep will do this) || * The enemy is immune to Manipulate ||- Success Formula is as follows: || Hit% = 50 + Attacker's Level - Target's Level || - If you are trying to Manipulate more than one Target at once: || Hit% = [Hit% * 4 / 5] || - If Enemy is Weak (Auto Hit) to Elem/Status used, Hit% = 255 || - If HypnoCrown is equipped, Hit% is capped at 100 minimum || - If (Rnd(0..99) < Hit%): Target is Manipulated || ||Locations: ||Found: 1. Initial Equipment on Cait Sith. ||Shops: 2. Fort Condor Materia Shop (Disc 2/3). || 3. Rocket Town Item Shop (Disc 2/3). |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Mime |Command Name: Mime ||Desc: Equips "Mime" command |Automatic Hit ||HP: - Str: - Vit: - Dex: - |Target: Self ||MP: - Mag: - Spr: - Lck: - |Mimes the last command used by party.|| | || |Limit Breaks can only be mimed by the||Lvl Ability Gained Total AP Req |character that can actually them. || 1 Mime 0 | || 2 -- 100000 |Certain special effects caused by || |Materia combos may also be mimed. ||Buy Price: 10000 Gil '-------------------------------------||Mastered Copy Value: 700000 Gil || ||Locations: ||Found: 1. Materia cave on the Wutai continent. The materia cave is about || halfway down the eastern coast of Wutai's island, and it requires a || Green, Black or Gold Chocobo to access. |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Enemy Skill |Command Name: Enemy Skill ||Desc: Equips "Enemy Skill" command |Grants use of Enemy Skills||HP: - Str: - Vit: - Dex: - '--------------------------||MP: - Mag: - Spr: - Lck: - || ||Buy Price: --- ||Mastered Copy Value: 1 Gil || ||Notes: ||- Stars are gained by having an enemy use one of the 24 Enemy Skills in FF7 || against you. You must win the battle to keep the Enemy Skill on the Materia.||- If a character has two Enemy Skill Materia on them, they can only learn a || new Enemy Skill if *both* materia do not have that skill. ||- Some Enemy Skills must be forced out of the enemy by Manipulating them. ||- The section right below {LIS-6.6} holds all information about Enemy Skills. || ||Locations: See below. |'------------------------------------------------------------------------------'.------------------------------------------------------------------------------.|Materia Name: Master Command ||Desc: Equips all Commands ||HP: - Str: - Vit: - Dex: - ||MP: - Mag: - Spr: - Lck: - || ||No Levels ||- Grants use of Steal, Sense, Coin/Throw, Morph, D. blow, Manip. and Mime || ||Locations: ||Found: 1. Cosmo Canyon, Bugenhagen observatory. You must have the Yellow Huge || Materia and inspect it when you have a Mastered Copy of the Mime, || Manipulate, Deathblow, Morph, Throw, Sense and Steal Materia. Upon || inspection you can choose to get a Master Command Materia in || exchange for the individual Mastered Copies of the mentioned Command|| Materia. You can do this as many times as you want. Just don't || lose/sell any unique un-mastered Command Materia. || 2. Trade Earth Harp (defeat Emerald WEAPON) for the 3 Master Materia || with the Kalm Traveller. |'------------------------------------------------------------------------------' Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {LIS-6.6} Enemy Skills || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oOLocations of the four Enemy Skill Materia's:---------------------------------------------1. Found on the spot you fought the H0512 Boss, in Shinra Building.2. Found in the Beginner's Hall in Junon.3. City of the Ancients; Behind the uppermost bed in the room you took a nap.4. Gotten by talking to the Green Chocobo at the Chocobo Sage's House.You can NOT learn Enemy Skills when you run away from a battle or get kickedout of battle. You can also NOT learn any skill in the Battle Square, and youcan also NOT learn a skill by having characters cast it on each other..-------------.---.--------------------------------.---------------------------.|Enemy Skill: |MP:|Effect of Skill: |Learn from: ||-------------|---|--------------------------------|---------------------------||Frog Song | 5|Toggle 100%: Frog, Sleep |Touch Me (Gongaga Area), || | |1 Target |Toxic Frog (ToA) || | | |Christopher (Crater) ||-------------|---|--------------------------------|---------------------------||L4 Suicide | 10|Causes critical damage |Mu (Chocobo Farm Area), || | |Damage = (HP * 31/32) to enemies|Trickplay (Icicle Area) || | |with levels dividable by 4, | || | |Also Inflicts (100%): Small | ||-------------|---|--------------------------------|---------------------------||Magic Hammer | 3|Drains 100 MP from 1 Target |Razor Weed (Wutai Area) ||-------------|---|--------------------------------|---------------------------||White Wind | 34|Heals All Targets HP with the |Zemzelett (Junon Area), || | |current HP of the caster, & |Wind Wing (Whirlwind Maze) || | |Cures 100%: Sleep, Poison, | || | |Confusion, Silence, Slow, Stop, | || | |Frog, Small, Slow-numb, Petrify,| || | |Berserk, Paralysed, Darkness, | || | |Death Force, Manipulate, Resist | ||-------------|---|--------------------------------|---------------------------||Big Guard | 56|Casts Barrier, MBarrier, Haste |Beach Plug (Beaches near || | |on All Targets |Gongaga) ||-------------|---|--------------------------------|---------------------------||Angel Whisper| 50|Revives, Full Cures, & Cures |Pollensalta (Crater) || | |Sleep, Poison, Confusion, | || | |Silence, Slow, Stop, Frog, Small| || | |Slow-numb, Petrify, Berserk, | || | |Paralysed, Darkness, (1 Target) | ||-------------|---|--------------------------------|---------------------------||Dragon Force | 19|Increases Def +50% and MDef +50%|Dark Dragon (crater) || | |up to 100% maximum, (1 Target) | ||-------------|---|--------------------------------|---------------------------||Death Force | 3|Inflicts Death Force; Immune to |Adamantaimai (Wutai Beach) || | |Sudden Death attacks, (1 Target)| ||-------------|---|--------------------------------|---------------------------||Flame Thrower| 10|Fire Damage (0.875x Base) on |Ark Dragon (Mythril Mines) || | |1 Target |Dragon (Mount Nibel) ||-------------|---|--------------------------------|---------------------------||Laser | 16|Current HP/2 = Damage (Gravity) |Death Claw (Corel Prison), || | |1 Target |Dark Dragon (Crater) ||-------------|---|--------------------------------|---------------------------||Matra Magic | 8|Non-elemental Damage to all |Custom Sweeper(Midgar Area)|| | |Targets (0.6875x Base) |Bullmotor (Corel Prison), || | | |Death Machine(Corel Prison)||-------------|---|--------------------------------|---------------------------||Bad Breath | 58|Inflicts (100%): Sleep, Poison, |Malboro (Gaea's Cliff or || | |Confusion, Silence, Frog, Small |Crater) || | |to All Targets | ||-------------|---|--------------------------------|---------------------------||Beta | 35|Fire Damage to All Targets |Midgar Zolom (Marshes) || | |(3.375x Base) | ||-------------|---|--------------------------------|---------------------------||Aqualung | 34|Water Damage to All Targets |Harpy (Corel Desert || | |(3.25x Base) |world map), Jenova LIFE || | | |(Forgotten Capital), || | | |Serpent (Gelnika) ||-------------|---|--------------------------------|---------------------------||Trine | 20|Lightning Damage to All Targets,|Materia Keeper(Mount Nibel)|| | |(2.125x Base) |Godo (Wutai Pagoda), || | | |Stilva (Gaea's Cliff) ||-------------|---|--------------------------------|---------------------------||Magic Breath | 75|Fire/Lightning/Earth Damage to |Stilva (Gaea's Cliff), || | |All Targets (4.8125x Base) |Parasite (Crater) ||-------------|---|--------------------------------|---------------------------||???? | 3|1 Target, Damage = |Jersey (Shinra Mansion) || | |Caster's Max HP - Caster's HP |*Note: Don't attack Jersey || | | |Behemoth (Midgar Raid) ||-------------|---|--------------------------------|---------------------------||Goblin Punch | 0|Physical Damage on 1 Target with|Goblin (Goblin Island) || | |(0.75x Base). If Target's Lvl | || | |= Caster's Lvl then damage * 8 | || | | | ||-------------|---|--------------------------------|---------------------------||Chocobuckle | 3|Damage = amount of escapes |Chocobo (near Mideel and || | | |some near Chocobo Ranch) || | | |*Specifics below ||-------------|---|--------------------------------|---------------------------||L5 Death | 22|Casts Death on all Targets, but |Parasite (Crater) || | |only hits on Lvls divisible by 5| ||-------------|---|--------------------------------|---------------------------||Death | 10|Casts Death Sentence on 1 Target|Gi Spector (Cave of Gi), ||Sentence | |After the 60 seconds timer, |Sneaky Step (Cave of Gi), || | |Death is cast on Target |Boundfat (Corral Valley) ||-------------|---|--------------------------------|---------------------------||Roulette | 6|Selects 1 Target randomly from |Death Dealer (Crater) || | |all Targets, and casts Death |Manipulate recommended ||-------------|---|--------------------------------|---------------------------||Shadow Flare |100|High non-elemental damage on 1 |Dragon Zombie (Crater), || | |Target (7.8125x Base) |Ultimate Weapon, Ruby || | | |Weapon, Safer Sephiroth ||-------------|---|--------------------------------|---------------------------||Pandora's Box|120|High Piercing (defense ignoring)|Dragon Zombie (Crater) || | |magic attack on All Targets |*NOTE: Only used ONCE in || | |(3.75x Base) |the entire game, as a Final|| | | |Attack |'-------------'---'--------------------------------'---------------------------'Common Problems:-----------------If you want Trine on all FOUR Enemy Skill Materia's, make sure you don't killGodo before getting the Highwind. You can, however, still do everything else inWutai, just don't do the Godo Boss Battle.-Pandora's Box is only used by the first Dragon Zombie you'll meet, as a FinalAttack when it's killed off. After this, something in the game causes them toNEVER perform this attack again. So, if you want the skill on all FOUR Materia,learn them all at once, or you will never be able to again.-Jersey will NEVER cast ???? if you've already attacked it once (with physicalattacks). This is a bug, so when you get into a battle with them don't attackthem and wait for them to cast ????. And even that may take a while.-Chocobuckle can be learned from ALL Chocobo's, but the easiest way is to findsome that have a level divisible by 4, so you can cast L4 Suicide on it (afterfeeding it a Mimett Green OR a Sylkis Green). Around the Chocobo Farm areChocobo's with a level that's divisible by 4. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {LIS-7} Materia Combinations || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oOThe Materia system is well known for its extreme flexibility. There are infact almost infinite combinations possible if you have a maximum of 16 slotsavailable.Essential for making a Materia Combination are LINKED slots (O=O), which looksort of like that. Blue Support Materia is also often an essential piece ofMateria, especially for linked slots. With the extremely detailed Materia listabove you should be able to compile your own useful combo's, especially sinceit is listed for all Support Materia with which other Materia they function.Sometimes it matters if you put the combination in your Weapon or in yourArmor. Especially with Added Effect (status effects) and the Elemental Materia.If you put the combination in your Weapon, you will attack with the particularelement or have a chance to inflict the status effect. Putting the combinationin your armor will protect you completely from the status effect, and dependingon the level of the Elemental Materia, also solid protection vs the element. Ifthe Elemental Materia is of Lvl3 or higher, you can even put an elementalcombination in your armor, and cast powerful spells of that element (forexample from the Contain Materia) on yourself for solid healing. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {LIS-8} Reflection || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oOThis is a short section devoted to which Magic CAN, and CANNOT be reflected:Reflectable Magic:------------------Cure, Cure2, Cure3, Poisona, Esuna, Resist, Life, Life2, Regen, Fire, Fire2,Fire3, Ice, Ice2, Ice3, Bolt, Bolt2, Bolt3, Quake, Quake2, Quake3, Bio, Bio2,Bio3, Sleepel, Confu, Silence, Mini, Toad, Berserk, Haste, Slow, Stop, Barrier,MBarrier, Death, Freeze, Break, Tornado, Flare, Wall.Reflectable Enemy Skills:-------------------------Frog Song, L4 Suicide, Magic Hammer, Death Force, Flame Thrower, Laser, MatraMagic, Aqualung, Shadow Flare, Pandora's Box.NON-Reflectable Magic:----------------------Demi, Demi2, Demi3, Reflect, DeBarrier, DeSpell, Escape, Remove, Comet, Comet2,FullCure, Shield, Ultima.NON-Reflectable Enemy Skills:-----------------------------White Wind, Big Guard, Angel Whisper, Dragon Force, Bad Breath, Beta, Trine,Magic Breath, ????, Goblin Punch, Chocobuckle, L5 Death, Death Sentence,Roulette.Items & Summons can NOT be reflected.Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| IX) The Perfection Challenge {PER} ||Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO || {PER-1} Introduction || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oOThis section goes over a particular challenge called 'Perfect Game'. While thereare some discrepancies concerning this term, it is nonetheless possible todefine a formal structure, rules and concerns; as such an in-depth sectionis warranted.The challenge will be split up in 'levels', which are by no means official.Their primary function lies in the possibility for players to choose betweendifficulty levels, instead of having to play by strict rules. The followinglevels are increasingly challenging.LEVEL 1:--------- (Able to) complete the game- Have Yuffie & Vincent- All characters Lvl 99- Have All Ultimate Weapons/Ultimate Limit Breaks (Learned!)- Have a Gold Chocobo- Have at least 1 of each Materia Mastered, including Master Materia- This includes 4 Enemy Skill Materia with ALL Skills- This also includes the Underwater Materia (see below)- All Side Quests done of section {OPT} (+ anything possibly not in there too)- *(Being able to) beat Emerald & RubyMost of these points speak for themselves. You should be able to beat the game,meaning you'll need to have beaten the game at least once yourself, without thehelp of any others. Since most people get Yuffie and Vincent during the gameanyway, one would almost forget that they're optional characters that shouldformally be included in this challenge. Levelling all characters to level 99isn't hard on it's own, though it might very well be combined with othercriteria, especially the Max Natural HP/MP part, which is explained underlevel 4. Having all Ultimate Weapons and having learned all Ultimate LimitBreaks speaks for itself. Breeding a Gold Chocobo is also fairly straightforwardand can be done with the instructions in the corresponding section. The sameessentially applies to mastering materia. Mastering all four Enemy Skill materiais an exception. This requires you to wait with defeating Godo until you havethe fourth Enemy Skill Materia, since it's your last chance to learn Trine.Also be cautious with learning Pandora's Box; be sure to have all Enemy Skillmateria's equipped on a single person during the first time you encounter aDragon Zombie in the Northern Crater. Completing all sidequests is fairlystraightforward, although it appears to be in contrast with keeping Emeraldand Ruby alive; see the explanatory note.Note: It's a requirement that you are able to beat Emerald and Ruby, but it'd----- be wise to keep them alive. What good is a perfect party without a perfectopponent? In other words, you'll want a nice playmate, which Emerald & Rubyare in every aspect; much more so than a maxed-out Safer Sephiroth. As such,prove (for yourself) that you can beat them, then leave them be (until you'reready to really "end" your perfect game, which means little more than having atruly perfect game).Mastering the Underwater Materia:---------------------------------The Underwater Materia can actually be mastered, although this is a ratherlengthy and tricky process. The Underwater Materia can accumulate up to16777215 AP, after which the counter loops back to 0. However, if you manage toget *exactly* 16777215 AP on it, the game will display it as mastered.Unfortunately, since it has no AP master limit programmed into it, the game willnot reward you with a newborn copy. In any case, you'll want to slap theUnderwater Materia in Cloud's Apocalypse (or Cid's Scimitar), which are theonly two weapons in the game with triple materia growth. The best AP trainingspot is the swamp area in the Northern Crater; hunt down Magic Pots (give themElixirs) and Movers. Be sure to keep track of its AP when you get close to themaximum of 16777215, then search the world for creatures that give exactlyenough AP to hit the master level.LEVEL 2:--------- Level 1 requirements- Max Stats for all characters- Gotten 'All Treasure' in the game (see definition below)- All Key Items possible -> check section {LIS-2}- At least 1 of each item in the game- Have Max GP (10000)In addition to the requirements that apply to level 1, you'll also need to maxout all your characters' stats. This does not include HP and MP, which arediscussed under level 4. You'll also need to collect all possible treasure inthe game, with some unique exceptions. A perfect set of Key Items is also arequirement. This includes the 'best' combination of Key Items on Wall Market.A further requirement is to have at least one item in the game (of thosepossible to get). For details on this, see section three below.LEVEL 3:--------- Level 2 requirements- Have the max for every item in the game (99 in most cases, check {PER-3})- Have 0 escapes (*)- Have a 'Perfect Chocobo' (check definition below)- Max out Barret's Natural HP to 9999(*) I've had several people comment on this criterium and some suggested that either 2222, 9999, or 65535 (the absolute maximum) would be more perfect than zero. Since you're doing this challenge for yourself and not for me, I'm merely going to sum up the various points of view behind these four non-arbitrary figures. You can then decide for yourself which reasoning appeals most to you (or which, perhaps, you think is easiest or hardest to accomplish). Zero escapes: You have to interpret escapes as a negative event, which is not all that strange. Winning a battle is something positive, and perhaps you'd want to max out that figure, but escaping a battle in Final Fantasy VII has a scent of cowardice hanging around it. Having zero escapes shows that you've gone to great lengths and fought all enemies you encountered. It also shows that you know the game well: For example, you were never swept out of battle by the Midgar Zolom (which counts as an escape) - or by any other enemy, for that matter. Another great advantage of having zero escapes is that it sort of grants you a 'tabula rasa'. In other words, it allows you to postpone any answer to the question which amount of escapes is the most perfect - which is ideal in our scenario, since this is exactly the subject we're discussing. In still other words, once you have a perfect game for all things considered, escapes excepted, you can always come back to your previous decision to keep it at zero. If you already have several escapes, things get more complicated and tedious. 2222 escapes: The damage that Chocobuckle does is directly linked to your amount of escapes. In other words, 2222 escapes allows you to instantly trigger Lucky 7's on any character with maximum HP. This means you have the most powerful attack in the game available at almost any moment, allowing you to decimate nearly every enemy in the game with just one command. 9999 escapes: It could be argued that in order to max out Chocobuckle itself, one needs to escape 9999 battles. While it's true that this maxes out the skill itself (to 9999 damage), it's not difficult to see that 2222 escapes deals far greater damage by its activation of Lucky 7's. 65535 escapes: It could also be argued that every single figure in the game "needs to be maxed out." As explained above, this requires you to interpret escaping a battle as something "positive", just like winning a battle is a positive event. The amount of escapes will overflow back to zero if you go beyond 65535. I would not advise anyone to choose this interpretation and I have not heard of anyone actually attempting it, but the choice (and time) is yours.LEVEL 4:--------- Level 3 requirements- Max out all characters their natural HP/MP- Clear the Gold Saucer (check definition below)- Defeat all 'repeatable' bosses twice (see {AP-4} for this)- Do everything without the W-Item Trick (you may, however, if you really want to, use the trick to get 99 Dragon Fangs, which is impossible otherwise.)LEVEL 5:--------- Level 4 requirements- Max out experience and gil- Max out Vincent's kills for Death Penalty*Note: I don't think anyone has done this, honestly. It would take at least------ 200 hours to max out the kills for Vincent's Death Penalty(65535 kills).Anyone who attempts this should consider it twice before deciding it's worth itor not. It is only listed here for completion purposes.Definition of 'All Treasure':-----------------------------Check {PER-5} please.Definition of 'Cleared Gold Saucer':------------------------------------- Beat (Sumo) Wrestler on both levels- Score 300 GP at Super Dunk- Get each prize at least ONCE at BOTH left and right Wonder Catchers
- Score 14000+ on the G-bike (the maximum practical score is unknown)- Have gotten ALL possible Fortunes from the Crystal Fortune (Note: Harder than you think! This requires backtracking throughout the game.)- Complete Mog's House and get the 30 GP reward- Score 300 GP at the 3D-battler (beat 4th opponent; tough!)- Complete all Submarine Levels- Score 'COOL' (=100 Points) on all 3 Courses at Snowboarding, Score SUPER on all 3 Courses on Time Attack- Score the maximum amount of points at Speed Square- Get all the prizes at Chocobo Racing at least once, for each level, both by betting and by racing yourself- Save states and turbo controllers are NOT allowed in any of the aboveDefinition of 'Perfect Chocobo':--------------------------------- Have 176 as Top Speed- Have 999 Stamina- Have 100 Co-operation- Have 100 Intelligence- Have 100 AccelerationThe only thing that's difficult is the Top Speed. You must breed your GoldChocobo with a Wonderful Chocobo until you get two Gold Chocobos of which oneis at least Wonderful. It's difficult to check this. After you've attained thatit's best to keep mating your Gold Chocobos with each other, and mate thenewborns again (which have a chance to be better than their parents, thischance is the highest when you breed with Zeio Nuts, also check this by feedingthem max greens and check their Max Top Speed). When you get a better newbornthan it's parents were, use it to breed further. You should obviously know thatParent Chocobo's must wait between 3-10 random battles before they can breedagain, and newborn must wait between 3-18 random battles before they can breedagain. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {PER-2} Stat Maxing || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oOThis section explains maxing out your character's stats. When a character reaches Level 99, they won't even be close to having max stats, so you'll needto raise them with various sources to the maximum value of 255. There's aspecific source for each of the six primary stats. Below is an overview where tofarm these sources effectively.Strength: (Power Source)------------------------- Morph Heavy Tank (Broken Gongaga Reactor)- Morph Screamer (Mount Nibel)- Unknown (Sunken Gelnika)Vitality: (Guard Source)------------------------- Morph Bagnadrana (Mount Corel)- Morph Spiral (Mideel Dirt Areas)- Morph Unknown 2 (Sunken Gelnika)- Morph Maximum Kimaira (Midgar Raid Disc2, Special Battle Fight #7)- Morph Armored Golem (Crater)Magic: (Magic Source)---------------------- Morph 8 eye (Temple of the Ancients, Battle Square)- Morph Unknown 3 (Sunken Gelnika, Special Battle Fight #3)Spirit: (Mind Source)---------------------- Morph Dragon Rider (Whirlwind Maze)- Morph Killbin (Whirlwind Maze)- Morph Serpent (Sunken Gelnika, Battle Square, Special Battle Fight #4)Dexterity: (Speed Source)-------------------------- Morph Poodler (Sunken Gelnika)Luck: (Luck Source)-------------------- Morph Bad Rap (Sunken Gelnika)*Note: Maxing stats is fairly easy (with sources). There's only one thing to be------ aware of: Stat boosting equipment. If you wear something that boosts astat, you can't boost that stat higher than 255, BUT it will not be the max forthat character. Say you have a weapon equipped that increases Magic +10, youcan only boost the Magic stat to 255 .. but when you remove the weapon (orrather, equip an other weapon, since you can't remove weapons), the magic statwill be only 245 (or higher, depending on the boost the other weapon gives).Many people don't realize weapons can boost other stats too, mainly Magic. Toreach max stats, un-equip any accessory, equip an armor that doesn't boost anystats (there's plenty of those armors), and equip a weapon that doesn't boostany stats, IF POSSIBLE. Otherwise, equip the weapon that has the smallest statboost. Here's a quick list of what to equip when boosting stats to the 255 max:For Cloud equip the Nail Bat.For Barret equip the Gatling Gun, Drill Arm, Rocket Punch or Pile Banger.For Tifa equip the Leather Glove, Work Glove, or Master Fist.For Aeris (doesn't really matter), combination Guard Stick/Mythril Rod.For RedXIII equip the Magic Comb.For Yuffie equip the 4-point Shuriken.For Cait Sith equip the Battle Trumpet.For Vincent equip the Silver Rifle.For Cid equip the Mop.Effective Method:-----------------For obvious reasons, always use Yuffie with her Conformer. This allows highdamage when morphing. Max her Strength out first so morphing becomes easier.Speaking of Strength, go to Gongaga for that and have fun with Heavy Tanks.For Dexterity and Luck, go to the Sunken Gelnika and into the Hallway where youalso (possibly) fought the Turks in. The creatures here come in groups and allmorph into Speed/Luck Sources. As for Vitality, head to Mideel and morph Spiralcreatures on the dirt areas. They also come in groups, so that speed things up.The two remaining stats, Magic and Spirit, are possibly the hardest to max out.The best way to do this is to do the Special Battle in the Battle Square, andonly proceed up to the 4th battle all the time. Yes.. because by then you'llhave morphed both the Unknown 3 and Serpent in a Magic/Mind Source. It doesn'teven take THAT long, but it certainly helps if Cloud has max Strength. Duringthis method, you may also want to morph the Ho-chu's from Fight #2 into Ribbonsto get 99 of those as well. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {PER-3} Item Maxing || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oOThis section is here to aid you with your goal to attain the Max of every item,piece of equipment, or whatever is in the Menu under items.All the difficult or missable items are described in the Walkthrough, and byfollowing the Walkthrough you will not miss anything.Below is a list of the whole item menu (and Key Items), and it should looklike this for a Level 3+ Perfect Game:Note: Limit Breaks should be learned. The only manual you need 99 of is theGreat Gospel limit break manual. This can even be done on Disc 3, BUT keep inmind you MUST do this BEFORE getting the Gold Armlet from the big box at theWeapon Trader. After you get the Gold Armlet (which is part of the 'Get ALLTreasure in the game' definition), you won't be able to trade Mythril for GreatGospels anymore.EXTENDED W-ITEM UPDATE:--------------------------------------------------------------------------------The below charts are correct if you don't use the extended W-Item trick toduplicate most of your items to 99. If you *do* decide to use the W-Item cheat,then keep in mind that the following items cannot be duplicated this way:- Omnislash, Catastrophe, Final Heaven, Great Gospel, Cosmo Memory, Chaos, All Creation, Highwind. (You can still get 99 copies of Great Gospel by doing the Mythril trick, and you can get two copies of Cosmo Memory by doing the repeating boss trick. You can get 99 copies of All Creation by doing the repeating boss trick on Godo. Win the first battle (receive All Creation), lose the second, and you'll be able to repeat the trick an infinite amount of times.- Battery- Save Crystal- Combat Diary (99 is still possible)- Autograph (99 is still possible)- Gambler (99 is still possible)- Desert Rose- Earth Harp - Buster Sword- Gatling Gun- Seraph Comb- Silver Barette (but you can buy 99 of them)Guide Books can still be obtained by morphing Ghost Ships and opening the lid ofyour Playstation to prevent the game from loading, giving you time to dupe theitem. Otherwise you'll have to get 99 of them legitimately.The extended W-Item trick works like this: You'll want to receive an itemduring a battle, which can be by stealing an item, morphing an enemy, or bykilling an enemy who has stolen an item from you (such as a Prowler). Beforeyou receive this item, you'll want to do the following:Use up an item that you only have one copy of (a Potion works fine). Thereceived item will be placed in the slot of the item you just used up. Nowselect a second item and de-select it. Repeat the selecting and de-selectingcontinuously to duplicate the received item.I do, however, consider the extended W-Item trick a very cheap way of maxing outyour inventory, so it might be worthwhile to split the perfect game challengeinto two: One Perfect Game done without the extended W-Item trick, and one with.Of course, it's entirely up to you if you even prefer to use the trick at all.NOTE: While it might seem like a good idea to use this trick in order to max out your inventory, do realise that it will become increasingly hard to duplicate rare items (such as a Reflect Ring) by having an enemy steal it from you. The chance that they will steal the item you *want* to be stolen is very small.-------------------------------------------------------------------------------- And now for the regular charts: Name Max Name Max Name Max Name Max.---------------. .----------------. .----------------. .-----------------.|Potion |99| |Maiden's Kiss|99| |Grenade |99| |Fire Fang |99||Hi-Potion |99| |Cornucopia |99| |Shrapnel |99| |Fire Veil |99||X-Potion |99| |Echo Screen |99| |Right arm |99| |Antarctic Wind|99||Ether |99| |Hyper |99| |Hourglass |99| |Ice Crystal |99||Turbo Ether |99| |Tranquilizer |99| |Kiss of Death|99| |Bolt Plume |99||Elixir |99| |Remedy |99| |Spider Web |99| |Swift Bolt |99||Megalixir |99| |Smoke Bomb |99| |Dream Powder |99| |Earth Drum |99||Phoenix Down|99| |Speed Drink |99| |Mute Mask |99| |Earth Mallet |99||Antidote |99| |Hero Drink |99| |War Gong |99| |Deadly Waste |99||Soft |99| |Vaccine |99| |Loco weed |99| |M-Tentacles |99|'---------------' '----------------' '----------------' '-----------------' Name Max Name Max Name Max Name Max.----------------. .---------------. .-----------------. .---------------.|Stardust |99| |Impaler |99| |Dragon Fang(*)| 2| |Tent |99||Vampire Fang |99| |Shrivel |99| |Cauldron |99| |Power Source|99||Ghost Hand |99| |Eye drop |99| |Sylkis Greens |99| |Guard Source|99||Vagyrisk Claw|99| |Molotov |99| |Reagan Greens |99| |Magic Source|99||Light Curtain|99| |S-mine |99| |Mimett Greens |99| |Mind Source |99||Lunar Curtain|99| |8inch Cannon|99| |Curiel Greens |99| |Speed Source|99||Mirror |99| |Graviball |99| |Pahsana Greens|99| |Luck Source |99||Holy Torch |99| |T/S Bomb |99| |Tantal Greens |99| |Zeio Nut |99||Bird Wing |99| |Ink |99| |Krakka Greens |99| |Carob Nut |99||Dragon Scales|99| |Dazers |99| |Gysahl Greens |99| |Porov Nut |99|'----------------' '---------------' '-----------------' '---------------' Name Max Name Max Name Max.---------------. .-----------------. .--------------.|Pram Nut |99| |Great Gospel |99| |Autograph |99| [*Note: You can get two|Lasan Nut |99| |Cosmo Memory *| 2| |Gambler |99| copies of Cosmo Memory |Saraha Nut |99| |All Creation *|99| |Earth Harp | 1| and 99 of All Creation;|Luchile Nut |99| |Chaos | 1| |Desert Rose| 1| do the repeating boss|Pepio Nut |99| |Highwind | 1| |Guide Book |99| glitch, see {AP-4}.|Battery | 1| |1/35 soldier |99| '--------------' All Limit Breaks will|Tissue |99| |Super Sweeper |99| need to be learned, so technically you|Omnislash | 1| |Masamune Blade|99| won't have them in your inventory except|Catastrophe | 1| |Save Crystal**| 1| Cosmo Memory (1), All Creation (99) and|Final Heaven| 1| |Combat Dairy |99| Great Gospel (99).] '---------------' '-----------------' [**Note: Turning the crystal into a Save Point at the Northern Crater is allowed but there is a glitch that complicates matters. The glitch allows you to turn the crystal into a Save Point on a specific screen, which can be done only once. This allows you to both have a Save Point (at that specific location) in the Northern Crater, as well as the Save Crystal in your inventory. The glitch is described in detail in section {AP-4}. Name Max Name Max Name Max Name Max.-----------------..------------------..------------------..------------------.|Buster Sword | 1||Leather Glove | 1||Gatling Gun | 1||Mythril Clip |99||Mythril Saber |99||Metal Knuckle |99||Assault Gun |99||Diamond Pin |99||Hardedge |99||Mythril Claw |99||Cannon Ball |99||Silver Barrette|99||Butterfly Edge|99||Grand Glove |99||Atomic Scissors|99||Gold Barrette |99||Enhance Sword |99||Tiger Fang |99||Heavy Vulcan |99||Adaman Clip |99||Organics |99||Diamond Knuckle|99||Chainsaw |99||Crystal Comb |99||Crystal Sword |99||Dragon Claw |99||Microlaser |99||Magic Comb |99||Force Stealer |99||Crystal Glove |99||A*M Cannon |99||Plus Barrette |99||Rune Blade |99||Motor Drive | 1||W Machine Gun |99||Centclip |99||Murasame |99||Platinum Fist |99||Drill Arm |99||Hairpin |99||Nail Bat |99||Kaiser Knuckle |99||Solid Bazooka |99||Seraph Comb | 1||Yoshiyuki | 1||Work Glove |99||Rocket Punch |99||Behemoth Horn | 1||Apocalypse | 1||Powersoul |99||Enemy Launcher |99||Spring Gun Clip| 1||Heaven's Cloud| 1||Master Fist | 1||Pile Banger | 1||Limited Moon | 1||Ragnarok | 1||God's Hand | 1||Max Ray | 1|'------------------'|Ultima Weapon | 1||Premium Heart | 1||Missing Score | 1|'-----------------''------------------''------------------' Name Max Name Max Name Max Name Max.-------------------..----------------..-------------------..------------------.|Guard Stick | 1||Spear |99||4-point Shuriken| 1||Yellow M-phone |99||Mythril Rod |99||Slash Lance |99||Boomerang |99||Green M-phone |99||Full Metal Staff|99||Trident |99||Pinwheel |99||Blue M-phone |99||Striking Staff |99||Mast Axe |99||Razor Ring |99||Red M-phone |99||Prism Staff |99||Partisan |99||Hawk Eye |99||Crystal M-phone|99||Aurora Rod |99||Viper Halberd|99||Crystal Cross |99||White M-phone |99||Wizard Staff |99||Javelin | 1||Wind Slash |99||Black M-phone |99||Wizer Staff |99||Grow Lance | 1||Twin Viper |99||Silver M-phone |99||Fairy Tale |99||Mop |99||Spiral Shuriken |99||Trumpet Shell |99||Umbrella | 1||Dragoon Lance|99||Superball |99||Gold M-phone |99||Princess Guard | 1||Scimitar | 1||Magic Shuriken |99||Battle Trumpet | 1|'-------------------'|Flayer | 1||Rising Sun | 1||Starlight Phone| 1| |Spirit Lance | 1||Oritsuru | 1||HP Shout | 1| |Venus Gospel | 1||Conformer | 1|'------------------' '----------------''-------------------' Name Max Name Max Name Max.----------------. .------------------. .------------------.|Quicksilver |99| |Bronze Bangle | 4| |Aegis Armlet | 1||Shotgun |99| |Iron Bangle |99| |Fourth Bracelet| 1||Shortbarrel |99| |Titan Bangle |99| |Warrior Bangle | 1||Lariat |99| |Mythril Armlet |99| |Shinra Beta |99||Winchester |99| |Carbon Bangle |99| |Shinra Alpha |99||Peacemaker |99| |Silver Armlet |99| |Four Slots |99||Buntline |99| |Gold Armlet |99| |Fire Armlet |99||Long Barrel R|99| |Diamond Bangle |99| |Aurora Armlet |99||Silver Rifle |99| |Crystal Bangle |99| |Bolt Armlet |99||Sniper CR |99| |Platinum Bangle|99| |Dragon Armlet |99||Supershot ST | 1| |Rune Armlet |99| |Minerva Band | 2||Outsider | 1| |Edincoat |99| |Escort Guard(*)| 1||Death Penalty| 1| |Wizard Bracelet|99| |Mystile | 3| Mystile & Imperial'----------------' |Adaman Bangle |99| |Ziedrich | 3| Guard can be |Gigas Armlet |99| |Precious Watch |99| duplicated in the |Imperial Guard | 3| |Chocobracelet |99| Northern Crater '------------------' '------------------' to get 3 of each in total. This is Name Max Name Max Key Items:*** only necessary if.-----------------. .------------------. .----------------. you're not doing|Power Wrist |99| |Sprint Shoes |99| |Silk Dress | the extended W-Item|Protect Vest |99| |Peace Ring |99| |Blonde Wig | trick; see {AP-4}.|Earring |99| |Ribbon |99| |Diamond Tiara ||Talisman |99| |Fire Ring |99| |Sexy Cologne ||Choco Feather |99| |Ice Ring |99| |Member's Card ||Amulet |99| |Bolt Ring |99| |Bikini Briefs ||Champion Belt |99| |Tetra Elemental|99| |Key to Ancients ||Poison Ring | 1| |Safety Bit |99| |Lunar Harp ||Touph Ring | 2| |Fury Ring |99| |Basement Key ||Circlet |99| |Curse Ring | 2| |Key to Sector 5 ||Star Pendant |99| |Protect Ring |99| |PHS ||Silver Glasses|99| |Cat's Bell |99| |Gold Ticket ||Headband |99| |Reflect Ring |99| |Keystone ||Fairy Ring |99| |Water Ring |99| |Leviathan Scales||Jem Ring |99| |Sneak Glove | 1| |Glacier Map ||White Cape |99| |HypnoCrown | 1| |A Coupon |'-----------------' '------------------' |B Coupon | |C Coupon | |Snowboard | |Mythril | '----------------'(*)Note: There are two Dragon Fangs in the game (Win: Schizo, and prize from theSubmarine Game). You can only get 99 with the W-Item trick. There is only oneEscort Guard in the game (Chest: Gelnika), but you can Morph Iron Man (afterthe point of no return) into Escort Guards, so it's possible to have more thanone, although useless at that point. ***Note: As you can see, you can only have 20 Key Items on Disc 3, out of the 64possible item slots. It's therefore impossible to fill up all Key Item Slots. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {PER-4} Un-mastered Materia Maxing || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oOAny Materia can produce an infinite amount of mastered Materia, and 1 new un-mastered copy will be born during the process. Therefore, only un-masteredMateria are truly unique. After all, if you ever lose an un-mastered Materia,you will be seriously screwed if that particular Materia happens to be unique.Therefore, for a Perfect Game, I will not subscribe you to all sorts of rules inwhich you must have so many of this and that mastered Materia. I will focus onthe un-mastered Materia, and in particular on the unique un-mastered Materia.In short, this requires you to have AT LEAST 1 of each un-mastered Materia, andmore copies of the following special and unique cases:--------------------------------------------------------------------------------3 copies of Un-mastered Elemental Materia-----------------------------------------The first copy can be gotten from Mayor Domino in the Shinra Building (bychoosing the correct answer on your first attempt). The second copy can be foundin Mount Nibel. The third can be gotten from Tifa's Piano when Tifa is theleader of the party. Jam on the Piano in the Kalm Flashback.2 copies of Un-mastered Chocobo Lure Materia--------------------------------------------You must buy the first one on Disc 1, and get the second one on Disc 2 on thevery bottom right corner of the Chocobo Ranch (outside), near the fence.2 copies of Un-mastered HP Absorb Materia-----------------------------------------You can find the first of these at Yuffie's house in Wutai, stored away in atreasure chest. The second copy can be found late in the game during yourdescent in the Northern Crater. Consult the walkthrough to easily find both.Note: The materia listed below are also unique un-mastered copies, but these can only be gotten by using (in-game) tricks/exploits. If you simply want to go for a Perfect Game without any compromises, read on. If you're however attempting a Perfect Game without using any sort of exploits, the below copies don't apply to you.2 copies of Un-mastered Phoenix Materia---------------------------------------After winning the final Fort Condor battle on Disc 2 (or after defeating CMD.Grand Horn), do *NOT* head outside to pick up the Phoenix Materia. Instead,leave it alone for the time being and go straight down the ladder (you can stillspeak with the old man at the table to get the Huge Materia). Continue with thegame as usual until you reach Disc 3.On Disc 3, head to Bone Village and search at spot 2 (upper level, to the rightof the ladder) to find the Phoenix Materia (after you've dug up the Buntlinehere first). After digging it up, head back to Fort Condor to get the secondunique unmastered copy of Phoenix.Here is a map with the exact spot (2) to dig at in Bone Village (Disc 3 only):http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/570012 copies of Un-mastered Alexander Materia (keep the 'source' available)-----------------------------------------------------------------------It's possible to duplicate the unique Alexander Materia by performing a veryspecific series of steps, causing Cloud to collapse the very moment you pickup the materia. This allows you to keep the Alexander Materia in the field soyou can pick it up again. It works because the game first hands you an item, butonly removes it from the field after you confirm the text box telling you thatyouve received it. Collapsing at the same time never closes that text box, thusnever removing the item/materia from the field, allowing the duplication trick. The trick to duplicating this materia goes as follows (it is vital you do exactly what the instructions tell you to - the path Cloud walks is of importance indeed. You must only input the directional buttons mentioned; if the instructions tell you to run right, you must only hold X and the right directional button, for example. The same applies to all instructions.): Preliminaries: 1. Find Snow's Cave and defeat her, but do NOT pick up the Alexander Materia she drops. 2. It helps to equip several (mastered) Enemy Away Materia to reduce/prevent enemies from attacking you while performing the below trick. Field Instructions: ------------------- 1. Walk around in the Great Glacier long enough to make Cloud pass out. 2. Directly exit the cabin via the shortest route and immediately go back inside. 3. Run RIGHT (indeed only the *right* directional button) and save at the Save Point. Reset the game afterward and load up your savegame. 4. Back in the cabin after loading, run LEFT. (Yes, Cloud will in fact run up on the screen until he stops; this is normal.) When Cloud stops, run DOWN. Cloud will exit the cabin. 5. Outside, run while holding both R1 + DOWN. 6. In the large snowfield (where the wind changes the direction of the screen) it doesn't matter how you run exactly, as long as you exit via the far (initial) right side of the screen so you end up at the right side of the Great Glacier for our purpose. 7. When you reach the first snowy path, *WALK* (not run) RIGHT. On the second icy path, again *WALK* RIGHT. Again, on the third rocky path, *WALK* RIGHT. 8. In the next field, *WALK* RIGHT (yes, just the directional right button) until Cloud stops. At this point, *WALK* by using L1 + RIGHT simultaneously to enter the cave. 9. Inside, *WALK* DOWN until Cloud stops. At this point, *WALK* by pressing L1 + DOWN until Cloud stops again (indeed, at the cave's right corner.) From here, simply *WALK* UP all the way until Cloud stops again. 10. At this point you'll have to *WALK* DOWN until Cloud stops, then *WALK* UP until Cloud stops, and repeat this for a total of ten times. Cloud should now be standing against the wall, not facing the screen. 11. Now for the final step: *WALK* DOWN and when Cloud stops, keep holding the DOWN button pressed. Then, while holding that down, add at the exact same time L1 + CIRCLE. This simultaneously moves Cloud AND picks up the Alexander Materia. You now have a copy of it while the source remains intact. [Why do I have to keep the 'source' available - that is, keep the Alexander Materia in the field? The answer is fairly simple. You'll want to collect at least two copies of un-mastered Alexander materia to show that you have the knowledge (and skill) to pull this trick off, and to show that in theory you could repeat it to fill your inventory with as many copies as you'd like. Since there are multiple uniquely duplicatable materia, there is no fixed amount of materia you should dupe. However, someone could always argue that you do indeed need to have a certain specific amount of unmastered copies. Because of this, it's wise to simply dupe the materia twice and leave the source (the Alexander Materia) in the field, right where it is. That way, you can always decide later to dupe more copies as the source is readily available to you.]2 copies of Un-mastered Added Cut Materia (keep the 'source' available)----------------------------------------------------------------------- Preliminaries: 1. It helps to equip several (mastered) Enemy Away Materia to reduce/prevent enemies from attacking you while performing the below trick. Field Instructions: ------------------- 1. Walk around in the Great Glacier long enough to make Cloud pass out. 2. Directly exit the cabin via the shortest route and immediately go back inside (all by running). 3. Run RIGHT (indeed only the *right* directional button) and save at the Save Point. Reset the game afterward and load up your savegame. 4. Back in the cabin, run UP so Cloud enters the other room. 5. In this room, run out by holding L1 + LEFT. 6. In the cabin's first room, run outside by holding L1 + LEFT again. 7. Outside the cabin, exit the screen by *WALKING*, by holding L1 + LEFT. 8. In the large snowfield (where the wind changes the direction of the screen) it doesn't matter how you run exactly, as long as you exit via the far (initial) right side of the screen so you end up at the right side of the Great Glacier for our purpose. 9. When you reach the first snowy path, *WALK* RIGHT. On the second icy path, again *WALK* RIGHT. Again, on the third rocky path, *WALK* RIGHT. 10. In the next screen (which is outside Snow's Cave) *WALK* by holding R1 + RIGHT until Cloud exits the screen. 11. At the next two southwest/northeast slopes, *WALK* by holding R1 + DOWN. 12. At the four-way intersection, *WALK* UP. 13. You're now at the southeast/northwest slope. *WALK* LEFT. 14. You've now reached the slope with Added Cut. Run by holding L1 + UP. When Cloud stops, run by holding L1 + DOWN to exit the screen. 15. At the previous slope, run by holding L1 + UP to enter the Added Cut slope again. 16. At the Added Cut slope, run by holding L1 + UP. 17. Now that you're near the Added Cut Materia, simultaneously press LEFT + CIRCLE to pick it up while keeping the source available. (Do NOT press circle a second time; you MUST keep the text box available that says you've received the Materia.) - 2 copies of Un-mastered Shield Materia - 2 copies of Un-mastered (Command) Counter Materia(-) 2 copies of Un-mastered Mega-All MateriaThese last three are all obtained through the crater duplication trick.--------------------------------------------------------------------------------The cases above are unique, and therefore you must acquire the maximum amountpossible of the un-mastered copies. You might wonder why the Mega-All Materia ison the list like (-), which is because it cannot actually be duplicated if youwish to duplicate a 3rd Mystile by means of the crater duplication trick. Ifyou're planning on using the extended W-Item trick (see section {PER-3}, thenyou'll want to duplicate the Mega-All Materia as well via the crater duplicationtrick.This results in the following definitive perfect list of unique unmastered materia that a perfect inventory should contain: .-----------------.------------. |Name of Materia: | Amount: | |=================|============| |Elemental | 3 | |Chocobo Lure | 2 | |HP Absorb | 2 | |Alexander | 2 + source | |Added Cut | 2 + source | |Shield | 2 | |Command Counter | 2 | |Mega-All | 2 | '-----------------'------------' Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {PER-5} 100% Treasure || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oOLet's start off with a definition for this vaguely named challenge. Also, whenyou've accomplished this, no one can check if you really did get everything.It's something for yourself, so that YOU know that YOU did it. And that surelydoes give a satisfying feeling, especially when you find many things you didn'tget before.Definition of 'All Treasure':-----------------------------These are items you pick up from chests, item bags, etc. Most of these are inthe field, and if you follow my Walkthrough, you WILL get them all. But thisdefinition includes more. This also includes the BEST possible treasures whenit comes to things such as the Force Steal from Rufus' Send-off, and 5000 gilfrom Parading. And things such as the Megalixir in Bone Village are alsoincluded, because they are a one-time only treasure. The things Esther givesyou for winning 10 times in a row at Chocobo Racing (S-rank) is also included,for example, and so is the Ribbon for winning the Special Battle 10 times. Sonow you should have a decent idea of what is meant with this definition. Thingslike the Tough Ring and Reflect Ring (99) are also counted as treasure, sincethey're also one-shot items in a way. A good example of something that does NOTqualify as treasure would be the Sneak Materia, as it can only be gotten atChocobo Racing, but there are infinite available copies. So you can qualify forthis definition without having a Sneak Materia, for example. I'm also thinkingof creating a full list for this definition.This is a full list of all treasure you must get, which will mainly tell you tojust follow the walkthrough and get all treasure in the header's for eachsection. It also includes a few treasures that can be easy to miss when youdon't know they actually count as treasure:o Get all Treasure as described in the Walkthrough headerso Exception is the Ether during the 'Climbing the Shiny Wire of Hope', where you must keep the Battery in your inventory for a Perfect Game. This is a dilemma of some sorts, but *intentionally* keeping the Battery warrants skipping the Ether. Just because there's no way to check whether or not you *intentionally* kept the Battery or not, doesn't mean *you* don't. o Another exception is when you normally exchange the Coupons A, B, C for items in the Shinra Building. The Coupons are unique, so you should keep them.o From Bone Village, get the Buntline, Mop, Megalixir, plus anything you may have missed. If you somehow manage to dig up a Steal Materia (which is rumored to have been found, but this has never been confirmed), I'd appreciate it if you could let me know where you found it and in which version.o All Treasure in the Gold Saucer that can be only gotten once. There are various treasures in the Wonder Square, but don't forget about the other attractions. You'll need to spend your life away in the Gold Saucer anyway, since high scores are one of the requirements for a Perfect Game.o Do the Crater Trick as described in the Walkthrough, and manage to duplicate all relevant materia (Shield, Counter, Mega-All) if you're doing a game with the use of the extended W-Item trick.o As also described in the Walkthrough, get the Elemental Materia from Domino, the 5000 gil for Parading, and the Force Stealer from the Send-off.o Get ALL the Fort Condor Treasure. Good luck, eh?o You need 99 of the Great Gospel limit break manual. This can even be done on Disc 3, but keep in mind you MUST do this BEFORE getting the Gold Armlet from the big box at the Weapon Trader. After you get the Gold Armlet (which is also a treasure you must get), you won't be able to trade for Great Gospels anymore.The above might sound tough, but if you follow the walkthrough, most oftreasures can be obtained almost instantly without going out of your way. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {PER-6} Lost Forever Items and things to watch || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oOThese are the things that you REALLY, REALLY can't get anymore after missingthem. In other words, make SURE that you get these things, most of them EVEN ifyou're not doing a perfect game.Note: There's obviously more to miss when you're doing a 100% Treasure Game.Most items are unique however, and thus of high importance to many players.1. Iron Bangle: Buy in Sector 7 right away during the first visit.===============2. Ghost Hand: Get them from Ghosts in the Train Graveyard, or from Ghosts in============== the Battle Square (battle #3), but only before getting the Tiny Bronco. After that it's impossible to get.3. Battery: Keep this in your inventory.===========4. First Enemy Skill Materia: Pick up after the H0512 boss battle.=============================5. Shinra Beta: It's best to steal 99 from these on the Cargo Ship. You CAN,=============== however, get them from Submarine Crew as well (win), but not enough to fill your inventory fully, as they aren't random encounters.6. Ifrit Materia: You're D-U-M-B if you miss this, but it's possible. It's left================= after the fight with Jenova BIRTH on the Cargo Ship.7. Ramuh Materia: In the right corner of the Jockey Room, when coming up with================= Esther for the Chocobo Races.8. Vagyrisk Claw: You must steal these from Bagrisks and you can do this as long================= as you are Level 77 or LOWER. The best chance for stealing them is at Level 11, but even then the chance is only 4.23%.. Wearing a Sneak Glove makes the chance 0% basically, so don't do that.9. Added Effect Materia: Get it from the Cave of the Gi.========================10. Yoshiyuki: Gotten by talking to the Old Man in Rocket Town several times.============== This can be done UNTIL you get the Submarine. After that, you won't get it.11-14. Bahamut Materia/Morph Materia/Luck Plus Materia/Princess Guard:====================================================================== All gotten in the Temple of the Ancients. Unequip Aeris her unique Weapon and Armor before Demon's Gate.. Accessory or Materia is fine..15. MP Absorb Materia: Gotten from the Wutai 'Materia stolen' Subquest. This can====================== be done UNTIL you parachute into Midgar, so basically it can't be done on Disc3.16. Umbrella: Gotten from the Speed Square, Disc1 only (basically).=============17. Mythril Clip: Buy 99 in Junon during Disc1 (basically). After getting the================= Highwind this will be gone forever.18. Shotgun: Buy 99 in Rocket Town during Disc1 (basically). After getting the============ Highwind this will be gone forever.17. Four Slots: Buy 99 in Costa Del Sol during Disc1 (basically). After getting=============== the Highwind this will be gone forever.18. Javelin: Chest in Gaea's Cliff ONLY.============19. Earth Mallet: WIN from Gigas (After Gaea's Cliff/In the Crater). This is================= the ONLY place.20. Gigas Armlet: (Note: it's possible to steal these from Gigas in the Battle================= Square, even on Disc3, but it takes much longer)21-23. Neo Bahamut Materia: All gotten in the Whirlwind Maze====== MP Turbo Materia: Poison Ring:24. Curse Ring: Steal from Ultimate Weapon(1st) and do the Old Beat-up Key Quest=============== in Mideel before it gets destroyed.25. Warrior Bangle: Steal from Eagle Gun during the Corel Train events.===================26. Ultima Materia: Don't fail to at least get on the train (and stop it).===================27-29. Battle Trumpet: All gotten from the Underwater Reactor at Junon.====== Scimitar: Leviathan Scales:30-31. Oritsuru: Can both only be gotten from the Da-chao cave if====== Steal as Well Materia: you have the Leviathan Scales from the Underwater Reactor.32. Rising Sun: Steal from Diamond Weapon.===============33-41. Max Ray:====== Aegis Armlet: Starlight Phone: Behemoth Horn: Master Fist: All during the Midgar Disc 2 Raid. Pile Banger: Grow Lance: HP Shout: Mystile:42. Graviball: Steal from Shadowmaker (During Midgar Raid)==============43. 8inch Cannon: Win from Grosspanzer*Big (before the stairs to Hojo, Midgar)=================44. Missing Score: On the stairs to Hojo during the Midgar Disc 2 Raid, in a================== chest. Barret must be in your party or the chest won't appear.45. Shinra Alpha: Steal from SOLDIER:1st at the stairs leading to Hojo. This is================= the last, but also the best time to get them.46. Ziedrich: Stolen from Rude (3 times!) on Disc2. 1: Rocket Town, 2: Gelnika,============= 3: Midgar.47. Touph Ring: Stolen from Reno (2 times!) on Disc2. 1: Gelnika, 2: Midgar.===============48. Minerva Band: The one stolen from Elena is unique (Midgar Raid).=================49. Reflect Ring: Steal it from Ultimate Weapon (ground battles) for multiple================= copies.50. Mystile: Use the Crater Duplication Trick to get a 3rd Mystile (unless you============ wish to duplicate the Mega-All Materia). Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {PER-7} Max Natural HP/MP || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oOBEFORE YOU READ ON, I RECOMMEND YOU READ THE APPENDIX OF THE PARTY MECHANICSDOCUMENT, ALSO HOSTED AT GAMEFAQS, FOR A BETTER UNDERSTANDING OF THIS SECTION.Take a look at the left table below. Looks nice, huh? Those are the maximumnatural values of HP and MP that your characters can obtain. They don't comeeasy, and it will require a lot of resetting in order to get those values.The table on the right shows the process of MP not being able to be maxed outsimultaneously with HP. The first value shows the maximum natural MP if youwould only max out MP naturally (so technically, it's possible to have). Thevalue on the right shows the maximum value of natural MP if you also wish tomax natural HP.The table on the left can be considered your final result, your reward. Max Natural Values: Slight shift in Max MP: .---------.----.---. .---------.-------------------------------. |Name: | HP | MP| |Name: |Absolute --> In HP Combination | |---------|----|---| |---------|-------------------------------| |Cloud |9511|902| |Cloud | 905 --> 902 | |Tifa |9037|848| |Tifa | 850 --> 848 | |Aeris |8816|994| |Aeris | 994 --> 994 | |Barret |9999|793| |Barret | 796 --> 793 | |Red XIII |9556|863| |Red XIII | 866 --> 863 | |Cid |9284|821| |Cid | 822 --> 821 | |Yuffie |8993|838| |Yuffie | 841 --> 838 | |Vincent |8779|907| |Vincent | 915 --> 907 | |Cait Sith|9135|869| |Cait Sith| 869 --> 869 | '---------'--------' '---------'-------------------------------'The table listed slightly below is a table with Max Safety Levels. These arethe levels that you are allowed to level up to without paying attention to yourcharacter's natural HP or MP. After those levels, you'll have to follow acertain path in order to max Natural HP/MP.Note: In order to simplify things, I have chosen to only list the Safety Levels when you want to max out BOTH Natural HP and MP. If you only wish to max out one of the two, refer to Terence Party Mechanics.Technical Note: The tables in Terence's Party Mechanics are not incorrect, but are not much use to us if we want to max out BOTH HP and MP, which is exactly the goal of a perfect game. To keep things simple, a choice had to be made to attain the *absolute* natural max of either HP or MP (for technical reasons, the game doesn't allow both to reach the *absolute* value). This choice was quickly made, and HP will reach its absolute maximum value while MP will reach it's maximum natural value that is possible to attain in combination with max natural HP. In other words, HP is deemed more important to MP (for various reasons). Cloud Max Safety Lvl: 66 Barret Max Safety Lvl: 54 Tifa Max Safety Lvl: 55 Aeris Max Safety Lvl: 50 Red XIII Max Safety Lvl: 59 Yuffie Max Safety Lvl: 53 Cait Sith Max Safety Lvl: 51 Vincent Max Safety Lvl: 39 Cid Max Safety Lvl: 45I cannot stress enough how important this table is when attempting to MaxNatural HP/MP. You will want to stay low on experience, even in combination withother goals such as zero escapes, or stealing and winning 99 of certain items.However, it sounds harder than it is. It's possible to keep two party membersdead in your party, so they won't gain any experience. If you want to continueyour Perfect Game for as long as possible without bothering natural HP/MP, Isuggest you keep Vincent and Cid dead at a few levels below their Safety Lvl.Why a few below? Because certain story events force you to use other partymembers, and members not in your party, even when dead, receive 50% Experience.I suggest you try to stay in the Safety Level zone at the very least until youhave gotten the Highwind. This grants you a lot of freedom which can provide adistraction from levelling up and resetting.Speaking of resetting, you'll be doing so much of it that your Playstationwon't even like it. In some cases you'll be resetting - on average - 64 timesin order to continue to the next level with proper values. This has to do witha (1/8)*(1/8) = 1/64 chance combination that sometimes pops up in the charts.Fortunately, the progress is overall less tedious.Obviously, you should never have any Materia equipped on the character whileyou're checking the values, since we're really talking about the *natural* HP/MPhere.Furthermore, you must make ABSOLUTELY sure that characters don't level up atthe same time, when you're busy with resetting for the right values. I don'tneed to explain that your chances will be even more horrible than 1/64 when twocharacters level up at the same time.. You'd best avoid that situation.It goes without saying that it's highly recommended to have multiple save gamesthat cover various stages of your progress. It's also important to convenientlykill your teammates so they gain less experience.In fact this is the method to prevent characters from getting any experience atall. Members in your party will get full exp, when dead they get none, and ifthey're in the PHS (not in party) they will still gain 1/2 of the normal exp.Therefore it would be best to keep two party members dead at all times (probablyRed XIII and Vincent).Of course, it's extremely difficult to max all characters' Max HP/MP.Alternatively you can just max Barret's HP (to 9999, which has practical uses),which is a LOT easier. You could also just max out the HP/MP for your favoriteparty members (including Cloud).Natural Maxing Paths:=====================The paths below are, in short, the ones you'll need to follow in order to reachthe maximum natural HP and MP values both: The HP value will reach the absolutemaximum natural value, while the final MP value will be the maximum natural MPyou can reach, given you've maxed out HP to the absolute natural maximum.Aeris is also included in the charts with the help of Erzfreund. Maxing her HPand MP to their natural maxima isn't a requirement for a perfect game fileconsidering obvious reasons, although you could - optionally - max her out andkeep a separate save file as proof you've done a job well done. Her charts arehere for completion purposes only.My thanks go out to 1whoistornapart for his extensive work on the revision ofthese charts. They wouldn't be here without his aid.How to make sense of the values:================================Lastly, how do these charts work? If you are levelling up Cloud for example, andyou're going from Level 83 to Level 84, you'll have to check all values in thetable below. The values that are listed are SAFE. Those are ALLOWED. After themost recent update of the charts, both HP and MP are integrated in one table,where HP is always a four-digit number, and MP is always a three-digit number.You check (in-game) if you have the ALLOWED values for both HP and MP (naturalvalues of course, without any materia altering them!), and if you do, save yourgame. If you don't, reset and try again. This may in some cases take a lot ofreset. There have been reports of people who were unlucky at on some levels andhad to reset over 100 times. Patience is a virtue in this challenge.Here's an example with Cloud, who is Level 83 and needs to hit the correctvalues at Level 84. As you can see, the table starts with various HP values.Then, at the end of the third line, the corresponding MP value range is listed.This means that if Cloud hits any of the HP values (7826, ..., 7969-7974), thenhis MP value is only allowed to be either 793, 794, 795, or 796 (as the range793-796) indicates. Three more HP ranges are displayed after this, whichrestrict the MP range further..------------------------------------------------------------------------------.|L84 7826, 7836, 7846, 7855-7856, 7865-7866, 7874-7876, 7884-7886, 7894-7896, || 7903-7906, 7912-7915, 7922-7925, 7931-7935, 7941-7945, 7950-7955, || 7960-7964, 7969-7974: 793-796, || 7978-7984: 793-795, || 7987-7994: 793-794, .-------|| 7996-8013: 793 |EXAMPLE|'------------------------------------------------------------------------------'WARNING!:=========A final word of warning is in order. As of January 2012, the charts below havebeen fully corrected. It might seem paradoxical to say that I don't expect anyerrors in the charts below, and at the same time warn people that the chartsmight still hold an error. It's still advisable to keep several backup filesavailable to prevent small disasters.And now, finally, the charts.Cloud's HP/MP=============1-66 AllL67 5656-6000: 605, 607-640, 6001-6012: 605, 607-639L68 5769-6120: 619, 621-649, 6121-6132: 619, 621-648L69 5882-6240: 635, 637-659, 6241-6252: 635, 637-658L70 5995-6360: 651, 653-669, 6361-6372: 651, 653-668L71 6109-6480: 663, 665-678, 6481-6492: 663, 665-677L72 6222-6600: 677-688, 6601-6612: 677-687L73 6335-6720: 687-697, 6721-6732: 687-696L74 6448-6840: 699-707, 6841-6852: 699-706L75 6561-6960: 711-717, 6961-6972: 711-716L76 6675-7080: 720-726, 7081-7092: 720-725L77 6788-7200: 731-736, 7201-7212: 731-735L78 6901, 6903-6905, 6909, 6911, 6913-6915, 6917-6919, 6921, 6923-6925, 6927-6931, 6933-6935, 6937-6945, 6947-6955, 6957-7320: 740-745, 7321-7332: 740-744L79 7025, 7035, 7045, 7049, 7055, 7059, 7061, 7065, 7069, 7071, 7073-7075, 7079, 7081, 7083-7085, 7089, 7091, 7093-7095, 7097-7099, 7101, 7103-7105, 7107-7111, 7113-7115, 7117-7125, 7127-7135, 7137-7440: 751-755, 7441-7452: 751-754L80 7205, 7215, 7225, 7229, 7235, 7239, 7241, 7245, 7249, 7251, 7253-7255, 
 7259, 7261, 7263-7265, 7269, 7271, 7273-7275, 7277-7279, 7281, 7283-7285, 7287-7291, 7293-7295, 7297-7305, 7307-7315, 7317-7560: 762-765, 7561-7572: 762-764L81 7385, 7395, 7405, 7415, 7425, 7434-7435, 7444-7445, 7453-7455, 7464-7465, 7473-7475, 7483-7485, 7493-7495, 7502-7505, 7512-7515, 7522-7525, 7532-7535, 7541-7545, 7551-7555, 7561-7565, 7570-7575, 7580-7585, 7590-7594, 7599-7604, 7609-7614, 7618-7624, 7628-7634, 7637-7643, 7647-7653, 7656-7663, 7666-7673, 7675-7680: 771-774, 7681-7692: 771-773L82 7532, 7542, 7552, 7562, 7572, 7581-7582, 7591-7592, 7600-7602, 7611-7612, 7620-7622, 7630-7632, 7640-7642, 7649-7652, 7659-7662, 7668-7672, 7678-7682, 7688-7692, 7697-7701, 7707-7711, 7716-7721, 7726-7731, 7735-7741, 7745-7750, 7754-7760, 7764-7770, 7773-7778: 778-781, 7779-7780, 7782-7790: 778-780, 7791-7799: 778-779L83 7679, 7689, 7699, 7709, 7719, 7728-7729, 7738-7739, 7747-7749, 7757-7759, 7767-7769, 7776-7779, 7786-7789, 7795-7799, 7805-7808, 7814-7818, 7824-7828, 7833-7838, 7843-7848, 7852-7857, 7862-7867, 7871-7876: 785-788, 7877, 7880-7887: 785-787, 7889-7897: 785-786, 7898-7906: 785L84 7826, 7836, 7846, 7855-7856, 7865-7866, 7874-7876, 7884-7886, 7894-7896, 7903-7906, 7912-7915, 7922-7925, 7931-7935, 7941-7945, 7950-7955, 7960-7964, 7969-7974: 793-796, 7978-7984: 793-795, 7987-7994: 793-794, 7996-8013: 793L85 7953, 7963, 7973, 7982-7983, 7992-7993, 8001-8003, 8011-8013, 8020-8022, 8029-8032, 8039-8042, 8048-8052, 8058-8062, 8067-8071: 800-803, 8076-8081: 800-802, 8085-8091: 800-801, 8094-8101, 8103-8120: 800L86 8080, 8090, 8099-8100, 8109-8110, 8118-8120, 8128-8129, 8137-8139, 8146-8149, 8156-8159, 8165-8169: 807-810, 8174-8178: 807-809, 8183-8188: 807-808, 8192-8198, 8201-8208, 8210-8227: 807L87 8197, 8207, 8216-8217, 8226-8227, 8235-8236, 8245-8246, 8254-8256, 8263-8266: 815-818, 8272-8276: 815-817, 8281-8285: 815-816, 8290-8295, 8299-8305, 8308-8315, 8317-8334: 815L88 8314, 8324, 8333-8334, 8343, 8352-8353, 8361-8363: 822-825, 8370-8373: 822-824, 8379-8383: 822-823, 8388-8392, 8397-8402, 8406-8412, 8415-8422, 8424-8433: 822L89 8431, 8441, 8450, 8459-8460: 829-832, 8468-8470: 829-831, 8477-8480: 829-830, 8486-8490, 8495-8499, 8504-8509, 8513-8519, 8522-8529, 8531: 829L90 8548, 8557: 837-840, 8566-8567: 837-839, 8575-8577: 837-838, 8584-8587, 8593-8597, 8602-8606, 8611-8616, 8620-8626, 8629: 837L91 8655: 844-847, 8664: 844-846, 8673-8674: 844-845, 8682-8684, 8691-8694, 8700-8704, 8709-8713, 8718-8723, 8727: 844L92 8762: 851-853, 8771: 851-852, 8780-8781, 8789-8791, 8798-8801, 8807-8811, 8816-8820, 8825: 851L93 8869: 858-859, 8878, 8887-8888, 8896-8898, 8905-8908, 8914-8918, 8923: 858L94 8976, 8985, 8994-8995, 9003-9005, 9012-9015, 9021: 866L95 9083, 9092, 9101-9102, 9110-9112, 9119: 873L96 9190, 9199, 9208-9209, 9217: 880L97 9297, 9306, 9315: 888L98 9404, 9413: 895L99 9511: 902Barret's HP/MP==============L 1-54 AllL55 4734-5025: 431-455, 5026-5039: 431-454L56 4869-5168: 447-465, 5169-5182: 447-464L57 5004-5311: 463-475, 5312-5325: 463-474L58 5139-5454: 477-485, 5455-5468: 477-484L59 5274-5597: 489-495, 5598-5611: 489-494L60 5409-5740: 501-505, 5741-5754: 501-504L61 5544-5883: 512-515, 5884-5897: 512-514L62 5647-5986: 520-523, 5987-6000: 520-522, 6001-6012: 520-521L63 5750-6089: 529-532, 6090-6103: 529-531, 6104-6115: 529-530, 6116-6127: 529L64 5853-6200: 537-540, 6201-6211: 537-539, 6212-6218: 537-538, 6219-6242: 537L65 5956-6315: 546-549, 6316-6326: 546-548, 6327-6357: 546L66 6061-6430: 554-557, 6431-6441: 554-556, 6442-6472: 554L67 6170-6545: 562-565, 6546-6556: 562-564, 6557-6587: 562L68 6278-6660: 571-574, 6661-6671: 571-573, 6672-6702: 571L69 6387-6775: 579-582, 6776-6786: 579-581, 6787-6817: 579L70 6495-6890: 588-591, 6891-6901: 588-590, 6902-6932: 588L71 6604-7005: 596-599, 7006-7016: 596-598, 7017-7047: 596L72 6712-7120: 604-607, 7121-7131: 604-606, 7132-7162: 604L73 6820-7235: 613-616, 7236-7246: 613-615, 7247-7277: 613L74 6929-7350: 621-624, 7351-7361: 621-623, 7362-7392: 621L75 7037-7465: 630-633, 7466-7476: 630-632, 7477-7507: 630L76 7146-7580: 638-641, 7581-7591: 638-640, 7592-7622: 638L77 7254-7695: 646-649, 7696-7706: 646-648, 7707-7737: 646L78 7381-7387, 7400-7810: 655-658, 7811-7821: 655-657, 7822-7852: 655L79 7553-7559, 7572-7925: 663-666, 7926-7936: 663-665, 7937-7967: 663L80 7725-7731, 7744-8040: 672-675, 8041-8051: 672-674, 8052-8082: 672L81 7897-7903, 7916-7922, 7925-7931, 7934-8155: 680-683, 8156-8166: 680-682, 8167-8197: 680L82 8039-8045, 8058-8064, 8067-8073, 8076-8259: 686-689, 8260-8270: 686-688, 8271-8280: 686-687, 8281-8311: 686L83 8181-8187, 8200-8206, 8209-8215, 8218-8363: 692-695, 8364-8374: 692-694, 8375-8384: 692-693, 8385-8420: 692L84 8323-8329, 8342-8348, 8351-8357, 8360-8467: 699-702, 8468-8478: 699-701, 8479-8488: 699-700, 8489-8524: 699L85 8465-8471, 8474-8480, 8483-8571: 705-708, 8572-8582: 705-707, 8583-8592: 705-706, 8593-8628: 705L86 8588-8594, 8597-8603, 8607-8675: 711-714, 8676-8686: 711-713, 8687-8696: 711-712, 8697-8732: 711L87 8711-8717, 8721-8779: 718-721, 8780-8789: 718-720, 8790-8797: 718-719, 8798-8836: 718L88 8825-8831, 8835-8881: 724-727, 8882-8891: 724-726, 8892-8893: 724-725, 8894-8940: 724L89 8939-8945, 8949-8976: 730-733, 8977-8986: 730-732, 8987-8995: 730-731, 8996-9044: 730L90 9053-9059, 9063-9071: 737-740, 9072-9081: 737-739, 9082-9090: 737-738, 9091-9148: 737L91 9167-9176: 743-745, 9177-9185: 743-744, 9186-9252: 743L92 9271: 749-751, 9272-9280: 749-750, 9281-9349: 749L93 9375: 755-756, 9376-9444: 755L94 9479-9539: 762L95 9583-9634: 768L96 9687-9729: 774L97 9791-9824: 781L98 9895-9919: 787L99 9999: 793Tifa's HP/MP============L 1-55 AllL56 4084-4092: 459-485, 4093-4336: 457, 459-485, 4337-4349: 457, 459-484L57 4208-4467: 471, 473, 475-495, 4468-4480: 471, 473, 475-494L58 4332-4598: 488, 490, 492-506, 4599-4611: 488, 490, 492-505L59 4455-4729: 504, 506-516, 4730-4742: 504, 506-515L60 4579-4860: 519-527, 4861-4873: 519-526L61 4702-4991: 531-537, 4992-5004: 531-536L62 4807-5096: 540-546, 5097-5109: 540-545, 5110-5121: 540-544L63 4912-5211: 549-555, 5212-5222: 549-554, 5223-5238: 549-553L64 5022-5328: 558-564, 5329-5339: 558-563, 5340-5355: 558-562L65 5132-5445: 569-574, 5446-5460: 569-573, 5461-5472: 569-572L66 5242-5562: 578-583, 5563-5573: 578-582, 5574-5589: 578-581L67 5353-5679: 587-592, 5680-5690: 587-591, 5691-5706: 587-590L68 5463-5796: 596-601, 5797-5807: 596-600, 5808-5823: 596-599L69 5573-5913: 605-610, 5914-5924: 605-609, 5925-5940: 605-608L70 5684-6030: 616-620, 6031-6045: 616-619, 6046-6057: 616-618L71 5794-6147: 625-629, 6148-6158: 625-628, 6159-6174: 625-627L72 5905-6264: 634-638, 6265-6275: 634-637, 6276-6291: 634-636L73 6015-6381: 643-647, 6382-6392: 643-646, 6393-6408: 643-645L74 6125-6498: 652-656, 6499-6509: 652-655, 6510-6525: 652-654L75 6236-6615: 663-666, 6616-6630: 663-665, 6631-6642: 663-664L76 6346-6732: 672-675, 6733-6743: 672-674, 6744-6759: 672-673L77 6456-6849: 681-684, 6850-6860: 681-683, 6861-6876: 681-682L78 6567-6569, 6571-6572, 6574-6578, 6580-6581, 6583-6966: 690-693, 6967-6977: 690-692, 6978-6993: 690-691L79 6686, 6695, 6704-6705, 6709, 6714, 6718, 6721, 6723-6724, 6727-6728, 6730, 6732-6733, 6737, 6739-6744, 6746-6747, 6749-6753, 6755-6756, 6758-7083: 699-702, 7084-7094: 699-701, 7095-7110: 699-700L80 6861, 6870, 6879-6880, 6884, 6889, 6893, 6896, 6898-6899, 6902-6903, 6905, 6907-6908, 6912, 6914-6919, 6921-6922, 6924-6928, 6930-6931, 6933-7200: 710-712, 7201-7215: 710-711, 7216-7227: 710L81 7036, 7045, 7054-7055, 7064, 7073-7074, 7082-7083, 7091-7093, 7100-7102, 7110-7111, 7119-7120, 7128-7130, 7137-7139, 7146-7148, 7155-7157, 7165-7167, 7174-7176, 7183-7185, 7192-7194, 7201-7204, 7210-7213, 7219-7222, 7228-7231, 7237-7241, 7246-7250, 7255-7259, 7264-7268, 7273-7278, 7282-7287, 7291-7296, 7300-7306, 7309-7315: 719-721, 7318-7324, 7327-7328: 719-720, 7329-7334, 7336-7343: 719L82 7174, 7183, 7192-7193, 7202, 7211-7212, 7220-7221, 7229-7230, 7238-7239, 7248-7249, 7257-7258, 7266-7267, 7275-7276, 7284-7286, 7293-7295, 7302-7304, 7311-7313, 7320-7323, 7329-7332, 7338-7341, 7347-7350, 7356-7360, 7365-7369, 7374-7378, 7383-7388, 7392-7397, 7401-7406: 726-728, 7410-7416, 7419-7420: 726-727, 7421-7425, 7428-7434, 7437-7444: 726L83 7312, 7321, 7330-7331, 7340, 7349, 7358, 7367-7368, 7376-7377, 7385-7386, 7394-7395, 7403-7405, 7412-7414, 7421-7423, 7430-7432, 7439-7442, 7448-7451, 7457-7460, 7466-7470, 7475-7479, 7484-7488, 7493-7498: 733-735, 7502-7507, 7511-7512: 733-734, 7513-7516, 7520-7526, 7529-7535, 7538-7544: 733L84 7450, 7459, 7468, 7477, 7486-7487, 7495-7496, 7504-7505, 7513-7514, 7522-7524, 7531-7533, 7540-7542, 7549-7552, 7558-7561, 7567-7570, 7576-7580, 7585-7589: 740-742, 7594-7598, 7603-7604: 740-741, 7605-7608, 7612-7617, 7621-7626, 7630-7636, 7639-7645: 740L85 7569, 7578, 7587, 7596, 7605-7606, 7614-7615, 7623-7624, 7632-7634, 7641-7643, 7650-7652, 7659-7662, 7668-7671, 7677-7680: 748-750, 7686-7690, 7695-7696: 748-749, 7697-7699, 7704-7708, 7713-7718, 7722-7727, 7731-7737, 7740-7746: 748L86 7688, 7697, 7706, 7715-7716, 7724-7725, 7733-7734, 7742-7744, 7751-7753, 7760-7762, 7769-7772: 755-757, 7778-7781, 7787-7788: 755-756, 7789-7790, 7796-7800, 7805-7809, 7814-7819, 7823-7828, 7832-7838, 7841: 755L87 7798, 7807, 7816, 7825-7826, 7834-7835, 7843-7844, 7852-7854, 7861-7863: 762-764 7870-7872, 7879-7880: 762-763, 7881-7882, 7888-7891, 7897-7901, 7906-7910, 7915-7920, 7924-7929, 7933: 762L88 7908, 7917, 7926, 7935-7936, 7944-7945, 7953-7954: 769-771, 7962-7964, 7971-7972: 769-770, 7973, 7980-7983, 7989-7992, 7998-8002, 8007-8011, 8016-8021, 8025: 769L89 8018, 8027, 8036, 8045-8046: 776-778, 8054-8055, 8063-8064: 776-777, 8065, 8072-8074, 8081-8084, 8090-8093, 8099-8103, 8108-8112, 8117: 776L90 8128, 8137: 784-786, 8146-8147, 8155-8156: 784-785, 8164-8166, 8173-8175, 8182-8185, 8191-8194, 8200-8204, 8209: 784L91 8229: 791-793, 8238, 8247-8248: 791-792, 8256-8257, 8265-8267, 8274-8276, 8283-8286, 8292-8295, 8301: 791L92 8330, 8339: 798-799, 8348-8349, 8357-8358, 8366-8368, 8375-8377, 8384-8387, 8393: 798L93 8431: 805-806, 8440, 8449-8450, 8458-8459, 8467-8469, 8476-8478, 8485: 805L94 8532, 8541, 8550-8551, 8559-8560, 8568-8570, 8577: 812L95 8633, 8642, 8651-8652, 8660-8661, 8669: 820L96 8734, 8743, 8752-8753, 8761: 827L97 8835, 8844, 8853: 834L98 8936, 8945: 841L99 9037: 848Aeris' HP/MP============L 1-50 AllL51 3367-3574: 490-517, 3575-3585: 490-516L52 3478-3694: 509-529, 3695-3707: 509-528L53 3591-3820: 528-541, 3821-3833: 528-540L54 3704-3946: 544-553, 3947-3959: 544-552L55 3817-4072: 558-565, 4073-4085: 558-564L56 3934-4198: 572-577, 4199-4211: 572-576L57 4053-4324: 585-589, 4325-4337: 585-588L58 4172-4450: 598-601, 4451-4463: 598-600L59 4291-4576: 611-613, 4577-4589: 611-612L60 4410-4702: 624-625, 4703-4715: 624L61 4529-4828: 637L62 4642-4929: 648L63 4749-5039: 658L64 4855-5152: 669L65 4962-5265: 679L66 5068-5378: 690L67 5175-5491: 700L68 5282-5604: 711L69 5388-5717: 721L70 5495-5830: 732L71 5602-5943: 742L72 5708-6056: 753L73 5815-6169: 763L74 5921-6282: 774L75 6028-6395: 784L76 6135-6508: 795L77 6241-6621: 805L78 6348-6734: 816L79 6454, 6456, 6459-6460, 6463-6465, 6467-6469, 6473-6479, 6482-6488, 6490-6847: 826L80 6591, 6600, 6609-6610, 6614, 6619, 6623, 6625, 6628-6629, 6632-6634, 6636-6638, 6642-6648, 6651-6657, 6659-6685, 6687-6694, 6696-6960: 837L81 6760, 6769, 6778-6779, 6788, 6797-6798, 6806-6807, 6815-6817, 6824-6826, 6834-6836, 6843-6845, 6852-6854, 6861-6863, 6870-6873, 6880-6882, 6889-6891, 6898-6901, 6907-6910, 6916-6919, 6925-6928, 6935-6938, 6944-6947, 6953-6956, 6962-6966, 6971-6975, 6980-6984, 6989-6993, 6998-7003, 7007-7012, 7016-7021, 7025-7031, 7034-7040, 7043-7049, 7052-7058, 7061-7068, 7070-7073: 847L82 6899, 6908, 6917-6918, 6927, 6936-6937, 6945-6946, 6954-6956, 6963-6965, 6973-6974, 6982-6983, 6991-6993, 7000-7002, 7009-7011, 7019-7021, 7028-7030, 7037-7039, 7046-7048, 7055-7058, 7064-7067, 7073-7076, 7082-7086, 7091-7095, 7100-7104, 7109-7113, 7118-7123, 7127-7132, 7136-7141, 7145-7151, 7154-7160, 7163-7169, 7172-7175: 855L83 7038, 7047, 7056-7057, 7066, 7075-7076, 7084-7085, 7093-7094, 7102-7103, 7112-7113, 7121-7122, 7130-7131, 7139-7141, 7148-7150, 7157-7159, 7166-7168, 7175-7178, 7184-7187, 7193-7196, 7202-7206, 7211-7215, 7220-7224, 7229-7233, 7238-7243, 7247-7252, 7256-7261, 7265-7271, 7274-7277: 863L84 7177, 7186, 7195-7196, 7205, 7214, 7223, 7232-7233, 7241-7242, 7250-7251, 7259-7261, 7268-7270, 7277-7279, 7286-7288, 7295-7298, 7304-7307, 7313-7316, 7322-7326, 7331-7335, 7340-7344, 7349-7353, 7358-7363, 7367-7372, 7376-7379: 871L85 7316, 7325, 7334, 7343, 7352-7353, 7361-7362, 7370-7371, 7379-7381, 7388-7390, 7397-7399, 7406-7408, 7415-7418, 7424-7427, 7433-7436, 7442-7446, 7451-7455, 7460-7464, 7469-7474, 7478-7481: 880L86 7436, 7445, 7454, 7463, 7472-7473, 7481-7482, 7490-7491, 7499-7501, 7508-7510, 7517-7519, 7526-7529, 7535-7538, 7544-7547, 7553-7557, 7562-7566, 7571-7575, 7580-7583: 888L87 7556, 7565, 7574, 7583-7584, 7592-7593, 7601-7602, 7610-7612, 7619-7621, 7628-7630, 7637-7640, 7646-7649, 7655-7658, 7664-7668, 7673-7677, 7682-7685: 896L88 7667, 7676, 7685, 7694-7695, 7703-7704, 7712-7713, 7721-7723, 7730-7732, 7739-7741, 7748-7751, 7757-7760, 7766-7770, 7775-7779, 7784-7787: 904L89 7778, 7787, 7796, 7805-7806, 7814-7815, 7823-7824, 7832-7834, 7841-7843, 7850-7853, 7859-7862, 7868-7872, 7877-7881, 7886: 912,L90 7889, 7898, 7907, 7916-7917, 7925-7926, 7934-7936, 7943-7945, 7952-7955, 7961-7964, 7970-7974, 7979: 921L91 8000, 8009, 8018-8019, 8027-8028, 8036-8038, 8045-8047, 8054-8057, 8063-8066, 8072: 929L92 8102, 8111, 8120-8121, 8129-8130, 8138-8140, 8147-8149, 8156-8159, 8165: 937L93 8204, 8213, 8222-8223, 8231-8232, 8240-8242, 8249-8251, 8258: 945L94 8306, 8315, 8324-8325, 8333-8334, 8342-8344, 8351: 953L95 8408, 8417, 8426-8427, 8435-8436, 8444: 962L96 8510, 8519, 8528-8529, 8537: 970L97 8612, 8621, 8630: 978L98 8714, 8723: 986L99 8816: 994Red XIII's HP/MP================L 1-59 AllL60 4975: 518-548, 4976-4982: 517-548, 4983-4989: 516-548, 4990-4996: 515-548, 4997-5284: 514-548, 5285: 514-547, 5286-5293: 514-546L61 5102: 545-559, 5106-5110: 526-559, 5111: 528-559, 5112-5113: 534, 536, 538-559, 5114: 545-559, 5117-5122: 525-559, 5123: 528-559, 5124-5125: 534, 536, 538-559, 5126: 545-559, 5129-5134: 525-559, 5135: 528-559, 5136-5137: 534, 536, 538-559, 5138: 545-559, 5141-5146: 525-559, 5147: 528-559, 5148-5149: 534, 536, 538-559, 5150: 545-559, 5153-5158: 525-559, 5159: 528-559, 5160-5161: 534, 536, 538-559, 5162: 545-559, 5165-5170: 525-559, 5171: 528-559, 5172-5173: 534, 536, 538-559, 5174: 545-559, 5176-5182: 525-559, 5183: 528-559, 5184-5185: 534, 536, 538-559, 5186: 545-559, 5188-5194: 525-559, 5195: 528-559, 5196-5197: 534, 536, 538-559, 5198: 545-559, 5200-5206: 525-559, 5207: 528-559, 5208-5209: 534, 536, 538-559, 5210: 545-559, 5212-5218: 525-559, 5219: 528-559, 5220-5221: 534, 536, 538-559, 5224-5230: 525-559, 5231: 528-559, 5232: 534, 536, 538-559, 5233: 545-559, 5235-5242: 525-559, 5243: 528-559, 5244: 534, 536, 538-559, 5245: 545-559, 5247-5254: 525-559, 5255: 528-559, 5256: 534, 536, 538-559, 5257: 545-559, 5259-5266: 525-559, 5267: 528-559, 5268: 534, 536, 538-559, 5269: 545-559, 5271-5277: 525-559, 5278: 528-559, 5279-5280: 534, 536, 538-559, 5281: 545-559, 5283-5289: 525-559, 5290: 528-559, 5291-5292: 534, 536, 538-559, 5293: 554-559, 5294-5301: 525-559, 5302: 528-559, 5303: 534, 536, 538-559, 5304: 545-559, 5306-5313: 525-559, 5314: 528-559, 5315: 534, 536, 538-559, 5316: 545-559, 5318-5325: 525-559, 5326: 528-559, 5327: 534, 536, 538-559, 5328: 545-559, 5329-5337: 525-559, 5338: 528-559, 5339: 534, 536, 538-559, 5340-5348: 525-559, 5349: 528-559, 5350-5351: 534, 536, 538-559, 5352-5360: 525-559, 5361: 528-559, 5362: 534, 536, 538-559, 5363-5372: 525-559, 5373: 528-559, 5374: 534, 536, 538-559, 5375-5384: 525-559, 5385: 528-559, 5386-5414: 525-559, 5415-5427: 525-557L62 5220: 557-568, 5225: 536-568, 5226-5228: 534-568, 5229: 542-568, 5230-5231: 548, 550, 552-568, 5232: 557-568, 5236: 536-568, 5237-5240: 534-568, 5241: 542-568, 5242-5243: 548, 550, 552-568, 5244: 557-568, 5248: 536-568, 5249-5252: 534-568, 5253: 542-568, 5254-5255: 548, 550, 552-568, 5256: 557-568, 5260: 536-568, 5261-5264: 534-568, 5265: 542-568, 5266-5267: 548, 550, 552-568, 5268: 557-568, 5272-5276: 534-568, 5277: 542-568, 5278-5279: 548, 550, 552-568, 5280: 557-568, 5284-5288: 534-568, 5289: 542-568, 5290-5291: 548, 550, 552-568, 5292: 557-568, 5295-5300: 534-568, 5301: 542-568, 5302-5303: 548, 550, 552-568, 5304: 557-568, 5307-5312: 534-568, 5313: 542-568, 5314-5315: 548, 550, 552-568, 5316: 557-568, 5319-5324: 534-568, 5325: 542-568, 5326-5327: 548, 550, 552-568, 5328: 557-568, 5331-5336: 534-568, 5337: 542-568, 5338-5339: 548, 550, 552-568, 5340: 557-568, 5343-5348: 534-568, 5349: 542-568, 5350-5351: 548, 550, 552-568, 5354-5360: 534-568, 5361: 542-568, 5362: 548, 550, 552-568, 5363: 557-568, 5366-5372: 534-568, 5373: 542-568, 5374: 548, 550, 552-568, 5375: 557-568, 5378-5384: 534-568, 5385: 542-568, 5386: 548, 550, 552-568, 5387: 557-568, 5390-5396: 534-568, 5397: 542-568, 5398: 548, 550, 552-568, 5399: 557-568, 5402-5407: 534-568, 5408: 542-568, 5409-5410: 548, 550, 552-568, 5411: 557-568, 5413-5419: 534-568, 5420: 542-568, 5421-5422: 548, 550, 552-568, 5423: 563-568, 5425-5431: 534-568, 5432: 542-568, 5433: 548, 550, 552-568, 5434: 557-568, 5437-5443: 534-568, 5444: 542-568, 5445: 548, 550, 552-568, 5446: 557-568, 5448-5455: 534-568, 5456: 542-568, 5457: 548, 550, 552-568, 5458: 557-568, 5460-5467: 534-568, 5468: 542-568, 5469: 548, 550, 552-568, 5470: 557-568, 5471-5478: 534-568, 5479: 542-568, 5480-5481: 548, 550, 552-568, 5482-5490: 534-568, 5491: 542-568, 5492-5493: 548, 550, 552-568, 5494-5502: 534-568, 5503: 542-568, 5504: 548, 550, 552-568, 5505-5514: 534-568, 5515: 542-568, 5516-5533: 534-568, 5534-5544: 534-567, 5545-5549: 534-566L63 5332: 552-578, 5333: 550-578, 5334: 547, 549-578, 5335: 558-578, 5336-5337: 564, 566-578, 5338: 569-578, 5344: 552-578, 5345: 550-578, 5346: 547, 549-578, 5347: 558-578, 5348-5349: 564, 566-578, 5350: 569-578, 5355: 552-578, 5356: 550-578, 5357-5358: 547, 549-578, 5359: 558-578, 5360-5361: 564, 566-578, 5362: 569-578, 5367: 552-578, 5368: 550, 552-578, 5369-5370: 547, 549-578, 5371: 558-578, 5372-5373: 564, 566-578, 5374: 569-578, 5379: 552-578, 5380: 550-578, 5381-5382: 547, 549-578, 5383: 558-578, 5384-5385: 564, 566-578, 5386: 569-578, 5391: 552-578, 5392-5394: 547, 549-578, 5395: 558-578, 5396-5397: 564, 566-578, 5398: 569-578, 5403: 552-578, 5404-5406: 547, 549-578, 5407: 558-578, 5408-5409: 564, 566-578, 5410: 569-578, 5414: 552-578, 5415-5418: 547, 549-578, 5419: 558-578, 5420-5421: 564, 566-578, 5422: 569-578, 5426: 552-578, 5427-5430: 547, 549-578, 5431: 558-578, 5432-5433: 564, 566-578, 5434: 569-578, 5438: 552-578, 5439-5442: 547, 549-578, 5443: 558-578, 5444-5445: 564, 566-578, 5446: 569-578, 5450: 550-578, 5451-5454: 547, 549-578, 5455: 558-578, 5456-5457: 564, 566-578, 5458: 569-578, 5462-5466: 547, 549-578, 5467: 558-578, 5468-5469: 564, 566-578, 5470: 569-578, 5473-5478: 547, 549-578, 5479: 558-578, 5480-5481: 564, 566-578, 5485-5490: 547, 549-578, 5491: 558-578, 5492: 564, 566-578, 5493: 569-578, 5497-5502: 547, 549-578, 5503: 558-578, 5504: 564, 566-578, 5505: 569-578, 5509-5514: 547, 549-578, 5515: 558-578, 5516: 564, 566-578, 5517: 569-578, 5521-5526: 547, 549-578, 5527: 558-578, 5528: 564, 566-578, 5529: 569-578, 5532-5537: 547, 549-578, 5538: 558-578, 5539-5540: 564, 566-578, 5541: 569-578, 5544-5549: 547, 549-578, 5550: 558-578, 5551-5552: 564, 566-578, 5553: 574-578, 5556-5561: 547, 549-578, 5562: 558-578, 5563: 564, 566-578, 5564: 569-578, 5567-5573: 547, 549-578, 5574: 558-578, 5575: 564, 566-578, 5576: 569-578, 5579-5585: 547, 549-578, 5586: 558-578, 5587: 564, 566-578, 5588: 569-578, 5590-5597: 547, 549-578, 5598: 558-578, 5599: 564, 566-578, 5600: 569-578, 5602-5608: 547, 549-578, 5609: 558-578, 5610-5611: 564, 566-578, 5612: 569-578, 5613-5620: 547, 549-578, 5621: 558-578, 5622-5623: 564, 566-578, 5624-5632: 547, 549-578, 5633: 558-578, 5634: 564, 566-578, 5635-5644: 547, 549-578, 5645: 558-578, 5646-5652: 547, 549-578, 5653-5663: 547, 549-577, 5664-5668: 547, 549-576L64 5444: 579-587, 5451: 567, 569, 571-587, 5452: 564, 566-587, 5453: 572-587, 5454-5455: 576-587, 5456: 579-587, 5463: 567, 569, 571-587, 5464: 564, 566-587, 5465: 572-587, 5466-5467: 576-587, 5468: 579-587, 5474: 567, 569, 571-587, 5475: 564, 566-587, 5476: 561, 563-587, 5477: 572-587, 5478-5479: 576-587, 5480: 579-587, 5486: 567, 569, 571-587, 5487: 564, 566-587, 5488: 561, 563-587, 5489: 572-587, 5490-5491: 576-587, 5492: 579-587, 5498: 567, 569, 571-587, 5499: 564, 566-587, 5500: 561, 563-587, 5501: 572-587, 5502-5503: 576-587, 5504: 579-587, 5510: 566-587, 5511: 564-587, 5512: 561, 563-587, 5513: 572-587, 5514-5515: 576-587, 5516: 579-587, 5522: 566-587, 5523: 564-587, 5524: 561, 563-587, 5525: 572-587, 5526-5527: 576-587, 5528: 579-587, 5533: 566-587, 5534: 564-587, 5535-5536: 561, 563-587, 5537: 572-587, 5538-5539: 576-587, 5540: 579-587, 5545: 566-587, 5546: 564, 566-587, 5547-5548: 561, 563-587, 5549: 572-587, 5550-5551: 576-587, 5552: 579-587, 5557: 566-587, 5558: 564-587, 5559-5560: 561, 563-587, 5561: 572-587, 5562-5563: 576-587, 5564: 579-587, 5569: 566-587, 5570-5572: 561, 563-587, 5573: 572-587, 5574-5575: 576-587, 5576: 579-587, 5581: 566-587, 5582-5584: 561, 563-587, 5585: 572-587, 5586-5587: 576-587, 5588: 579-587, 5592: 566-587, 5593-5596: 561, 563-587, 5597: 572-587, 5598-5599: 576-587, 5600: 579-587, 5604: 566-587, 5605-5608: 561, 563-587, 5609: 572-587, 5610-5611: 576-587, 5616: 566-587, 5617-5620: 561, 563-587, 5621: 572-587, 5622: 576-587, 5623: 579-587, 5628: 564-587, 5629-5632: 561, 563-587, 5633: 572-587, 5634: 576-587, 5635: 579-587, 5640-5644: 561, 563-587, 5645: 572-587, 5646: 576-587, 5647: 579-587, 5651-5656: 561, 563-587, 5657: 572-587, 5658: 576-587, 5659: 579-587, 5663-5667: 561, 563-587, 5668: 572-587, 5669-5670: 576-587, 5671: 579-587, 5675-5679: 561, 563-587, 5680: 572-587, 5681-5682: 576-587, 5683: 583-587, 5686-5691: 561, 563-587, 5692: 572-587, 5693: 576-587, 5694: 579-587, 5698-5703: 561, 563-587, 5704: 572-587, 5705: 576-587, 5706: 579-587, 5709-5715: 561, 563-587, 5716: 572-587, 5717: 576-587, 5718: 579-587, 5721-5727: 561, 563-587, 5728: 572-587, 5729: 576-587, 5730: 579-587, 5732-5738: 561, 563-587, 5739: 572-587, 5740-5741: 576-587, 5742: 579-587, 5743-5750: 561, 563-587, 5751: 572-587, 5752-5753: 576-587, 5754-5762: 561, 563-587, 5763: 572-587, 5764: 576-587, 5765-5771: 561, 563-587, 5772-5774: 561, 563-586, 5775: 572-586, 5776-5782: 561, 563-586, 5783-5786: 561, 563-585, 5787: 572-585L65 5558-5559: 586-597, 5560-5561: 588-597, 5562: 591-597, 5570-5571: 586-597, 5572-5573: 588-597, 5574: 591-597, 5582: 583, 585-597, 5583: 586-597, 5584-5585: 588-597, 5586: 591-597, 5593: 583, 585-597, 5594: 580, 582-597, 5595: 586-597, 5596-5597: 588-597, 5598: 591-597, 5605: 586-597, 5606: 583, 585-597, 5607: 586-597, 5608-5609: 588-597, 5610: 591-597, 5617: 583, 585-597, 5618: 580, 582-597, 5619: 586-597, 5620-5621: 588-597, 5622: 591-597, 5629: 583, 585-597, 5630: 580, 582-597, 5631: 586-597, 5632-5633: 588-597, 5634: 591-597, 5641: 583, 585-597, 5642: 580, 582-597, 5643: 586-597, 5644-5645: 588-597, 5646: 591-597, 5652: 583, 585-597, 5653: 580, 582-597, 5654: 577, 579-597, 5655: 586-597, 5656-5657: 588-597, 5658: 591-597, 5664: 583, 585-597, 5665: 580, 582-597, 5666: 577, 579-597, 5667: 586-597, 5668-5669: 588-597, 5670: 591-597, 5676: 583, 585-597, 5677: 580, 582-597, 5678: 577, 579-597, 5679: 586-597, 5680-5681: 588-597, 5682: 591-597, 5688: 582-597, 5689: 580-597, 5690: 577, 579-597, 5691: 586-597, 5692-5693: 588-597, 5694: 591-597, 5700: 582-597, 5701: 580-597, 5702: 577, 579-597, 5703: 586-597, 5704-5705: 588-597, 5706: 591-597, 5711: 582-597, 5712: 580-597, 5713-5714: 577, 579-597, 5715: 586-597, 5716-5717: 588-597, 5718: 591-597, 5723: 582-597, 5724: 580, 582-597, 5725-5726: 577, 579-597, 5727: 586-597, 5728-5729: 588-597, 5730: 591-597, 5735: 582-597, 5736: 580-597, 5737-5738: 577, 579-597, 5739: 586-597, 5740-5741: 588-597, 5747: 580, 582-597, 5748-5750: 577, 579-597, 5751: 586-597, 5752: 588-597, 5753: 591-597, 5759: 580-597, 5760-5762: 577, 579-597, 5763: 586-597, 5764: 588-597, 5765: 591-597, 5770: 580-597, 5771-5774: 577, 579-597, 5775: 586-597, 5776: 588-597, 5777: 591-597, 5782: 580-597, 5783-5786: 577, 579-597, 5787: 586-597, 5788: 588-597, 5789: 591-597, 5794-5797: 577, 579-597, 5798: 586-597, 5799-5800: 588-597, 5801: 591-597, 5805-5809: 577, 579-597, 5810: 586-597, 5811-5812: 588-597, 5813: 594-597, 5817-5821: 577, 579-597, 5822: 586-597, 5823: 588-597, 5824: 591-597, 5828-5833: 577, 579-597, 5834: 586-597, 5835: 588-597, 5836: 591-597, 5840-5845: 577, 579-597, 5846: 586-597, 5847: 588-597, 5848: 591-597, 5851-5857: 577, 579-597, 5858: 586-597, 5859: 588-597, 5860: 591-597, 5862-5868: 577, 579-597, 5869: 586-597, 5870-5871: 588-597, 5872: 591-597, 5873-5880: 577, 579-597, 5881: 586-597, 5882-5883: 588-597, 5884-5890: 577, 579-597, 5891-5892: 577, 579-596, 5893: 586-596, 5894: 588-596, 5895-5901: 577, 579-596, 5902-5904: 577, 579-595, 5905: 586-595, 5906: 588-595L66 5678-5679: 598-606, 5680: 600-606, 5689-5691: 598-606, 5692: 600-606, 5701: 596-606, 5702-5703: 598-606, 5704: 600-606, 5712-5713: 596-606, 5714-5715: 598-606, 5716: 600-606, 5725: 596-606, 5726-5727: 598-606, 5728: 600-606, 5736-5737: 596-606, 5738-5739: 598-606, 5740: 600-606, 5748-5749: 596-606, 5750-5751: 598-606, 5752: 600-606, 5760: 595-606, 5761: 596-606, 5762-5763: 598-606, 5764: 600-606, 5771: 595-606, 5772: 592, 594-606, 5773: 596-606, 5774-5775: 598-606, 5776: 600-606, 5783: 596-606, 5784: 595-606, 5785: 596-606, 5786-5787: 598-606, 5788: 600-606, 5795: 595-606, 5796: 592, 594-606, 5797: 596-606, 5798-5799: 598-606, 5800: 600-606, 5807: 595-606, 5808: 592, 594-606, 5809: 596-606, 5810-5811: 598-606, 5812: 600-606, 5819: 595-606, 5820: 592, 594-606, 5821: 596-606, 5822-5823: 598-606, 5824: 600-606, 5830: 595-606, 5831: 592, 594-606, 5832: 591-606, 5833: 596-606, 5834-5835: 598-606, 5836: 600-606, 5842: 595-606, 5843: 592, 594-606, 5844: 591-606, 5845: 596-606, 5846-5847: 598-606, 5848: 600-606, 5854: 595-606, 5855: 592, 594-606, 5856: 591-606, 5857: 596-606, 5858-5859: 598-606, 5860: 600-606, 5866: 592, 594-606, 5867-5868: 591-606, 5869: 596-606, 5870-5871: 598-606, 5878: 592, 594-606, 5879-5880: 591-606, 5881: 596-606, 5882: 598-606, 5883: 600-606, 5889: 592, 594-606, 5890-5892: 591-606, 5893: 596-606, 5894: 598-606, 5895: 600-606, 5901: 592, 594-606, 5902-5904: 591-606, 5905: 596-606, 5906: 598-606, 5907: 600-606, 5913-5916: 591-606, 5917: 596-606, 5918: 598-606, 5919: 600-606, 5924-5927: 591-606, 5928: 596-606, 5929-5930: 598-606, 5931: 600-606, 5936-5939: 591-606, 5940: 596-606, 5941-5942: 598-606, 5943: 603-606, 5947-5951: 591-606, 5952: 596-606, 5953: 598-606, 5954: 600-606, 5959-5963: 591-606, 5964: 596-606, 5965: 598-606, 5966: 600-606, 5970-5975: 591-606, 5976: 596-606, 5977: 598-606, 5978: 600-606, 5981-5987: 591-606, 5988: 596-606, 5989: 598-606, 5990: 600-606, 5992-5998: 591-606, 5999: 595-606, 6000-6001: 598-606, 6002: 600-606, 6003-6009: 591-606, 6010: 591-605, 6011: 596-605, 6012-6013: 598-605, 6014-6020: 591-605, 6021-6022: 591-604, 6023: 596-604, 6024-6025: 598-604L67 5785-5786, 5797-5798, 5809-5810, 5820-5822, 5832-5834, 5844: 609-615, 5845: 608-615, 5846: 609-615, 5856-5857: 608-615, 5858: 609-615, 5867-5869: 608-615, 5870: 609-615, 5879: 606-615, 5880-5881: 608-615, 5882: 609-615, 5890-5891: 606-615, 5892-5893: 608-615, 5894: 609-615, 5903: 606-615, 5904-5905: 608-615, 5906: 609-615, 5914-5915: 606-615, 5916-5917: 608-615, 5918: 609-615, 5926-5927: 606-615, 5928-5929: 608-615, 5930: 609-615, 5938: 605-615, 5939: 606-615, 5940-5941: 608-615, 5942: 609-615, 5949: 605-615, 5950: 604-615, 5951: 606-615, 5952-5953: 608-615, 5954: 609-615, 5961: 606-615, 5962: 605-615, 5963: 606-615, 5964-5965: 608-615, 5966: 609-615, 5973: 605-615, 5974: 604-615, 5975: 606-615, 5976-5977: 608-615, 5978: 609-615, 5985: 604-615, 5986: 603-615, 5987: 606-615, 5988-5989: 608-615, 5990: 609-615, 5997: 604-615, 5998: 603-615, 5999: 606-615, 6000-6001: 608-615, 6008: 604-615, 6009-6010: 603-615, 6011: 606-615, 6012: 608-615, 6013: 609-615, 6020: 604-615, 6021-6022: 603-615, 6023: 606-615, 6024: 608-615, 6025: 609-615, 6032-6034: 603-615, 6035: 606-615, 6036: 608-615, 6037: 609-615, 6043-6046: 603-615, 6047: 606-615, 6048: 608-615, 6049: 609-615, 6055-6057: 603-615, 6058: 606-615, 6059-6060: 608-615, 6061: 609-615, 6066-6069: 603-615, 6070: 606-615, 6071-6072: 608-615, 6073: 612-615, 6078-6081: 603-615, 6082: 606-615, 6083: 608-615, 6084: 609-615, 6089-6093: 603-615, 6094: 606-615, 6095: 608-615, 6096: 609-615, 6100-6105: 603-615, 6106: 606-615, 6107: 608-615, 6108: 609-615, 6111-6117: 603-615, 6118: 606-615, 6119: 608-615, 6120: 609-615, 6122-6128: 603-615, 6129: 604-614, 6130-6131: 608-614, 6132: 609-614, 6133-6139: 603-614, 6140: 603-613, 6141: 606-613, 6142-6143: 608-613, 6144: 609-613L68 5904, 5916: 621-625, 5928, 5939-5940: 620-625, 5951: 621-625, 5952, 5963-5964, 5975-5976, 5987-5988, 5998-6000, 6010-6012, 6022: 620-625, 6023: 619-625, 6024: 620-625, 6034-6035: 619-625, 6036: 620-625, 6045-6047: 619-625, 6048: 620-625, 6057: 618-625, 6058-6059: 619-625, 6060: 620-625, 6068-6069: 618-625, 6070-6071: 619-625, 6072: 620-625, 6081: 618-625, 6082-6083: 619-625, 6084: 620-625, 6092-6093: 618-625, 6094-6095: 619-625, 6096: 620-625, 6104-6105: 618-625, 6106-6107: 619-625, 6108: 620-625, 6116: 616-625, 6117: 618-625, 6118-6119: 619-625, 6120: 620-625, 6127: 616-625, 6128: 615-625, 6129: 618-625, 6130-6131: 619-625, 6139: 616-625, 6140: 615-625, 6141: 618-625, 6142: 619-625, 6143: 620-625, 6151-6152: 615-625, 6153: 618-625, 6154: 619-625, 6155: 620-625, 6162-6164: 615-625, 6165: 618-625, 6166: 619-625, 6167: 620-625, 6174-6176: 615-625, 6177: 618-625, 6178: 619-625, 6179: 620-625, 6185-6187: 615-625, 6188: 618-625, 6189-6190: 619-625, 6191: 620-625, 6197-6199: 615-625, 6200: 618-625, 6201-6202: 619-625, 6203: 622-625, 6208-6211: 615-625, 6212: 618-625, 6213: 619-625, 6214: 620-625, 6219-6223: 615-625, 6224: 618-625, 6225: 619-625, 6226: 620-625, 6230-6235: 615-625, 6236: 618-625, 6237: 619-625, 6238: 620-625, 6241-6247: 615-625, 6248: 618-624, 6249: 619-624, 6250: 620-624, 6252-6258: 615-624, 6259: 615-623, 6260: 618-623, 6261: 619-623, 6262: 620-623, 6263: 622-623L69 6058, 6082, 6094: 630-634, 6106, 6117-6118: 629-634, 6129: 630-634, 6130, 6141-6142, 6153-6154, 6165-6166, 6176-6178, 6188-6190, 6200: 629-634, 6201: 628-634, 6202: 629-634, 6212-6213: 628-634, 6214: 629-634, 6223-6225: 628-634, 6226: 629-634, 6235: 627-634, 6236-6237: 628-634, 6238: 629-634, 6246-6247: 627-634, 6248-6249: 628-634, 6250: 629-634, 6258-6259: 627-634, 6260-6261: 628-634, 6270: 625-634, 6271: 627-634, 6272: 628-634, 6273: 629-634, 6281-6282: 625-634, 6283: 627-634, 6284: 628-634, 6285: 629-634, 6293-6294: 625-634, 6295: 627-634, 6296: 628-634, 6297: 629-634, 6304-6306: 625-634, 6307: 627-634, 6308: 628-634, 6309: 629-634, 6316-6317: 625-634, 6318: 627-634, 6319-6320: 628-634, 6321: 629-634, 6327-6329: 625-634, 6330: 627-634, 6331-6332: 628-634, 6333: 631-634, 6338-6341: 625-634, 6342: 627-634, 6343: 628-634, 6344: 629-634, 6349-6353: 625-634, 6354: 627-634, 6355: 628-634, 6356: 629-634, 6360-6365: 625-634, 6366: 627-634, 6367: 628-633, 6368: 629-633, 6371-6377: 625-633, 6378: 627-632, 6379: 628-632, 6380: 629-632, 6382: 631-632L70 6236, 6260, 6272: 641-644, 6284, 6295-6296: 640-644, 6307: 641-644, 6308, 6319-6320, 6331-6332: 640-644, 6343: 639-644, 6344: 640-644, 6354-6355: 639-644, 6356: 640-644, 6366-6367: 639-644, 6368: 640-644, 6377: 638-644, 6378-6379: 639-644, 6380: 640-644, 6389: 638-644, 6390-6391: 639-644, 6400: 637-644, 6401: 638-644, 6402: 639-644, 6403: 640-644, 6412: 637-644, 6413: 638-644, 6414: 639-644, 6415: 640-644, 6423-6424: 637-644, 6425: 638-644, 6426: 639-644, 6427: 640-644, 6435-6436: 637-644, 6437: 638-644, 6438: 639-644, 6439: 640-644, 6446-6448: 637-644, 6449: 638-644, 6450: 639-644, 6451: 640-644, 6457-6460: 637-644, 6461: 638-644, 6462: 639-644, 6463: 641-644, 6468-6472: 637-644, 6473: 638-644, 6474: 639-644, 6479-6483: 637-644, 6484: 638-644, 6485: 639-644, 6486: 640-643, 6490-6495: 637-643, 6496: 638-643, 6497: 639-642, 6498: 640-642, 6501: 641-642L71 6414, 6438, 6450: 650-653, 6462, 6473-6474, 6485-6486: 649-653, 6497: 648-653, 6498: 649-653, 6508-6509: 648-653, 6510: 649-653, 6519: 647-653, 6520-6521: 648-653, 6531: 647-653, 6532: 648-653, 6533: 649-653, 6542: 646-653, 6543: 647-653, 6544: 648-653, 6545: 649-653, 6554: 646-653, 6555: 647-653, 6556: 648-653, 6557: 649-653, 6565-6566: 646-653, 6567: 647-653, 6568: 648-653, 6569: 649-653, 6576-6578: 646-653, 6579: 647-653, 6580: 648-653, 6581: 649-653, 6587-6590: 646-653, 6591: 647-653, 6592: 648-653, 6593: 650-653, 6598-6602: 646-653, 6603: 647-653, 6604: 648-653, 6609-6613: 646-652, 6614: 647-652, 6615: 648-652, 6616: 649-651, 6620: 650-651L72 6592, 6604: 659-662, 6616, 6627-6628: 658-662, 6639: 657-662, 6640: 658-662, 6650-6651: 657-662, 6661: 656-662, 6662: 657-662, 6663: 658-662, 6673: 656-662, 6674: 657-662, 6675: 658-662, 6684: 655-662, 6685: 656-662, 6686: 657-662, 6687: 658-662, 6695-6696: 655-662, 6697: 656-662, 6698: 657-662, 6699: 658-662, 6706-6708: 655-662, 6709: 656-662, 6710: 657-662, 6711: 658-662, 6717-6720: 655-662, 6721: 656-662, 6722: 657-662, 6723: 659-662, 6728-6732: 655-661, 6733: 656-661, 6734: 657-661, 6739: 659-660L73 6746, 6758: 669-672, 6769: 668-672, 6770: 669-672, 6781: 668-672, 6792: 667-672, 6793: 668-672, 6803: 666-672, 6804: 667-672, 6805: 668-672, 6814-6815: 666-672, 6816: 667-672, 6817: 668-672, 6825-6827: 666-672, 6828: 667-672, 6829: 668-672, 6836-6839: 666-672, 6840: 667-672, 6841: 668-672, 6847-6850: 666-671, 6851: 667-671, 6852: 668-671, 6853: 669-671, 6858: 669-670L74 6888, 6900: 678-681, 6911: 677-681, 6922: 676-681, 6923: 677-681, 6933: 675-681, 6934: 676-681, 6935: 677-681, 6944-6945: 675-681, 6946: 676-681, 6947: 677-681, 6955-6957: 675-681, 6958: 676-681, 6959: 677-681, 6966-6969: 675-680, 6970: 676-680, 6971: 677-680, 6977: 678-679L75 7030: 688-691, 7041: 687-691, 7052: 686-691, 7053: 687-691, 7063-7064: 686-691, 7065: 687-691, 7074-7075: 686-691, 7076: 687-691, 7077: 688-691, 7085-7087: 686-690, 7088: 687-690, 7089: 688-690, 7096: 688-689L76 7160: 697-700, 7171: 696-700, 7182: 695-700, 7183: 696-700, 7193-7194: 695-700, 7195: 696-700, 7204-7205: 695-699, 7206: 696-699, 7207: 697-699, 7215: 697-698L77 7290: 706-709, 7301: 705-709, 7312: 704-709, 7313: 705-709, 7323-7324: 704-708, 7325: 705-708, 7334: 706-707L78 7420: 716-719, 7431: 715-719, 7442: 715-718, 7443: 716-718, 7453: 716-717L79 7550: 725-728, 7561: 724-727, 7572: 725-726L80 7680: 735-737, 7691: 735-736L81 7810: 744-745L82 7907: 751L83 8004: 757L84 8101: 764L85 8198: 771L86 8295: 777L87 8392: 784L88 8489: 790L89 8586: 797L90 8683: 804L91 8780: 810L92 8877: 817L93 8974: 823L94 9071: 830L95 9168: 837L96 9265: 843L97 9362: 850L98 9459: 856L99 9556: 863Yuffie's HP/MP==============L 1-53 AllL54 3672-3677: 440-465, 3678-3898: 438, 440-465, 3899-3910: 438, 440-464L55 3792-4025: 453, 455, 457-476, 4026-4037: 453, 455, 457-475L56 3912-4152: 470, 472, 474-487, 4153-4164: 470, 472, 474-486L57 4031-4279: 487, 489-498, 4280-4291: 487, 489-497L58 4151-4406: 502-509, 4407-4418: 502-508L59 4271-4533: 515-520, 4534-4545: 515-519L60 4391-4660: 527-531, 4661-4672: 527-530L61 4511-4787: 539-542, 4788-4799: 539-541L62 4619-4895: 548-551, 4896-4907: 548-550, 4908-4919: 548-549L63 4727-5003: 556-559, 5004-5015: 556-558, 5016-5027: 556-557, 5028-5039: 556L64 4835-5120: 565-568, 5121-5132: 565-567, 5133-5135: 565-566, 5136-5147: 565L65 4943-5240: 573-576, 5241-5252: 573-575, 5253-5255: 573
L66 5052-5360: 582-585, 5361-5372: 582-584L67 5165-5480: 590-593, 5481-5492: 590-592L68 5278-5600: 599-602, 5601-5612: 599-601L69 5392-5720: 607-610, 5721-5732: 607-609L70 5505-5840: 616-619, 5841-5852: 616-618L71 5618-5960: 624-627, 5961-5972: 624-626L72 5731-6080: 633-636, 6081-6092: 633-635L73 5844-6200: 641-644, 6201-6212: 641-643L74 5958-6320: 650-653, 6321-6332: 650-652L75 6071-6440: 658-661, 6441-6452: 658-660L76 6184-6560: 667-670, 6561-6572: 667-669L77 6297-6680: 675-678, 6681-6692: 675-677L78 6410-6800: 684-687, 6801-6812: 684-686L79 6527-6529, 6533, 6538-6539, 6542-6543, 6545, 6547-6549, 6551-6559, 6562-6569, 6571-6920: 692-695, 6921-6932: 692-694L80 6689, 6698-6699, 6707-6709, 6713, 6718-6719, 6722-6723, 6725, 6727-6729, 6731-6739, 6742-6749, 6751-7040: 701-704, 7041-7052: 701-703L81 6869, 6878-6879, 6887-6889, 6898-6899, 6907-6909, 6916-6919, 6926-6929, 6935-6939, 6945-6949, 6955-6959, 6964-6968, 6974-6978, 6983-6988, 6993-6997, 7003-7007, 7012-7017, 7022-7026, 7031-7036, 7041-7046, 7051-7055, 7060-7065, 7070-7074, 7079-7084, 7089-7094, 7098-7103, 7108-7113, 7117-7122, 7127-7132, 7136-7142, 7146-7151, 7155-7160: 709-712, 7161, 7164-7170: 709-711L82 7013, 7022-7023, 7031-7033, 7042-7043, 7051-7053, 7060-7063, 7070-7073, 7079-7083, 7089-7092, 7099-7102, 7108-7112, 7118-7121, 7127-7131, 7137-7141, 7147-7150, 7156-7160, 7166-7170, 7175-7179, 7185-7189, 7194-7198, 7204-7208, 7213-7218, 7223-7227, 7232-7237, 7242-7246, 7251-7256, 7261-7265: 716-719, 7266, 7270-7275: 716-718, 7279-7285: 716-717L83 7157, 7166-7167, 7175-7177, 7186-7187, 7195-7197, 7204-7207, 7214-7216, 7223-7226, 7233-7236, 7243-7245, 7252-7255, 7262-7265, 7271-7274, 7281-7284, 7290-7294, 7300-7303, 7309-7313, 7319-7322, 7328-7332, 7338-7342, 7347-7351, 7357-7361, 7366-7370: 723-726, 7371, 7376-7380: 723-725, 7385-7390: 723-724, 7394: 723L84 7301, 7310-7311, 7319-7321, 7330-7331, 7339-7340, 7348-7350, 7358-7360, 7367-7369, 7377-7379, 7386-7389, 7396-7398, 7405-7408, 7415-7418, 7424-7427, 7434-7437, 7443-7447, 7453-7456, 7462-7466, 7472-7475: 730-733, 7476, 7481-7485: 730-732, 7490-7495, 7499: 730L85 7445, 7454-7455, 7463-7464, 7473-7474, 7482-7484, 7492-7493, 7501-7503, 7511-7513, 7520-7523, 7530-7532, 7539-7542, 7549-7552, 7558-7561, 7568-7571: 738-741, 7577-7581: 738-740, 7586-7590: 738-739, 7595-7600, 7604: 738L86 7569, 7578-7579, 7588, 7597-7598, 7607-7608, 7616-7618, 7626-7628, 7635-7637, 7645-7647, 7654-7657, 7664-7666: 745-748, 7673-7676: 745-747, 7682-7686: 745-746, 7691-7695, 7700-7705, 7709: 745L87 7693, 7703, 7712-7713, 7722-7723, 7731-7733, 7741-7742, 7750-7752, 7760-7762: 752-755, 7769-7771: 752-754, 7778-7781: 752-753, 7787-7791, 7796-7800, 7805-7810, 7814: 752L88 7808, 7818, 7827-7828, 7837-7838, 7846-7847, 7856-7857: 759-762, 7865-7867: 759-761, 7874-7876: 759-760, 7883-7886, 7892-7896, 7901-7905, 7910-7915, 7919: 759L89 7923, 7933, 7942-7943, 7952: 766-769, 7961-7962: 766-768, 7970-7972: 766-767, 7979-7981, 7988-7991, 7997-8001, 8006-8010, 8015-8020, 8024: 766L90 8038, 8048: 774-777, 8057: 774-776, 8066-8067: 774-775, 8075-8077, 8084-8086, 8093-8096, 8102-8106, 8111-8115, 8120-8125, 8129: 774L91 8153: 781-783, 8162: 781-782, 8171-8172, 8180-8182, 8189-8191, 8198-8201, 8207-8211, 8216-8220, 8225: 781L92 8258: 788-789, 8267, 8276-8277, 8285-8287, 8294-8296, 8303-8306, 8312-8316, 8321: 788L93 8363, 8372, 8381-8382, 8390-8392, 8399-8401, 8408-8411, 8417: 795L94 8468, 8477, 8486-8487, 8495-8497, 8504-8506, 8513: 802L95 8573, 8582, 8591-8592, 8600-8602, 8609: 810L96 8678, 8687, 8696-8697, 8705: 817L97 8783, 8792, 8801: 824L98 8888, 8897: 831L99 8993: 838Cait Sith's HP/MP=================L 1-51 AllL52 4314-4596: 434-458, 4597-4610: 434-457L53 4441-4734: 451-469, 4735-4748: 451-468L54 4572-4872: 468-480, 4873-4886: 468-479L55 4702-5010: 483-491, 5011-5024: 483-490L56 4832-5148: 495-501, 5149-5162: 495-500L57 4962-5286: 508-512, 5287-5300: 508-511L58 5092-5424: 520-523, 5425-5438: 520-522L59 5223-5562: 532-534, 5563-5576: 532-533L60 5353-5700: 544-545, 5701-5714: 544L61 5483-5838: 555L62 5572-5927: 564L63 5661-6016: 574L64 5750-6105: 583L65 5840-6195: 593L66 5934-6294: 602L67 6027-6393: 611L68 6121-6492: 621L69 6214-6634: 630L70 6307-6313, 6315-6333, 6335-6733: 640L71 6404, 6406-6410, 6414, 6416-6421, 6424, 6426-6430, 6434, 6436-6441, 6443-6451, 6453-6461, 6463-6481, 6483-6822: 649L72 6495, 6498, 6505, 6508, 6515, 6517-6518, 6525, 6528, 6535, 6537-6538, 6542, 6544-6548, 6552, 6554-6558, 6562, 6564-6569, 6572, 6574-6578, 6582, 6584-6589, 6591-6599, 6601-6609, 6611-6629, 6631-6911: 658L73 6636, 6643, 6646, 6653, 6656, 6663, 6665-6666, 6673, 6676, 6683, 6685-6686, 6690, 6692-6696, 6700, 6702-6706, 6710, 6712-6717, 6720, 6722-6726, 6730, 6732-6737, 6739-6747, 6749-6757, 6759-7000: 668L74 6784, 6791, 6794, 6801, 6804, 6811, 6813-6814, 6821, 6824, 6831, 6833-6834, 6838, 6840-6844, 6848, 6850-6854, 6858, 6860-6865, 6867-6875, 6877-6885, 6887-7089: 677L75 6932, 6939, 6942, 6949, 6952, 6959, 6961-6962, 6966, 6968-6972, 6976, 6978-6982, 6986, 6988-6993, 6995-7003, 7005-7185: 687L76 7060, 7067, 7070, 7077, 7080, 7087, 7089-7090, 7094, 7096-7100, 7104, 7106-7111, 7113-7121, 7123-7284: 696L77 7188, 7195, 7198, 7205, 7207-7208, 7212, 7214-7218, 7222, 7224-7227, 7229, 7231-7239, 7241, 7243-7248, 7250-7383: 705L78 7306, 7313, 7316, 7323, 7325-7326, 7330, 7332-7335, 7340, 7342, 7344-7345, 7347, 7349, 7351-7356, 7358-7482: 715L79 7424, 7431, 7434, 7441, 7443, 7448, 7450, 7452-7453, 7455, 7457, 7459-7460, 7462-7464, 7466-7467, 7469-7474, 7476-7581: 724L80 7542, 7549, 7551, 7556, 7558, 7561, 7563, 7565, 7568, 7570-7572, 7575, 7577-7582, 7584-7680: 734L81 7650, 7657, 7664, 7671, 7678-7679, 7685-7686, 7692-7693, 7699-7700, 7706-7708, 7713-7715, 7720-7722, 7727-7730, 7734-7737, 7741-7744, 7748-7752, 7755-7759, 7762-7766, 7769-7774, 7776-7779: 743L82 7743, 7750, 7757, 7764, 7771-7772, 7778-7779, 7785-7786, 7792-7794, 7799-7801, 7806-7808, 7813-7816, 7820-7823, 7827-7830, 7834-7838, 7841-7845, 7848-7852, 7855-7858: 750L83 7836, 7843, 7850, 7857-7858, 7864-7865, 7871-7872, 7878-7880, 7885-7887, 7892-7894, 7899-7902, 7906-7909, 7913-7916, 7920-7924, 7927-7931, 7934-7937: 757L84 7922, 7929, 7936, 7943-7944, 7950-7951, 7957-7958, 7964-7966, 7971-7973, 7978-7980, 7985-7988, 7992-7995, 7999-8002, 8006-8010, 8013-8016: 764L85 8008, 8015, 8022, 8029-8030, 8036-8037, 8043-8044, 8050-8052, 8057-8059, 8064-8066, 8071-8074, 8078-8081, 8085-8089, 8092-8095: 771L86 8094, 8101, 8108, 8115-8116, 8122-8123, 8129-8130, 8136-8138, 8143-8145, 8150-8153, 8157-8160, 8164-8168, 8171-8174: 778L87 8180, 8187, 8194, 8201-8202, 8208-8209, 8215-8217, 8222-8224, 8229-8232, 8236-8239, 8243-8247, 8250-8253: 785L88 8266, 8273, 8280-8281, 8287-8288, 8294-8296, 8301-8303, 8308-8311, 8315-8318, 8322-8326, 8329-8332: 792L89 8345, 8352, 8359-8360, 8366-8367, 8373-8375, 8380-8382, 8387-8390, 8394-8397, 8401-8405, 8408-8411: 799L90 8424, 8431, 8438-8439, 8445-8446, 8452-8454, 8459-8461, 8466-8469, 8473-8476, 8480-8484, 8487: 806L91 8503, 8510, 8517-8518, 8524-8525, 8531-8533, 8538-8540, 8545-8548, 8552-8555, 8559: 813L92 8582, 8589, 8596-8597, 8603-8604, 8610-8612, 8617-8619, 8624-8627, 8631: 820L93 8661, 8668, 8675-8676, 8682-8683, 8689-8691, 8696-8698, 8703: 827L94 8740, 8747, 8754-8755, 8761-8762, 8768-8770, 8775: 834L95 8819, 8826, 8833-8834, 8840-8841, 8847: 841L96 8898, 8905, 8912-8913, 8919: 848L97 8977, 8984, 8991: 855L98 9056, 9063: 862L99 9135: 869Vincent's HP/MP===============L 1-39 AllL40 2147, 2150-2151, 2153-2154: 322-341, 2156, 2158, 2161-2162, 2164-2165, 2167, 2169, 2172-2173, 2175-2176, 2178, 2180, 2182-2184, 2186-2187, 2189, 2191, 2193-2195, 2197-2198, 2200-2202, 2204-2206, 2208-2209, 2211-2213, 2215-2217, 2219, 2221-2224, 2226-2228, 2230, 2232-2235, 2237, 2239-2241, 2243-2246, 2248, 2250-2252, 2254-2257, 2259, 2261-2263, 2265-2267, 2270, 2272-2274, 2276-2278: 321-341, 2281-2285, 2287: 321-340L41 2228: 331-350, 2239: 330-350, 2250, 2261, 2272, 2283, 2294, 2305, 2316, 2327, 2338, 2349, 2360: 329-350, 2371: 329-349L42 2349: 341-361, 2360: 340-361, 2371, 2382, 2393, 2404, 2415, 2426, 2437, 2448, 2459, 2470, 2481: 339-361, 2492: 339-360L43 2459: 350-371, 2470, 2481, 2492, 2503, 2514, 2525, 2536, 2547, 2558, 2569, 2580, 2591, 2602: 349-371, 2613: 349-370L44 2569: 360-381, 2580, 2591, 2602, 2613, 2624, 2635, 2646, 2657, 2668, 2679, 2690, 2701, 2712: 359-381, 2723: 359-380L45 2668: 370-391, 2679: 369-391, 2690, 2701, 2712, 2723, 2734, 2745, 2756, 2767, 2778, 2789, 2800, 2811, 2822: 368-391, 2833: 368-390L46 2789: 378-401, 2811, 2822, 2833, 2844, 2855, 2866, 2877, 2888, 2899, 2910, 2921, 2932: 377-401, 2943: 377-400L47 2954, 2976, 2987, 2998, 3009, 3020, 3031, 3042: 387-411, 3053: 387-410L48 3119, 3130, 3141, 3152: 396-421, 3163: 396-420L49 3251, 3262: 406-431, 3273: 406-430L50 3372: 415-441, 3383: 415-440L51 3493: 425-450L52 3616: 434-460L53 3739: 443-470L54 3862: 453-481L55 3985: 463-491L56 4108: 473-502L57 4231: 483-512L58 4354: 500-523L59 4477: 516-533L60 4600: 531-544L61 4723: 543-554L62 4843: 559-570L63 4963: 575-586L64 5083: 589-600L65 5203: 605-616L66 5323: 621-632L67 5443: 635-646L68 5563: 651-662L69 5683: 667-678L70 5803: 683-694L71 5923: 697-706L72 6043: 713-718L73 6163: 727-730L74 6283: 737-740L75 6403: 749-752L76 6523: 761-763L77 6643: 770-772L78 6763: 781-783L79 6883: 792-794L80 7003: 803-805L81 7123: 812-814L82 7215: 813-815L83 7307: 814-816L84 7399: 816-818L85 7491: 818-820L86 7583: 822-824L87 7675: 826-828L88 7767: 832-834L89 7859: 837-839L90 7951: 844-845L91 8043: 850-851L92 8135: 856-857L93 8227: 863-864L94 8319: 870L95 8411: 878L96 8503: 885L97 8595: 892L98 8687: 900L99 8779: 907Cid's HP/MP===========L 1-45 AllL46 3193-3199: 347-367, 3200-3202, 3204-3212: 346-367, 3213-3227, 3229-3252, 3254-3277, 3279-3302, 3304-3327, 3329-3352, 3354-3377, 3379-3390: 345-367, 3391-3402: 345-366L47 3311: 356-376, 3312-3314, 3316-3324: 355-376, 3325-3326, 3329-3339: 354-376, 3341: 355-376, 3342-3351, 3354-3364: 354-376, 3366: 355-376, 3367-3376: 354-376, 3377: 354, 356-376, 3379-3389: 354-376, 3391: 355-376, 3392-3402, 3404-3414: 354-376, 3416: 355-376, 3417-3427, 3429-3439: 354-376, 3441: 355-376, 3442-3452, 3454-3464: 354-376, 3466: 355-376, 3467-3477, 3479-3489, 3492-3502, 3505-3514: 354-376, 3517-3527: 354-375L48 3429-3436: 365-386, 3437-3438: 364-386, 3441: 371-386, 3442-3449: 364-386, 3450, 3454-3463: 363-386, 3466: 371-386, 3467-3475, 3479-3488: 363-386, 3491: 371-386, 3492-3501, 3504-3513: 363-386, 3516: 371-386, 3517-3526, 3529-3538: 363-386, 3541: 371-386, 3542-3551, 3554-3563: 363-386, 3564: 368, 370, 372-386, 3567-3576, 3580-3588: 363-386, 3589: 368, 370-386, 3592-3601, 3605-3614, 3617-3626, 3630-3639: 363-386, 3642-3651: 363-385L49 3546-3548: 374-395, 3553: 385-395, 3554: 374-395, 3555-3561: 373-395, 3566: 385-395, 3567-3571: 372-395, 3572-3574: 373-395, 3579: 374-395, 3580-3584: 372-395, 3585-3587: 373-395, 3591: 385-395, 3592-3596: 372-395, 3597-3599: 373-395, 3604: 374-395, 3605-3609: 372-395, 3610-3612: 373-395, 3616: 385-395, 3617-3622: 372-395, 3623-3625: 373-395, 3629: 374-395, 3630-3634: 372-395, 3635-3637: 373-395, 3642-3647: 372-395, 3648-3650: 373-395, 3655-3659: 372-395, 3660-3662: 373-395, 3667-3672: 372-395, 3673-3675: 373-395, 3680-3684: 372-395, 3685-3688: 373-395, 3692-3697: 372-395, 3698-3700: 373-395, 3705-3709: 372-395, 3710-3713: 373-395, 3717-3722: 372-395, 3723-3725: 373-395, 3726: 382, 384-395, 3730-3735: 372-395, 3736-3738: 373-395, 3743-3748: 372-395, 3749-3751: 373-395, 3756-3760: 372-395, 3761-3763: 373-395, 3768-3773: 372-394, 3774-3776: 373-394L50 3666: 391, 393, 395-405, 3667-3671: 385, 387, 389-405, 3678: 399-405, 3679: 390-405, 3680: 383-405, 3681-3684: 385, 387, 389-405, 3691: 399-405, 3692: 390-405, 3693: 381, 383-405, 3694-3697: 385, 387, 389-405, 3704: 390-405, 3705: 381, 383-405, 3706: 381-405, 3707-3710: 385, 387, 389-405, 3716: 399-405, 3717-3719: 381, 383-405, 3720-3723: 385, 387, 389-405, 3729: 390-405, 3730: 381, 383-405, 3731-3732: 381-405, 3733-3735: 385, 387, 389-405, 3742: 381, 383-405, 3743-3745: 381-405, 3746-3748: 385, 387, 389-405, 3755: 381, 383-405, 3756-3758: 381-405, 3759-3761: 385, 387, 389-405, 3767: 381, 383-405, 3768-3771: 381-405, 3772-3774: 385, 387, 389-405, 3780: 381, 383-405, 3781-3783: 381-405, 3784-3786: 385, 387, 389-405, 3792: 381, 383-405, 3793-3796: 381-405, 3797-3799: 385, 387, 389-405, 3805: 381, 383-405, 3806-3808: 381-405, 3809: 381, 383-405, 3810-3812: 385, 387, 389-405, 3818-3821: 381-405, 3822-3824: 385, 387, 389-405, 3831-3833: 381-405, 3834: 381, 383-405, 3835-3837: 385, 387, 389-405, 3844-3846: 381-405, 3847-3850: 385, 387, 389-405, 3856-3859: 381-405, 3860-3862: 385, 387, 389-405, 3863: 398-405, 3869-3872: 381-405, 3873-3875: 385, 387, 389-405, 3881-3885: 381-405, 3886-3888: 385, 387, 389-405, 3893-3897: 381-404, 3898-3900: 385, 387, 389-404L51 3791: 405, 407-414, 3792-3793: 399, 401, 403-414, 3803: 409-414, 3804: 404-414, 3805-3806: 399, 401, 403-414, 3816: 409-414, 3817: 404-414, 3818-3819: 399, 401, 403-414, 3829: 404-414, 3830-3832: 399, 401, 403-414, 3842: 405, 407-414, 3843-3845: 399, 401, 403-414, 3855: 404-414, 3856-3858: 399, 401, 403-414, 3867: 395, 397-414, 3868: 401, 403-414, 3869-3871: 399, 401, 403-414, 3880: 395, 397-414, 3881: 401, 403-414, 3882-3884: 399, 401, 403-414, 3893: 393-414, 3894-3897: 399, 401, 403-414, 3906: 395, 397-414, 3907-3910: 399, 401, 403-414, 3919: 393-414, 3920-3922: 399, 401, 403-414, 3931: 390-414, 3932: 393-414, 3933-3935: 399, 401, 403-414, 3944: 390-414, 3945: 393-414, 3946-3948: 399, 401, 403-414, 3957: 390-414, 3958: 393-414, 3959-3961: 399, 401, 403-414, 3969-3970: 390-414, 3971: 395, 397-414, 3972-3974: 399, 401, 403-414, 3982-3983: 390-414, 3984-3987: 399, 401, 403-414, 3994-3995: 390-414, 3996: 391, 393-414, 3997-3999: 399, 401, 403-414, 4000: 407-414, 4006-4008: 390-414, 4009: 393-414, 4010-4012: 399, 401, 403-414, 4018-4021: 390-413, 4022: 393-413, 4023-4025: 399, 401, 403-413L52 3908: 419-425, 3920: 421-425, 3921: 419-425, 3932: 421-425, 3933-3934: 419-425, 3945: 421-425, 3946: 419-425, 3947: 415, 417-425, 3958: 419-425, 3959-3960: 415, 417-425, 3971: 419-425, 3972-3973: 415, 417-425, 3984: 419-425, 3985-3986: 415, 417-425, 3996: 421-425, 3997: 418-425, 3998-3999: 415, 417-425, 4009: 421-425, 4010: 418-425, 4011-4012: 415, 417-425, 4022: 418-425, 4023-4025: 415, 417-425, 4035: 419-425, 4036-4038: 415, 417-425, 4048: 418-425, 4049-4051: 415, 417-425, 4060: 411, 413-425, 4061-4063: 415, 417-425, 4073: 411, 413-425, 4074-4076: 415, 417-425, 4086: 409-425, 4087-4089: 415, 417-425, 4098: 401, 403-425, 4099: 409-425, 4100-4102: 415, 417-425, 4111: 401, 403-425, 4112: 411, 413-425, 4113-4115: 415, 417-425, 4123: 401-425, 4124: 401, 403-425, 4125-4128: 415, 417-425, 4135-4136: 401-425, 4137: 405, 407, 409-425, 4138-4140: 415, 417-425, 4141: 418-425, 4147-4148: 401-424, 4149: 401, 403-424, 4150: 409-424, 4151-4153: 415, 417-424, 4160: 401-423L53 4036, 4049, 4062, 4074: 433-436, 4075: 432-436, 4087: 433-436, 4088: 432-436, 4100: 433-436, 4101: 432-436, 4113: 433-436, 4114: 432-436, 4125: 433-436, 4126-4127: 432-436, 4138: 433-436, 4139: 432-436, 4140: 430-436, 4151: 432-436, 4152-4153: 430-436, 4164: 432-436, 4165-4166: 430-436, 4177: 432-436, 4178-4179: 430-436, 4189: 432-436, 4190-4192: 430-436, 4202: 432-436, 4203-4204, 4215-4217: 430-436, 4227: 426-436, 4228-4230: 430-436, 4240: 426-436, 4241-4243: 430-436, 4252: 416, 418, 420-436, 4253: 426-436, 4254-4256: 430-436, 4264: 414, 416, 418-436, 4265: 416, 418, 420-436, 4266: 429-436, 4267-4269: 430-436, 4276-4277: 414, 416, 418-436, 4278: 422, 424-435, 4279-4282: 430-435, 4288: 435, 4289: 414, 416, 418-435L54 4203, 4229, 4242, 4255, 4267: 444-446, 4268: 443-446, 4280: 444-446, 4281: 443-446, 4293: 444-446, 4294, 4306: 443-446, 4307: 442-446, 4318: 443-446, 4319-4320: 442-446, 4331: 443-446, 4332: 442-446, 4333: 442, 444-446, 4344-4345, 4356-4358, 4369-4371: 442-446, 4381: 438-446, 4382-4384: 442-446, 4393: 432, 434-446, 4394: 438-446, 4395-4397: 442-446, 4405: 430, 432, 434-446, 4406: 432, 434-446, 4407: 440-445, 4408-4410: 442-445, 4417: 445, 4418: 430, 432, 434-445L55 4396, 4422: 456-457, 4435, 4448, 4460: 455-457, 4461, 4473: 454-457, 4474: 454, 456-457, 4485-4486, 4498-4499: 454-457, 4510: 453-457, 4511-4512: 454-457, 4522: 450-457, 4523: 453-457, 4524-4525: 454-457, 4534: 447, 449-457, 4535: 450-457, 4536: 453-456, 4537-4538: 454-456, 4546: 456, 4547: 447, 449-456L56 4589: 466-467, 4602, 4614: 465-467, 4615: 465, 4627: 465-467, 4639: 464-467, 4640: 465-467, 4651: 463-467, 4652: 464-467, 4653: 465-467, 4663: 461-467, 4664: 463-467, 4665: 464-466, 4666: 465-466, 4675: 466, 4676: 461-466L57 4743, 4756: 476, 4768: 475-477, 4780: 474-477, 4781: 475-477, 4792: 473-477, 4793: 474-477, 4794: 475-476, 4804: 476, 4805: 473-476L58 4897: 487-488, 4909: 486-488, 4921: 485-488, 4922: 486-488, 4933: 487, 4934: 485-487L59 5038: 497, 5050: 496-498, 5062: 497, 5063: 496-497L60 5179: 508-509, 5191: 508L61 5320: 518L62 5435: 527L63 5550: 536L64 5665: 545L65 5780: 554L66 5895: 563L67 6010: 572L68 6125: 581L69 6240: 590L70 6355: 599L71 6470: 607L72 6585: 616L73 6700: 625L74 6815: 634L75 6930: 643L76 7045: 652L77 7160: 661L78 7275: 670L79 7390: 679L80 7505: 688L81 7620: 696L82 7703: 703L83 7796: 710L84 7889: 717L85 7982: 724L86 8075: 731L87 8168: 738L88 8261: 745L89 8354: 752L90 8447: 759L91 8540: 765L92 8633: 772L93 8726: 779L94 8819: 786L95 8912: 793L96 9005: 800L97 9098: 807L98 9191: 814L99 9284: 821I hear you thinking: "Drat! The wrong value.. AGAIN." So true.First person to complete Max Natural HP/MP:===========================================- songsengnim, on 7 March, 2012.More information can be found in this topic:http://www.gamefaqs.com/boards/197341-final-fantasy-vii/62169575This is excluding Aeris, and excluding the other perfect game criteria listedin this guide.Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| X) Enemy Encyclopedia {ENC} ||Oo*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=-*oO || {ENC-1} Explanations || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oOThis Enemy Encyclopedia is sorted by area. This means the enemies are sorted inthe order you will meet them. This has various advantages over alphabeticallisting:- It allows one to search by area.- Enemies likely to appear together are nearby in the list.- If you wanted to search/look alphabetically for an enemy, you would have to know its name. If you know the name, you can just press Ctrl+F and find the enemy you're looking for.Below is a dummy enemy entry, except somewhat smaller so there is room forsome explanations. Don't worry, most is self-explanatory..======. Primary Stats Secondary Stats .------.|Name: | / \ / \ | BOSS | - Only for bosses.|========o==========oo===========o=============o=========|| Level: | Exp: || Attack: | MDefense: |Luck: ||--------|----------||-----------|-------------|---------|| HP: | AP: || MAttack: | Defense%: | ||--------|----------||-----------|-------------| || MP: | Gil: || Defense: | Dexterity: | | Elemental Info:|========o====================oo===============o=========|/| Fire [ ] | Earth [ ]| Water [ ] |Restorative [ ]|- Hurt at Restorative| Ice [ ] | Poison [ ]| Wind [ ] | | means it's undead| Lightning [ ] | Gravity [ ]| Holy [ ] | ||------------o--------------------o---------------o------|- An empty box means| Death [ ]| Near-death[ ]|Sleep [ ]|Poison [ ]|a weakness, and Immune| Sadness [ ]| Fury [ ]|Confusion [ ]|Silence [ ]|an Immunity. 'Imm'| Slow [ ]| Stop [ ]|Frog [ ]|Small [ ]|at Manip. and Death| Slow-numb[ ]| Petrify [ ]|Death Sent.[ ]|Manip. [ ]|Sentence means the| Berserk [ ]| Paralysed [ ]|Darkness [ ]| |same as 'Immune'|================o===================o===================|| Drops: Item [8]| Steal: Item [32] | Morph: Item |- Drops/Steal/Morph|================o===================o===================|| Location(s): No. 1 Reactor (Midgar) |- Locations|--------------------------------------------------------|| Attacks: |- An Attack in { }| -------- | means the attack has'========================================================' no in-game nameAlso, attacks will look like this:[Attack Name, 1 or All Targets, Elemental (if none, no mention),Base Damage (this will be reduced by your defense, so the damage in-game willbe lower), Inflicts Status Effects (if none, no mention - hit chance is either100% or in brackets. When in brackets, think of it as a chance out of 64, yes,even if the number exceeds it - then it's simply 100%. These formulas are notknown yet precisely), Notes (is the attack used under certain circumstances,Final Attack, and so on)]Battle Notes explain information about the specific enemy battle and are alwaysself explanatory.NOTE: If you successfully steal an item from an enemy, that enemy will NEVER drop an item. You can't have both a stolen and dropped item.Example of Dropped List:========================Win: Tranquilizer [8], Hi-Potion [8], Loco Weed [8]- The odds in brackets should be thought of as fractions out of 64 (plus 1).- So there is a 9/64 chance of winning Tranquilizer. - 55/64 chance something else: - 9/64 chance of Hi-Potion - 55/64 chance something else - 9/64 chance of Loco Weed - 55/64 chance of Nothing This gives you the following chances: Tranquilizer: (9/64) = 14.06% Hi-Potion: (55/64)*(9/64) = 12.08% Loco Weed: (55/64)*(55/64)*(9/64) = 10.39% Nothing: (55/64)*(55/64)*(55/64) = 63.47%Note that this is a complicated and one of the rarer cases. Most of the time, anenemy can only drop one item, and it's a simple 9/64 (or whatever) chance whenit says [8] (or [32] or whatever). If it says 100% it should be obvious as well.Example of Stealing List:=========================Steal: Soft [32], Soft [32], Vagyrisk Claw [8]This is more formula heavy, I'm sorry, but it just is.Factor Lvl Diff = 40 + Attacker's Level - Target's LevelFormula's: StealMod = [512 * Lvl Diff / 100]Main Formula: Chance = [Item Chance * StealMod / 256]The number you get out of the Chance formula is to be thought of as a fractionout of 64 (plus 1), so from here it's the same as dropped items.Example: This is from a Bagrisk, a creature that is Level 19. Assuming you are-------- level 77, let's see how the game checks the Stealing List:Lvl Diff = 40 + 77 - 19 = 98Stealmod = [512 * 98/100] = [501.76] = 501Chance (Soft) = [32 * 501/256] = [62.625] = 62Chance (Vagyrisk Claw) = [8 * 501/256] = [15.656] = 15 ((Chance + 1)/64) 1st Soft: (63/64) = 98.44% 2nd Soft: (1/64)*(63/64) = 1.54% Vagyrisk Claw: (1/64)*(1/64)*(16/64) = 0.0061% Nothing: (1/64)*(1/64)*(48/64) = 0.018%As you can see, even though Level 77 is the last possible level to steal aVagyrisk Claw at, it's not quite a good idea to wait that long, seeing how lowyour chances are. At Level 78+, the chance of stealing a Vagyrisk Claw is 0.At Level 11, the chances for stealing are best, with a 54.86% chance of stealinga Soft, a 4.23% chance of stealing a Vagyrisk Claw, and a 40.91% chance ofstealing Nothing. For the mechanics, my thanks go out to Terence.Most of the time, an enemy will have only one item to steal. In that case, it'sa lot easier as you only have to calculate the chance for that one item.And now, on to the enemy list.Oo*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=-*oO || {ENC-2} Enemy Encyclopedia || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO This section contains 244 enemy entries in total..=========.|Name: MP ||=============o====================oo===============o===============o==========.| Level: 2 | Exp: 16 || Attack: 6 | MDefense: 0 |Luck: 4 ||-------------|--------------------||---------------|---------------|----------|| HP: 30 | AP: 2 || MAttack: 0 | Defense%: 0 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 10 || Defense: 4 | Dexterity: 50 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]| Darkness [ ]| ||==========================o==========================o========================|| Drops: Potion [8] | Steal: Grenade [32] | Morph: Potion ||==========================o==========================o========================|| Location(s): No. 1 Reactor (Midgar) ||------------------------------------------------------------------------------|| Attacks: Machine Gun [Physical Attack, 1 Target, 6 Base Damage] || -------- {Tonfa} [Physical Attack, 1 Target, 9 Base Damage] |'=============================================================================='.==================.|Name: Guard Hound ||=============o====================oo===============o===============o==========.| Level: 3 | Exp: 20 || Attack: 8 | MDefense: 2 |Luck: 6 ||-------------|--------------------||---------------|---------------|----------|| HP: 42 | AP: 2 || MAttack: 2 | Defense%: 6 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 12 || Defense: 4 | Dexterity: 64 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]| Darkness [ ]| ||==========================o==========================o========================|| Drops: Potion [8] | Steal: Potion [32] | Morph: Potion ||==========================o==========================o========================|| Location(s): No. 1 Reactor (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Bite} [Physical Attack, 1 Target, 8 Base Damage] || -------- Tentacle [Physical Attack, 1 Target, 12 Base Damage] |'=============================================================================='.=================.|Name: Mono Drive ||=============o====================oo===============o===============o==========.| Level: 2 | Exp: 18 || Attack: 3 | MDefense: 4 |Luck: 2 ||-------------|--------------------||---------------|---------------|----------|| HP: 28 | AP: 3 || MAttack: 3 | Defense%: 6 | ||-------------|--------------------||---------------|---------------| || MP: 28 | Gil: 8 || Defense: 6 | Dexterity: 49 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [Weak] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [Immune]| Frog [Immune]| Small [ ]|| Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [Immune]| Darkness [ ]| ||==========================o==========================o========================|| Drops: Potion [8], | Steal: --- | Morph: Ether || Ether [2] | | ||==========================o==========================o========================|| Location(s): No. 1 Reactor (Midgar) || Train Graveyard (right after first mission) ||------------------------------------------------------------------------------|| Attacks: {Drilldrive} [Physical Attack, 1 Target, 3 Base Damage] || -------- Fire [Magical Attack, 1 Target, 15 Base Damage] |'=============================================================================='.============.|Name: Grunt ||=============o====================oo===============o===============o==========.| Level: 7 | Exp: 22 || Attack: 12 | MDefense: 2 |Luck: 8 ||-------------|--------------------||---------------|---------------|----------|| HP: 40 | AP: 2 || MAttack: 2 | Defense%: 4 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 15 || Defense: 10 | Dexterity: 58 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [Immune]| Frog [Immune]| Small [ ]|| Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [Immune]| Darkness [ ]| ||==========================o==========================o========================|| Drops: Potion [8], | Steal: Grenade [8] | Morph: Potion || Potion [8] | | ||==========================o==========================o========================|| Location(s): No. 1 Reactor (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Handclaw} [Physical Attack, 1 Target, 12 Base Damage] || -------- Beam Gun [Physical Attack, 1 Target, 13.5 Base Damage] |'=============================================================================='.==============.|Name: 1st Ray ||=============o====================oo===============o===============o==========.| Level: 4 | Exp: 12 || Attack: 10 | MDefense: 0 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 18 | AP: 1 || MAttack: 0 | Defense%: 0 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 5 || Defense: 2 | Dexterity: 40 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [Weak] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]| Sleep [Immune]| Poison [Immune]|| Sadness [Immune]| Fury [Immune]| Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]| Frog [Immune]| Small [Immune]|| Slow-numb [ ]| Petrify [ ]| Death Sentence | Manipulate [ ]|| Berserk [ ]| Paralysed [Immune]| [Immune] | Darkness[Immune]||==========================o==========================o========================|| Drops: --- | Steal: --- | Morph: Potion ||==========================o==========================o========================|| Location(s): No. 1 Reactor (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Laser Cannon} [Physical Attack, 1 Target, 10 Base Damage] |'=============================================================================='.==============.|Name: Sweeper ||=============o====================oo===============o===============o==========.| Level: 8 | Exp: 27 || Attack: 18 | MDefense: 4 |Luck: 1 ||-------------|--------------------||---------------|---------------|----------|| HP: 140 | AP: 3 || MAttack: 0 | Defense%: 0 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 30 || Defense: 20 | Dexterity: 48 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [Weak] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]| Sleep [Immune]| Poison [Immune]|| Sadness [Immune]| Fury [Immune]| Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]| Frog [Immune]| Small [Immune]|| Slow-numb [ ]| Petrify [ ]| Death Sentence | Manipulate [ ]|| Berserk [ ]| Paralysed [Immune]| [Immune] | Darkness[Immune]||==========================o==========================o========================|| Drops: --- | Steal: --- | Morph: Potion ||==========================o==========================o========================|| Location(s): No. 1 Reactor (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Machine Gun} [Physical Attack, 1 Target, 18 Base Damage] || -------- W Machine Gun [Physical Attack, 1 Target, 31.5 Base Damage] || Smoke Shot [Physical Attack, 1 Target, 27 Base Damage] |'=============================================================================='.=====================. .======.|Name: Guard Scorpion | | BOSS ||=============o====================oo===============o===============o==========|| Level: 12 | Exp: 100 || Attack: 30 | MDefense: 256*|Luck: 1 ||-------------|--------------------||---------------|---------------|----------|| HP: 800 | AP: 10 || MAttack: 15 | Defense%: 0 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 100 || Defense: 40*| Dexterity: 60 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [Immune] | Wind [ ] | || Lightning [Weak] | Gravity [Immune] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]| Sleep [Immune]| Poison [Immune]|| Sadness [Immune]| Fury [Immune]| Confusion [Immune]| Silence [Immune]|| Slow [ ]| Stop [ ]| Frog [Immune]| Small [Immune]|| Slow-numb [Immune]| Petrify [Immune]| Death Sentence | Manipulate [Imm]|| Berserk [Immune]| Paralysed [Immune]| [Immune] | Darkness[Immune]||==========================o==========================o========================|| Drops: Assault Gun (100%)| Steal: --- | Morph: --- ||==========================o==========================o========================|| Location(s): No. 1 Reactor (Midgar) ||------------------------------------------------------------------------------|| Attacks: Rifle [Physical Attack, 1 Target, 41 Base Damage] Form 1|| -------- Search Scope [Selects next Target to attack] Form 1|| Scorpion Tail [Physical Attack, 1 Target, 71.75 Base Damage] Form 1|| Tail Laser [Physical Attack, All Targets, 123 Base Damage, || 100% Counterattack in 2nd form] Form 2|| Battle Notes: || ------------- || - Guard Scorpion has two forms. It's initial is when the battle starts, this || is Form 1. It's second form is when it raises it's tail. || - It will transform to Form 2 after using two damaging attacks. It will || transform back to Form 1 after a short amount of time has passed. || - During Form 1, the stats for Def and MDef above are correct. When it is || in it's 2nd Form, it will get a boost for these stats, and these stats || become this: Defense = 255, MDefense = 384. || - Guard Scorpion has a fixed attack pattern: Search Scope, Attack, Search | Scope, Attack, Transform to Form 2, Wait, Wait, Transform to Form 1, Repeat|'=============================================================================='.==================.|Name: Grashstrike ||=============o====================oo===============o===============o==========.| Level: 8 | Exp: 20 || Attack: 12 | MDefense: 2 |Luck: 6 ||-------------|--------------------||---------------|---------------|----------|| HP: 42 | AP: 2 || MAttack: 15 | Defense%: 3 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 20 || Defense: 18 | Dexterity: 58 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]| Darkness [ ]| ||==========================o==========================o========================|| Drops: Spider Web [2] | Steal: Spider Web [32] | Morph: Spider Web ||==========================o==========================o========================|| Location(s): Lower Sector 4 Plate (Midgar, before second reactor) ||------------------------------------------------------------------------------|| Attacks: {Sickle} [Physical Attack, 1 Target, 12 Base Damage] || -------- Silk [Magical Attack, 1 Target, Inflicts Slow 100%] |'=============================================================================='.======================.|Name: Rocket Launcher ||=============o====================oo===============o===============o==========.| Level: 5 | Exp: 13 || Attack: 30 | MDefense: 200 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 50 | AP: 3 || MAttack: 0 | Defense%: 0 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 7 || Defense: 2 | Dexterity: 50 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [Weak] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]| Sleep [Immune]| Poison [Immune]|| Sadness [Immune]| Fury [Immune]| Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]| Frog [Immune]| Small [Immune]|| Slow-numb [ ]| Petrify [ ]| Death Sentence | Manipulate [ ]|| Berserk [ ]| Paralysed [Immune]| [Immune] | Darkness[Immune]||==========================o==========================o========================|| Drops: --- | Steal: --- | Morph: Potion ||==========================o==========================o========================|| Location(s): Lower Sector 4 Plate (Midgar, before second reactor) ||------------------------------------------------------------------------------|| Attacks: Rocket Launcher [Physical Attack, 1 Target, 51 Base Damage] |'=============================================================================='.=================.|Name: Chuse Tank ||=============o====================oo===============o===============o==========.| Level: 6 | Exp: 23 || Attack: 10 | MDefense: 66 |Luck: 5 ||-------------|--------------------||---------------|---------------|----------|| HP: 36 | AP: 2 || MAttack: 0 | Defense%: 3 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 30 || Defense: 6 | Dexterity: 57 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]| Frog [Immune]| Small [ ]|| Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]|
| Berserk [ ]| Paralysed [ ]| Darkness [ ]| ||==========================o==========================o========================|| Drops: Potion [8] | Steal: Potion [32] | Morph: Potion ||==========================o==========================o========================|| Location(s): Lower Sector 4 Plate (Midgar, before second reactor) ||------------------------------------------------------------------------------|| Attacks: {Claw} [Physical Attack, 1 Target, 10 Base Damage] || -------- Rolling Claw [Magical Attack, 1 Target, Damage = 1/8 of Target's HP]|'=============================================================================='.============.|Name: Blugu ||=============o====================oo===============o===============o==========.| Level: 4 | Exp: 18 || Attack: 8 | MDefense: 128 |Luck: 2 ||-------------|--------------------||---------------|---------------|----------|| HP: 120 | AP: 2 || MAttack: 24 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 35 || Defense: 180 | Dexterity: 52 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [Weak] | || Lightning [Weak] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [Immune]| Frog [Immune]| Small [ ]|| Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [Immune]| Darkness [ ]| ||==========================o==========================o========================|| Drops: Potion [8] | Steal: Eye drop [32] | Morph: Potion ||==========================o==========================o========================|| Location(s): Lower Sector 4 Plate (Midgar, before second reactor) ||------------------------------------------------------------------------------|| Attacks: {Bodyblow} [Physical Attack, 1 Target, 8 Base Damage] || -------- Hell Bubbles [Magical Attack, 1 Target, Inflict Sleep (80)] |'=============================================================================='.==============.|Name: Smogger ||=============o====================oo===============o===============o==========.| Level: 8 | Exp: 32 || Attack: 22 | MDefense: 64 |Luck: 1 ||-------------|--------------------||---------------|---------------|----------|| HP: 90 | AP: 3 || MAttack: 8 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 60 || Defense: 24 | Dexterity: 47 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [Absorb] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]| Sleep [Immune]| Poison [Immune]|| Sadness [Immune]| Fury [Immune]| Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]| Frog [Immune]| Small [Immune]|| Slow-numb [ ]| Petrify [ ]| Death Sentence | Manipulate [ ]|| Berserk [ ]| Paralysed [Immune]| [Immune] | Darkness[Immune]||==========================o==========================o========================|| Drops: Deadly Waste [8] | Steal: Smoke Bomb [32] | Morph: Hi-Potion ||==========================o==========================o========================|| Location(s): No. 5 Reactor (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Punch} [Physical Attack, 1 Target, 22 Base Damage] || -------- Smog [Physical Attack, 1 Target, 16.5 Base Damage, || Inflict Poison (88)] || Smog [Physical Attack, 1 Target, 16.5 Base Damage, || Inflict Darkness (92)] |'=============================================================================='.========================.|Name: Special Combatant ||=============o====================oo===============o===============o==========.| Level: 9 | Exp: 28 || Attack: 15 | MDefense: 32 |Luck: 12 ||-------------|--------------------||---------------|---------------|----------|| HP: 60 | AP: 3 || MAttack: 2 | Defense%: 5 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 40 || Defense: 24 | Dexterity: 58 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]| Darkness [ ]| ||==========================o==========================o========================|| Drops: Antidote [8] | Steal: Eye drop [32] | Morph: Hi-Potion || Grenade [2] | | ||==========================o==========================o========================|| Location(s): No. 5 Reactor (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Handclaw} [Physical Attack, 1 Target, 15 Base Damage] || -------- Beam Gun [Physical Attack, 1 Target, 16.875 Base Damage] || Wave [Physical Attack, 1 Target, 80 Base Damage] |'=============================================================================='.==================.|Name: Blood Taste ||=============o====================oo===============o===============o==========.| Level: 8 | Exp: 24 || Attack: 12 | MDefense: 24 |Luck: 6 ||-------------|--------------------||---------------|---------------|----------|| HP: 72 | AP: 2 || MAttack: 14 | Defense%: 8 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 32 || Defense: 22 | Dexterity: 65 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]| Darkness [ ]| ||==========================o==========================o========================|| Drops: Antidote [8] | Steal: Eye drop [32] | Morph: Potion ||==========================o==========================o========================|| Location(s): No. 5 Reactor (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Bite} [Physical Attack, 1 Target, 12 Base Damage] || -------- Tentacle Drain [Physical Absorb, 1 Target, 7.5 Base Damage/Absorb] |'=============================================================================='.=======================.|Name: Proto Machinegun ||=============o====================oo===============o===============o==========.| Level: 4 | Exp: 16 || Attack: 12 | MDefense: 128 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 100 | AP: 2 || MAttack: 0 | Defense%: 0 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 15 || Defense: 2 | Dexterity: 45 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [Absorb] | Wind [ ] | || Lightning [Weak] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]| Sleep [Immune]| Poison [Immune]|| Sadness [Immune]| Fury [Immune]| Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]| Frog [Immune]| Small [Immune]|| Slow-numb [ ]| Petrify [ ]| Death Sentence | Manipulate [ ]|| Berserk [ ]| Paralysed [Immune]| [Immune] | Darkness[Immune]||==========================o==========================o========================|| Drops: --- | Steal: --- | Morph: Potion ||==========================o==========================o========================|| Location(s): No. 5 Reactor (Midgar) ||------------------------------------------------------------------------------|| Attacks: Machine Gun [Physical Attack, 1 Target, 12 Base Damage] |'=============================================================================='.=================. .======.|Name: Air Buster | | BOSS ||=============o====================oo===============o===============o==========|| Level: 15 | Exp: 180 || Attack: 24 | MDefense: 320 |Luck: 2 ||-------------|--------------------||---------------|---------------|----------|| HP: 1200 | AP: 16 || MAttack: 12 | Defense%: 3 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 150 || Defense: 80 | Dexterity: 75 | ||=============o====================oo===============o===============o==========|| Fire [Halves] | Earth [Immune] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [Weak] | Gravity [Immune] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]| Sleep [Immune]| Poison [Immune]|| Sadness [Immune]| Fury [Immune]| Confusion [Immune]| Silence [Immune]|| Slow [ ]| Stop [ ]| Frog [Immune]| Small [Immune]|| Slow-numb [Immune]| Petrify [Immune]| Death Sentence | Manipulate [Imm]|| Berserk [Immune]| Paralysed [Immune]| [Immune] | Darkness[Immune]||===========================o=========================o========================|| Drops: Titan Bangle (100%)| Steal: --- | Morph: --- ||===========================o=========================o========================|| Location(s): No. 5 Reactor (Midgar) ||------------------------------------------------------------------------------|| Attacks: Big Bomber [Physical Attack, 1 Target, 109.375 Base Damage] Ammo = 4|| -------- Energy Ball [Physical Attack, 1 Target, 65.625 Base Damage] || Rear Gun [Physical Attack, 1 Target, 43.75 Base Damage] || {Bodyblow} [Physical Counter Attack, One Target, 87.5 Base Damage] || || Battle Notes: || ------------- || - Battle formation is always the same: Cloud on one side, and Barret & Tifa || on the other side of Air Buster. || - Air Buster takes 5x damage from Back Attacks (instead of the regular 2x). || - When below 20% of its Max HP, Air Buster can no longer turn. |'=============================================================================='.==================.|Name: Whole Eater ||=============o====================oo===============o===============o==========.| Level: 9 | Exp: 24 || Attack: 30 | MDefense: 80 |Luck: 4 ||-------------|--------------------||---------------|---------------|----------|| HP: 72 | AP: 2 || MAttack: 0 | Defense%: 2 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 70 || Defense: 14 | Dexterity: 58 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]| Darkness [ ]| ||==========================o==========================o========================|| Drops: --- | Steal: Potion [32] | Morph: Potion ||==========================o==========================o========================|| Location(s): Sector 5 Slum (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Sickle} [Physical Attack, 1 Target, 38 Base Damage, || -------- Can sometimes use 2x times in a single turn] |'=============================================================================='.===================.|Name: Hedgehog Pie ||=============o====================oo===============o===============o==========.| Level: 6 | Exp: 20 || Attack: 12 | MDefense: 12 |Luck: 8 ||-------------|--------------------||---------------|---------------|----------|| HP: 40 | AP: 3 || MAttack: 4 | Defense%: 4 | ||-------------|--------------------||---------------|---------------| || MP: 52 | Gil: 25 || Defense: 18 | Dexterity: 42 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [Weak] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]| Darkness [ ]| ||==========================o==========================o========================|| Drops: --- | Steal: Potion [32] | Morph: Potion ||==========================o==========================o========================|| Location(s): Sector 5 Slum (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Bodyblow} [Physical Attack, 1 Target, 12 Base Damage] || -------- Fire [Magical Attack, MP=4, 1 Target, Fire Elemental, || 30 Base Damage |'=============================================================================='.===========.|Name: Vice ||=============o====================oo===============o===============o==========.| Level: 7 | Exp: 24 || Attack: 14 | MDefense: 0 |Luck: 6 ||-------------|--------------------||---------------|---------------|----------|| HP: 68 | AP: 3 || MAttack: 0 | Defense%: 16 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 80 || Defense: 14 | Dexterity: 62 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]| Frog [Immune]| Small [ ]|| Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]| Darkness [ ]| ||==========================o==========================o========================|| Drops: Potion [8] | Steal: Speed Drink [32] | Morph: Potion ||==========================o==========================o========================|| Location(s): Sector 5 Slum (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Hit} [Physical Attack, 1 Target, 14 Base Damage, || -------- Note: This attack is never used, unless you manipulate Vice] || Steal [Steals random item, Kill Vice to get the item back] || Grind [Steals random item, Kill Vice to get the item back] || {Escape} [Escapes battle, Only after stealing an item] |'=============================================================================='.=================.|Name: Hell House ||=============o====================oo===============o===============o==========.| Level: 11 | Exp: 44 || Attack: 24*| MDefense: 48*|Luck: 2*||-------------|--------------------||---------------|---------------|----------|| HP: 450 | AP: 6 || MAttack: 20*| Defense%: 0*| ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 250* || Defense: 2 | Dexterity: 52*| ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]|| Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Im*]| Manipulate [Imm]|| Berserk [Immune]| Paralysed [ ]|Darkness [ ]| ||==========================o==========================o========================|| Drops: Potion [8] | Steal: --- | Morph: Potion ||==========================o==========================o========================|| Location(s): Sector 6 Slum (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Erupt} [Physical Attack, 1 Target, 32 Base Damage, || -------- Inflict Darkness (28)] || Hell Bomber [Physical Attack, 1 Target, 48 Base Damage] || Suicide Drop [Physical Attack, All Targets, Earth Elemental, || 255% Hit Rate, 32 Base Damage, 50% chance being used || as counterattack when under 75% of it's Max HP, || Transforms into Type B after using this attack] || Battle Notes: || ------------- || - Hell House will transform into a new form when it uses Suicide Drop. || * This new form has somewhat different stats: Gil = 200, Att = 32, MAtk = 24,|| MDef = 64, Def% = 3, Dex = 59, Luck = 4, not Immune to Death Sentence. || - The transformed Hell House can use the below attacks: || || {Bodyblow} [Physical Attack, 1 Target, 107.5 Base Damage] || Suicide Drop [Physical Attack, All Targets, Earth Elemental, || 255% Hit Rate, 43 Base Damage] || Lunattack [Physical Attack, 1 Target, 75,25 Base Damage, || 25% chance of being used as a counterattack when under|| 25% of it's Max HP] || Hell Press [Physical Attack, 1 Target, 64.5 Base Damage] |'=============================================================================='.======================.|Name: Corneo's Lackey ||=============o====================oo===============o===============o==========.| Level: 8 | Exp: 8 || Attack: 14 | MDefense: 6 |Luck: 8 ||-------------|--------------------||---------------|---------------|----------|| HP: 42 | AP: 0 || MAttack: 10 | Defense%: 2 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 10 || Defense: 12 | Dexterity: 48 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]| Darkness [ ]| ||==========================o==========================o========================|| Drops: --- | Steal: --- | Morph: Potion ||==========================o==========================o========================|| Location(s): Don Corneo's Mansion (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Hit} [Physical Attack, 1 Target, 14 Base Damage] || -------- {Machine Gun} [Physical Attack, 1 Target, 14 Base Damage] |'=============================================================================='.=============.|Name: Scotch ||=============o====================oo===============o===============o==========.| Level: 11 | Exp: 22 || Attack: 22 | MDefense: 18 |Luck: 10 ||-------------|--------------------||---------------|---------------|----------|| HP: 150 | AP: 0 || MAttack: 33 | Defense%: 5 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 60 || Defense: 32 | Dexterity: 44 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]| Darkness [ ]| ||==========================o==========================o========================|| Drops: --- | Steal: --- | Morph: Potion ||==========================o==========================o========================|| Location(s): Don Corneo's Mansion (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Hit} [Physical Attack, 1 Target, 29 Base Damage] || -------- {Machine Gun} [Physical Attack, 1 Target, 29 Base Damage, will use || 2x in a row when he's attacked or when one of his || allies gets killed] |'=============================================================================='.==========. .======.|Name: Aps | | BOSS ||=============o====================oo===============o===============o==========|| Level: 18 | Exp: 240 || Attack: 40 | MDefense: 160 |Luck: 5 ||-------------|--------------------||---------------|---------------|----------|| HP: 1800 | AP: 22 || MAttack: 40 | Defense%: 4 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 253 || Defense: 36 | Dexterity: 63 | ||=============o====================oo===============o===============o==========|| Fire [Weak] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [Immune] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]|| Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]|| Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]|| Berserk [Immune]| Paralysed [ ]|Darkness [ ]| ||===========================o=========================o========================|| Drops: Phoenix Down (100%)| Steal: --- | Morph: --- ||===========================o=========================o========================|| Location(s): Sewers (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Tail Attack} [Physical Attack, 1 Target, 77.5 Base Damage] || -------- Lick [Physical Attack, 1 Target, 15.5 Base Damage, || Inflicts Sadness 100%] || Sewer Tsunami [Physical Attack, All Targets, Water Elemental, || Comes forward - Aps takes between (180-192) damage, || 77.5 Base Damage] || Sewer Tsunami [Physical Attack, All Targets, Water Elemental, || Comes backward - Aps takes between (45-48) damage, || 77.5 Base Damage] || Battle Notes: || ------------- || - Aps has two versions of Sewer Tsunami, as noted above. The forward version || hits the party up front, and also hits Aps in the back. The backward || version hits the party from the back, and Aps from the front. || - Aps takes 4x damage from Back Attacks (instead of the regular 2x damage). |'=============================================================================='.==============.|Name: Sahagin ||=============o====================oo===============o===============o==========.| Level: 10 | Exp: 30 || Attack: 23 | MDefense: 64 |Luck: 12 ||-------------|--------------------||---------------|---------------|----------|| HP: 150 | AP: 3 || MAttack: 8 | Defense%: 2 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 89 || Defense: 32 | Dexterity: 59 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [Absorbs] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]| Darkness [ ]| ||==========================o==========================o========================|| Drops: Potion [8], | Steal: Hyper [8] | Morph: Potion || Hyper [2] | | ||==========================o==========================o========================|| Location(s): Sewers (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Harpoon} [Physical Attack, 1 Target, 30 Base Damage] || -------- Water Gun [Physical Attack, 1 Target, 41.25 Base Damage] || || Battle Notes: - When Sahagin gets hit by a Physical Attack, there is a 1/16th|| ------------- chance that it's defense becomes 512. This nullifies any || Physical Damage. |'=============================================================================='.=============.|Name: Ceasar ||=============o====================oo===============o===============o==========.| Level: 11 | Exp: 23 || Attack: 22 | MDefense: 18 |Luck: 10 ||-------------|--------------------||---------------|---------------|----------|| HP: 120 | AP: 2 || MAttack: 33 | Defense%: 5 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 55 || Defense: 32 | Dexterity: 47 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]| Darkness [ ]| ||==========================o==========================o========================|| Drops: Potion [8], | Steal: Tranquilizer [8] | Morph: Potion || Tranquilizer [2] | | ||==========================o==========================o========================|| Location(s): Sewers (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Bodyblow} [Physical Attack, 1 Target, 29 Base Damage] || -------- Bubble [Physical Attack, 1 Target, Water Elemental, || 21.75 Base Damage] |'=============================================================================='.=============.|Name: Eligor ||=============o====================oo===============o===============o==========.| Level: 12 | Exp: 36 || Attack: 33 | MDefense: 110 |Luck: 7 ||-------------|--------------------||---------------|---------------|----------|| HP: 300 | AP: 4 || MAttack: 24 | Defense%: 2 | ||-------------|--------------------||---------------|---------------| || MP: 67 | Gil: 120 || Defense: 46 | Dexterity: 56 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [Halves] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]| Darkness [ ]| ||==========================o==========================o========================|| Drops: Echo Screen [2] | Steal: Striking Staff [8]| Morph: Mute Mask ||==========================o==========================o========================|| Location(s): Train Graveyard (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Sword Attack} [Physical Attack, 1 Target, 29 Base Damage] || -------- Mono Laser [Physical Attack, 1 Target, 39.375 Base Damage, || Will be used against all party members when Eligor || is below 50% of it's Max HP] || Silence [Magical Attack, MP=24, 1 Target, Inflicts Silence (60)]|| Sleepel [Magical Attack, MP=8, 1 Target, Inflicts Sleepel (72)] |'=============================================================================='.============.|Name: Ghost ||=============o====================oo===============o===============o==========.| Level: 10 | Exp: 30 || Attack: 25 | MDefense: 56 |Luck: 6 ||-------------|--------------------||---------------|---------------|----------|| HP: 130 | AP: 3 || MAttack: 18 | Defense%: 10 | ||-------------|--------------------||---------------|---------------| || MP: 80 | Gil: 22 || Defense: 8 | Dexterity: 48 | ||=============o====================oo===============o===============o==========|| Fire [Weak] | Earth [Immune] | Water [Immune] |Restorative[Hurt]|| Ice [Halves] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [Death] | ||-------------------o--------------------o-------------------o-----------------|| Death [Full-Cure]| Near-death [ ]| Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [Immune]|| Slow [ ]| Stop [Immune]| Frog [Immune]| Small [ ]|| Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [Immune]| Darkness [ ]| ||==========================o==========================o========================|| Drops: Ghost Hand [2] | Steal: Ghost Hand [32] | Morph: Ether ||==========================o==========================o========================|| Location(s): Train Graveyard (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Scratch} [Physical Attack, 1 Target, 32 Base Damage] || -------- Fire [Magical Attack, MP=4, 1 Target, Fire Elemental, || 39.375 Base Damage] || Drain [Magical Attack, MP=1, 1 Target, Absorbs 63 Base Damage] |'=============================================================================='.===============.|Name: Cripshay ||=============o====================oo===============o===============o==========.| Level: 8 | Exp: 26 || Attack: 11 | MDefense: 26 |Luck: 2 ||-------------|--------------------||---------------|---------------|----------|| HP: 100 | AP: 3 || MAttack: 0 | Defense%: 3 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 53 || Defense: 18 | Dexterity: 46 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]| Darkness [ ]| ||==========================o==========================o========================|| Drops: Potion [8] | Steal: Potion [32] | Morph: Potion ||==========================o==========================o========================|| Location(s): Train Graveyard (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Scissors} [Physical Attack, 1 Target, 11 Base Damage] || -------- Dual Spike [Physical Attack, 1 Target, 13.75 Base Damage] |'=============================================================================='.===============.|Name: Deenglow ||=============o====================oo===============o===============o==========.| Level: 10 | Exp: 35 || Attack: 22 | MDefense: 240 |Luck: 10 ||-------------|--------------------||---------------|---------------|----------|| HP: 120 | AP: 4 || MAttack: 22 | Defense%: 6 | ||-------------|--------------------||---------------|---------------| || MP: 72 | Gil: 70 || Defense: 32 | Dexterity: 58 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [Immune] | Water [Immune] | Restorative [ ] || Ice [Absorb] | Poison [ ] | Wind [Weak] | || Lightning [Immune] | Gravity [Immune] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [Immune]| Frog [Immune]| Small [ ]|| Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [Immune]| Darkness [ ]| ||==========================o==========================o========================|| Drops: Graviball [8] | Steal: Ether [32] | Morph: Phoenix Down ||==========================o==========================o========================|| Location(s): Train Graveyard (Midgar Sector 7) ||------------------------------------------------------------------------------|| Attacks: {Wing Cutter} [Physical Attack, 1 Target, 28 Base Damage] || -------- Ice [Magical Attack, 1 Target, 96 Base Damage] || Demi [Magical Attack, 1 Target, Gravity, Damage = Target's HP/4] |'=============================================================================='.=====================.|Name: Aero Combatant ||=============o====================oo===============o===============o==========.| Level: 11 | Exp: 40 || Attack: 22 | MDefense: 24*|Luck: 22*||-------------|--------------------||---------------|---------------|----------|| HP: 190 | AP: 4 || MAttack: 6*| Defense%: 40*| ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 110 || Defense: 24 | Dexterity: 72*| ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [Immune]* | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [Weak]* | || Lightning [ ] | Gravity [Immune] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]|| Slow-numb [Immune]| Petrify [ ]|Death Sentence[Imm]| Manipulate [Imm]|| Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| ||==========================o==========================o========================|| Drops: Potion [8] | Steal: Potion [32] | Morph: Potion ||==========================o==========================o========================|| Location(s): Plate Support (Midgar Sector 7) ||------------------------------------------------------------------------------|| Attacks: {Kick} [Physical Attack, 1 Target, 29 Base Damage] || -------- Propeller [Physical Attack, 1 Target, 43.5 Base Damage] || || Battle Notes: - Aero Combatant will be Aerial at first, but has a 50% chance || ------------- of dropping ('transforming') to the ground when it's hit. || * It's stats will alter slightly: MAtk = 33, MDef = 48, Def% = 1, Dex = 42, || Luck = 1, No longer Immune to Earth, No longer Weak to Wind. || - When on the ground, Aero Combatant can only use the attacks below: || || {Propeller Sword} [Physical Attack, 1 Target, 29 Base Damage] || Sword Rush [Physical Attack, 1 Target, 32.625 Base Damage] |'=============================================================================='.=================. .======.|Name: Turks:Reno | | BOSS ||=============o====================oo===============o===============o==========|| Level: 17 | Exp: 290 || Attack: 32 | MDefense: 62 |Luck: 15 ||-------------|--------------------||---------------|---------------|----------|| HP: 1000 | AP: 22 || MAttack: 20 | Defense%: 6 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 500 || Defense: 52 | Dexterity: 50 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [Halves] | Gravity [Immune] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]|| Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]|| Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]|| Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| ||===========================o=========================o========================|| Drops: Ether (100%) | Steal: --- | Morph: --- ||===========================o=========================o========================|| Location(s): Plate Support (Midgar Sector 7) ||------------------------------------------------------------------------------|| Attacks: {Short Staff} [Physical Attack, 1 Target, 61.25 Base Damage] || -------- Pyramid [Magical Attack, 1 Target, Inflicts Imprisoned 100%]|| Electro-mag Rod [Physical Attack, 1 Target, Lightning Elemental, || 73.5 Base Damage, Inflicts Paralysed (24)] |'=============================================================================='.========================.|Name: Grenade Combatant ||=============o====================oo===============o===============o==========.| Level: 10 | Exp: 42 || Attack: 18 | MDefense: 30 |Luck: 3 ||-------------|--------------------||---------------|---------------|----------|| HP: 130 | AP: 4 || MAttack: 4 | Defense%: 3 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 72 || Defense: 24 | Dexterity: 54 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]| Darkness [ ]| ||==========================o==========================o========================|| Drops: Grenade [8] | Steal: Tranquilizer [32] | Morph: Grenade ||==========================o==========================o========================|
| Location(s): Shinra Building (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Machine Gun} [Physical Attack, 1 Target, 18 Base Damage] || -------- Hand Grenade [Physical Attack, 1 Target, 39.375 Base Damage] |'=============================================================================='.===================.|Name: Mighty Grunt ||=============o====================oo===============o===============o==========.| Level: 12 | Exp: 50 || Attack: 20*| MDefense: 64*|Luck: 0*||-------------|--------------------||---------------|---------------|----------|| HP: 230 | AP: 5 || MAttack: 6 | Defense%: 0*| ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 98 || Defense: 100*| Dexterity: 40*| ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]|| Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]|| Berserk [Immune]| Paralysed [ ]|Darkness [ ]| ||==========================o==========================o========================|| Drops: Tranquilizer [8] | Steal: Tranquilizer [32] | Morph: --- || | Grenade [8] | ||==========================o==========================o========================|| Location(s): Shinra Building (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Machine Gun} [Physical Attack, 1 Target, 27 Base Damage] || -------- Double Shot [Physical Attack, 1 Target, 50.625 Base Damage] || || Battle Notes: * Mighty Grunt will lose it's armor when it falls below 50% of || ------------- it's Max HP. It's stats will change: Atk = 28, Def = 4, || Mdef = 8, Def% = 33, Dex = 55, Luck = 12, No longer Immune to Slow-numb, || Petrify, Death Sentence, Manipulate, Berserk. || - Mighty Grunt will only be able to perform the attacks below without armor: || || {Roller Dash} [Physical Attack, 1 Target, 38 Base Damage] || Rollerspin [Physical Attack, 1 Target, 66.5 Base Damage] |'=============================================================================='.===================.|Name: Moth Slasher ||=============o====================oo===============o===============o==========.| Level: 13 | Exp: 46 || Attack: 31 | MDefense: 58 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 260 | AP: 5 || MAttack: 0 | Defense%: 4 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 75 || Defense: 28 | Dexterity: 59 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [Weak] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [Immune]|| Sadness [Immune]| Fury [Immune]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]|| Slow-numb [ ]| Petrify [ ]|Death Sentence[Imm]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||==========================o==========================o========================|| Drops: --- | Steal: Carbon Bangle [32]| Morph: --- ||==========================o==========================o========================|| Location(s): Shinra Building (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Verbal Attack} [Physical Attack, 1 Target, 43 Base Damage] || -------- Speed Slash [Physical Attack, 1 Target, 77.9375 Base Damage] |'=============================================================================='.==================.|Name: Sword Dance ||=============o====================oo===============o===============o==========.| Level: 11 | Exp: 39 || Attack: 22 | MDefense: 32 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 160 | AP: 6 || MAttack: 0 | Defense%: 5 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 90 || Defense: 24 | Dexterity: 52 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [Immune]|Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [Immune]|Darkness [ ]| ||==========================o==========================o========================|| Drops: Loco Weed [8] | Steal: Hyper [8] | Morph: Light Curtain ||==========================o==========================o========================|| Location(s): Shinra Building (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Bodyblow} [Physical Attack, 1 Target, 29 Base Damage, || -------- Sometimes used twice in a combo] || Slap [Physical Attack, 1 Target, 36.25 Base Damage, || Inflicts Fury (48)] || Sawback [Physical Attack, All Targets, 29 Base Damage, || Sometimes used twice in a combo] || Gash [Physical Attack, 1 Target, 36.25 Base Damage, || Never used, unless you manipulate it] |'=============================================================================='.=====================.|Name: Hammer Blaster ||=============o====================oo===============o===============o==========.| Level: 12 | Exp: 43 || Attack: 18 | MDefense: 44 |Luck: 4 ||-------------|--------------------||---------------|---------------|----------|| HP: 210 | AP: 5 || MAttack: 0 | Defense%: 3 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 80 || Defense: 12 | Dexterity: 50 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [Weak] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]|| Slow-numb [Immune]| Petrify [Immune]|Death Sentence [ ]| Manipulate [Imm]|| Berserk [Immune]| Paralysed [ ]|Darkness [ ]| ||==========================o==========================o========================|| Drops: Loco Weed [8] | Steal: Echo Screen [32] | Morph: Smoke Bomb ||==========================o==========================o========================|| Location(s): Shinra Building (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Hammer Attack} [Physical Attack, 1 Target, 18 Base Damage] || -------- {Muyddle Mallet} [Physical Attack, 1 Target, 9 Base Damage, || Inflicts Confusion (48)] |'=============================================================================='.====================.|Name: Warning Board ||=============o====================oo===============o===============o==========.| Level: 12 | Exp: 38 || Attack: 10 | MDefense: 14 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 270 | AP: 4 || MAttack: 0 | Defense%: 0 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 75 || Defense: 10 | Dexterity: 40 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [Weak] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]|| Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]|| Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]|| Berserk [Immune]| Paralysed [Immune]|Darkness [Immune]| ||==========================o==========================o========================|| Drops: --- | Steal: --- | Morph: --- ||==========================o==========================o========================|| Location(s): Shinra Building (Midgar) ||------------------------------------------------------------------------------|| Attacks: Has no attacks! Will print: "Warning! Warning!" and "Leave at once!"|| -------- Functions as the base of the enemies: Machine Gun & Laser Gun. |'=============================================================================='.==================.|Name: Machine Gun ||=============o====================oo===============o===============o==========.| Level: 8 | Exp: 5 || Attack: 18 | MDefense: 4 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 155 | AP: 4 || MAttack: 0 | Defense%: 0 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 0 || Defense: 10 | Dexterity: 62 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [Weak] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [Immune]|| Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]|| Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]|| Berserk [ ]| Paralysed [Immune]|Darkness [Immune]| ||==========================o==========================o========================|| Drops: --- | Steal: --- | Morph: Hi-Potion ||==========================o==========================o========================|| Location(s): Shinra Building (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Machine Gun} [Physical Attack, 1 Target, 18 Base Damage] || -------- |'=============================================================================='.===================.|Name: Laser Cannon ||=============o====================oo===============o===============o==========.| Level: 8 | Exp: 5 || Attack: 20 | MDefense: 4 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 155 | AP: 4 || MAttack: 0 | Defense%: 0 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 0 || Defense: 10 | Dexterity: 58 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [Weak] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [Immune]|| Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]|| Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]|| Berserk [ ]| Paralysed [Immune]|Darkness [Immune]| ||==========================o==========================o========================|| Drops: --- | Steal: --- | Morph: Hi-Potion ||==========================o==========================o========================|| Location(s): Shinra Building (Midgar) ||------------------------------------------------------------------------------|| Attacks: Laser Cannon [Physical Attack, 1 Target, 20 Base Damage] || -------- Paralaser [Physical Attack, 1 Target, 20 Base Damage, || Inflicts Paralysed (8)] |'=============================================================================='.==================.|Name: SOLDIER:3rd ||=============o====================oo===============o===============o==========.| Level: 13 | Exp: 54 || Attack: 27 | MDefense: 72 |Luck: 8 ||-------------|--------------------||---------------|---------------|----------|| HP: 250 | AP: 6 || MAttack: 8 | Defense%: 12 | ||-------------|--------------------||---------------|---------------| || MP: 40 | Gil: 116 || Defense: 38 | Dexterity: 60 | ||=============o====================oo===============o===============o==========|| Fire [Weak] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [Immune]|Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [Immune]|Darkness [ ]| ||==========================o==========================o========================|| Drops: Loco Weed [8] | Steal: Hardedge [8] | Morph: Bolt Plume ||==========================o==========================o========================|| Location(s): Shinra Building (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Split} [Physical Attack, 1 Target, 37 Base Damage, || -------- Will sometimes use twice in a combo] || Bolt2 [Magical Attack, MP=22, 1 Target, Lightning Elemental, || 157.5 Base Damage] || Ice2 [Magical Attack, MP=22, 1 Target, Ice Elemental, || 157.5 Base Damage] || Sleepel [Magical Attack, MP=8, 1 Target, Inflicts Sleep (72)] || Flying Sickle [Magical Attack, MP=8, 1 Target, Wind Elemental, || Will sometimes use twice in a combo,94.4 Base Damage]|'=============================================================================='.===================. .======.|Name: Sample:H0512 | | BOSS ||=============o====================oo===============o===============o==========|| Level: 19 | Exp: 300 || Attack: 40 | MDefense: 64 |Luck: 1 ||-------------|--------------------||---------------|---------------|----------|| HP: 1000 | AP: 30 || MAttack: 35 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 120 | Gil: 250 || Defense: 60 | Dexterity: 65 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [Absorb] | Wind [ ] | || Lightning [Halves] | Gravity [Immune] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]|| Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]|| Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]|| Berserk [Immune]| Paralysed [ ]|Darkness [ ]| ||===========================o=========================o========================|| Drops: Talisman (100%) | Steal: --- | Morph: --- ||===========================o=========================o========================|| Location(s): Shinra Building (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Keyclaw} [Physical Attack, 1 Target, 63 Base Damage] || -------- Shady Breath [Magical Attack, MP=4, All Targets, || Inflicts Poison (72)] || Reanimagic [MP=40, Revives dead H0512-opt samples] |'=============================================================================='.=======================. .======.|Name: Sample:H0512-opt | | BOSS ||=============o====================oo===============o===============o==========|| Level: 7 | Exp: 20 || Attack: 22 | MDefense: 32 |Luck: 2 ||-------------|--------------------||---------------|---------------|----------|| HP: 300 | AP: 2 || MAttack: 18 | Defense%: 4 | ||-------------|--------------------||---------------|---------------| || MP: 48 | Gil: 0 || Defense: 46 | Dexterity: 45 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||===========================o=========================o========================|| Drops: Tranquilizer (100%)| Steal: --- | Morph: --- ||===========================o=========================o========================|| Location(s): Shinra Building (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Bodyblow} [Physical Attack, 1 Target, 22 Base Damage] || -------- Fire [Magical Attack, MP=4, 1 Target, Fire Elemental, || 75 Base Damage] || Ice [Magical Attack, MP=4, 1 Target, Ice Elemental, || 75 Base Damage] || Rolling Attack [Physical Attack, 1 Target, 66 Base Damage] || || Battle Notes: - If Sample:H0512 dies, living -opt samples also die, without || ------------- leaving any Exp, AP, Gil or items. |'=============================================================================='.================.|Name: Brain Pod ||=============o====================oo===============o===============o==========.| Level: 15 | Exp: 52 || Attack: 23 | MDefense: 32 |Luck: 6 ||-------------|--------------------||---------------|---------------|----------|| HP: 240 | AP: 6 || MAttack: 6 | Defense%: 3 | ||-------------|--------------------||---------------|---------------| || MP: 46 | Gil: 95 || Defense: 26 | Dexterity: 48 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [Immune] | Water [ ] |Restorative[Hurt]|| Ice [ ] | Poison [Absorb] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [Weak] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [Immune]|Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [Immune]|Darkness [ ]| ||==========================o==========================o========================|| Drops: Deadly Waste [8] | Steal: Antidote [32] | Morph: Deadly Waste ||==========================o==========================o========================|| Location(s): Shinra Building (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Bodyblow} [Physical Attack, 1 Target, 33 Base Damage, || -------- Refuse [Magical Attack, MP=4, 1 Target, 94.5 Base Damage, || Inflicts Poison (40)] || Refuse [Magical Attack, MP=4, 1 Target, 47.25 Base Damage, || Inflicts Sleep (40)] |'=============================================================================='.====================.|Name: Vargid Police ||=============o====================oo===============o===============o==========.| Level: 9 | Exp: 44 || Attack: 12 | MDefense: 20 |Luck: 2 ||-------------|--------------------||---------------|---------------|----------|| HP: 140 | AP: 7 || MAttack: 24 | Defense%: 5 | ||-------------|--------------------||---------------|---------------| || MP: 28 | Gil: 40 || Defense: 16 | Dexterity: 48 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ]|| Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||===========================o==========================o=======================|| Drops: Phoenix Down (100%)| Steal: Tranquilizer [32]| Morph: Tranquilizer ||===========================o==========================o=======================|| Location(s): Shinra Building (Midgar) ||------------------------------------------------------------------------------|| Attacks: Needle [Physical Attack, MP=1, 1 Target, 0.75 Base Damage, || -------- Inflicts Paralysed (8)] || Suicide [Magical Attack, MP=10, 1 Target, Kills Vargid Police, || Damage = 3/16th of Target's HP] |'=============================================================================='.=============.|Name: Zenene ||=============o====================oo===============o===============o==========.| Level: 14 | Exp: 58 || Attack: 26 | MDefense: 20 |Luck: 5 ||-------------|--------------------||---------------|---------------|----------|| HP: 250 | AP: 6 || MAttack: 16 | Defense%: 8 | ||-------------|--------------------||---------------|---------------| || MP: 93 | Gil: 60 || Defense: 20 | Dexterity: 60 | ||=============o====================oo===============o===============o==========|| Fire [Halves] | Earth [ ] | Water [ ] |Restorative[Hurt]|| Ice [ ] | Poison [Absorb] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [Weak] | ||-------------------o--------------------o-------------------o-----------------|| Death [Full-Cure]| Near-death [ ]|Sleep [ ]| Poison [Immune]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||===========================o==========================o=======================|| Drops: Ether [8] | Steal: Deadly Waste [32] | Morph: Remedy ||===========================o==========================o=======================|| Location(s): Shinra Building (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Fang} [Physical Attack, 1 Target, 37 Base Damage] || -------- Piazzo Shower [Magical Attack, MP=6, 1 Target, Poison Elemental, || 90 Base Damage, Inflicts Poison (75)] || Ghengaga [Magical Attack, MP=6, 1 Target, Fire Elemental, || 112.5 Base Damage] |'=============================================================================='.=====================. .================.======.|Name: Hundred Gunner | |Long Range Enemy| BOSS ||=============o====================oo===============o===============o==========|| Level: 18 | Exp: 330 || Attack: 52 | MDefense: 240 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 1600 | AP: 35 || MAttack: 0 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 300 || Defense: 46 | Dexterity: 63 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [Weak] | Gravity [Halves] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]|| Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [Immune]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]|| Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]|| Berserk [Immune]| Paralysed [Immune]|Darkness [Immune]| ||===========================o=========================o========================|| Drops: --- | Steal: --- | Morph: --- ||===========================o=========================o========================|| Location(s): Shinra Building; Elevator (Midgar) ||------------------------------------------------------------------------------|| Attacks: Aux Artillery [Physical Attack, 1 Target, 100 Base Damage, || -------- Only used in 1st Form] || Hidden Artillery [Physical Attack, 1 Target, 137.5 Base Damage, || Only used in 1st Form] || Main Artillery [Physical Attack, All Targets, 123.75 Base Damage, || Only used in 2nd Form] || {Charging} [Will charge up twice for Wave Artillery, 3rd Form]|| Wave Artillery [Physical Attack, All Targets, 185.625 Base Damage,|| Only used in 3rd Form] || || Battle Notes: - Hundred Gunner has three forms. When it gets damaged it will || ------------- get kind of bashed, and it will use different attacks. || - Hundred Gunner will change to it's 2nd Form when it falls below 2/3 of it's|| Max HP. It will change to it's 3rd form at 1/3 or less of it's Max HP. || - When Hundred Gunner is defeated, Heli Gunner will immediately replace it. |'=============================================================================='.==================. .================.======.|Name: Heli Gunner | |Long Range Enemy| BOSS ||=============o====================oo===============o===============o==========|| Level: 19 | Exp: 250 || Attack: 55 | MDefense: 220*|Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 1000 | AP: 25 || MAttack: 0 | Defense%: 15 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 200 || Defense: 40*| Dexterity: 66 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [Weak] | || Lightning [Weak] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]|| Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [Immune]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]|| Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]|| Berserk [Immune]| Paralysed [Immune]|Darkness [Immune]| ||=============================o=========================o======================|| Drops: Mythril Armlet (100%)| Steal: --- | Morph: --- ||=============================o=========================o======================|| Location(s): Shinra Building; Elevator (Midgar) ||------------------------------------------------------------------------------|| Attacks: AB Cannon [Physical Attack, 1 Target, 119 Base Damage, || -------- Inflicts Sleep (28), Only used in 1st Form] || C Cannon [Physical Attack, 1 Target, 119 Base Damage, || Inflicts Poison (28), Only used in 1st Form] || Firing Line [Physical Attack, All Targets, 141.3125 Base Damage, || Inflicts Poison & Sleep (20), Only used in 1st Form] || Spinning Bodyblow [Physical Attack, 1 Target, 148.75 Base Damage, || Only used in 2nd Form] || Flying Drill [Physical Attack, 1 Target, 178.5 Base Damage, || Only used in 2nd Form] || || Battle Notes: - Heli Gunner will appear immediately after Hundred Gunner is || ------------- destroyed. || - When Heli Gunner falls below 25% of it's Max HP, it will change to Form 2. |'=============================================================================='.============. .======.|Name: Rufus | | BOSS ||=============o====================oo===============o===============o==========|| Level: 21 | Exp: 240 || Attack: 35 | MDefense: 160 |Luck: 8 ||-------------|--------------------||---------------|---------------|----------|| HP: 500 | AP: 35 || MAttack: 0 | Defense%: 14 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 400 || Defense: 32 | Dexterity: 72 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [Immune] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]|| Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]|| Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]|| Berserk [Immune]| Paralysed [ ]|Darkness [ ]| ||=============================o=========================o======================|| Drops: Protect Vest (100%) | Steal: --- | Morph: --- ||=============================o=========================o======================|| Location(s): Shinra Building (Midgar) ||------------------------------------------------------------------------------|| Attacks: Shotgun [Physical Attack, 1 Target, 57 Base Damage] || -------- |'=============================================================================='.==================. .======.|Name: Dark Nation | | BOSS ||=============o====================oo===============o===============o==========|| Level: 15 | Exp: 70 || Attack: 43 | MDefense: 94 |Luck: 3 ||-------------|--------------------||---------------|---------------|----------|| HP: 140 | AP: 7 || MAttack: 15 | Defense%: 18 | ||-------------|--------------------||---------------|---------------| || MP: 80 | Gil: 250 || Defense: 38 | Dexterity: 74 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||=============================o=========================o======================|| Drops: Guard Source (100%) | Steal: --- | Morph: --- ||=============================o=========================o======================|| Location(s): Shinra Building (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Bite} [Physical Attack, 1 Target, 63 Base Damage] || -------- Barrier [Magical Attack, MP=16, 1 Target, Inflicts Barrier 100%] || MBarrier [Magical Attack, MP=24, 1 Target, Inflicts MBarrier 100%] || Bolt [Magical Attack, MP=4, 1 Target, Lightning Elemental, || 90 Base Damage] || || Battle Notes: - Dark Nation will first cast Barrier and MBarrier on Rufus || ------------- before doing anything else. |'=============================================================================='.=================. .======.|Name: Motor Ball | | BOSS ||=============o====================oo===============o===============o==========|| Level: 19 | Exp: 440 || Attack: 44 | MDefense: 34 |Luck: 1 ||-------------|--------------------||---------------|---------------|----------|| HP: 2600 | AP: 45 || MAttack: 17 | Defense%: 10 | ||-------------|--------------------||---------------|---------------| || MP: 120 | Gil: 350 || Defense: 32 | Dexterity: 67 | ||=============o====================oo===============o===============o==========|| Fire [Halves] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [Weak] | Gravity [Immune] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]|| Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [Immune]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]|| Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]|| Berserk [Immune]| Paralysed [Immune]|Darkness [Immune]| ||=============================o=========================o======================|| Drops: Star Pendant (100%) | Steal: --- | Morph: --- ||=============================o=========================o======================|| Location(s): Highway (Midgar) ||------------------------------------------------------------------------------|| Attacks: {Highway} [Physical Attack, All Targets, 70 Base Damage, || -------- Only used as initial ambush attack] || Deadly Wheel [Physical Attack, All Targets, 70 Base Damage, || Only used in 1st Form] || Arm Attack [Physical Attack, 1 Target, 87.5 Base Damage, || Only used in 1st Form] || Rolling Fire [Magical Attack, MP=24, All Targets, Fire Elemental, || 216 Base Damage, Only used in 1st Form] || {Deadly Wheel} [Physical Attack, All Targets, 70 Base Damage, || Only used in 2nd Form] || Twin Burner [Magical Attack, MP=16, All Targets, Fire Elemental, || 135 Base Damage, Only used in 2nd Form] || || Battle Notes: - Motor Ball can change forms. It's 1st form is the initial || ------------- form, it's 2nd form is when it bends over with flamethrower. || - When Motor Ball falls below 1/8th of it's Max HP, only form 1 can be used. |'=============================================================================='.=================.|Name: Devil Ride ||=============o====================oo===============o===============o==========.| Level: 13 | Exp: 60 || Attack: 25 | MDefense: 22 |Luck: 2 ||-------------|--------------------||---------------|---------------|----------|| HP: 240 | AP: 6 || MAttack: 4 | Defense%: 3 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 100 || Defense: 40 | Dexterity: 56 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [Immune]|| Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]|| Slow-numb [ ]| Petrify [ ]|Death Sentence[Imm]| Manipulate [ ]|| Berserk [Immune]| Paralysed [Immune]|Darkness [Immune]| ||==========================o==========================o========================|| Drops: Potion [8] | Steal: Hi-Potion [32] | Morph: --- ||==========================o==========================o========================|| Location(s): World Map: Midgar Area ||------------------------------------------------------------------------------|| Attacks: {Wheelie} [Physical Attack, 1 Target, 35 Base Damage] || -------- Drift Turn [Physical Attack, All Targets, 43.75 Base Damage] |'=============================================================================='.=====================.|Name: Custom Sweeper ||=============o====================oo===============o===============o==========.| Level: 15 | Exp: 63 || Attack: 30 | MDefense: 40 |Luck: 1 ||-------------|--------------------||---------------|---------------|----------|| HP: 300 | AP: 7 || MAttack: 3 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 100 | Gil: 120 || Defense: 30 | Dexterity: 43 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [Weak] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [Immune]|| Sadness [Immune]| Fury [Immune]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]|| Slow-numb [ ]| Petrify [ ]|Death Sentence[Imm]| Manipulate [ ]|| Berserk [ ]| Paralysed [Immune]|Darkness [Immune]| ||=========================o============================o=======================|| Drops: Potion [8] | Steal: Atomic Scissors [32]| Morph: Hi-Potion ||=========================o============================o=======================|| Location(s): World Map: Midgar Area ||------------------------------------------------------------------------------|| Attacks: W Machine Gun [Physical Attack, 1 Target, 77 Base Damage] || -------- Smoke Shot [Physical Attack, All Targets, 43.75 Base Damage] || Matra Magic [Magical Attack, MP=8, All Targets, 74.25 Base Damage,|| Enemy Skill] |'=============================================================================='.================.|Name: Kalm Fang ||=============o====================oo===============o===============o==========.| Level: 10 | Exp: 53 || Attack: 24 | MDefense: 14 |Luck: 6 ||-------------|--------------------||---------------|---------------|----------|| HP: 160 | AP: 5 || MAttack: 16 | Defense%: 14 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 92 || Defense: 30 | Dexterity: 57 | ||=============o====================oo===============o===============o==========|| Fire [Weak] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||=========================o===========================o========================|| Drops: Potion [8] | Steal: Ether [8] | Morph: X-Potion ||=========================o===========================o========================|| Location(s): World Map: Midgar Area ||------------------------------------------------------------------------------|| Attacks: {Fang} [Physical Attack, 1 Target, 31 Base Damage] || -------- Bodyblow [Physical Attack, All Targets, 31 Base Damage] |'=============================================================================='.==============.|Name: Prowler ||=============o====================oo===============o===============o==========.| Level: 12 | Exp: 55 || Attack: 23 | MDefense: 28 |Luck: 8 ||-------------|--------------------||---------------|---------------|----------|
| HP: 150 | AP: 5 || MAttack: 0 | Defense%: 12 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 160 || Defense: 28 | Dexterity: 66 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [Immune]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||=========================o===========================o========================|| Drops: Potion [8] | Steal: Ether [32] | Morph: Hi-Potion ||=========================o===========================o========================|| Location(s): World Map: Midgar Area ||------------------------------------------------------------------------------|| Attacks: {Hit} [Physical Attack, 1 Target, 31 Base Damage, || -------- This attack is never used, unless you manipulate Prowler] || Steal [Steals random item, Kill Prowler to get the item back] || Grind [Steals random item, Kill Prowler to get the item back] || Seize [Physical Attack, 1 Target, 31 Base Damage] || {Escape} [Escapes battle, Only after stealing an item] |'=============================================================================='.===============.|Name: Elfadunk ||=============o====================oo===============o===============o==========.| Level: 14 | Exp: 64 || Attack: 28 | MDefense: 8 |Luck: 2 ||-------------|--------------------||---------------|---------------|----------|| HP: 220 | AP: 7 || MAttack: 6 | Defense%: 2 | ||-------------|--------------------||---------------|---------------| || MP: 34 | Gil: 140 || Defense: 40 | Dexterity: 55 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||=========================o===========================o========================|| Drops: Potion [8] | Steal: Hi-Potion [8] | Morph: --- ||=========================o===========================o========================|| Location(s): World Map: Grasslands Area ||------------------------------------------------------------------------------|| Attacks: {Bodyblow} [Physical Attack, 1 Target, 40 Base Damage, || -------- Shower [Magical Attack, MP=5, 1 Target, 20 Base Damage, || Inflicts Sadness (100)] |'=============================================================================='.=========.|Name: Mu ||=============o====================oo===============o===============o==========.| Level: 12 | Exp: 54 || Attack: 23 | MDefense: 32 |Luck: 14 ||-------------|--------------------||---------------|---------------|----------|| HP: 210 | AP: 6 || MAttack: 27 | Defense%: 7 | ||-------------|--------------------||---------------|---------------| || MP: 52 | Gil: 130 || Defense: 30 | Dexterity: 59 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]|| Slow-numb [Immune]| Petrify [Immune]|Death Sentence [ ]| Manipulate [Imm]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||=========================o===========================o========================|| Drops: Hi-Potion [8] | Steal: --- | Morph: Hi-Potion ||=========================o===========================o========================|| Location(s): World Map: Grasslands Area ||------------------------------------------------------------------------------|| Attacks: {Rock Toss} [Physical Attack, 1 Target, 31 Base Damage, || -------- Sewer [Magical Attack, 1 Target, Water Elemental, || 234 Base Damage] || Sinking [Physical Attack, 1 Target, Earth Elemental, || 73.625 Base Damage] || Hot Spring [Magical HP Restore, 1 Target, 388 Base Healing] || L4 Suicide [Magical Attack, MP=10, All Targets, Inflicts Small 100%,|| Damage = 31/32th of Target's HP, Will miss if Target's || Lvl is not a multiple of 4, Enemy Skill] || Battle Pattern: || --------------- || [2/7 chance]: Use {Rock Toss} || [2/7 chance]: Use Sewer || [2/7 chance]: Use Sinking || [1/14 chance]: Use Hot Springs || [1/14 chance]: Use L4 Suicide |'=============================================================================='.=================.|Name: Mandragora ||=============o====================oo===============o===============o==========.| Level: 10 | Exp: 55 || Attack: 22 | MDefense: 450 |Luck: 3 ||-------------|--------------------||---------------|---------------|----------|| HP: 120 | AP: 6 || MAttack: 53 | Defense%: 2 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 135 || Defense: 12 | Dexterity: 49 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||=========================o===========================o========================|| Drops: Lasan Nut [8] | Steal: Lasan Nut [8] | Morph: Ether ||=========================o===========================o========================|| Location(s): World Map: Grasslands Area ||------------------------------------------------------------------------------|| Attacks: {Grass Punch} [Physical Attack, 1 Target, 28 Base Damage, || -------- Slow Dance [Physical Attack, 1 Target, 17.5 Base Damage, || Inflicts Slow 100%] || || Battle Notes: - Mandragora enemies will not attack you until you attack one || ------------- of them first; Then they'll all attack once. |'=============================================================================='.===============.|Name: Levrikon ||=============o====================oo===============o===============o==========.| Level: 14 | Exp: 65 || Attack: 38 | MDefense: 12 |Luck: 4 ||-------------|--------------------||---------------|---------------|----------|| HP: 200 | AP: 7 || MAttack: 6 | Defense%: 5 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 128 || Defense: 40 | Dexterity: 60 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||=========================o===========================o========================|| Drops: Hi-Potion [8] | Steal: Ether [8] | Morph: Hi-Potion ||=========================o===========================o========================|| Location(s): World Map: Grasslands Area ||------------------------------------------------------------------------------|| Attacks: Bird Kick [Physical Attack, 1 Target, 54 Base Damage] || -------- Flaming Peck [Physical Attack, 1 Target, 108 Base Damage, || Inflicts Fury (8)] |'=============================================================================='.===================.|Name: Midgar Zolom ||=============o====================oo===============o===============o==========.| Level: 26 | Exp: 250 || Attack: 120 | MDefense: 70 |Luck: 1 ||-------------|--------------------||---------------|---------------|----------|| HP: 4000 | AP: 25 || MAttack: 40 | Defense%: 2 | ||-------------|--------------------||---------------|---------------| || MP: 348 | Gil: 400 || Defense: 90 | Dexterity: 54 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]|| Slow-numb [Immune]| Petrify [ ]|Death Sentence[Imm]| Manipulate [Imm]|| Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| ||=========================o===========================o========================|| Drops: --- | Steal: --- | Morph: X-Potion ||=========================o===========================o========================|| Location(s): World Map: Marshes Area ||------------------------------------------------------------------------------|| Attacks: {Bite} [Physical Attack, 1 Target, 508 Base Damage] || -------- {Blown Away} [Remove Target from battle, Target is not counted dead || but counted escaped, Can use twice per battle, || Also used as counterattack when below 50% of Max HP] || Beta [Magical Attack, MP=35, All Targets, Fire Elemental, || Only used as counterattack when HP is below 1500, || Can only use once per battle, Enemy Skill] || || Battle Notes: - Midgar Zolom will change form (and will stand tall) when it || ------------- falls below 75% of it's Max HP (so at 3000 HP or less). |'=============================================================================='.==============.|Name: Chocobo ||=============o====================oo===============o===============o==========.| Level: * | Exp: 10 || Attack: 13 | MDefense: 26 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: Lvl*10 | AP: 1 || MAttack: 52 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: * | Gil: 1 || Defense: 40 | Dexterity:101 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]|| Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]|| Slow-numb [Immune]| Petrify [ ]|Death Sentence[Imm]| Manipulate [Imm]|| Berserk [Immune]| Paralysed [Immune]|Darkness [Immune]| ||=========================o===========================o========================|| Drops: --- | Steal: --- | Morph: --- ||=========================o===========================o========================|| Location(s): World Map: Various Chocobo Tracks (with Chocobo Lure Materia) ||------------------------------------------------------------------------------|| Attacks: Chocobuckle [Physical Attack, MP=3, 1 Target, Damage = # of escapes,|| -------- Only used as a 100% counterattack if both: || - Chocobo has been fed Sylkis or Mimett Greens || - Chocobo's HP is reduced to ({1/32th of Max HP}+1) || but is higher than 0 HP! || Enemy Skill] || {Goes nuts} [Escapes battle after getting hit] || || Battle Notes: * Chocobos can have various levels, depending on where they are|| ------------- fought. The levels can be: 13, 16, 19, 22, 29, 30, 33, 36. || * Chocobo's HP = Chocobo's Lvl * 10 || * Chocobo's MP = Chocobo's Lvl (at L13 and L16), OR 30 (L19) OR 100 (L22+) || - Escaped Chocobo's obviously don't leave anything behind. || - The Chocobo's Lvl doesn't always determine how good it is, the battle || formation is what matters. Check the Chocobo Section {M2} for more info. |'=============================================================================='.==============.|Name: Madouge ||=============o====================oo===============o===============o==========.| Level: 16 | Exp: 70 || Attack: 36 | MDefense: 26 |Luck: 3 ||-------------|--------------------||---------------|---------------|----------|| HP: 220 | AP: 8 || MAttack: 4 | Defense%: 6 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 150 || Defense: 22 | Dexterity: 56 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||=========================o===========================o========================|| Drops: Potion [8] | Steal: Grand Glove [8] | Morph: Potion ||=========================o===========================o========================|| Location(s): Mythril Mines ||------------------------------------------------------------------------------|| Attacks: {Ironball} [Physical Attack, 1 Target, 67.5 Base Damage] || -------- Swamp Shoot [Physical Attack, 1 Target, 13.5 Base Damage, || Inflicts Darkness 100%] |'=============================================================================='.==============.|Name: Crawler ||=============o====================oo===============o===============o==========.| Level: 15 | Exp: 56 || Attack: 28 | MDefense: 32 |Luck: 2 ||-------------|--------------------||---------------|---------------|----------|| HP: 140 | AP: 6 || MAttack: 38 | Defense%: 5 | ||-------------|--------------------||---------------|---------------| || MP: 48 | Gil: 65 || Defense: 10 | Dexterity: 36 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [Weak] | Water [ ] | Restorative [ ] || Ice [Halves] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||=========================o===========================o========================|| Drops: Potion [8] | Steal: --- | Morph: --- ||=========================o===========================o========================|| Location(s): Mythril Mines ||------------------------------------------------------------------------------|| Attacks: Bite [Physical Attack, 1 Target, 41 Base Damage] || -------- Cold Breath [Magical Attack, MP=2, 1 Target, Ice Elemental, || 19.875 Base Damage] |'=============================================================================='.=================.|Name: Ark Dragon ||=============o====================oo===============o===============o==========.| Level: 18 | Exp: 84 || Attack: 56 | MDefense: 130 |Luck: 7 ||-------------|--------------------||---------------|---------------|----------|| HP: 280 | AP: 10 || MAttack: 18 | Defense%: 5 | ||-------------|--------------------||---------------|---------------| || MP: 124 | Gil: 180 || Defense: 50 | Dexterity: 61 | ||=============o====================oo===============o===============o==========|| Fire [Absorb] | Earth [Immune] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [Weak] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [Immune]|Darkness [ ]| ||=========================o===========================o========================|| Drops: Phoenix Down [8],| Steal: Ether [32] | Morph: Phoenix Down || Ether [2] | | ||=========================o===========================o========================|| Location(s): Mythril Mines ||------------------------------------------------------------------------------|| Attacks: {Claw} [Physical Attack, 1 Target, 67.5 Base Damage] || -------- Flame Thrower [Magical Attack, MP=10, 1 Target, Fire Elemental, || 189 Base Damage, Enemy Skill] |'=============================================================================='.================.|Name: Castanets ||=============o====================oo===============o===============o==========.| Level: 15 | Exp: 65 || Attack: 26 | MDefense: 4 |Luck: 2 ||-------------|--------------------||---------------|---------------|----------|| HP: 190 | AP: 7 || MAttack: 2 | Defense%: 3 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 113 || Defense: 76 | Dexterity: 49 | ||=============o====================oo===============o===============o==========|| Fire [Weak] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [Immune]|Darkness [ ]| ||=========================o===========================o========================|| Drops: Potion [8] | Steal: --- | Morph: --- ||=========================o===========================o========================|| Location(s): Mythril Mines ||------------------------------------------------------------------------------|| Attacks: 2-stage Attack [Physical Attack, 1 Target, 38 Base Damage] || -------- Scissor Spark [Physical Attack, 1 Target, Lightning Elemental, || 52.25 Base Damage] |'=============================================================================='.=====================.|Name: Hell Rider VR2 ||=============o====================oo===============o===============o==========.| Level: 18 | Exp: 72 || Attack: 78 | MDefense: 60 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 350 | AP: 8 || MAttack: 5 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 50 | Gil: 130 || Defense: 46 | Dexterity: 60 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [Halves] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]|| Slow-numb [ ]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]|| Berserk [ ]| Paralysed [Immune]|Darkness [ ]| ||=========================o===========================o========================|| Drops: Potion [8] | Steal: Hi-Potion [32] | Morph: Hi-Potion ||=========================o===========================o========================|| Location(s): World Map: Junon Area ||------------------------------------------------------------------------------|| Attacks: {Iron Mallet} [Physical Attack, 1 Target, 207 Base Damage] || -------- {Ballistic} [Physical Attack, 1 Target, 310.5 Base Damage] || Electromag [All Targets; Changes front/back row of party members]|'=============================================================================='.================.|Name: Zemzelett ||=============o====================oo===============o===============o==========.| Level: 17 | Exp: 70 || Attack: 30 | MDefense: 50 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 285 | AP: 7 || MAttack: 30 | Defense%: 1*| ||-------------|--------------------||---------------|---------------| || MP: 36 | Gil: 165 || Defense: 50*| Dexterity: 58 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [Immune] | Water [Immune] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [Weak] | || Lightning [ ] | Gravity [Immune] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| ||=========================o===========================o========================|| Drops: Hi-Potion [8] | Steal: --- | Morph: Hi-Potion ||=========================o===========================o========================|| Location(s): World Map: Junon Area ||------------------------------------------------------------------------------|| Attacks: {Clap} [Physical Attack, All Targets, Wind Elemental, || -------- 45 Base Damage] || Thunderbolt [Magical Attack, MP=4, 1 Target, Lightning Elemental, || 264.375 Base Damage] || White Wind [Magical Attack, MP=34, All Allies, || Restore Power = Caster's Current HP, || 100% Cures: Sleep, Poison, Confusion, Silence, Slow, || Stop, Frog, Small, Slow-numb, Petrify, Manipulate, || Berserk, Paralysed, Darkness, Death Force, Resist. || Only used when manipulated, Enemy Skill] || || Battle Notes: - Zemzelett can fly. If it chooses to do so, it's stats will || ------------- slightly change: Def = 20, Def% = 60. It also becomes a Long || Range enemy when flying. |'=============================================================================='.===================.|Name: Nerosuferoth ||=============o====================oo===============o===============o==========.| Level: 16 | Exp: 53 || Attack: 23 | MDefense: 24 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 150 | AP: 5 || MAttack: 5 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 20 | Gil: 146 || Defense: 34 | Dexterity: 53 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||=========================o===========================o========================|| Drops: Hi-Potion [8] | Steal: --- | Morph: --- ||=========================o===========================o========================|| Location(s): World Map: Junon Area ||------------------------------------------------------------------------------|| Attacks: {Beak} [Physical Attack, 1 Target, 45 Base Damage] || -------- Heatwing [Magical Attack, MP=4, 1 Target, Fire Elemental, || 126 Base Damage] |'=============================================================================='.==============.|Name: Formula ||=============o====================oo===============o===============o==========.| Level: 16 | Exp: 65 || Attack: 16 | MDefense: 32 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 240 | AP: 7 || MAttack: 5 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 100 | Gil: 120 || Defense: 36 | Dexterity: 57 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [Weak] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]|| Berserk [ ]| Paralysed [Immune]|Darkness [ ]| ||=========================o===========================o========================|| Drops: Hi-Potion [8] | Steal: Boomerang [8] | Morph: Speed Drink ||=========================o===========================o========================|| Location(s): World Map: Junon Area ||------------------------------------------------------------------------------|| Attacks: {Air Bomber} [Magical Attack, MP=5, 1 Target, Wind Elemental, || -------- 126 Base Damage] || Blue Impulse [Magical Attack, MP=18, 1 Target, Wind Elemental, || 78.75 Base Damage] || Cross Impulse [Magical Attack, MP=26, All Targets, Wind Elemental, || 110.25 Base Damage] |'=============================================================================='.=================.|Name: Capparwire ||=============o====================oo===============o===============o==========.| Level: 15 | Exp: 60 || Attack: 16 | MDefense: 10 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 210 | AP: 6 || MAttack: 0 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 20 | Gil: 103 || Defense: 38 | Dexterity: 42 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||=========================o===========================o========================|| Drops: Potion [8] | Steal: Ether [8] | Morph: --- ||=========================o===========================o========================|| Location(s): World Map: Junon Area (Forests) ||------------------------------------------------------------------------------|| Attacks: {Wire Attack} [Magical Attack, 1 Target, 90 Base Damage] || -------- Grand Spark [Magical Attack, 1 Target, 135 Base Damage] |'=============================================================================='.====================.|Name: Mystery Ninja ||=============o====================oo===============o===============o==========.| Level: x | Exp: 160* || Attack: 50*| MDefense: 30*|Luck: 21*||-------------|--------------------||---------------|---------------|----------|| HP: 600* | AP: 20* || MAttack: 30*| Defense%: 9*| ||-------------|--------------------||---------------|---------------| || MP: 117* | Gil: 400* || Defense: 56*| Dexterity: 50*| ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]|| Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]|| Berserk [Immune]| Paralysed [ ]|Darkness [ ]| ||=========================o===========================o========================|| Drops: --- | Steal: --- | Morph: --- ||=========================o===========================o========================|| Location(s): World Map: Forests: || Junon Area: [32/256 encounter chance] (12.5%) || Gongaga Area: [64/256 encounter chance] (25%) || Nibel Area: [64/256 encounter chance] (25%) || Rocket Town Area: [255/256 encounter chance] (~100%) || Woodlands Area: [128/256 encounter chance] (50%) || Mideel Area: [128/256 encounter chance] (50%) || Goblin/Round Island: [128/256 encounter chance] (50%) ||------------------------------------------------------------------------------|| Attacks: {Fight} [Magical Attack, 1 Target, (102-395) Base Damage] || -------- {Throw} [Escapes from battle] || {Spider Web} [Physical Change Status, 1 Target, Inflicts Slow 100%] || Lv 17-22 {Impaler} [Physical Change Status, 1 Target, Inflicts Frog 100%] || Lv 17-22 {Fire Fang} [Physical Attack, 1 Target, Fire Elemental, || (102-135) Base Damage] || Lv 27-42 {Fire Veil} [Physical Attack, All Targets, Fire Elemental, || (172-395) Base Damage] || Lv 27-42 {Leviathan Scales} [Physical Attack, All Targets, Water Elemental, || (215-493.75) Base Damage] || Lv 27-42 {Swift Bolt} [Physical Attack, All Targets OR 1 Target, || Lightning Elemental, (215-493.75) Base Damage] || || Battle Notes: - Mystery Ninja's Lvl depends on Cloud's Lvl: || ------------- ------------------------------------------- || Cloud's Lvl: |Mystery Ninja's Lvl: || ---------------------|--------------------- || 1 - 20 | 17 || 21 - 25 | 22 || 26 - 30 | 27 || 31 - 35 | 32 || 36 - 40 | 37 || 41 - 99 | 42 || ------------------------------------------- || * Mystery Ninja's stats vary depending on the Lvl: || Lvl 17: See stats above. || Lvl 22: HP=800, MP=150, Exp=240, AP=40, Gil=800, Atk=57, MAtk=38, Def=60, || MDef=34, Def%=10, Dex=62, Luck=21. || Lvl 27: HP=1120, MP=190, Exp=320, AP=60, Gil=1200, Atk=64, MAtk=43, Def=68,|| MDef=40, Def%=11, Dex=64, Luck=23. || Lvl 32: HP=1500, MP=234, Exp=480, AP=80, Gil=1600, Atk=69, MAtk=48, Def=72,|| MDef=46, Def%=13, Dex=80, Luck=23. || Lvl 37: HP=1950, MP=280, Exp=640, AP=100, Gil=2000, Atk=74, MAtk=54, || Def=78, MDef=54, Def%=14, Dex=90, Luck=24. || Lvl 42: HP=2400, MP=325, Exp=720, AP=120, Gil=2400, Atk=80, MAtk=58, || Def=82, MDef=58, Def%=15, Dex=100, Luck=24. |'=============================================================================='.=====================.|Name: CMD.Grand Horn ||=============o====================oo===============o===============o==========.| Level: x | Exp: 200* || Attack: 40*| MDefense: 32*|Luck: 10*||-------------|--------------------||---------------|---------------|----------|| HP: 2000*| AP: 20* || MAttack: 20*| Defense%: 5*| ||-------------|--------------------||---------------|---------------| || MP: 100*| Gil: 2400* || Defense: 30*| Dexterity: 57*| ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]|| Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]|| Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]|| Berserk [Immune]| Paralysed [ ]|Darkness [ ]| ||=================================o=======================o====================|| Drops: Vagyrisk Claw 100% (L19)| Steal: --- | Morph: --- || --- (L25)| | || Imperial Guard 100% (L37)| | ||=================================o=======================o====================|| Location(s): Fort Condor (Lose the strategy battle) ||------------------------------------------------------------------------------|| Attacks: {Punch} [Physical Attack, 1 Target, (63-560) Base Damage] || -------- Poison Breath [Magical Attack, MP=10, 1 Target, Poison Elemental, || (175.5-594) Base Damage, Inflicts Poison (84)] || Grand Attack [Physical Attack, All Targets, (63-560) Base Damage] || Note: L37 version uses this only as a Final Attack, || the others use it normally.] || || Battle Notes: - There are three versions of CMD.Grand Horn: L19, L25 and L37.|| ------------- * The stats differ depending on the Lvl: || * Lvl 19: See stats in the table above. || * Lvl 25: HP=4000, MP=200, Exp=400, AP=40, Gil=4800, Atk=60, MAtk=50, Def=50,|| MDef=62, Def%=5, Dex=67, Luck=20. || * Lvl 37: HP=8000, MP=300, Exp=800, AP=80, Gil=9600, Atk=100, MAtk=95, || Def=70, MDef=80, Def%=5, Dex=79, Luck=30. || || - There are a LOT of variables which choose the one you fight: || - If there are less than 3 party members in your party: L19 CMD.Grand Horn. || - For the following notes, please note that Aeris Lvl NEVER counts to the || party's average Lvl for this minigame, how strange it might be. A party || with L20 Aeris, L25 Cloud and L25 RedXIII results in an average of || (25+25)/3 = 17. || - Average Party Level = 18 or lower: L19 CMD.Grand Horn. || - Average Party Level 25+: L25 CMD.Grand Horn. || - The last Fort Condor battle (the only mandatory one), you will always face || the L37 CMD.Grand Horn. This is also the only time you face the L37 one. || - For the average party levels (19 - 24) it depends on the battle rank and || how many enemies you defeat before they reach the shack: || || Battles 1-3: Rank 1 |Rank 1: Always L19 CMD.Grand Horn. || Battles 4-6: Rank 2 |Rank 2: Kill 15+ enemies for L19 CMD.Grand Horn,|| | otherwise L25 CMD.Grand Horn. || Battles 7-9: Rank 3 |Rank 3: Kill 20+ enemies for L19 CMD.Grand Horn,|| | otherwise L25 CMD.Grand Horn. || Battles 10-12: Rank 4 |Rank 4 & 5: Kill 25+ enemies for L19 CMD.Grand Horn,|| Battles 13+: Rank 5 | otherwise L25 CMD.Grand Horn. |'=============================================================================='.==================. .======.|Name: Bottomswell | | BOSS ||=============o====================oo===============o===============o==========|| Level: 23 | Exp: 550 || Attack: 42 | MDefense: 96 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 2500 | AP: 52 || MAttack: 30 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 100 | Gil: 1000 || Defense: 36 | Dexterity: 69 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [Weak] | || Lightning [ ] | Gravity [Halves] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]|| Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]|| Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| ||=============================o=========================o======================|| Drops: Power Wrist (100%) | Steal: --- | Morph: --- ||=============================o=========================o======================|| Location(s): Junon ||------------------------------------------------------------------------------|| Attacks: {Bodyblow} [Physical Attack, All Targets, 255 Base Damage, || -------- Only used in 1st Form] || Tail Attack [Physical Attack, All Targets, 127.5 Base Damage] || Only used in 1st Form] || Moonstrike [Physical Attack, All Targets, 127.5 Base Damage, || Only used in 2nd Form] || {Waterball} [Creates Waterpolo over 1 Target, Inflicts Imprisoned, || Dual 100%(Dual = Reverse Regen), Only used in 3rd Form]|| Big Wave [Physical Attack, All Targets, Water Elemental, || 191.25 Base Damage, Only used in 3rd Form || or Final Attack] || || Battle Notes: - Bottomswell has 3 Forms, but they're hard to recognize other || ------------- than from the attacks that Bottomswell uses. |'=============================================================================='.==================.|Name: Scrutin Eye ||=============o====================oo===============o===============o==========.| Level: 15 | Exp: 80 || Attack: 20 | MDefense: 96 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|
| HP: 240 | AP: 8 || MAttack: 5 | Defense%: 16 | ||-------------|--------------------||---------------|---------------| || MP: 60 | Gil: 120 || Defense: 20 | Dexterity: 36 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [Immune] | Water [Immune] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [Weak] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [Immune]|Darkness [ ]| ||=========================o===========================o========================|| Drops: Ether [2] | Steal: Ether [32] | Morph: Turbo Ether ||=========================o===========================o========================|| Location(s): Cargo Ship ||------------------------------------------------------------------------------|| Attacks: {Drilldrive} [Magical Attack, 1 Target, 29 Base Damage] || -------- Ice2 [Magical Attack, MP=22, 1 Target, 150 Base Damage] || Fire2 [Magical Attack, MP=22, 1 Target, 150 Base Damage] |'=============================================================================='.=============.|Name: Marine ||=============o====================oo===============o===============o==========.| Level: 16 | Exp: 75 || Attack: 36 | MDefense: 60 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 300 | AP: 8 || MAttack: 5 | Defense%: 10 | ||-------------|--------------------||---------------|---------------| || MP: 20 | Gil: 150 || Defense: 30 | Dexterity: 59 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [Immune]|Darkness [ ]| ||=========================o===========================o========================|| Drops: Eye Drop 100% | Steal: Shinra Beta [8] | Morph: X-Potion ||=========================o===========================o========================|| Location(s): Cargo Ship ||------------------------------------------------------------------------------|| Attacks: {Machine Gun} [Physical Attack, 1 Target, 54 Base Damage] || -------- Grenade [Physical Attack, All Targets, 67.5 Base Damage] || Max of 4 Grenades per Marine] || {Smoke Bullet} [Physical Change Status, Inflicts Sleep, || Darkness (100)] |'=============================================================================='.===================. .======.|Name: Jenova*BIRTH | | BOSS ||=============o====================oo===============o===============o==========|| Level: 25 | Exp: 680 || Attack: 38 | MDefense: 180 |Luck: 10||-------------|--------------------||---------------|---------------|----------|| HP: 4000 | AP: 64 || MAttack: 30 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 110 | Gil: 800 || Defense: 56 | Dexterity: 60 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [Immune] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]|| Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]|| Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]|| Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| ||=============================o=========================o======================|| Drops: White Cape (100%) | Steal: --- | Morph: --- ||=============================o=========================o======================|| Location(s): Cargo Ship ||------------------------------------------------------------------------------|| Attacks: {Laser} [Physical Attack, 1 Target, 201 Base Damage, || -------- Sometimes uses 3x versus a non-stopped/non-dead party] || Gas [Physical Attack, All Targets, 201 Base Damage] || W-Laser [Physical Attack, 1 Target, 201 Base Damage, || Sometimes uses 3x versus a non-stopped/non-dead party] || Tail Laser [Physical Attack, All Targets, 201 Base Damage] || Stop [Magical Attack, MP=34 1/All Targets, Inflicts Stop (60)]|| 191.25 Base Damage, Only used in 3rd Form || or Final Attack] |'=============================================================================='.================.|Name: Grangalan ||=============o====================oo===============o===============o==========.| Level: 16 | Exp: 88 || Attack: 40 | MDefense: 120 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 550 | AP: 10 || MAttack: 25 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 60 | Gil: 220 || Defense: 88 | Dexterity: 50 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [Immune] | Water [Immune] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [Immune] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]|| Slow-numb [ ]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]|| Berserk [ ]| Paralysed [ ]|Darkness [Imm]| ||=========================o===========================o========================|| Drops: Hi-Potion [8] | Steal: --- | Morph: --- ||=========================o===========================o========================|| Location(s): Worldmap: Corel Area ||------------------------------------------------------------------------------|| Attacks: Darkeye [Magical Change Status, MP=4, 1 Target, || -------- Inflicts Darkness (72), Can only use when || Grangalan Jr. is killed.] || Silver Wheel [Physical Attack, 1 Target, 75 Base Damage] || {Put out} [Releases Grangalan Jr., Only used once per battle as || a counterattack] || || Battle Notes: If Grangalan dies, it's juniors go down with it and leave no || ------------- Exp, AP, Gil, or items. |'=============================================================================='.====================.|Name: Grangalan Jr. ||=============o====================oo===============o===============o==========.| Level: 15 | Exp: 77 || Attack: 30 | MDefense: 80 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 330 | AP: 8 || MAttack: 15 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 40 | Gil: 110 || Defense: 66 | Dexterity: 55 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [Immune] | Water [Immune] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [Immune] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]|| Slow-numb [ ]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]|| Berserk [ ]| Paralysed [ ]|Darkness [Imm]| ||=========================o===========================o========================|| Drops: Hi-Potion [8] | Steal: --- | Morph: --- ||=========================o===========================o========================|| Location(s): Worldmap: Corel Area ||------------------------------------------------------------------------------|| Attacks: Triclops [Magical Change Status, MP=4, 1 Target, || -------- Inflicts Sadness, Slow-numb (72), Can only use when || all Grangalan Jr.Jr. are killed.] || Silver Wheel [Physical Attack, 1 Target, 55 Base Damage] || {Put out} [Releases 3x Grangalan Jr.Jr., Only used once per || battle as a counterattack] || || Battle Notes: If Grangalan dies, it's juniors go down with it and leave no || ------------- Exp, AP, Gil, or items. |'=============================================================================='.=======================.|Name: Grangalan Jr.Jr. ||=============o====================oo===============o===============o==========.| Level: 14 | Exp: 66 || Attack: 20 | MDefense: 40 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 110 | AP: 6 || MAttack: 5 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 20 | Gil: 55 || Defense: 44 | Dexterity: 60 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [Immune] | Water [Immune] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [Immune] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]|| Slow-numb [ ]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]|| Berserk [ ]| Paralysed [ ]|Darkness [Imm]| ||=========================o===========================o========================|| Drops: Potion [8] | Steal: --- | Morph: --- ||=========================o===========================o========================|| Location(s): Worldmap: Corel Area ||------------------------------------------------------------------------------|| Attacks: Stop Eye [Magical Change Status, MP=4, 1 Target, || -------- Inflicts Stop (72), Can only use when under Berserk] || Silver Wheel [Physical Attack, 1 Target, 35 Base Damage] || || Battle Notes: If Grangalan dies, it's juniors go down with it and leave no || ------------- Exp, AP, Gil, or items. |'=============================================================================='.==================.|Name: Needle Kiss ||=============o====================oo===============o===============o==========.| Level: 17 | Exp: 75 || Attack: 26 | MDefense: 60 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 180 | AP: 8 || MAttack: 25 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 40 | Gil: 130 || Defense: 38 | Dexterity: 47 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [Weak] | || Lightning [Immune] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [Immune]|Darkness [ ]| ||=========================o===========================o========================|| Drops: Bolt Plume [8] | Steal: Soft [32] | Morph: Remedy ||=========================o===========================o========================|| Location(s): Worldmap: Corel Area ||------------------------------------------------------------------------------|| Attacks: {Chute Attack} [Physical Attack, 1 Target, 39 Base Damage, || -------- Can use twice in a row] || Thunder Kiss [Magical Attack, MP=4, 1 Target, Lightning Elemental,|| 189 Base Damage] |'=============================================================================='.================.|Name: Beachplug ||=============o====================oo===============o===============o==========.| Level: 16 | Exp: 95 || Attack: 22 | MDefense: 36 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 200 | AP: 10 || MAttack: 8 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 100 | Gil: 155 || Defense: 36 | Dexterity: 52 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [Halves] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||=========================o===========================o========================|| Drops: Hi-Potion [8] | Steal: --- | Morph: Turbo Ether ||=========================o===========================o========================|| Location(s): Worldmap: Corel Area & Gold Saucer Area (Beaches) ||------------------------------------------------------------------------------|| Attacks: {Bite} [Physical Attack, 1 Target, 33 Base Damage] || -------- Big Guard [Change Status, MP=56, All Targets, Inflicts Barrier, || MBarrier, Haste 100%. Used only under Manipulate. || Enemy Skill] || Ice [Magical Attack, MP=4, 1 Target, 72 Base Damage] |'=============================================================================='.===================.|Name: Search Crown ||=============o====================oo===============o===============o==========.| Level: 16 | Exp: 80 || Attack: 20 | MDefense: 70 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 150 | AP: 8 || MAttack: 30 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 30 | Gil: 111 || Defense: 26 | Dexterity: 40 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||=========================o===========================o========================|| Drops: Hi-Potion [8] | Steal: Turbo Ether [8] | Morph: Hi-Potion ||=========================o===========================o========================|| Location(s): Mount Corel ||------------------------------------------------------------------------------|| Attacks: Seed Shot [Physical Attack, 1 Target, 30 Base Damage] || -------- Four Laser [Magical Attack, MP=8, 1 Target, 120.75 Base Damage] |'=============================================================================='.=================.|Name: Bagnadrana ||=============o====================oo===============o===============o==========.| Level: 16 | Exp: 110 || Attack: 40 | MDefense: 80 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 450 | AP: 11 || MAttack: 23 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 60 | Gil: 120 || Defense: 40 | Dexterity: 43 | ||=============o====================oo===============o===============o==========|| Fire [Immune] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [Weak] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [Immune] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]|| Slow-numb [ ]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||=========================o===========================o========================|| Drops: Hi-Potion [8] | Steal: Diamond Pin [8] | Morph: Guard Source ||=========================o===========================o========================|| Location(s): Mount Corel ||------------------------------------------------------------------------------|| Attacks: Fang [Physical Attack, 1 Target, 60 Base Damage] || -------- Claw [Physical Attack, 1 Target, 60 Base Damage] || Horn [Physical Attack, 1 Target, 67.5 Base Damage] || Poison Breath [Physical Attack, 1 Target, 175.5 Base Damage, || Inflicts Poison (84)] |'=============================================================================='.=================.|Name: Bloatfloat ||=============o====================oo===============o===============o==========.| Level: 18 | Exp: 90 || Attack: 20 | MDefense: 40 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 240 | AP: 9 || MAttack: 24 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 125 || Defense: 36 | Dexterity: 52 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [Weak] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [Immune]|Darkness [ ]| ||=========================o===========================o========================|| Drops: Hi-Potion [8] | Steal: Soft [8] | Morph: Hi-Potion ||=========================o===========================o========================|| Location(s): Mount Corel ||------------------------------------------------------------------------------|| Attacks: {Bodyblow} [Physical Attack, 1 Target, 31 Base Damage] || -------- Vacuum [Physical Attack, 1 Target, 48.4375 Base Damage] || Spiky Hell [Magical Attack, 1 Target, 200 Fixed Damage, || 100% counterattack vs magic attacks, once per battle] |'=============================================================================='.================.|Name: Cokatolis ||=============o====================oo===============o===============o==========.| Level: 17 | Exp: 97 || Attack: 30 | MDefense: 60 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 420 | AP: 10 || MAttack: 24 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 168 || Defense: 36 | Dexterity: 55 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [Weak] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]|| Slow-numb [Immune]| Petrify [Immune]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||=========================o===========================o========================|| Drops: Soft [8] | Steal: Soft [32] | Morph: Soft ||=========================o===========================o========================|| Location(s): Mount Corel ||------------------------------------------------------------------------------|| Attacks: {Beak} [Physical Attack, 1 Target, 45 Base Damage] || -------- Bird Kick [Physical Attack, 1 Target, 45 Base Damage] || Petrify Smog [Change Status, 1 Target, Inflicts Slow-numb (72)] |'=============================================================================='.===========.|Name: Bomb ||=============o====================oo===============o===============o==========.| Level: 18 | Exp: 150 || Attack: 24 | MDefense: 60 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 600 | AP: 20 || MAttack: 22 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 30 | Gil: 192 || Defense: 60 | Dexterity: 65 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [Weak] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]|| Berserk [ ]| Paralysed [Immune]|Darkness [ ]| ||=========================o===========================o========================|| Drops: Shrapnel [8] | Steal: Right Arm [8] | Morph: Shrapnel ||=========================o===========================o========================|| Location(s): Mount Corel (Bridge) ||------------------------------------------------------------------------------|| Attacks: {Bodyblow} [Physical Attack, 1 Target, 37 Base Damage] || -------- Only used in 1st & 2nd Forms] || {Bodyblow} [Physical Attack, 1 Target, 92.5 Base Damage, || Only used in 3rd Form] || Fireball [Magical Attack, MP=3, 1 Target, Fire Elemental, || 240 Base Damage, Only used in 2nd & 3rd Form] || Bomb Blast [Physical Attack, 1 Target, 587.375 Base Damage, || 100% counterattack if HP falls below 25% without dying, || Bomb leaves no Exp, AP, Gil, or Items] |'=============================================================================='.==============.|Name: 2-Faced ||=============o====================oo===============o===============o==========.| Level: 18 | Exp: 100 || Attack: 40 | MDefense: 150 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 330 | AP: 10 || MAttack: 25 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 80 | Gil: 156 || Defense: 38 | Dexterity: 48 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]|| Berserk [ ]| Paralysed [Immune]|Darkness [ ]| ||=========================o===========================o========================|| Drops: Hi-Potion [8] | Steal: Phoenix Down [32] | Morph: Hi-Potion ||=========================o===========================o========================|| Location(s): Corel Prison ||------------------------------------------------------------------------------|| Attacks: Cure3 [Magical HP Restore, MP=64, 1 Target, 3118 Base Healing] || -------- Used only as 12.5% counterattack, Kills 2-Faced] || Self-destruct [Physical Attack, 1 Target, || Damage = 3/4th of Target's HP, || Used only as 12.5% counterattack, Kills 2-Faced] || || Battle Notes: - 2-Faced never attacks normally, it only counterattacks. || ------------- - Although 2-Faced is not immune to Berserk, it does not have a|| designated Berserk Attack. As such, it will try to use a nonexistent || attack, which happens to cost more MP than it will ever have. Because of || this, it will keep printing the message "2-Faced's skill power is used up." |'=============================================================================='.=============.|Name: Bandit ||=============o====================oo===============o===============o==========.| Level: 17 | Exp: 99 || Attack: 38 | MDefense: 96 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 360 | AP: 10 || MAttack: 5 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 220 || Defense: 40 | Dexterity: 68 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [Immune]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||=========================o===========================o========================|| Drops: Tent [8] | Steal: X-Potion [32] | Morph: Hi-Potion ||=========================o===========================o========================|| Location(s): Corel Prison ||------------------------------------------------------------------------------|| Attacks: {Hit} [Physical Attack, 1 Target, 58 Base Damage, || -------- Only used under Manipulate or Berserk] || Hold-up [Steals 340 Gil, 1 Target, Kill Bandit to get it back] || Mug [Physical Attack, 1 Target, 58 Base Damage, Steals random || item, kill Bandit to get it back] || {Escape} [Escapes from battle] |'=============================================================================='.=================.|Name: Death Claw ||=============o====================oo===============o===============o==========.| Level: 19 | Exp: 96 || Attack: 41 | MDefense: 100 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 400 | AP: 10 || MAttack: 30 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 120 | Gil: 168 || Defense: 44 | Dexterity: 51 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||=========================o============================o=======================|| Drops: Hi-Potion [8] | Steal: Platinum Bangle [32]| Morph: Hi-Potion ||=========================o============================o=======================|| Location(s): Corel Prison Desert Edge ||------------------------------------------------------------------------------|| Attacks: Claw [Physical Attack, 1 Target, 65 Base Damage] || -------- Death Claw [Physical Attack, 1 Target, 65 Base Damage, || Inflicts Paralysed (20)] || Laser [Magical Attack, MP=16, Gravity Elemental, || Damage = Target's HP/2, Enemy Skill] || Barrier [Change Status, MP=16, 1 Target, Inflicts Barrier 100%] || MBarrier [Change Status, MP=24, 1 Target, Inflicts MBarrier 100%] |'=============================================================================='.================.|Name: Bullmotor ||=============o====================oo===============o===============o==========.| Level: 19 | Exp: 92 || Attack: 36 | MDefense: 120 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 420 | AP: 9 || MAttack: 8 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 96 | Gil: 140 || Defense: 40 | Dexterity: 61 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||=========================o============================o=======================|| Drops: Ether [8] | Steal: X-Potion [32] | Morph: Turbo Ether ||=========================o============================o=======================|| Location(s): Corel Prison Desert Edge ||------------------------------------------------------------------------------|| Attacks: {Bodyblow} [Physical Attack, 1 Target, 57 Base Damage] || -------- Matra Magic [Magical Attack, MP=8, All Targets, 111.375 Base Damage,|| Enemy Skill] |'=============================================================================='.================.|Name: Land Worm ||=============o====================oo===============o===============o==========.| Level: 22 | Exp: 400 || Attack: 60 | MDefense: 230 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 1500 | AP: 40 || MAttack: 42 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 80 | Gil: 256 || Defense: 80 | Dexterity: 68 | ||=============o====================oo===============o===============o==========|| Fire [Halves] | Earth [Absorb] | Water [ ] | Restorative [ ] || Ice [Weak] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [Halves] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [Immune]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||=========================o============================o=======================|| Drops: Ether [8] | Steal: Turbo Ether [8] | Morph: Fire Fang ||=========================o============================o=======================|| Location(s): Corel Desert ||------------------------------------------------------------------------------|| Attacks: Earthquake [Magical Attack, MP=10, All Targets, Earth Elemental, || -------- 144 Base Damage] || Sandstorm [Physical Attack, All Targets, Earth Elemental, || 284 Base Damage, Inflicts Darkness (48)] |'=============================================================================='.==============.|Name: Cactuar ||=============o====================oo===============o===============o==========.| Level: 20 | Exp: 1 || Attack: 30 | MDefense: 0 |Luck: 40 ||-------------|--------------------||---------------|---------------|----------|| HP: 200 | AP: 1 || MAttack: 20 | Defense%: 20 | ||-------------|--------------------||---------------|---------------| || MP: 20 | Gil: 10000 || Defense: 40 | Dexterity: 40 | ||=============o====================oo===============o===============o==========|| Fire [Immune] | Earth [Immune] | Water [Immune] | Restorative [ ] || Ice [Immune] | Poison [ ] | Wind [Immune] | || Lightning [Immune] | Gravity [Immune] | Holy [Immune] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]|| Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [Immune]|| Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]|| Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]|| Berserk [Immune]| Paralysed [Immune]|Darkness [Immune]| ||=========================o============================o=======================|| Drops: --- | Steal: --- | Morph: Hi-Potion ||=========================o============================o=======================|| Location(s): Corel Desert ||------------------------------------------------------------------------------|| Attacks: {Mystery Kick} [Magical Attack, 1 Target, 144 Base Damage] || -------- {Escape} [Escapes from battle] || || Battle Notes: - For physical hits, there is a 7/8th (= 87.5%) chance that || ------------- Cactuar's Def% = 255, resulting in a miss for the attack. |'=============================================================================='.===========. .======.|Name: Dyne | | BOSS ||=============o====================oo===============o===============o==========|| Level: 23 | Exp: 600 || Attack: 32 | MDefense: 250 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 1200 | AP: 55 || MAttack: 25 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 20 | Gil: 750 || Defense: 64 | Dexterity: 55 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [Immune] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]|| Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]|| Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]|| Berserk [Immune]| Paralysed [ ]|Darkness [ ]| ||=============================o=========================o======================|| Drops: Silver Armlet (100%) | Steal: --- | Morph: --- ||=============================o=========================o======================|| Location(s): Corel Prison ||------------------------------------------------------------------------------|| Attacks: Needle Gun [Physical Attack, 1 Target, 165 Base Damage] || -------- S-Mine [Physical Attack, 1 Target, 171.875 Base Damage] || Molotov Cocktail [Physical Attack, All Targets, 178.75 Base Damage] || || Battle Notes: - Dyne will use Molotov Cocktail after Needle Gun in the same || ------------- turn if his HP is below 25% of his Max HP. || - Dyne will use S-Mine after Needle Gun in the same turn if his HP is between|| 50% and 25% of his Max HP. |'=============================================================================='.==============.|Name: Spencer ||=============o====================oo===============o===============o==========.| Level: 17 | Exp: 110 || Attack: 42 | MDefense: 120 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 250 | AP: 11 || MAttack: 30 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 175 || Defense: 22 | Dexterity: 48 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||=========================o============================o=======================|| Drops: Saraha Nut [8] | Steal: Saraha Nut [8] | Morph: --- ||=========================o============================o=======================|| Location(s): World Map: Gold Saucer Area ||------------------------------------------------------------------------------|| Attacks: {Swordblade} [Physical Attack, 1 Target, 64 Base Damage] || -------- Upper Cutter [Physical Attack, 1 Target, 80 Base Damage] |'=============================================================================='.===============.|Name: Flapbeat ||=============o====================oo===============o===============o==========.| Level: 18 | Exp: 140 || Attack: 40 | MDefense: 156 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 330 | AP: 15 || MAttack: 32 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 60 | Gil: 186 || Defense: 36 | Dexterity: 50 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [Weak] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [Immune]|Darkness [ ]| ||=========================o============================o=======================|| Drops: T/S Bomb [8] | Steal: T/S Bomb [32] | Morph: T/S Bomb ||=========================o============================o=======================|| Location(s): World Map: Gold Saucer Area ||------------------------------------------------------------------------------|| Attacks: {Tailbeat} [Physical Attack, 1 Target, 62 Base Damage] || -------- Flying Sickle [Magical Attack, MP=8, 1 Target, Wind Elemental, || 225 Base Damage] |'=============================================================================='.============.|Name: Joker ||=============o====================oo===============o===============o==========.| Level: 18 | Exp: 150 || Attack: 45 | MDefense: 162 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 370 | AP: 30 || MAttack: 31 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 0 | Gil: 260 || Defense: 32 | Dexterity: 60 | |
|=============o====================oo===============o===============o==========|| Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [Weak] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [Immune]|Darkness [ ]| ||=========================o============================o=======================|| Drops: Hi-Potion [8] | Steal: --- | Morph: --- ||=========================o============================o=======================|| Location(s): World Map: Gold Saucer Area ||------------------------------------------------------------------------------|| Attacks: {Spinning Card} [Physical Attack, 1 Target, 70 Base Damage] || -------- Spade [Physical Attack, 1 Target, 105 Base Damage] || Heart [Magical HP Restore, 1 Target, 514 Base Healing] || Club [Magical Attack, 1 Target, Earth Elemental, || 220.5 Base Damage] || Diamond [Magical Attack, 1 Target, 18.375 Base Damage] || Joker [Change Status, 1 Target, Inflicts Death (48)] |'=============================================================================='.============.|Name: Harpy ||=============o====================oo===============o===============o==========.| Level: 18 | Exp: 148 || Attack: 50 | MDefense: 100 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 800 | AP: 14 || MAttack: 13 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 200 | Gil: 210 || Defense: 32 | Dexterity: 58 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [Halves] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]|| Slow-numb [ ]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [ ]|| Berserk [ ]| Paralysed [Immune]|Darkness [ ]| ||=========================o============================o=======================|| Drops: Hi-Potion [8] | Steal: Striking Staff [8] | Morph: Elixir ||=========================o============================o=======================|| Location(s): World Map: Gold Saucer Area Desert (or Grassfield with Chocobo) ||------------------------------------------------------------------------------|| Attacks: {Claw} [Physical Attack, 1 Target, 106 Base Damage] || -------- Poison Storm [Change Status, MP=20, 1 Target, Inflicts Poison (100)]|| Aqualung [Magical Attack, MP=34, All Targets, Water Elemental, || 604.5 Base Damage] |'=============================================================================='.=================.|Name: Grand Horn ||=============o====================oo===============o===============o==========.| Level: 19 | Exp: 180 || Attack: 46 | MDefense: 90 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 460 | AP: 15 || MAttack: 15 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 43 | Gil: 240 || Defense: 42 | Dexterity: 60 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||=========================o============================o=======================|| Drops: War Gong [8], | Steal: --- | Morph: Hi-Potion || Hi-Potion [8] | | ||=========================o============================o=======================|| Location(s): World Map: Gongaga Area ||------------------------------------------------------------------------------|| Attacks: {Punch} [Physical Attack, 1 Target, 100 Base Damage] || -------- Grand Punch [Magical Attack, 1 Target, Earth Elemental, || 306 Base Damage] |'=============================================================================='.=================.|Name: Gagighandi ||=============o====================oo===============o===============o==========.| Level: 19 | Exp: 173 || Attack: 40 | MDefense: 72 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 480 | AP: 18 || MAttack: 25 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 55 | Gil: 220 || Defense: 38 | Dexterity: 45 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||=========================o============================o=======================|| Drops: Soft [8] | Steal: Soft [32] | Morph: Remedy ||=========================o============================o=======================|| Location(s): World Map: Gongaga Area ||------------------------------------------------------------------------------|| Attacks: {Claw} [Physical Attack, 1 Target, 63 Base Damage] || -------- Stone Stare [Change Status, MP=5, 1 Target, Inflicts Slow-numb 100%]|'=============================================================================='.===============.|Name: Touch Me ||=============o====================oo===============o===============o==========.| Level: 18 | Exp: 170 || Attack: 30 | MDefense: 100 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 300 | AP: 23 || MAttack: 28 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 74 | Gil: 180 || Defense: 20 | Dexterity: 68 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [ ] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]|| Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]|| Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]|| Berserk [ ]| Paralysed [ ]|Darkness [ ]| ||=========================o============================o=======================|| Drops: Maiden's Kiss [8]| Steal: Impaler [32] | Morph: Remedy ||=========================o============================o=======================|| Location(s): World Map: Gongaga Area ||------------------------------------------------------------------------------|| Attacks: Frog Jab [Physical Attack, 1 Target, 5.75 Base Damage, || -------- Toggles Frog 100%] || Frog Song [Change Status, MP=5, 1 Target, Toggles Frog, Sleep 100%] |'=============================================================================='.=================. .======.|Name: Turks:Reno | | BOSS ||=============o====================oo===============o===============o==========|| Level: 22 | Exp: 660 || Attack: 35 | MDefense: 164 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 2000 | AP: 60 || MAttack: 35 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 80 | Gil: 1500 || Defense: 66 | Dexterity: 69 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] || Ice [ ] | Poison [ ] | Wind [ ] | || Lightning [ ] | Gravity [Immune] | Holy [ ] | ||-------------------o--------------------o-------------------o-----------------|| Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]|| Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]|| Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]|| Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]|| Berserk [Immune]| Paralysed [ ]|Darkness [ ]| ||=============================o=========================o======================|| Drops: Fairy Tale (100%) | Steal: --- | Morph: --- ||=============================o=========================o======================|| Location(s): Gongaga Village Jungle ||------------------------------------------------------------------------------|| Attacks: {Short Staff} [Physical Attack, 1 Target, 73.75 Base Damage] || -------- Turk Light [Physical Attack, 1 Target, 256.5 Base Damage] || Electropod [Physical Attack, 1 Target, Lightning Elemental, || 177 Base Damage] || {Escape} [Escapes from battle] || || Battle Notes: - If Rude is defeated before Reno, then the next turn Reno will|| ------------- escape, leaving no Exp, AP, Gil or Items. |'=============================================================================='.=================. .======.|Name: Turks:Rude | | BOSS ||=============o====================oo===============o===============o==========|| Level: 23 | Exp: 720 || Attack: 40 | MDefense: 200 |Luck: 0 ||-------------|--------------------||---------------|---------------|----------|| HP: 2000 | AP: 70 || MAttack: 35 | Defense%: 1 | ||-------------|--------------------||---------------|---------------| || MP: 135 | Gil: 2000 || Defense: 100 | Dexterity: 65 | ||=============o====================oo===============o===============o==========|| Fire [ ] | Earth [ ] | Water [ ] | Restorative [